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/ *
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Copyright ( C ) 2015 - 2019 Project Meteor Dev Team
This file is part of Project Meteor Server .
Project Meteor Server is free software : you can redistribute it and / or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation , either version 3 of the License , or
( at your option ) any later version .
Project Meteor Server is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
GNU Affero General Public License for more details .
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server . If not , see < https : www . gnu . org / licenses / > .
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
* /
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using System ;
using System.Collections.Generic ;
using System.Net ;
using System.Net.Sockets ;
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using Meteor.Common ;
using Meteor.World.DataObjects ;
using Meteor.World.DataObjects.Group ;
using Meteor.World.Packets.WorldPackets.Receive ;
using Meteor.World.Packets.WorldPackets.Receive.Group ;
using Meteor.World.Packets.WorldPackets.Send ;
namespace Meteor.World
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{
class Server
{
public const int FFXIV_MAP_PORT = 54992 ;
public const int BUFFER_SIZE = 0xFFFF ; //Max basepacket size is 0xFFFF
public const int BACKLOG = 100 ;
private static Server mSelf ;
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//Connections
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private Socket mServerSocket ;
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WorldManager mWorldManager ;
PacketProcessor mPacketProcessor ;
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//Preloaded Maps
private Dictionary < uint , string > mIdToNameMap = new Dictionary < uint , string > ( ) ;
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//Session Management
private List < ClientConnection > mConnectionList = new List < ClientConnection > ( ) ;
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private Dictionary < uint , Session > mZoneSessionList = new Dictionary < uint , Session > ( ) ;
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private Dictionary < uint , Session > mChatSessionList = new Dictionary < uint , Session > ( ) ;
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public Server ( )
{
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mSelf = this ;
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}
public static Server GetServer ( )
{
return mSelf ;
}
public bool StartServer ( )
{
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mPacketProcessor = new PacketProcessor ( this ) ;
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LoadCharaNames ( ) ;
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mWorldManager = new WorldManager ( this ) ;
mWorldManager . LoadZoneServerList ( ) ;
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mWorldManager . ConnectToZoneServers ( ) ;
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IPEndPoint serverEndPoint = new System . Net . IPEndPoint ( IPAddress . Parse ( ConfigConstants . OPTIONS_BINDIP ) , int . Parse ( ConfigConstants . OPTIONS_PORT ) ) ;
try
{
mServerSocket = new System . Net . Sockets . Socket ( serverEndPoint . Address . AddressFamily , SocketType . Stream , ProtocolType . Tcp ) ;
}
catch ( Exception e )
{
throw new ApplicationException ( "Could not Create socket, check to make sure not duplicating port" , e ) ;
}
try
{
mServerSocket . Bind ( serverEndPoint ) ;
mServerSocket . Listen ( BACKLOG ) ;
}
catch ( Exception e )
{
throw new ApplicationException ( "Error occured while binding socket, check inner exception" , e ) ;
}
try
{
mServerSocket . BeginAccept ( new AsyncCallback ( AcceptCallback ) , mServerSocket ) ;
}
catch ( Exception e )
{
throw new ApplicationException ( "Error occured starting listeners, check inner exception" , e ) ;
}
Console . ForegroundColor = ConsoleColor . White ;
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Program . Log . Info ( "World Server accepting connections @ {0}:{1}" , ( mServerSocket . LocalEndPoint as IPEndPoint ) . Address , ( mServerSocket . LocalEndPoint as IPEndPoint ) . Port ) ;
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Console . ForegroundColor = ConsoleColor . Gray ;
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return true ;
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}
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public void AddSession ( ClientConnection connection , Session . Channel type , uint id )
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{
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Session session = new Session ( id , connection , type ) ;
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switch ( type )
{
case Session . Channel . ZONE :
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//New character since world server loaded
if ( ! mIdToNameMap . ContainsKey ( id ) )
AddNameToMap ( id , session . characterName ) ;
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//TODO: this is technically wrong!!! Should kick out player and wait till auto-removed.
if ( mZoneSessionList . ContainsKey ( id ) )
mZoneSessionList . Remove ( id ) ;
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mZoneSessionList . Add ( id , session ) ;
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break ;
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case Session . Channel . CHAT :
if ( ! mChatSessionList . ContainsKey ( id ) )
mChatSessionList . Add ( id , session ) ;
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break ;
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}
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}
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public void RemoveSession ( Session . Channel type , uint id )
{
switch ( type )
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{
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case Session . Channel . ZONE :
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if ( mZoneSessionList . ContainsKey ( id ) )
{
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mZoneSessionList [ id ] . clientConnection . Disconnect ( ) ;
mConnectionList . Remove ( mZoneSessionList [ id ] . clientConnection ) ;
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mZoneSessionList . Remove ( id ) ;
}
break ;
case Session . Channel . CHAT :
if ( mChatSessionList . ContainsKey ( id ) )
{
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mChatSessionList [ id ] . clientConnection . Disconnect ( ) ;
mConnectionList . Remove ( mChatSessionList [ id ] . clientConnection ) ;
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mChatSessionList . Remove ( id ) ;
}
break ;
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}
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}
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public Session GetSession ( uint targetSession , Session . Channel type = Session . Channel . ZONE )
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{
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switch ( type )
{
case Session . Channel . ZONE :
if ( mZoneSessionList . ContainsKey ( targetSession ) )
return mZoneSessionList [ targetSession ] ;
break ;
case Session . Channel . CHAT :
if ( mChatSessionList . ContainsKey ( targetSession ) )
return mChatSessionList [ targetSession ] ;
break ;
}
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return null ;
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}
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public Session GetSession ( string targetSessionName )
{
lock ( mZoneSessionList )
{
foreach ( Session s in mZoneSessionList . Values )
{
if ( s . characterName ! = null & & s . characterName . Equals ( targetSessionName ) )
return s ;
}
}
return null ;
}
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public void OnReceiveSubPacketFromZone ( ZoneServer zoneServer , SubPacket subpacket )
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{
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uint sessionId = subpacket . header . targetId ;
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Session session = GetSession ( sessionId ) ;
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if ( subpacket . gameMessage . opcode ! = 0x1 & & subpacket . gameMessage . opcode ! = 0xca )
subpacket . DebugPrintSubPacket ( ) ;
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if ( subpacket . gameMessage . opcode > = 0x1000 )
{
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//subpacket.DebugPrintSubPacket();
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switch ( subpacket . gameMessage . opcode )
{
//Session Begin Confirm
case 0x1000 :
SessionBeginConfirmPacket beginConfirmPacket = new SessionBeginConfirmPacket ( subpacket . data ) ;
if ( beginConfirmPacket . invalidPacket | | beginConfirmPacket . errorCode = = 0 )
Program . Log . Error ( "Session {0} had a error beginning session." , beginConfirmPacket . sessionId ) ;
break ;
//Session End Confirm
case 0x1001 :
SessionEndConfirmPacket endConfirmPacket = new SessionEndConfirmPacket ( subpacket . data ) ;
if ( ! endConfirmPacket . invalidPacket & & endConfirmPacket . errorCode = = 0 )
{
//Check destination, if != 0, update route and start new session
if ( endConfirmPacket . destinationZone ! = 0 )
{
session . routing1 = Server . GetServer ( ) . GetWorldManager ( ) . GetZoneServer ( endConfirmPacket . destinationZone ) ;
session . routing1 . SendSessionStart ( session ) ;
}
else
{
RemoveSession ( Session . Channel . ZONE , endConfirmPacket . sessionId ) ;
RemoveSession ( Session . Channel . CHAT , endConfirmPacket . sessionId ) ;
}
}
else
Program . Log . Error ( "Session {0} had an error ending session." , endConfirmPacket . sessionId ) ;
break ;
//Zone Change Request
case 0x1002 :
WorldRequestZoneChangePacket zoneChangePacket = new WorldRequestZoneChangePacket ( subpacket . data ) ;
if ( ! zoneChangePacket . invalidPacket )
{
GetWorldManager ( ) . DoZoneServerChange ( session , zoneChangePacket . destinationZoneId , "" , zoneChangePacket . destinationSpawnType , zoneChangePacket . destinationX , zoneChangePacket . destinationY , zoneChangePacket . destinationZ , zoneChangePacket . destinationRot ) ;
}
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break ;
//Change leader or kick
case 0x1020 :
PartyModifyPacket partyModifyPacket = new PartyModifyPacket ( subpacket . data ) ;
Party pt = mWorldManager . GetPartyManager ( ) . GetParty ( subpacket . header . targetId ) ;
if ( pt . GetMemberCount ( ) < = 1 )
return ;
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if ( partyModifyPacket . command = = PartyModifyPacket . MODIFY_LEADER )
pt . SetLeaderPlayerRequest ( GetSession ( subpacket . header . sourceId ) , partyModifyPacket . name ) ;
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else if ( partyModifyPacket . command = = PartyModifyPacket . MODIFY_KICKPLAYER )
pt . KickPlayerRequest ( GetSession ( subpacket . header . sourceId ) , partyModifyPacket . name ) ;
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else if ( partyModifyPacket . command = = PartyModifyPacket . MODIFY_LEADER + 2 )
pt . SetLeaderPlayerRequest ( GetSession ( subpacket . header . sourceId ) , partyModifyPacket . actorId ) ;
else if ( partyModifyPacket . command = = PartyModifyPacket . MODIFY_KICKPLAYER + 2 )
pt . KickPlayerRequest ( GetSession ( subpacket . header . sourceId ) , partyModifyPacket . actorId ) ;
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break ;
//Party Resign or Disband
case 0x1021 :
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PartyLeavePacket partyLeavePacket = new PartyLeavePacket ( subpacket . data ) ;
Party leavePt = mWorldManager . GetPartyManager ( ) . GetParty ( subpacket . header . sourceId ) ;
if ( ! partyLeavePacket . isDisband )
leavePt . LeavePlayerRequest ( GetSession ( subpacket . header . sourceId ) ) ;
else
leavePt . DisbandPlayerRequest ( GetSession ( subpacket . header . sourceId ) ) ;
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break ;
//Party Invite Request
case 0x1022 :
PartyInvitePacket partyInvitePacket = new PartyInvitePacket ( subpacket . data ) ;
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if ( partyInvitePacket . command = = 1 )
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mWorldManager . ProcessPartyInvite ( GetSession ( subpacket . header . sourceId ) , partyInvitePacket . actorId ) ;
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else if ( partyInvitePacket . command = = 0 )
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{
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Session inviteeByNamesSession = GetSession ( partyInvitePacket . name ) ;
if ( inviteeByNamesSession ! = null )
mWorldManager . ProcessPartyInvite ( GetSession ( subpacket . header . sourceId ) , inviteeByNamesSession . sessionId ) ;
else
{
//Show not found msg
}
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}
break ;
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//Group Invite Result
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case 0x1023 :
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GroupInviteResultPacket groupInviteResultPacket = new GroupInviteResultPacket ( subpacket . data ) ;
switch ( groupInviteResultPacket . groupType )
{
case 0x2711 :
mWorldManager . ProcessPartyInviteResult ( GetSession ( subpacket . header . sourceId ) , groupInviteResultPacket . result ) ;
break ;
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case 0x2712 :
mWorldManager . ProcessLinkshellInviteResult ( GetSession ( subpacket . header . sourceId ) , groupInviteResultPacket . result ) ;
break ;
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}
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break ;
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//Linkshell create request
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case 0x1025 :
CreateLinkshellPacket createLinkshellPacket = new CreateLinkshellPacket ( subpacket . data ) ;
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Linkshell newLs = null ;
int lsError = mWorldManager . GetLinkshellManager ( ) . CanCreateLinkshell ( createLinkshellPacket . name ) ;
if ( lsError = = 0 )
{
newLs = mWorldManager . GetLinkshellManager ( ) . CreateLinkshell ( createLinkshellPacket . name , createLinkshellPacket . crestid , createLinkshellPacket . master ) ;
if ( newLs ! = null )
newLs . SendGroupPackets ( session ) ;
else
lsError = 3 ;
}
SubPacket resultPacket = LinkshellResultPacket . BuildPacket ( session , lsError ) ;
zoneServer . SendPacket ( resultPacket ) ;
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break ;
//Linkshell modify request
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case 0x1026 :
ModifyLinkshellPacket modifyLinkshellPacket = new ModifyLinkshellPacket ( subpacket . data ) ;
switch ( modifyLinkshellPacket . argCode )
{
case 0 :
break ;
case 1 :
mWorldManager . GetLinkshellManager ( ) . ChangeLinkshellCrest ( modifyLinkshellPacket . currentName , modifyLinkshellPacket . crestid ) ;
break ;
case 2 :
mWorldManager . GetLinkshellManager ( ) . ChangeLinkshellMaster ( modifyLinkshellPacket . currentName , modifyLinkshellPacket . master ) ;
break ;
}
break ;
//Linkshell delete request
case 0x1027 :
DeleteLinkshellPacket deleteLinkshellPacket = new DeleteLinkshellPacket ( subpacket . data ) ;
mWorldManager . GetLinkshellManager ( ) . DeleteLinkshell ( deleteLinkshellPacket . name ) ;
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break ;
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//Linkshell set active
case 0x1028 :
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LinkshellChangePacket linkshellChangePacket = new LinkshellChangePacket ( subpacket . data ) ;
mWorldManager . ProcessLinkshellSetActive ( GetSession ( subpacket . header . sourceId ) , linkshellChangePacket . lsName ) ;
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break ;
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//Linkshell invite member
case 0x1029 :
LinkshellInvitePacket linkshellInvitePacket = new LinkshellInvitePacket ( subpacket . data ) ;
mWorldManager . ProcessLinkshellInvite ( GetSession ( subpacket . header . sourceId ) , linkshellInvitePacket . lsName , linkshellInvitePacket . actorId ) ;
break ;
//Linkshell cancel invite
case 0x1030 :
LinkshellInviteCancelPacket linkshellInviteCancelPacket = new LinkshellInviteCancelPacket ( subpacket . data ) ;
mWorldManager . ProcessLinkshellInviteCancel ( GetSession ( subpacket . header . sourceId ) ) ;
break ;
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//Linkshell resign/kicked
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case 0x1031 :
LinkshellLeavePacket linkshellLeavePacket = new LinkshellLeavePacket ( subpacket . data ) ;
Linkshell lsLeave = mWorldManager . GetLinkshellManager ( ) . GetLinkshell ( linkshellLeavePacket . lsName ) ;
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if ( linkshellLeavePacket . isKicked )
lsLeave . KickRequest ( GetSession ( subpacket . header . sourceId ) , linkshellLeavePacket . kickedName ) ;
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else
lsLeave . LeaveRequest ( GetSession ( subpacket . header . sourceId ) ) ;
break ;
//Linkshell rank change
case 0x1032 :
LinkshellRankChangePacket linkshellRankChangePacket = new LinkshellRankChangePacket ( subpacket . data ) ;
Linkshell lsRankChange = mWorldManager . GetLinkshellManager ( ) . GetLinkshell ( linkshellRankChangePacket . lsName ) ;
lsRankChange . RankChangeRequest ( GetSession ( subpacket . header . sourceId ) , linkshellRankChangePacket . name , linkshellRankChangePacket . rank ) ;
break ;
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}
}
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else if ( mZoneSessionList . ContainsKey ( sessionId ) )
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{
ClientConnection conn = mZoneSessionList [ sessionId ] . clientConnection ;
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conn . QueuePacket ( subpacket ) ;
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conn . FlushQueuedSendPackets ( ) ;
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}
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}
public WorldManager GetWorldManager ( )
{
return mWorldManager ;
}
#region Socket Handling
private void AcceptCallback ( IAsyncResult result )
{
ClientConnection conn = null ;
Socket socket = ( System . Net . Sockets . Socket ) result . AsyncState ;
try
{
conn = new ClientConnection ( ) ;
conn . socket = socket . EndAccept ( result ) ;
conn . buffer = new byte [ BUFFER_SIZE ] ;
lock ( mConnectionList )
{
mConnectionList . Add ( conn ) ;
}
Program . Log . Info ( "Connection {0}:{1} has connected." , ( conn . socket . RemoteEndPoint as IPEndPoint ) . Address , ( conn . socket . RemoteEndPoint as IPEndPoint ) . Port ) ;
//Queue recieving of data from the connection
conn . socket . BeginReceive ( conn . buffer , 0 , conn . buffer . Length , SocketFlags . None , new AsyncCallback ( ReceiveCallback ) , conn ) ;
//Queue the accept of the next incomming connection
mServerSocket . BeginAccept ( new AsyncCallback ( AcceptCallback ) , mServerSocket ) ;
}
catch ( SocketException )
{
if ( conn ! = null )
{
lock ( mConnectionList )
{
mConnectionList . Remove ( conn ) ;
}
}
mServerSocket . BeginAccept ( new AsyncCallback ( AcceptCallback ) , mServerSocket ) ;
}
catch ( Exception )
{
if ( conn ! = null )
{
lock ( mConnectionList )
{
mConnectionList . Remove ( conn ) ;
}
}
mServerSocket . BeginAccept ( new AsyncCallback ( AcceptCallback ) , mServerSocket ) ;
}
}
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/// <summary>
/// Receive Callback. Reads in incoming data, converting them to base packets. Base packets are sent to be parsed. If not enough data at the end to build a basepacket, move to the beginning and prepend.
/// </summary>
/// <param name="result"></param>
private void ReceiveCallback ( IAsyncResult result )
{
ClientConnection conn = ( ClientConnection ) result . AsyncState ;
//Check if disconnected
if ( ( conn . socket . Poll ( 1 , SelectMode . SelectRead ) & & conn . socket . Available = = 0 ) )
{
lock ( mConnectionList )
{
mConnectionList . Remove ( conn ) ;
}
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return ;
}
try
{
int bytesRead = conn . socket . EndReceive ( result ) ;
bytesRead + = conn . lastPartialSize ;
if ( bytesRead > = 0 )
{
int offset = 0 ;
//Build packets until can no longer or out of data
while ( true )
{
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BasePacket basePacket = BasePacket . CreatePacket ( ref offset , conn . buffer , bytesRead ) ;
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//If can't build packet, break, else process another
if ( basePacket = = null )
break ;
else
{
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mPacketProcessor . ProcessPacket ( conn , basePacket ) ;
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}
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}
//Not all bytes consumed, transfer leftover to beginning
if ( offset < bytesRead )
Array . Copy ( conn . buffer , offset , conn . buffer , 0 , bytesRead - offset ) ;
conn . lastPartialSize = bytesRead - offset ;
//Build any queued subpackets into basepackets and send
conn . FlushQueuedSendPackets ( ) ;
if ( offset < bytesRead )
//Need offset since not all bytes consumed
conn . socket . BeginReceive ( conn . buffer , bytesRead - offset , conn . buffer . Length - ( bytesRead - offset ) , SocketFlags . None , new AsyncCallback ( ReceiveCallback ) , conn ) ;
else
//All bytes consumed, full buffer available
conn . socket . BeginReceive ( conn . buffer , 0 , conn . buffer . Length , SocketFlags . None , new AsyncCallback ( ReceiveCallback ) , conn ) ;
}
else
{
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lock ( mConnectionList )
{
mConnectionList . Remove ( conn ) ;
}
}
}
catch ( SocketException )
{
if ( conn . socket ! = null )
{
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lock ( mConnectionList )
{
mConnectionList . Remove ( conn ) ;
}
}
}
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}
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#endregion
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public void LoadCharaNames ( )
{
Database . GetAllCharaNames ( mIdToNameMap ) ;
}
public void AddNameToMap ( uint charaId , string name )
{
mIdToNameMap . Add ( charaId , name ) ;
}
public string GetNameForId ( uint charaId )
{
if ( mIdToNameMap . ContainsKey ( charaId ) )
return mIdToNameMap [ charaId ] ;
return null ;
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}
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}
}