Filip Maj
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fac9d28529
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Got warp working. BROKE ACTOR SPAWNING!
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2016-01-08 21:37:09 -05:00 |
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Filip Maj
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360d72b376
|
Implemented the player portion of the new actor system.
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2016-01-02 18:17:03 -05:00 |
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Filip Maj
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93a42c1ba3
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Implemented the SetIdleAnimation packet, and a placeholder for packet 0x132 used to login.
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2016-01-02 18:16:38 -05:00 |
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Filip Maj
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7aeb33d884
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Figured out all main actor states and implemented the stuff properly. Implemented the chocobo/goobbue appearance stuff. Formatted CharaWork a bit.
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2016-01-02 16:47:35 -05:00 |
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Filip Maj
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b04310ef32
|
Ignoring config.
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2016-01-02 14:05:55 -05:00 |
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Filip Maj
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c4944032c8
|
Added NPC table to database loaders.
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2016-01-02 14:05:37 -05:00 |
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Filip Maj
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b839a281cf
|
Forgot additions to LuaUtils that Instantiate packet uses.
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2016-01-02 14:05:03 -05:00 |
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Filip Maj
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04faf9d753
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Begun reimplementing the whole actor system to follow more closely to the client side's system. Packet processor's reference chanced, and all ActorID vars in Actor class were changed to ActorId.
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2016-01-02 14:04:45 -05:00 |
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Filip Maj
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67ee70e7c5
|
Packet for instantiating actor in lua engine implemented, though first value unknown.
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2016-01-02 14:03:28 -05:00 |
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Filip Maj
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d5fb17bf7f
|
Added NLua.
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2016-01-01 14:11:48 -05:00 |
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Filip Maj
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5cb11d7957
|
More bin stuff untracked.
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2016-01-01 14:09:45 -05:00 |
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Filip Maj
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f97e488584
|
Removed stuffing being tracked in the bin folder.
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2016-01-01 14:05:59 -05:00 |
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Filip Maj
|
30a28a7827
|
Merge branch 'scripting' of https://bitbucket.org/Ioncannon/ffxiv-classic-map-server into scripting
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2016-01-01 14:04:55 -05:00 |
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Filip Maj
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734a3f4e7f
|
Added implementations of the event receive/send packets. Added lua scripting stuff. Added some utils.
|
2016-01-01 14:04:44 -05:00 |
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Filip Maj
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42b77010e5
|
Added implementations of the event receive/send packets. Added lua scripting stuff. Added some utils.
|
2016-01-01 14:03:55 -05:00 |
|
Filip Maj
|
d60938346b
|
Fixed up message packet and set dream packets.
|
2015-12-30 12:20:47 -05:00 |
|
Filip Maj
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01d32d4d15
|
Fixed up the chat packet and added a motd to the login sequence.
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2015-12-29 01:51:06 -05:00 |
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Filip Maj
|
aeef4f5616
|
Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets.
|
2015-12-29 01:20:46 -05:00 |
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Filip Maj
|
3a8d7a43e5
|
Added some error checking to "sendpacket" command. Changed the packet processor to send correct packets when it receives 0x1CB, 0x1CE, and 0x1D3. Forgot to push latest project file.
|
2015-12-13 22:19:39 -05:00 |
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Filip Maj
|
fa3d69b8b3
|
Map packet now sends region ID used to set various UI things (ie: search). Added weather ids to the weather packet. GM packet now takes a true/false value; the proper function is to send a 0x1D3 packet whenever client asks for it... false unless has GM then true.
|
2015-12-13 22:18:22 -05:00 |
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Filip Maj
|
6f8125a947
|
Redid haschocobo packet and added hasgoobbue packet. Redid the GC Info packet to work properly. I've begun adding the list packets.
|
2015-12-13 22:16:40 -05:00 |
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Filip Maj
|
93a08c0128
|
More recruitment packets implemented. Still need to finish the search results packet.
|
2015-12-06 22:58:42 -05:00 |
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Filip Maj
|
4eda13501c
|
Added receiving packets for GM stuff. Started implementing the recruitment packets.
|
2015-12-06 20:23:34 -05:00 |
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Filip Maj
|
de353c9909
|
Added null option for status update packet to send empty list. Added 0x1CF response for FL list to packet processor. Exception reason will now be printed when can't send packet by console.
|
2015-12-05 18:58:06 -05:00 |
|
Filip Maj
|
0dcebd1658
|
Finished figuring out and implementing the last friend list and black list packets.
|
2015-12-05 18:18:35 -05:00 |
|
Filip Maj
|
daaded83c3
|
Added receive packet for all social add/remove. They are all the same structure so a single packet should do.
|
2015-12-05 00:11:29 -05:00 |
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Filip Maj
|
2ce801f217
|
Implemented packets for add/remove for friend/black lists.
|
2015-12-05 00:05:09 -05:00 |
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Filip Maj
|
bda686681d
|
I've begun working on implementing social packets.
|
2015-12-04 23:39:57 -05:00 |
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Filip Maj
|
1b190b1b4f
|
Incorporated the GM packets into the packet processor. Still need to connect it to the DB. Added IssueListPacket and Start/EndGMTicketPacket.
|
2015-12-04 23:39:18 -05:00 |
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Filip Maj
|
1f7c876461
|
Added support for actor property changed. Removed a lot of hard coded packets. Added a bunch of Support Desk packets.
|
2015-12-04 02:00:05 -05:00 |
|
Filip Maj
|
c8d6326ecd
|
Finished SetChocoboName packet and fixed a bug with cutscene packet.
|
2015-11-29 00:30:41 -05:00 |
|
Filip Maj
|
4d83989d1a
|
Finished the SetCutsceneBook packet. All offsets were written down.
|
2015-11-28 23:24:59 -05:00 |
|
Filip Maj
|
74f0426240
|
Cleaning up repo. Removing everything under /bin.
|
2015-11-28 20:56:57 -05:00 |
|
Filip Maj
|
9bb8cc816f
|
Finished SetCompletedAchievementsPacket and renamed CutsceneBookSetPacket to SetCutsceneBookPacket in line with other "set" packets. Moved a lot of the hardcoded packets into the coded login part under PacketProcessor.
|
2015-11-28 20:56:22 -05:00 |
|
Filip Maj
|
50659afc82
|
Fixed actor state property packet not sending in string correctly. Added test command for it. Fixed bug in MurmurHash algo.
|
2015-11-28 10:00:18 -05:00 |
|
Filip Maj
|
0a6b005a0c
|
Added command and script packets. Finished the SetActorProperty packet. Fixed bug with manually send packets from console.
|
2015-11-27 00:42:35 -05:00 |
|
Filip Maj
|
ba68546cc9
|
Begun writing script packets.
|
2015-10-16 21:30:49 -04:00 |
|
Filip Maj
|
d21bbf9b48
|
Merge branch 'fix_connection' into multiplayer
|
2015-10-15 22:36:21 -04:00 |
|
Filip Maj
|
498eaaf568
|
Disabled some debug output and removed test line in Server.
|
2015-10-15 22:34:11 -04:00 |
|
Filip Maj
|
2e683892c8
|
Connection working again. Fixed type 7 ping packet.
|
2015-10-15 22:17:21 -04:00 |
|
Filip Maj
|
7c22cece93
|
Removed unused incoming stream code.
|
2015-10-15 17:04:04 -04:00 |
|
Filip Maj
|
c767c626a3
|
Changed how packets are received. No longer have incoming stream and just parse as they come in onAccept.
|
2015-10-15 16:55:01 -04:00 |
|
Filip Maj
|
235a5adae3
|
Fixed bugs on how subpackets handled. Reorganized subpackets and split header with game header.
|
2015-10-14 23:48:49 -04:00 |
|
Filip Maj
|
6939c380cd
|
Implemented the "SetActorProperty" packet.
|
2015-10-14 17:18:29 -04:00 |
|
Filip Maj
|
1d20f8b8b8
|
Started doing multiplayer stuff.
|
2015-10-13 22:58:21 -04:00 |
|
Filip Maj
|
7116c96b2f
|
Fixed packet creators in Actor. Added replace id overload. Fixed Zone class, should work correctly.
|
2015-10-13 22:57:16 -04:00 |
|
Filip Maj
|
b17a86ba2c
|
Added more packet creators to the actor class. Made sendPacketQueue private to avoid confusion. Added zone stuff to test multiplayer.
|
2015-10-13 19:15:44 -04:00 |
|
Filip Maj
|
28b868e421
|
Ignoring wireshark packets.
|
2015-10-13 12:50:59 -04:00 |
|
Filip Maj
|
1986a646e5
|
Added skeleton of "DoBattleActionPacket". Added size checks for chat message packet.
|
2015-10-13 12:50:23 -04:00 |
|
Filip Maj
|
2f6841b125
|
Fixed emote not working when no target was set.
|
2015-10-12 10:45:35 -04:00 |
|