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19 commits

Author SHA1 Message Date
Filip Maj
c67f74130f Moved packet structures to common. 2016-08-22 10:43:04 -04:00
deviltti
7a25c818f2 demo...srs? 2016-06-21 21:52:40 -04:00
deviltti
0c197f34a1 Okay now. 2016-06-21 18:58:33 -04:00
deviltti
590ad3e002 Reimplemented ConsoleColor for packets in NLog. 2016-06-21 18:52:20 -04:00
Tahir Akhlaq
1ad2b5d7d0 more work on commands
- moved script object to wrapper class to catch and log exceptions
- added loggers for basepacket/subpacket (todo: colour and use them in NLog.config)
- finished up most commands (todo: !property and !property2)
- todo: create and use mysql wrapper class to log exceptions
2016-06-18 05:42:14 +01:00
Tahir Akhlaq
1159c75ab8 moved stray console.writeline to use main logger 2016-06-15 19:15:24 +01:00
Tahir Akhlaq
ba13d5798d derp 2016-06-15 00:08:05 +01:00
Tahir Akhlaq
335a59204c Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into method_casing
# Conflicts:
#	FFXIVClassic Map Server/CommandProcessor.cs
#	FFXIVClassic Map Server/WorldManager.cs
#	FFXIVClassic Map Server/actors/area/Area.cs
#	FFXIVClassic Map Server/actors/area/PrivateArea.cs
#	FFXIVClassic Map Server/actors/area/Zone.cs
#	FFXIVClassic Map Server/actors/chara/npc/Npc.cs
#	FFXIVClassic Map Server/common/Utils.cs
#	FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
2016-06-14 22:54:02 +01:00
Tahir Akhlaq
24f55139dd mass replaced all methods to pascal case 2016-06-14 21:29:10 +01:00
Tahir Akhlaq
ed0a0a58f7 added nlog logging (todo: custom logger for packets) 2016-06-14 19:06:55 +01:00
Tahir Akhlaq
c23f9c7ca9 PROJECT: added common library to make common files actually common
- renamed sln to FFXIVClassic.sln
- threaded logging
- todo: print packets using Log.Packet
2016-06-12 20:12:59 +01:00
deviltti
16d4779970 Fixed packet ByteArrayToHex output 2016-06-10 22:40:46 -04:00
deviltti
554c8b5514 Fixed packet Console output 2016-06-10 21:14:28 -04:00
deviltti
1c712c7533 Cleaned up LogFile and ByteArrayToHex utils. 2016-06-10 19:58:01 -04:00
Tahir Akhlaq
8b93abe86e servers now log (almost) everything to file
- regex'd in mysqlexception logging
- servers can now specify server_port, log_path, log_file
- added scripts to import/export all tables (exporting will export a handful of garbage table names, open and check for structure before deleting)
- fixed packet logging (thanks deviltti)
2016-06-09 19:48:06 +01:00
Filip Maj
cfb29b912f Speed is now stored in the actor. Redid actor speed packet to use float. Added GameMessagePacket which can use all 20 msg packets. Added functions for lua side to call in player obj. 2016-02-02 00:02:06 -05:00
Filip Maj
2e683892c8 Connection working again. Fixed type 7 ping packet. 2015-10-15 22:17:21 -04:00
Filip Maj
235a5adae3 Fixed bugs on how subpackets handled. Reorganized subpackets and split header with game header. 2015-10-14 23:48:49 -04:00
Filip Maj
46c4c26d01 Initial Commit. 2015-09-25 18:52:25 -04:00