Filip Maj
718bc28c57
Implemented "wait" functionality to the lua engine. Lost commits due to screw up.
2017-03-13 14:06:57 -04:00
Filip Maj
9372b4bc32
Added a thread and update() calls for gamestate changing.
2017-01-16 19:14:13 -05:00
Filip Maj
3864bf6d85
Merge branch 'proxy_server' into develop
...
# Conflicts:
# FFXIVClassic Common Class Lib/packages.config
2016-12-03 14:03:13 -05:00
Filip Maj
e30831fdc5
Built subpackets to let the zone servers talk to the world server. Implemented cross-server zoning but the E2 packet or something isn't being sent.
2016-12-03 12:19:59 -05:00
Filip Maj
62daa4db89
Removed duplicate CommandProcessor. It is held by the Server object now. GetSession by name now ignores case.
2016-08-29 12:48:23 -04:00
Filip Maj
e106eafb6c
Server.cs Cleanup2
2016-08-29 12:41:33 -04:00
Filip Maj
c9feef07b7
Moved ZoneConnection to dataobjects namespace. Cleaned up Server.cs.
2016-08-29 12:40:47 -04:00
Filip Maj
cf38454c8f
Cleaned up a lot of the "ConnectedPlayer" objects, turning them into "Session" objects. A lot of duplicate lists were also removed.
2016-08-29 12:37:41 -04:00
Filip Maj
6bffe69b21
More work on the world server. Modified map server to communicate with it.
2016-08-29 08:17:14 -04:00
Filip Maj
c67f74130f
Moved packet structures to common.
2016-08-22 10:43:04 -04:00
Filip Maj
8eb257aba4
Seamless boundries added to DB and loaded by WorldManger.
2016-07-31 22:30:54 -04:00
Filip Maj
8eaa920751
Fixed logs on map.
2016-06-15 20:09:53 -04:00
Tahir Akhlaq
2b81660dce
accidentally mass replaced "target", fixed now
2016-06-15 04:27:25 +01:00
Tahir Akhlaq
335a59204c
Merge branch 'master' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into method_casing
...
# Conflicts:
# FFXIVClassic Map Server/CommandProcessor.cs
# FFXIVClassic Map Server/WorldManager.cs
# FFXIVClassic Map Server/actors/area/Area.cs
# FFXIVClassic Map Server/actors/area/PrivateArea.cs
# FFXIVClassic Map Server/actors/area/Zone.cs
# FFXIVClassic Map Server/actors/chara/npc/Npc.cs
# FFXIVClassic Map Server/common/Utils.cs
# FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs
2016-06-14 22:54:02 +01:00
Tahir Akhlaq
24f55139dd
mass replaced all methods to pascal case
2016-06-14 21:29:10 +01:00
Tahir Akhlaq
ed0a0a58f7
added nlog logging (todo: custom logger for packets)
2016-06-14 19:06:55 +01:00
Tahir Akhlaq
c23f9c7ca9
PROJECT: added common library to make common files actually common
...
- renamed sln to FFXIVClassic.sln
- threaded logging
- todo: print packets using Log.Packet
2016-06-12 20:12:59 +01:00
deviltti
1c712c7533
Cleaned up LogFile and ByteArrayToHex utils.
2016-06-10 19:58:01 -04:00
Tahir Akhlaq
8b93abe86e
servers now log (almost) everything to file
...
- regex'd in mysqlexception logging
- servers can now specify server_port, log_path, log_file
- added scripts to import/export all tables (exporting will export a handful of garbage table names, open and check for structure before deleting)
- fixed packet logging (thanks deviltti)
2016-06-09 19:48:06 +01:00
Filip Maj
62ed9b22f1
Implemented actor instancing, as well as automatic name generation for NPCs.
2016-05-29 15:14:09 -04:00
Filip Maj
3d5fa45730
Merge branch 'develop'
...
# Conflicts:
# FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
# FFXIVClassic Map Server/Server.cs
# data/scripts/player.lua
# scripts/zones/193/npcs/pplStd_11@0C100.lua
2016-04-18 13:31:55 -04:00
Filip Maj
79eaf5d79e
Added more quest functions and completed the scripts for Gridania and most of Ul'dah. Up to the battle part that is.
2016-04-17 19:09:01 -04:00
Filip Maj
d989ec2a58
Added two callbacks to the Director; onTalked and onCommand. Split the command and event starts and keep track of them separately.
2016-04-14 08:30:21 -04:00
TheManii
5c7ca212aa
2nd half of previous commit
2016-04-09 12:38:15 -07:00
TheManii
c38fbc0c09
*Revert ea1e16a
, should be done globally and not simply here
2016-04-09 12:35:29 -07:00
TheManii
ea1e16aea7
Make Getters more case consistant
2016-04-06 15:29:24 -07:00
TheManii
cdcdd6a584
Split off ingame commands from server
2016-04-06 15:22:26 -07:00
TheManii
1ef3e350c0
Fix line endings
2016-04-05 16:13:16 -07:00
TheManii
7a8e53a8ac
Add in ingame help system
2016-04-05 16:06:38 -07:00
Filip Maj
597a800599
More work trying to get the opening cutscene to fire right away.
2016-03-30 20:15:21 -04:00
Filip Maj
2048d8d188
Implemented a intra-zone teleport. Trigger Name is now sent to to the "eventStart" lua callback. Lua scripts can now access world manager.
2016-03-20 21:18:46 -04:00
Filip Maj
0876b293e8
Started to implement private areas. Works mostly, but only one instance is created. All the push triggers work more or less except bounding box.
2016-03-20 19:29:38 -04:00
Filip Maj
a93843510e
Cleaned up script packets and added the InfoResponse packet (internally the DataPacket). Added more info to the music packets. More work on class changing.
2016-03-19 10:22:20 -04:00
Filip Maj
e851c767df
Finished check command as well as gearsets and switching between classes. Property changes still have to be written though.
2016-03-12 02:52:34 -05:00
Filip Maj
44e5430fdc
Implemented equipment and equip graphics. Add some zone callbacks and "first start" functionality. Added playtime.
2016-03-06 17:55:42 -05:00
Filip Maj
83fb9badd7
Finished writing the query and editing the inventory methods to use the gamedata.
2016-02-21 21:44:11 -05:00
Filip Maj
0e4b9f4263
Finished writing final datastructure for items. Did some cleanup in server.
2016-02-21 20:48:07 -05:00
Filip Maj
c2f0b9d999
Equipment now working. Still need to write database saving/loading.
2016-02-20 21:20:54 -05:00
Filip Maj
a47d5f96a5
Fixed emotes not being sent to the emoter. Fixed appearance packets' gloves/legs being ordered wrong. Chat is implemented. Changed commands to start with '!'.
2016-02-18 22:38:54 -05:00
Filip Maj
c6ac8b2f14
Fixed an error in the netcode that would cause the client to d/c on partial packets. Set buffer size to 0xFFFF due to disconnect on really large packets (ie gm packet). Implemented support ticket packets.
2016-02-16 22:53:53 -05:00
Filip Maj
cb4171f1fd
Bunch of bugfixes and final tweaking to get inventory working.
2016-02-14 12:09:18 -05:00
Filip Maj
47be08fbf7
Finished remove item code. Inventory Add/Remove should be complete.
2016-02-13 22:25:40 -05:00
Filip Maj
110a112328
Implemented remove though will need to test more. Finished tweaking addItem(itemId, quantity).
2016-02-13 21:14:49 -05:00
Filip Maj
69b34fdce7
Reworked the inventory system so that each inventory type is contained in it's own "Inventory" object. Also, fixed the Inventory packets being all malformed.
2016-02-13 14:12:05 -05:00
Filip Maj
df2ac1fb32
Added all the inventory packets, and implemented add and get inventory from the db to the server. Inventory at login is now connected to the db!
2016-02-11 22:14:40 -05:00
Filip Maj
42ba95b69d
Reworked zones to allow for isolated zones (IE Opening Zone) and private area instances.
2016-02-07 13:05:54 -05:00
Filip Maj
5c8277fbb9
Redid the database, actor_class and npclist was combined. Added commands to the lua engine. Script will default to a PopulaceStandard if no script detected to avoid crashing. Static Actors now loaded from the static actors file.
2016-01-28 23:24:20 -05:00
Filip Maj
789df97d48
More static actors loaded and can be accessed anywhere. Improved lua scripting to allow small talk.
2016-01-25 01:10:43 -05:00
Filip Maj
300748668f
Removed NLua and replaced it with MoonSharp. Scripting for NPCs has been implemented, but still have to test a lot.
2016-01-24 17:11:35 -05:00
Filip Maj
74be19c51d
Moved lua engine into server.
2016-01-24 10:32:37 -05:00