1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-04-26 14:37:44 +00:00
sapphire/src/servers/sapphire_zone/Network/Handlers/EventHandlers.cpp

230 lines
8.9 KiB
C++
Raw Normal View History

#include <common/Common.h>
#include <common/Exd/ExdData.h>
#include <common/Network/CommonNetwork.h>
#include <common/Network/GamePacketNew.h>
#include <common/Network/PacketContainer.h>
#include <common/Network/PacketDef/Zone/ServerZoneDef.h>
2017-08-08 13:53:47 +02:00
#include <boost/format.hpp>
#include "Network/GameConnection.h"
#include "Session.h"
#include "Network/PacketWrappers/ServerNoticePacket.h"
#include "Network/PacketWrappers/ActorControlPacket142.h"
#include "Network/PacketWrappers/ActorControlPacket143.h"
#include "Network/PacketWrappers/ActorControlPacket144.h"
#include "Network/PacketWrappers/EventStartPacket.h"
#include "Network/PacketWrappers/EventFinishPacket.h"
#include "Network/PacketWrappers/PlayerStateFlagsPacket.h"
#include "Script/ScriptManager.h"
#include "Actor/Player.h"
#include "Forwards.h"
#include "Event/EventHelper.h"
2017-08-08 13:53:47 +02:00
extern Core::Data::ExdData g_exdData;
2017-08-17 17:36:40 +02:00
extern Core::Scripting::ScriptManager g_scriptMgr;
2017-08-08 13:53:47 +02:00
using namespace Core::Common;
using namespace Core::Network::Packets;
using namespace Core::Network::Packets::Server;
void Core::Network::GameConnection::eventHandler( const Packets::GamePacket& inPacket,
Entity::Player& player )
2017-08-08 13:53:47 +02:00
{
uint16_t eventHandlerId = inPacket.getValAt< uint16_t >( 0x12 );
2017-08-08 13:53:47 +02:00
// we need to abort the event in case it has not been scripted so the player wont be locked up
auto abortEventFunc = []( Core::Entity::Player& player, uint64_t actorId, uint32_t eventId )
2017-08-08 13:53:47 +02:00
{
player.queuePacket( EventStartPacket( player.getId(), actorId, eventId, 1, 0, 0 ) );
player.queuePacket( EventFinishPacket( player.getId(), eventId, 1, 0 ) );
2017-08-08 13:53:47 +02:00
// this isn't ideal as it will also reset any other status that might be active
player.queuePacket( PlayerStateFlagsPacket( player, PlayerStateFlagList{} ) );
2017-08-08 13:53:47 +02:00
};
std::string eventIdStr = boost::str( boost::format( "%|04X|" ) % static_cast< uint32_t >( eventHandlerId & 0xFFFF ) );
player.sendDebug( "---------------------------------------" );
player.sendDebug( "EventHandler ( " + eventIdStr + " )" );
2017-08-08 13:53:47 +02:00
switch( eventHandlerId )
{
case ClientZoneIpcType::TalkEventHandler: // Talk event
case ClientZoneIpcType::EmoteEventHandler: // Emote event
case ClientZoneIpcType::WithinRangeEventHandler:
case ClientZoneIpcType::OutOfRangeEventHandler:
case ClientZoneIpcType::EnterTeriEventHandler:
2017-08-08 13:53:47 +02:00
break;
case ClientZoneIpcType::ReturnEventHandler:
case ClientZoneIpcType::TradeReturnEventHandler:
2017-08-08 13:53:47 +02:00
{
uint32_t eventId = inPacket.getValAt< uint32_t >( 0x20 );
uint16_t subEvent = inPacket.getValAt< uint16_t >( 0x24 );
uint16_t param1 = inPacket.getValAt< uint16_t >( 0x26 );
uint16_t param2 = inPacket.getValAt< uint16_t >( 0x28 );
uint16_t param3 = inPacket.getValAt< uint16_t >( 0x2C );
2017-08-08 13:53:47 +02:00
std::string eventName = Event::getEventName( eventId );
if( !g_scriptMgr.onEventHandlerReturn( player, eventId, subEvent, param1, param2, param3 ) )
abortEventFunc( player, 0, eventId );
2017-08-08 13:53:47 +02:00
break;
}
2017-08-23 23:58:14 +02:00
case ClientZoneIpcType::LinkshellEventHandler:
2017-08-27 02:03:27 +02:00
case ClientZoneIpcType::LinkshellEventHandler1:
2017-08-23 23:58:14 +02:00
{
uint32_t eventId = inPacket.getValAt< uint32_t >( 0x20 );
uint16_t subEvent = inPacket.getValAt< uint16_t >( 0x24 );
std::string lsName = inPacket.getStringAt( 0x27 );
ZoneChannelPacket< FFXIVIpcEventLinkshell > linkshellEvent( player.getId() );
2017-08-27 02:03:27 +02:00
linkshellEvent.data().eventId = eventId;
linkshellEvent.data().scene = static_cast< uint8_t >( subEvent );
2017-08-27 02:03:27 +02:00
linkshellEvent.data().param3 = 1;
linkshellEvent.data().unknown1 = 0x15a;
player.queuePacket( linkshellEvent );
2017-08-27 02:03:27 +02:00
// abortEventFunc( pPlayer, 0, eventId );
2017-08-23 23:58:14 +02:00
break;
}
2017-08-08 13:53:47 +02:00
}
}
void Core::Network::GameConnection::eventHandlerTalk( const Packets::GamePacket& inPacket, Entity::Player& player )
{
auto actorId = inPacket.getValAt< uint64_t >( 0x20 );
auto eventId = inPacket.getValAt< uint32_t >( 0x28 );
auto eventType = static_cast< uint16_t >( eventId >> 16 );
std::string eventName = "onTalk";
std::string objName = Event::getEventName( eventId );
player.sendDebug( "Actor: " +
std::to_string( actorId ) + " -> " +
std::to_string( Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ) ) +
" \neventId: " +
std::to_string( eventId ) +
" (0x" + boost::str( boost::format( "%|08X|" )
% static_cast< uint64_t >( eventId & 0xFFFFFFF ) ) + ")" );
player.sendDebug( "Calling: " + objName + "." + eventName );
player.eventStart( actorId, eventId, Event::EventHandler::Talk, 0, 0 );
if( !g_scriptMgr.onTalk( player, actorId, eventId ) &&
eventType == Event::EventHandler::EventHandlerType::Quest )
{
auto questInfo = g_exdData.getQuestInfo( eventId );
if ( questInfo )
player.sendUrgent( "Quest not implemented: " + questInfo->name + " (" + questInfo->name_intern + ")" );
}
player.checkEvent( eventId );
}
void Core::Network::GameConnection::eventHandlerEmote( const Packets::GamePacket& inPacket, Entity::Player& player )
{
auto actorId = inPacket.getValAt< uint64_t >( 0x20 );
auto eventId = inPacket.getValAt< uint32_t >( 0x28 );
auto emoteId = inPacket.getValAt< uint16_t >( 0x2C );
auto eventType = static_cast< uint16_t >( eventId >> 16 );
2017-08-08 13:53:47 +02:00
std::string eventName = "onEmote";
std::string objName = Event::getEventName( eventId );
player.sendDebug( "Actor: " +
std::to_string( actorId ) + " -> " +
std::to_string( Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ) ) +
" \neventId: " +
std::to_string( eventId ) +
" (0x" + boost::str( boost::format( "%|08X|" )
% static_cast< uint64_t >( eventId & 0xFFFFFFF ) ) + ")" );
player.sendDebug( "Calling: " + objName + "." + eventName );
player.eventStart( actorId, eventId, Event::EventHandler::Emote, 0, emoteId );
if( !g_scriptMgr.onEmote( player, actorId, eventId, static_cast< uint8_t >( emoteId ) ) &&
eventType == Event::EventHandler::EventHandlerType::Quest )
{
auto questInfo = g_exdData.getQuestInfo( eventId );
if( questInfo )
player.sendUrgent( "Quest not implemented: " + questInfo->name );
}
player.checkEvent( eventId );
}
void Core::Network::GameConnection::eventHandlerWithinRange( const Packets::GamePacket& inPacket,
Entity::Player& player )
{
auto eventId = inPacket.getValAt< uint32_t >( 0x24 );
auto param1 = inPacket.getValAt< uint32_t >( 0x20 );
auto x = inPacket.getValAt< float >( 0x28 );
auto y = inPacket.getValAt< float >( 0x2C );
auto z = inPacket.getValAt< float >( 0x30 );
std::string eventName = "onWithinRange";
std::string objName = Event::getEventName( eventId );
player.sendDebug( "Calling: " + objName + "." + eventName + " - " + std::to_string( eventId ) +
" p1: " + std::to_string( param1 ) );
player.eventStart( player.getId(), eventId, Event::EventHandler::WithinRange, 1, param1 );
g_scriptMgr.onWithinRange( player, eventId, param1, x, y, z );
player.checkEvent( eventId );
}
void Core::Network::GameConnection::eventHandlerOutsideRange( const Packets::GamePacket& inPacket,
Entity::Player& player )
{
auto eventId = inPacket.getValAt< uint32_t >( 0x24 );
auto param1 = inPacket.getValAt< uint32_t >( 0x20 );
auto x = inPacket.getValAt< float >( 0x28 );
auto y = inPacket.getValAt< float >( 0x2C );
auto z = inPacket.getValAt< float >( 0x30 );
std::string eventName = "onOutsideRange";
std::string objName = Event::getEventName( eventId );
player.sendDebug( "Calling: " + objName + "." + eventName + " - " + std::to_string( eventId ) +
" p1: " + std::to_string( param1 ) );
player.eventStart( player.getId(), eventId, Event::EventHandler::WithinRange, 1, param1 );
g_scriptMgr.onOutsideRange( player, eventId, param1, x, y, z );
player.checkEvent( eventId );
}
void Core::Network::GameConnection::eventHandlerEnterTerritory( const Packets::GamePacket &inPacket,
Entity::Player &player )
{
auto eventId = inPacket.getValAt< uint32_t >( 0x20 );
auto param1 = inPacket.getValAt< uint16_t >( 0x24 );
auto param2 = inPacket.getValAt< uint16_t >( 0x26 );
std::string eventName = Event::getEventName( eventId );
std::string objName = Event::getEventName( eventId );
player.sendDebug( "Calling: " + objName + "." + eventName + " - " + std::to_string( eventId ) );
player.eventStart( player.getId(), eventId, Event::EventHandler::EnterTerritory, 0, player.getZoneId() );
g_scriptMgr.onEnterTerritory( player, eventId, param1, param2 );
player.checkEvent( eventId );
}
2017-08-08 13:53:47 +02:00