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sapphire/src/world/Manager/PlayerMgr.h

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#pragma once
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#include "ForwardsZone.h"
#include <spdlog/fmt/fmt.h>
#include "MgrUtil.h"
namespace Sapphire::World::Manager
{
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class PlayerMgr
{
public:
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PlayerMgr() = default;
std::string getPlayerNameFromDb( uint64_t characterId, bool forceDbLoad = false );
Entity::PlayerPtr getPlayer( uint32_t entityId );
Entity::PlayerPtr getPlayer( uint64_t characterId );
Entity::PlayerPtr getPlayer( const std::string& playerName );
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std::vector< Entity::PlayerPtr > searchPlayersByName( const std::string& playerName );
Entity::PlayerPtr addPlayer( uint64_t characterId );
Entity::PlayerPtr loadPlayer( uint32_t entityId );
Entity::PlayerPtr loadPlayer( uint64_t characterId );
Entity::PlayerPtr loadPlayer( const std::string& playerName );
bool loadPlayers();
Entity::PlayerPtr syncPlayer( uint64_t characterId );
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void onMobKill( Sapphire::Entity::Player& player, Sapphire::Entity::BNpc& bnpc );
void sendLoginMessage( Sapphire::Entity::Player& player );
void onLogin( Sapphire::Entity::Player& player );
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void onLogout( Sapphire::Entity::Player& player );
void onDeath( Sapphire::Entity::Player& player );
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void onMoveZone( Sapphire::Entity::Player& player );
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void onUpdate( Sapphire::Entity::Player& player, uint64_t tickCount );
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void onGainExp( Sapphire::Entity::Player& player, uint32_t exp );
void onDiscoverArea( Sapphire::Entity::Player& player, int16_t mapId, int16_t subId );
void onUpdateHuntingLog( Sapphire::Entity::Player& player, uint8_t id );
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//////////// Helpers
static void sendServerNotice( Sapphire::Entity::Player& player, const std::string& message );
template< typename... Args >
static void sendServerNotice( Sapphire::Entity::Player& player, const std::string& message, const Args&... args )
{
sendServerNotice( player, fmt::format( message, args... ) );
}
static void sendUrgent( Sapphire::Entity::Player& player, const std::string& message );
template< typename... Args >
static void sendUrgent( Sapphire::Entity::Player& player, const std::string& message, const Args&... args )
{
sendUrgent( player, fmt::format( message, args... ) );
}
static void sendDebug( Sapphire::Entity::Player& player, const std::string& message );
template< typename... Args >
static void sendDebug( Sapphire::Entity::Player& player, const std::string& message, const Args&... args )
{
sendDebug( player, fmt::format( message, args... ) );
}
static void sendLogMessage( Sapphire::Entity::Player& player, uint32_t messageId, uint32_t param2 = 0, uint32_t param3 = 0,
uint32_t param4 = 0, uint32_t param5 = 0, uint32_t param6 = 0 );
private:
std::map< uint32_t, Entity::PlayerPtr > m_playerMapById;
std::map< uint64_t, Entity::PlayerPtr > m_playerMapByCharacterId;
std::map< std::string, Entity::PlayerPtr > m_playerMapByName;
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void checkAutoAttack( Entity::Player& player, uint64_t tickCount ) const;
};
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}