2018-08-29 21:40:59 +02:00
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#include <Util/Util.h>
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#include <Util/UtilMath.h>
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#include <Network/PacketContainer.h>
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#include <Exd/ExdDataGenerated.h>
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#include <utility>
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#include <Network/CommonActorControl.h>
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#include <sapphire_zone/Network/PacketWrappers/EffectPacket.h>
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#include "Forwards.h"
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#include "Action/Action.h"
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#include "Zone/Zone.h"
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#include "Network/GameConnection.h"
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#include "Network/PacketWrappers/ActorControlPacket142.h"
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#include "Network/PacketWrappers/ActorControlPacket143.h"
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#include "Network/PacketWrappers/ActorControlPacket144.h"
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#include "Network/PacketWrappers/UpdateHpMpTpPacket.h"
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#include "StatusEffect/StatusEffect.h"
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#include "Action/ActionCollision.h"
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#include "ServerZone.h"
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#include "Session.h"
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#include "Math/CalcBattle.h"
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#include "Chara.h"
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#include "Player.h"
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2018-08-29 22:03:10 +02:00
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#include "BNpc.h"
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2018-09-10 23:57:14 +02:00
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#include "BNpcTemplate.h"
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2018-08-29 21:40:59 +02:00
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#include "Zone/TerritoryMgr.h"
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#include "Framework.h"
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#include "Common.h"
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extern Core::Framework g_fw;
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using namespace Core::Common;
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using namespace Core::Network::Packets;
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using namespace Core::Network::Packets::Server;
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using namespace Core::Network::ActorControl;
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2018-09-09 23:56:22 +02:00
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Core::Entity::BNpc::BNpc() : Npc( ObjKind::BattleNpc )
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2018-08-29 21:40:59 +02:00
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{
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}
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2018-09-10 23:57:14 +02:00
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Core::Entity::BNpc::BNpc( BNpcTemplatePtr pTemplate ) : Npc( ObjKind::BattleNpc )
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{
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m_modelChara = pTemplate->getModelChara();
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m_displayFlags = pTemplate->getDisplayFlags();
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m_pose = pTemplate->getPose();
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m_aggressionMode = pTemplate->getAggressionMode();
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m_weaponMain = pTemplate->getWeaponMain();
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m_weaponSub = pTemplate->getWeaponSub();
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m_bNpcNameId = pTemplate->getBNpcNameId();
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m_bNpcBaseId = pTemplate->getBNpcBaseId();
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memcpy( m_customize, pTemplate->getCustomize(), sizeof( m_customize ) );
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memcpy( m_modelEquip, pTemplate->getModelEquip(), sizeof( m_modelEquip ) );
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}
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2018-08-29 21:40:59 +02:00
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Core::Entity::BNpc::~BNpc()
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{
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}
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2018-09-09 23:56:22 +02:00
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void Core::Entity::BNpc::spawn( PlayerPtr pTarget )
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{
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}
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