2017-08-08 13:53:47 +02:00
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#include <time.h>
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2017-08-19 00:18:40 +02:00
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#include <src/servers/Server_Common/Util/Util.h>
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#include <src/servers/Server_Common/Network/PacketContainer.h>
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2017-08-18 17:16:15 +02:00
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#include "src/servers/Server_Zone/Network/GameConnection.h"
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2017-08-08 13:53:47 +02:00
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#include "Session.h"
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2017-08-18 17:16:15 +02:00
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#include "src/servers/Server_Zone/Actor/Player.h"
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2017-08-08 13:53:47 +02:00
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Core::Session::Session( uint32_t sessionId )
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: m_sessionId( sessionId )
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2017-10-04 00:02:16 +02:00
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, m_lastDataTime( static_cast< uint32_t >( Util::getTimeSeconds() ) )
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, m_lastSqlTime( static_cast< uint32_t >( Util::getTimeSeconds() ) )
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2017-10-06 12:54:03 +02:00
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, m_isValid( false )
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2017-08-08 13:53:47 +02:00
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{
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// boost::posix_time::ptime now = boost::date_time::not_a_date_time;
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// now = boost::posix_time::microsec_clock::universal_time();
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}
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Core::Session::~Session()
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{
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}
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void Core::Session::setZoneConnection( Core::Network::GameConnectionPtr pZoneCon )
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{
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pZoneCon->m_conType = Network::ConnectionType::Zone;
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m_pZoneConnection = pZoneCon;
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}
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2017-08-20 20:48:55 +02:00
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void Core::Session::setChatConnection( Core::Network::GameConnectionPtr pChatCon )
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{
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pChatCon->m_conType = Network::ConnectionType::Chat;
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m_pChatConnection = pChatCon;
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}
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2017-08-08 13:53:47 +02:00
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Core::Network::GameConnectionPtr Core::Session::getZoneConnection() const
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{
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return m_pZoneConnection;
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}
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2017-08-20 20:48:55 +02:00
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Core::Network::GameConnectionPtr Core::Session::getChatConnection() const
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{
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return m_pChatConnection;
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}
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2017-08-08 13:53:47 +02:00
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bool Core::Session::loadPlayer()
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{
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m_pPlayer = Entity::PlayerPtr( new Entity::Player() );
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if( !m_pPlayer->load( m_sessionId, shared_from_this() ) )
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2017-10-06 12:54:03 +02:00
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{
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m_isValid = false;
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2017-08-08 13:53:47 +02:00
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return false;
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2017-10-06 12:54:03 +02:00
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}
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m_isValid = true;
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2017-08-08 13:53:47 +02:00
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return true;
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}
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void Core::Session::close()
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{
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if( m_pZoneConnection )
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m_pZoneConnection->Disconnect();
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2017-10-06 00:13:29 +02:00
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if( m_pChatConnection )
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m_pChatConnection->Disconnect();
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2017-08-08 13:53:47 +02:00
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// remove the session from the player
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if( m_pPlayer )
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// reset the zone, so the zone handler knows to remove the actor
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m_pPlayer->setCurrentZone( nullptr );
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}
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uint32_t Core::Session::getId() const
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{
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return m_sessionId;
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}
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uint32_t Core::Session::getLastDataTime() const
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{
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return m_lastDataTime;
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}
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2017-10-04 00:02:16 +02:00
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uint32_t Core::Session::getLastSqlTime() const
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{
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return m_lastSqlTime;
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}
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2017-10-06 12:54:03 +02:00
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bool Core::Session::isValid() const
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{
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return m_isValid;
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}
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2017-08-08 13:53:47 +02:00
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void Core::Session::updateLastDataTime()
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{
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2017-10-04 00:02:16 +02:00
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m_lastDataTime = static_cast< uint32_t >( Util::getTimeSeconds() );
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}
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void Core::Session::updateLastSqlTime()
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{
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m_lastSqlTime = static_cast< uint32_t >( Util::getTimeSeconds() );
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2017-08-08 13:53:47 +02:00
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}
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void Core::Session::update()
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{
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if( m_pZoneConnection )
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{
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m_pZoneConnection->processInQueue();
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// SESSION LOGIC
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m_pPlayer->update( Util::getTimeMs() );
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2017-10-04 00:02:16 +02:00
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if( ( static_cast< uint32_t >( Util::getTimeSeconds() ) - static_cast< uint32_t >( getLastSqlTime() ) ) > 10 )
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{
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updateLastSqlTime();
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m_pPlayer->updateSql();
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}
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2017-08-08 13:53:47 +02:00
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m_pZoneConnection->processOutQueue();
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}
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2017-08-20 20:48:55 +02:00
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if( m_pZoneConnection )
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{
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m_pChatConnection->processInQueue();
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m_pChatConnection->processOutQueue();
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}
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2017-08-08 13:53:47 +02:00
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}
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Core::Entity::PlayerPtr Core::Session::getPlayer() const
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{
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return m_pPlayer;
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}
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