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sapphire/src/servers/Server_Zone/Network/Handlers/SkillHandler.cpp

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2017-08-19 00:18:40 +02:00
#include <src/servers/Server_Common/Common.h>
#include <src/servers/Server_Common/Network/CommonNetwork.h>
#include <src/servers/Server_Common/Exd/ExdData.h>
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include <src/servers/Server_Common/Network/PacketContainer.h>
#include <src/servers/Server_Common/Logging/Logger.h>
#include <boost/format.hpp>
#include "src/servers/Server_Zone/Network/GameConnection.h"
#include "src/servers/Server_Zone/Session.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/ServerNoticePacket.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket144.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/PlayerStateFlagsPacket.h"
#include "src/servers/Server_Zone/DebugCommand/DebugCommandHandler.h"
#include "src/servers/Server_Zone/Actor/Player.h"
#include "src/servers/Server_Zone/Forwards.h"
#include "src/servers/Server_Zone/Action/Action.h"
#include "src/servers/Server_Zone/Action/ActionTeleport.h"
#include "src/servers/Server_Zone/Action/ActionCast.h"
#include "src/servers/Server_Zone/Script/ScriptManager.h"
#include "Server_Zone/Network/PacketWrappers/MoveActorPacket.h"
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extern Core::Scripting::ScriptManager g_scriptMgr;
extern Core::Data::ExdData g_exdData;
extern Core::Logger g_log;
using namespace Core::Common;
using namespace Core::Network::Packets;
using namespace Core::Network::Packets::Server;
void Core::Network::GameConnection::skillHandler( const Packets::GamePacket& inPacket,
Entity::PlayerPtr pPlayer )
{
uint8_t type = inPacket.getValAt< uint32_t >( 0x21 );
uint32_t action = inPacket.getValAt< uint32_t >( 0x24 );
uint32_t useCount = inPacket.getValAt< uint32_t >( 0x28 );
uint64_t targetId = inPacket.getValAt< uint64_t >( 0x30 );
pPlayer->sendDebug( "Skill type:" + std::to_string( type ) );
switch( type )
{
case Common::SkillType::Normal:
if( action < 1000000 ) // normal action
{
std::string actionIdStr = boost::str( boost::format( "%|04X|" ) % action );
pPlayer->sendDebug( "---------------------------------------" );
pPlayer->sendDebug( "ActionHandler ( " + actionIdStr + " | " +
g_exdData.getActionInfo( action )->name +
" | " + std::to_string( targetId ) + " )" );
pPlayer->queuePacket( ActorControlPacket142( pPlayer->getId(), ActorControlType::ActionStart, 0x01, action ) );
if( action == 5 )
{
auto currentAction = pPlayer->getCurrentAction();
// we should always have an action here, if not there is a bug
assert( currentAction );
currentAction->onStart();
}
else
{
Core::Entity::ActorPtr targetActor = pPlayer;
if( targetId != pPlayer->getId() )
{
targetActor = pPlayer->lookupTargetById( targetId );
}
if( !pPlayer->actionHasCastTime( action ) )
{
g_scriptMgr.onCastFinish( pPlayer, targetActor, action );
}
else
{
Action::ActionCastPtr pActionCast( new Action::ActionCast( pPlayer, targetActor, action ) );
pPlayer->setCurrentAction( pActionCast );
pPlayer->sendDebug( "setCurrentAction()" );
pPlayer->getCurrentAction()->onStart();
}
}
}
else if( action < 2000000 ) // craft action
{
}
else if( action < 3000000 ) // item action
{
auto info = g_exdData.getEventItemInfo( action );
if( info )
{
g_log.debug( info->name );
g_scriptMgr.onEventItem( pPlayer, action, info->eventId, info->castTime, targetId );
}
}
else if( action > 3000000 ) // unknown
{
}
break;
case Common::SkillType::MountSkill:
pPlayer->sendDebug( "Request mount " + std::to_string( action ) );
GamePacketNew< FFXIVIpcEffect, ServerZoneIpcType > effectPacket(pPlayer->getId());
effectPacket.data().targetId = pPlayer->getId();
effectPacket.data().actionAnimationId = action;
effectPacket.data().unknown_62 = 13; // Affects displaying action name next to number in floating text
effectPacket.data().actionTextId = 4;
effectPacket.data().numEffects = 1;
effectPacket.data().rotation = Math::Util::floatToUInt16Rot(pPlayer->getRotation());
effectPacket.data().effectTarget = INVALID_GAME_OBJECT_ID;
effectPacket.data().effects[0].effectType = ActionEffectType::Mount;
effectPacket.data().effects[0].hitSeverity = ActionHitSeverityType::CritDamage;
effectPacket.data().effects[0].value = action;
pPlayer->sendToInRangeSet( ActorControlPacket142( pPlayer->getId(), ActorControlType::SetStatus, 4 ), true ); //?
pPlayer->sendToInRangeSet( ActorControlPacket143( pPlayer->getId(), 0x39e, 12 ), true ); //?
pPlayer->mount( action );
pPlayer->sendToInRangeSet( effectPacket, true );
break;
}
}