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sapphire/src/servers/sapphire_zone/Session.cpp

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#include <boost/filesystem/operations.hpp>
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#include <time.h>
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#include <Util/Util.h>
#include <Network/PacketContainer.h>
#include <Logging/Logger.h>
#include "Network/GameConnection.h"
#include "Actor/Player.h"
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#include "Session.h"
#include "Framework.h"
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extern Core::Framework g_fw;
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Core::Session::Session( uint32_t sessionId ) :
m_sessionId( sessionId ),
m_lastDataTime( Util::getTimeSeconds() ),
m_lastSqlTime( Util::getTimeSeconds() ),
m_isValid( false )
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{
}
Core::Session::~Session()
{
}
void Core::Session::setZoneConnection( Network::GameConnectionPtr pZoneCon )
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{
pZoneCon->m_conType = Network::ConnectionType::Zone;
m_pZoneConnection = pZoneCon;
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}
void Core::Session::setChatConnection( Network::GameConnectionPtr pChatCon )
{
pChatCon->m_conType = Network::ConnectionType::Chat;
m_pChatConnection = pChatCon;
}
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Core::Network::GameConnectionPtr Core::Session::getZoneConnection() const
{
return m_pZoneConnection;
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}
Core::Network::GameConnectionPtr Core::Session::getChatConnection() const
{
return m_pChatConnection;
}
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bool Core::Session::loadPlayer()
{
m_pPlayer = Entity::make_Player();
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if( !m_pPlayer->load( m_sessionId, shared_from_this() ) )
{
m_isValid = false;
return false;
}
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m_isValid = true;
return true;
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}
void Core::Session::close()
{
if( m_pZoneConnection )
m_pZoneConnection->Disconnect();
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if( m_pChatConnection )
m_pChatConnection->Disconnect();
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// remove the session from the player
if( m_pPlayer )
// reset the zone, so the zone handler knows to remove the actor
m_pPlayer->setCurrentZone( nullptr );
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}
uint32_t Core::Session::getId() const
{
return m_sessionId;
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}
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int64_t Core::Session::getLastDataTime() const
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{
return m_lastDataTime;
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}
int64_t Core::Session::getLastSqlTime() const
{
return m_lastSqlTime;
}
bool Core::Session::isValid() const
{
return m_isValid;
}
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void Core::Session::updateLastDataTime()
{
m_lastDataTime = Util::getTimeSeconds();
}
void Core::Session::updateLastSqlTime()
{
m_lastSqlTime = Util::getTimeSeconds();
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}
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void Core::Session::startReplay( const std::string& path )
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{
auto pLog = g_fw.get< Logger >();
if( !boost::filesystem::exists( path ) )
{
getPlayer()->sendDebug( "Couldn't find folder." );
return;
}
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m_replayCache.clear();
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std::vector< std::tuple< uint64_t, std::string > > loadedSets;
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for( auto it = boost::filesystem::directory_iterator( boost::filesystem::path( path ) );
it != boost::filesystem::directory_iterator(); ++it )
{
// Get the filename of the current element
auto fileName = it->path().filename().string();
auto unixTime = std::stoull( fileName.substr( 0, 14 ).c_str() );
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if( unixTime > 1000000000 )
{
loadedSets.push_back( std::tuple< uint64_t, std::string >( unixTime, it->path().string() ) );
}
}
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sort( loadedSets.begin(), loadedSets.end(),
[]( const std::tuple< uint64_t, std::string >& left, const std::tuple< uint64_t, std::string >& right )
{
return std::get< 0 >( left ) < std::get< 0 >( right );
} );
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uint64_t startTime = std::get< 0 >( loadedSets.at( 0 ) );
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for( auto set : loadedSets )
{
m_replayCache.push_back( std::tuple< uint64_t, std::string >(
Util::getTimeMs() + ( std::get< 0 >( set ) - startTime ), std::get< 1 >( set ) ) );
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pLog->info( "Registering " + std::get< 1 >( set ) + " for " + std::to_string( std::get< 0 >( set ) - startTime ) );
}
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getPlayer()->sendDebug( "Registered " + std::to_string( m_replayCache.size() ) + " sets for replay" );
m_isReplaying = true;
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}
void Core::Session::stopReplay()
{
m_isReplaying = false;
m_replayCache.clear();
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}
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void Core::Session::processReplay()
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{
int at = 0;
for( const auto& set : m_replayCache )
{
if( std::get< 0 >( set ) <= Util::getTimeMs() )
{
m_pZoneConnection->injectPacket( std::get< 1 >( set ), *getPlayer().get() );
m_replayCache.erase( m_replayCache.begin() + at );
//g_framework.getLogger().info( "Sent for " + std::to_string( std::get< 0 >( set ) ) + ", left: " + std::to_string( m_replayCache.size() ) );
}
at++;
}
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if( m_replayCache.size() == 0 )
m_isReplaying = false;
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}
void Core::Session::sendReplayInfo()
{
std::string message = std::to_string( m_replayCache.size() ) + " Sets left in cache, ";
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if( m_isReplaying )
message += " is active";
else
message += " is idle";
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getPlayer()->sendDebug( message );
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}
void Core::Session::update()
{
if( m_isReplaying )
processReplay();
if( m_pZoneConnection )
{
m_pZoneConnection->processInQueue();
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// SESSION LOGIC
m_pPlayer->update( Util::getTimeMs() );
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if( ( static_cast< uint32_t >( Util::getTimeSeconds() ) - static_cast< uint32_t >( getLastSqlTime() ) ) > 10 )
{
updateLastSqlTime();
m_pPlayer->updateSql();
}
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m_pZoneConnection->processOutQueue();
}
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if( m_pChatConnection )
{
m_pChatConnection->processInQueue();
m_pChatConnection->processOutQueue();
}
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}
Core::Entity::PlayerPtr Core::Session::getPlayer() const
{
return m_pPlayer;
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}