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sapphire/src/world/Session.cpp

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#include <filesystem>
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#include <Util/Util.h>
#include <Network/PacketContainer.h>
#include <Logging/Logger.h>
#include <Service.h>
#include "Network/GameConnection.h"
#include "Actor/Player.h"
#include "WorldServer.h"
#include "Manager/PlayerMgr.h"
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#include "Session.h"
using namespace Sapphire::World::Manager;
namespace fs = std::filesystem;
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Sapphire::World::Session::Session( uint32_t entityId ) :
m_entityId( entityId ),
m_lastDataTime( Common::Util::getTimeSeconds() ),
m_lastSqlTime( Common::Util::getTimeSeconds() ),
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m_isValid( false ),
m_isReplaying( false ),
m_lastPing( 0 )
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{
}
void Sapphire::World::Session::setZoneConnection( Network::GameConnectionPtr pZoneCon )
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{
pZoneCon->m_conType = Network::ConnectionType::Zone;
m_pZoneConnection = pZoneCon;
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}
void Sapphire::World::Session::setChatConnection( Network::GameConnectionPtr pChatCon )
{
pChatCon->m_conType = Network::ConnectionType::Chat;
m_pChatConnection = pChatCon;
}
Sapphire::Network::GameConnectionPtr Sapphire::World::Session::getZoneConnection() const
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{
return m_pZoneConnection;
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}
Sapphire::Network::GameConnectionPtr Sapphire::World::Session::getChatConnection() const
{
return m_pChatConnection;
}
bool Sapphire::World::Session::loadPlayer()
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{
auto& server = Common::Service< World::WorldServer >::ref();
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m_isValid = false;
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m_pPlayer = server.getPlayer( m_entityId );
if( !m_pPlayer )
return false;
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// check and sync player data on login
if( !server.syncPlayer( m_pPlayer->getCharacterId() ) )
return false;
m_isValid = true;
return true;
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}
void Sapphire::World::Session::close()
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{
if( m_pZoneConnection )
m_pZoneConnection->disconnect();
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if( m_pChatConnection )
m_pChatConnection->disconnect();
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// remove the session from the player
if( m_pPlayer )
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{
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auto& playerMgr = Common::Service< World::Manager::PlayerMgr >::ref();
playerMgr.onLogout( *m_pPlayer );
m_pPlayer->unload();
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}
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}
uint32_t Sapphire::World::Session::getId() const
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{
return m_entityId;
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}
int64_t Sapphire::World::Session::getLastDataTime() const
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{
return m_lastDataTime;
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}
int64_t Sapphire::World::Session::getLastSqlTime() const
{
return m_lastSqlTime;
}
bool Sapphire::World::Session::isValid() const
{
return m_isValid;
}
void Sapphire::World::Session::updateLastDataTime()
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{
m_lastDataTime = Common::Util::getTimeSeconds();
}
void Sapphire::World::Session::updateLastSqlTime()
{
m_lastSqlTime = Common::Util::getTimeSeconds();
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}
void Sapphire::World::Session::startReplay( const std::string& path )
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{
if( !fs::exists( path ) )
{
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PlayerMgr::sendDebug( *getPlayer(), "Couldn't find folder {}.", path );
return;
}
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m_replayCache.clear();
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std::vector< std::tuple< uint64_t, std::string > > loadedSets;
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for( auto it = fs::directory_iterator( fs::path( path ) );
it != fs::directory_iterator(); ++it )
{
// Get the filename of the current element
auto fileName = it->path().filename().string();
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auto unixTime = std::stoull( fileName.substr( 0, 14 ) );
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if( unixTime > 1000000000 )
{
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loadedSets.emplace_back( unixTime, it->path().string() );
}
}
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sort( loadedSets.begin(), loadedSets.end(),
[]( const std::tuple< uint64_t, std::string >& left, const std::tuple< uint64_t, std::string >& right )
{
return std::get< 0 >( left ) < std::get< 0 >( right );
} );
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uint64_t startTime = std::get< 0 >( loadedSets.at( 0 ) );
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for( auto set : loadedSets )
{
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m_replayCache.emplace_back( Common::Util::getTimeMs() + ( std::get< 0 >( set ) - startTime ), std::get< 1 >( set ) );
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Logger::info( "Registering {0} for {1}", std::get< 1 >( set ), std::get< 0 >( set ) - startTime );
}
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PlayerMgr::sendDebug( *getPlayer(), "Registered {0} sets for replay" ), m_replayCache.size();
m_isReplaying = true;
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}
void Sapphire::World::Session::stopReplay()
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{
m_isReplaying = false;
m_replayCache.clear();
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}
void Sapphire::World::Session::processReplay()
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{
int at = 0;
for( const auto& set : m_replayCache )
{
if( std::get< 0 >( set ) <= Common::Util::getTimeMs() )
{
m_pZoneConnection->injectPacket( std::get< 1 >( set ), *getPlayer().get() );
m_replayCache.erase( m_replayCache.begin() + at );
//g_framework.getLogger().info( "Sent for " + std::to_string( std::get< 0 >( set ) ) + ", left: " + std::to_string( m_replayCache.size() ) );
}
at++;
}
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if( m_replayCache.empty() )
m_isReplaying = false;
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}
void Sapphire::World::Session::sendReplayInfo()
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{
std::string message = std::to_string( m_replayCache.size() ) + " Sets left in cache, ";
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if( m_isReplaying )
message += " is active";
else
message += " is idle";
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PlayerMgr::sendDebug( *getPlayer(), message );
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}
void Sapphire::World::Session::update()
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{
if( m_isReplaying )
processReplay();
if( m_pZoneConnection )
{
m_pZoneConnection->processInQueue();
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// SESSION LOGIC
m_pPlayer->update( Common::Util::getTimeMs() );
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if( Common::Util::getTimeSeconds() - static_cast< uint32_t >( getLastSqlTime() ) > 10 )
{
updateLastSqlTime();
m_pPlayer->updateSql();
}
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m_pZoneConnection->processOutQueue();
}
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if( m_pChatConnection )
{
m_pChatConnection->processInQueue();
m_pChatConnection->processOutQueue();
}
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}
Sapphire::Entity::PlayerPtr Sapphire::World::Session::getPlayer() const
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{
return m_pPlayer;
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}
void Sapphire::World::Session::setLastPing( uint32_t ping )
{
m_lastPing = ping;
}
uint32_t Sapphire::World::Session::getLastPing() const
{
return m_lastPing;
}