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sapphire/src/scripts/quest/classquest/ARC/ClsArc002.cpp

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// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <ScriptObject.h>
#include <Service.h>
// Quest Script: ClsArc002_00067
// Quest Name: School of Hard Nocks
// Quest ID: 65603
// Start NPC: 1000200
// End NPC: 1000200
using namespace Sapphire;
class ClsArc002 : public Sapphire::ScriptAPI::QuestScript
{
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private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AL
// UI8BH
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000199
/// Countable Num: 6 Seq: 2 Event: 1 Listener: 2000936
/// Countable Num: 1 Seq: 3 Event: 18 Listener: 2000936
/// Countable Num: 8 Seq: 4 Event: 1 Listener: 2000937
/// Countable Num: 8 Seq: 4 Event: 18 Listener: 2000937
/// Countable Num: 1 Seq: 5 Event: 1 Listener: 2000938
/// Countable Num: 1 Seq: 255 Event: 18 Listener: 2000938
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
Seq3 = 3,
Seq4 = 4,
Seq5 = 5,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Action0 = 97;
static constexpr auto Actor0 = 1000200;
static constexpr auto Actor1 = 1000199;
static constexpr auto Actor2 = 1000204;
static constexpr auto Enemy0 = 39;
static constexpr auto Enemy1 = 12;
static constexpr auto Eobject0 = 2000936;
static constexpr auto Eobject1 = 2000937;
static constexpr auto Eobject2 = 2000938;
static constexpr auto Eobject3 = 2000939;
static constexpr auto Eobject4 = 2000940;
static constexpr auto Eobject5 = 2001171;
static constexpr auto Eobject6 = 2001173;
static constexpr auto Eobject7 = 2001174;
static constexpr auto UnlockCheckClassStart = 6;
static constexpr auto UnlockImageClassCange = 22;
static constexpr auto UnlockImageGearSet = 29;
public:
ClsArc002() : Sapphire::ScriptAPI::QuestScript( 65603 ){};
~ClsArc002() = default;
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//////////////////////////////////////////////////////////////////////
// Event Handlers
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void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override
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{
switch( actorId )
{
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case Actor0: {
if( !player.hasQuest( getId() ) )
Scene00000( quest, player );
else if( quest.getSeq() == SeqFinish )
Scene00030( quest, player );
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break;
}
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case Actor1: {
if( quest.getSeq() == Seq1 )
Scene00001( quest, player );
else if( quest.getSeq() == Seq3 )
Scene00026( quest, player );
else if( quest.getSeq() == Seq5 )
Scene00029( quest, player );
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break;
}
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case Actor2: {
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break;
}
}
}
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void onBNpcKill( World::Quest &quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player &player ) override
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{
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if( entityId != Enemy0 && entityId != Enemy1 )
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return;
auto currentKC39 = quest.getUI8AL() + 1;
auto currentKC12 = quest.getUI8BH() + 1;
switch( entityId )
{
case Enemy0: {
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if( currentKC39 >= 8 )
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{
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quest.setUI8AL( currentKC39 );
checkQuestCompletion( quest, player, 2 );
eventMgr().sendEventNotice( player, getId(), 3, 2, currentKC39, 8 );
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}
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else if( currentKC39 < 8 )
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{
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quest.setUI8AL( currentKC39 );
eventMgr().sendEventNotice( player, getId(), 3, 2, currentKC39, 8 );
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}
break;
}
case Enemy1: {
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if( currentKC12 >= 8 )
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{
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quest.setUI8BH( currentKC12 );
checkQuestCompletion( quest, player, 2 );
eventMgr().sendEventNotice( player, getId(), 4, 2, currentKC12, 8 );
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}
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else if( currentKC12 < 8 )
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{
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quest.setUI8BH( currentKC12 );
eventMgr().sendEventNotice( player, getId(), 4, 2, currentKC12, 8 );
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}
break;
}
}
}
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void onEObjHit( World::Quest &quest, Sapphire::Entity::Player &player, uint64_t actorId, uint32_t actionId ) override
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{
switch( actorId )
{
case Eobject0: {
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eventMgr().eventStart( player, actorId, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00002( quest, player );
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break;
}
case Eobject1: {
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eventMgr().eventStart( player, actorId, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00003( quest, player );
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break;
}
case Eobject2: {
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eventMgr().eventStart( player, actorId, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00004( quest, player );
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break;
}
case Eobject3: {
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eventMgr().eventStart( player, actorId, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00005( quest, player );
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break;
}
case Eobject4: {
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eventMgr().eventStart( player, actorId, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00006( quest, player );
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break;
}
case Eobject5: {
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eventMgr().eventStart( player, actorId, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00007( quest, player );
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break;
}
case Eobject6: {
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eventMgr().eventStart( player, actorId, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00008( quest, player );
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break;
}
case Eobject7: {
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eventMgr().eventStart( player, actorId, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00009( quest, player );
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break;
}
}
}
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private:
void checkQuestCompletion( World::Quest &quest, Entity::Player &player, uint32_t varIdx )
{
if( varIdx == 1 )
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{
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auto currentCC = quest.getUI8AL();
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eventMgr().sendEventNotice( player, getId(), 1, 2, currentCC + 1, 6 );
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if( currentCC + 1 >= 6 )
{
quest.setSeq( Seq3 );
quest.setUI8AL( 0 );
quest.setUI8BH( 0 );
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}
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else
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{
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quest.setUI8AL( currentCC + 1 );
}
}
else if( varIdx == 2 )
{
auto QUEST_ONKILL_39 = quest.getUI8AL();
auto QUEST_ONKILL_12 = quest.getUI8BH();
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if( QUEST_ONKILL_39 == 8 && QUEST_ONKILL_12 == 8 )
{
quest.setUI8AL( 0 );
quest.setUI8BH( 0 );
quest.setSeq( Seq5 );
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}
}
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}
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//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest &quest, Entity::Player &player )
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{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00000Return ) );
}
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void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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if( result.getResult( 0 ) == 1 )// accept quest
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{
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quest.setSeq( Seq1 );
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}
}
//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest &quest, Entity::Player &player )
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{
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00001Return ) );
}
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void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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quest.setSeq( Seq2 );
eventMgr().sendEventNotice( player, getId(), 0, 2, 0, 0 );
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}
//////////////////////////////////////////////////////////////////////
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void Scene00002( World::Quest &quest, Entity::Player &player )
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{
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00002Return ) );
}
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void Scene00002Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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checkQuestCompletion( quest, player, 1 );
quest.setBitFlag8( 1, true );
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}
//////////////////////////////////////////////////////////////////////
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void Scene00003( World::Quest &quest, Entity::Player &player )
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{
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00003Return ) );
}
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void Scene00003Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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checkQuestCompletion( quest, player, 1 );
quest.setBitFlag8( 2, true );
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}
//////////////////////////////////////////////////////////////////////
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void Scene00004( World::Quest &quest, Entity::Player &player )
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{
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00004Return ) );
}
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void Scene00004Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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checkQuestCompletion( quest, player, 1 );
quest.setBitFlag8( 3, true );
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}
//////////////////////////////////////////////////////////////////////
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void Scene00005( World::Quest &quest, Entity::Player &player )
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{
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00005Return ) );
}
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void Scene00005Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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checkQuestCompletion( quest, player, 1 );
quest.setBitFlag8( 4, true );
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}
//////////////////////////////////////////////////////////////////////
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void Scene00006( World::Quest &quest, Entity::Player &player )
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{
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00006Return ) );
}
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void Scene00006Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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checkQuestCompletion( quest, player, 1 );
quest.setBitFlag8( 5, true );
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}
//////////////////////////////////////////////////////////////////////
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void Scene00007( World::Quest &quest, Entity::Player &player )
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{
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00007Return ) );
}
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void Scene00007Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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checkQuestCompletion( quest, player, 1 );
quest.setBitFlag8( 6, true );
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}
//////////////////////////////////////////////////////////////////////
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void Scene00008( World::Quest &quest, Entity::Player &player )
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{
eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00008Return ) );
}
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void Scene00008Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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checkQuestCompletion( quest, player, 1 );
quest.setBitFlag8( 7, true );
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}
//////////////////////////////////////////////////////////////////////
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void Scene00009( World::Quest &quest, Entity::Player &player )
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{
eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00009Return ) );
}
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void Scene00009Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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checkQuestCompletion( quest, player, 1 );
quest.setBitFlag8( 8, true );
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}
//////////////////////////////////////////////////////////////////////
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void Scene00010( World::Quest &quest, Entity::Player &player )
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{
eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00010Return ) );
}
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void Scene00010Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
//Empty
}
//////////////////////////////////////////////////////////////////////
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void Scene00011( World::Quest &quest, Entity::Player &player )
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{
eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00011Return ) );
}
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void Scene00011Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
//Empty
}
//////////////////////////////////////////////////////////////////////
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void Scene00012( World::Quest &quest, Entity::Player &player )
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{
eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00012Return ) );
}
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void Scene00012Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
//Empty
}
//////////////////////////////////////////////////////////////////////
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void Scene00013( World::Quest &quest, Entity::Player &player )
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{
eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00013Return ) );
}
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void Scene00013Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
//Empty
}
//////////////////////////////////////////////////////////////////////
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void Scene00014( World::Quest &quest, Entity::Player &player )
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{
eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00014Return ) );
}
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void Scene00014Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
//Empty
}
//////////////////////////////////////////////////////////////////////
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void Scene00015( World::Quest &quest, Entity::Player &player )
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{
eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00015Return ) );
}
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void Scene00015Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
//Empty
}
//////////////////////////////////////////////////////////////////////
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void Scene00016( World::Quest &quest, Entity::Player &player )
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{
eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00016Return ) );
}
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void Scene00016Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
//Empty
}
//////////////////////////////////////////////////////////////////////
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void Scene00017( World::Quest &quest, Entity::Player &player )
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{
eventMgr().playQuestScene( player, getId(), 17, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00017Return ) );
}
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void Scene00017Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
//Empty
}
//////////////////////////////////////////////////////////////////////
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void Scene00018( World::Quest &quest, Entity::Player &player )
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{
eventMgr().playQuestScene( player, getId(), 18, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00018Return ) );
}
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void Scene00018Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
//Empty
}
//////////////////////////////////////////////////////////////////////
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void Scene00019( World::Quest &quest, Entity::Player &player )
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{
eventMgr().playQuestScene( player, getId(), 19, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00019Return ) );
}
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void Scene00019Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
//Empty
}
//////////////////////////////////////////////////////////////////////
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void Scene00020( World::Quest &quest, Entity::Player &player )
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{
eventMgr().playQuestScene( player, getId(), 20, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00020Return ) );
}
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void Scene00020Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
//Empty
}
//////////////////////////////////////////////////////////////////////
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void Scene00021( World::Quest &quest, Entity::Player &player )
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{
eventMgr().playQuestScene( player, getId(), 21, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00021Return ) );
}
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void Scene00021Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
//Empty
}
//////////////////////////////////////////////////////////////////////
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void Scene00022( World::Quest &quest, Entity::Player &player )
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{
eventMgr().playQuestScene( player, getId(), 22, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00022Return ) );
}
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void Scene00022Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
//Empty
}
//////////////////////////////////////////////////////////////////////
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void Scene00023( World::Quest &quest, Entity::Player &player )
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{
eventMgr().playQuestScene( player, getId(), 23, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00023Return ) );
}
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void Scene00023Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
//Empty
}
//////////////////////////////////////////////////////////////////////
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void Scene00024( World::Quest &quest, Entity::Player &player )
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{
eventMgr().playQuestScene( player, getId(), 24, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00024Return ) );
}
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void Scene00024Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
//Empty
}
//////////////////////////////////////////////////////////////////////
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void Scene00025( World::Quest &quest, Entity::Player &player )
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{
eventMgr().playQuestScene( player, getId(), 25, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00025Return ) );
}
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void Scene00025Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
//Empty
}
//////////////////////////////////////////////////////////////////////
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void Scene00026( World::Quest &quest, Entity::Player &player )
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{
eventMgr().playQuestScene( player, getId(), 26, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00026Return ) );
}
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void Scene00026Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
//Empty
}
//////////////////////////////////////////////////////////////////////
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void Scene00027( World::Quest &quest, Entity::Player &player )
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{
eventMgr().playQuestScene( player, getId(), 27, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00027Return ) );
}
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void Scene00027Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
//Empty
}
//////////////////////////////////////////////////////////////////////
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void Scene00028( World::Quest &quest, Entity::Player &player )
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{
eventMgr().playQuestScene( player, getId(), 28, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00028Return ) );
}
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void Scene00028Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
//Empty
}
//////////////////////////////////////////////////////////////////////
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void Scene00029( World::Quest &quest, Entity::Player &player )
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{
eventMgr().playQuestScene( player, getId(), 29, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00029Return ) );
}
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void Scene00029Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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eventMgr().sendEventNotice( player, getId(), 5, 2, 0, 0 );
quest.setSeq( SeqFinish );
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}
//////////////////////////////////////////////////////////////////////
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void Scene00030( World::Quest &quest, Entity::Player &player )
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{
eventMgr().playQuestScene( player, getId(), 30, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ClsArc002::Scene00030Return ) );
}
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void Scene00030Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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if( result.getResult( 0 ) == 1 )
{
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//if (player.giveQuestRewards(getId(), result.getResult(1)))
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player.finishQuest( getId(), result.getResult( 1 ) );
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}
}
};
EXPOSE_SCRIPT( ClsArc002 );