2018-06-18 13:14:11 +00:00
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#include <ScriptObject.h>
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2018-03-07 08:14:42 +01:00
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#include <Actor/Player.h>
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2018-10-28 21:53:21 +01:00
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using namespace Core;
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2018-08-29 21:40:59 +02:00
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class HouFurOrchestrion :
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public EventScript
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2018-03-07 08:14:42 +01:00
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{
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public:
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2018-08-29 21:40:59 +02:00
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HouFurOrchestrion() :
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EventScript( 721226 )
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{
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}
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2018-03-07 08:14:42 +01:00
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2018-08-29 21:40:59 +02:00
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, HIDE_HOTBAR, 0, 1 );
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}
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2018-03-07 08:14:42 +01:00
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2018-08-29 21:40:59 +02:00
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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Scene00000( player );
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}
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2018-03-07 08:14:42 +01:00
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};
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