1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-04-26 14:37:44 +00:00
sapphire/src/world/Network/Handlers/EventHandlers.cpp

352 lines
14 KiB
C++
Raw Normal View History

2018-03-06 22:22:19 +01:00
#include <Common.h>
2018-11-22 00:04:26 +01:00
#include <Logging/Logger.h>
#include <Exd/ExdData.h>
2018-03-06 22:22:19 +01:00
#include <Network/CommonNetwork.h>
2019-03-08 15:34:38 +01:00
#include <Network/GamePacket.h>
2018-03-06 22:22:19 +01:00
#include <Network/PacketContainer.h>
#include <Network/PacketDef/Zone/ServerZoneDef.h>
#include <Network/PacketDef/Zone/ClientZoneDef.h>
2017-08-08 13:53:47 +02:00
#include "Network/GameConnection.h"
#include "Network/PacketWrappers/PlayerStateFlagsPacket.h"
#include "Script/ScriptMgr.h"
2020-03-01 01:00:57 +11:00
#include <Service.h>
2018-10-26 08:25:20 +02:00
2018-12-23 03:53:08 +01:00
#include "Manager/EventMgr.h"
#include "Manager/PlayerMgr.h"
#include "WorldServer.h"
#include "Territory/InstanceContent.h"
#include "Territory/QuestBattle.h"
2017-08-08 13:53:47 +02:00
#include "Session.h"
#include <Network/PacketDef/ClientIpcs.h>
2018-06-02 15:52:35 +02:00
using namespace Sapphire::Common;
using namespace Sapphire::Network::Packets;
using namespace Sapphire::Network::Packets::WorldPackets::Server;
using namespace Sapphire::Network::Packets::WorldPackets::Client;
2017-08-08 13:53:47 +02:00
void Sapphire::Network::GameConnection::eventHandlerTalk( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player )
{
2020-03-01 01:00:57 +11:00
auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref();
auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
const auto packet = ZoneChannelPacket< FFXIVIpcEventHandlerTalk >( inPacket );
2018-10-14 23:31:52 +11:00
const auto actorId = packet.data().actorId;
const auto eventId = packet.data().eventId;
auto eventType = static_cast< uint16_t >( eventId >> 16 );
std::string eventName = "onTalk";
2020-03-01 01:00:57 +11:00
std::string objName = eventMgr.getEventName( eventId );
World::Manager::PlayerMgr::sendDebug( player, "Chara: {0} -> {1} \neventId: {2} ({3:08X})",
2020-03-01 01:00:57 +11:00
actorId, eventMgr.mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ),
2019-01-05 12:32:10 +01:00
eventId, eventId );
World::Manager::PlayerMgr::sendDebug( player, "Calling: {0}.{1}", objName, eventName );
eventMgr.eventStart( player, actorId, eventId, Event::EventHandler::Talk, 0, 0 );
if( auto instance = player.getCurrentInstance() )
{
instance->onTalk( player, eventId, actorId );
}
else
{
scriptMgr.onTalk( player, actorId, eventId );
}
eventMgr.checkEvent( player, eventId );
}
void Sapphire::Network::GameConnection::eventHandlerEmote( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player )
{
2020-03-01 01:00:57 +11:00
auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref();
auto& exdData = Common::Service< Data::ExdData >::ref();
2020-03-01 01:00:57 +11:00
auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
const auto packet = ZoneChannelPacket< FFXIVIpcEventHandlerEmote >( inPacket );
2018-10-14 23:31:52 +11:00
const auto actorId = packet.data().actorId;
const auto eventId = packet.data().eventId;
const auto emoteId = packet.data().emoteId;
const auto eventType = static_cast< uint16_t >( eventId >> 16 );
2017-08-08 13:53:47 +02:00
std::string eventName = "onEmote";
2020-03-01 01:00:57 +11:00
std::string objName = eventMgr.getEventName( eventId );
World::Manager::PlayerMgr::sendDebug( player, "Chara: {0} -> {1} \neventId: {2} ({3:08X})",
actorId, eventMgr.mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ),
eventId, eventId );
World::Manager::PlayerMgr::sendDebug( player, "Calling: {0}.{1}", objName, eventName );
eventMgr.eventStart( player, actorId, eventId, Event::EventHandler::Emote, 0, emoteId );
2020-03-01 01:00:57 +11:00
if( !scriptMgr.onEmote( player, actorId, eventId, static_cast< uint8_t >( emoteId ) ) &&
eventType == Event::EventHandler::EventHandlerType::Quest )
{
auto questInfo = exdData.getRow< Component::Excel::Quest >( eventId );
if( questInfo )
World::Manager::PlayerMgr::sendUrgent( player, "Quest not implemented: {0}", questInfo->getString( questInfo->data().Text.Name ) );
}
eventMgr.checkEvent( player, eventId );
}
void Sapphire::Network::GameConnection::eventHandlerWithinRange( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player )
{
2020-03-01 01:00:57 +11:00
auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref();
auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
const auto packet = ZoneChannelPacket< FFXIVIpcEventHandlerWithinRange >( inPacket );
2018-10-14 23:31:52 +11:00
const auto eventId = packet.data().eventId;
const auto param1 = packet.data().param1;
const auto& pos = packet.data().position;
std::string eventName = "onWithinRange";
2020-03-01 01:00:57 +11:00
std::string objName = eventMgr.getEventName( eventId );
World::Manager::PlayerMgr::sendDebug( player, "Calling: {0}.{1} - {2} p1: {3}", objName, eventName, eventId, param1 );
eventMgr.eventStart( player, player.getId(), eventId, Event::EventHandler::WithinRange, 1, param1 );
2020-03-01 01:00:57 +11:00
scriptMgr.onWithinRange( player, eventId, param1, pos.x, pos.y, pos.z );
eventMgr.checkEvent( player, eventId );
}
void Sapphire::Network::GameConnection::eventHandlerOutsideRange( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player )
{
2020-03-01 01:00:57 +11:00
auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref();
auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
const auto packet = ZoneChannelPacket< FFXIVIpcEventHandlerOutsideRange >( inPacket );
2018-10-14 23:31:52 +11:00
const auto eventId = packet.data().eventId;
const auto param1 = packet.data().param1;
const auto& pos = packet.data().position;
std::string eventName = "onOutsideRange";
2020-03-01 01:00:57 +11:00
std::string objName = eventMgr.getEventName( eventId );
World::Manager::PlayerMgr::sendDebug( player, "Calling: {0}.{1} - {2} p1: {3}", objName, eventName, eventId, param1 );
eventMgr.eventStart( player, player.getId(), eventId, Event::EventHandler::WithinRange, 1, param1 );
2020-03-01 01:00:57 +11:00
scriptMgr.onOutsideRange( player, eventId, param1, pos.x, pos.y, pos.z );
eventMgr.checkEvent( player, eventId );
}
void Sapphire::Network::GameConnection::eventHandlerEnterTerritory( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player )
{
2020-03-01 01:00:57 +11:00
auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref();
auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
const auto packet = ZoneChannelPacket< FFXIVIpcEnterTerritoryHandler >( inPacket );
2018-10-14 23:31:52 +11:00
const auto eventId = packet.data().eventId;
const auto param1 = packet.data().param1;
const auto param2 = packet.data().param2;
std::string eventName = "onEnterTerritory";
2020-03-01 01:00:57 +11:00
std::string objName = eventMgr.getEventName( eventId );
World::Manager::PlayerMgr::sendDebug( player, "Calling: {0}.{1} - {2}", objName, eventName, eventId & 0xFFFF );
if( auto instance = player.getCurrentInstance() )
{
eventMgr.eventStart( player, player.getId(), eventId, Event::EventHandler::EnterTerritory, 1, player.getZoneId() );
instance->onEnterTerritory( player, eventId, param1, param2 );
}
else if( auto instance = player.getCurrentQuestBattle() )
{
eventMgr.eventStart( player, player.getId(), eventId, Event::EventHandler::EnterTerritory, 1, player.getZoneId() );
instance->onEnterTerritory( player, eventId, param1, param2 );
}
else
{
eventMgr.eventStart( player, player.getId(), eventId, Event::EventHandler::EnterTerritory, 0, player.getZoneId() );
2020-03-01 01:00:57 +11:00
scriptMgr.onEnterTerritory( player, eventId, param1, param2 );
}
eventMgr.checkEvent( player, eventId );
}
2017-08-08 13:53:47 +02:00
void Sapphire::Network::GameConnection::returnEventSceneHeader( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player )
2018-01-18 21:49:12 +01:00
{
2020-03-01 01:00:57 +11:00
auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
2018-12-23 03:53:08 +01:00
const auto packet = ZoneChannelPacket< FFXIVIpcReturnEventSceneHeader >( inPacket );
const auto& data = packet.data();
std::vector< uint32_t > results( std::begin( data.results ), std::end( data.results ) );
eventMgr.handleReturnEventScene( player, data.handlerId, data.sceneId, data.errorCode, data.numOfResults, results );
}
void Sapphire::Network::GameConnection::returnEventScene2( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player )
{
auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
const auto packet = ZoneChannelPacket< FFXIVIpcReturnEventScene2 >( inPacket );
const auto& data = packet.data();
2018-01-18 21:49:12 +01:00
std::vector< uint32_t > results( std::begin( data.results ), std::end( data.results ) );
2018-01-18 21:49:12 +01:00
eventMgr.handleReturnEventScene( player, data.handlerId, data.sceneId, data.errorCode, data.numOfResults, results );
2018-01-18 21:49:12 +01:00
}
void Sapphire::Network::GameConnection::returnEventScene4( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player )
2018-01-18 21:49:12 +01:00
{
auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
const auto packet = ZoneChannelPacket< FFXIVIpcReturnEventScene4 >( inPacket );
const auto& data = packet.data();
std::vector< uint32_t > results( std::begin( data.results ), std::end( data.results ) );
2018-01-18 21:49:12 +01:00
eventMgr.handleReturnEventScene( player, data.handlerId, data.sceneId, data.errorCode, data.numOfResults, results );
2018-01-18 21:49:12 +01:00
}
void Sapphire::Network::GameConnection::returnEventScene8( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player )
2018-11-22 00:04:26 +01:00
{
2020-03-01 01:00:57 +11:00
auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
2018-12-23 03:53:08 +01:00
const auto packet = ZoneChannelPacket< FFXIVIpcReturnEventScene8 >( inPacket );
const auto& data = packet.data();
2018-11-22 00:04:26 +01:00
std::vector< uint32_t > results( std::begin( data.results ), std::end( data.results ) );
2018-11-22 00:04:26 +01:00
eventMgr.handleReturnEventScene( player, data.handlerId, data.sceneId, data.errorCode, data.numOfResults, results );
}
2018-11-22 00:04:26 +01:00
void Sapphire::Network::GameConnection::returnEventScene16( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player )
{
auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
2018-11-22 00:04:26 +01:00
const auto packet = ZoneChannelPacket< FFXIVIpcReturnEventScene16 >( inPacket );
const auto& data = packet.data();
2018-11-22 00:04:26 +01:00
std::vector< uint32_t > results( std::begin( data.results ), std::end( data.results ) );
2018-11-22 00:04:26 +01:00
eventMgr.handleReturnEventScene( player, data.handlerId, data.sceneId, data.errorCode, data.numOfResults, results );
}
2018-11-24 15:17:18 +11:00
void Sapphire::Network::GameConnection::returnEventScene32( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player )
{
auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
const auto packet = ZoneChannelPacket< FFXIVIpcReturnEventScene32 >( inPacket );
const auto& data = packet.data();
std::vector< uint32_t > results( std::begin( data.results ), std::end( data.results ) );
eventMgr.handleReturnEventScene( player, data.handlerId, data.sceneId, data.errorCode, data.numOfResults, results );
2018-11-22 00:04:26 +01:00
}
void Sapphire::Network::GameConnection::returnEventScene64( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player )
{
auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
const auto packet = ZoneChannelPacket< FFXIVIpcReturnEventScene64 >( inPacket );
const auto& data = packet.data();
std::vector< uint32_t > results( std::begin( data.results ), std::end( data.results ) );
eventMgr.handleReturnEventScene( player, data.handlerId, data.sceneId, data.errorCode, data.numOfResults, results );
}
void Sapphire::Network::GameConnection::returnEventScene128( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player )
{
auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
const auto packet = ZoneChannelPacket< FFXIVIpcReturnEventScene128 >( inPacket );
const auto& data = packet.data();
std::vector< uint32_t > results( std::begin( data.results ), std::end( data.results ) );
eventMgr.handleReturnEventScene( player, data.handlerId, data.sceneId, data.errorCode, data.numOfResults, results );
}
void Sapphire::Network::GameConnection::returnEventScene255( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player )
{
auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
const auto packet = ZoneChannelPacket< FFXIVIpcReturnEventScene255 >( inPacket );
const auto& data = packet.data();
std::vector< uint32_t > results( std::begin( data.results ), std::end( data.results ) );
eventMgr.handleReturnEventScene( player, data.handlerId, data.sceneId, data.errorCode, data.numOfResults, results );
}
void Sapphire::Network::GameConnection::yieldEventString( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player )
{
auto& server = Common::Service< World::WorldServer >::ref();
auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
std::string inString;
uint16_t type = *( ( uint16_t* ) ( &inPacket.data[ 2 ] ) );
switch( type )
{
case Packets::WorldPackets::Client::ClientZoneIpcType::YieldEventSceneString8:
{
const auto packet = ZoneChannelPacket< FFXIVIpcYieldEventSceneString8 >( inPacket );
inString = std::string( packet.data().result );
break;
}
case Packets::WorldPackets::Client::ClientZoneIpcType::YieldEventSceneString16:
{
const auto packet = ZoneChannelPacket< FFXIVIpcYieldEventSceneString16 >( inPacket );
inString = std::string( packet.data().result );
break;
}
case Packets::WorldPackets::Client::ClientZoneIpcType::YieldEventSceneString32:
{
const auto packet = ZoneChannelPacket< FFXIVIpcYieldEventSceneString32 >( inPacket );
inString = std::string( packet.data().result );
break;
}
}
const auto packet = ZoneChannelPacket< FFXIVIpcYieldEventSceneString8 >( inPacket );
auto& data = packet.data();
eventMgr.handleReturnStringEventScene( player, data.handlerId, data.sceneId, inString );
}
void Sapphire::Network::GameConnection::startUiEvent( const Packets::FFXIVARR_PACKET_RAW& inPacket,
Entity::Player& player )
{
auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref();
const auto packet = ZoneChannelPacket< FFXIVIpcShopEventHandler >( inPacket );
const auto eventId = packet.data().eventId;
auto eventType = static_cast< uint16_t >( eventId >> 16 );
std::string eventName = "onOpen";
std::string objName = eventMgr.getEventName( eventId );
World::Manager::PlayerMgr::sendDebug( player, "EventId: {0} ({0:08X})", eventId );
World::Manager::PlayerMgr::sendDebug( player, "Calling: {0}.{1}", objName, eventName );
eventMgr.eventStart( player, player.getId(), eventId, Event::EventHandler::UI, 0, packet.data().param );
2018-11-22 00:04:26 +01:00
scriptMgr.onTalk( player, player.getId(), eventId );
}
2017-08-08 13:53:47 +02:00