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sapphire/src/world/Network/Handlers/EventHandlers.cpp

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#include <Common.h>
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#include <Logging/Logger.h>
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#include <Exd/ExdDataGenerated.h>
#include <Network/CommonNetwork.h>
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#include <Network/GamePacket.h>
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#include <Network/PacketContainer.h>
#include <Network/PacketDef/Zone/ServerZoneDef.h>
#include <Network/PacketDef/Zone/ClientZoneDef.h>
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#include "Network/GameConnection.h"
#include "Network/PacketWrappers/ServerNoticePacket.h"
#include "Network/PacketWrappers/EventStartPacket.h"
#include "Network/PacketWrappers/EventFinishPacket.h"
#include "Network/PacketWrappers/PlayerStateFlagsPacket.h"
#include "Script/ScriptMgr.h"
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#include <Util/Util.h>
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#include <Service.h>
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#include "Event/EventHandler.h"
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#include "Manager/EventMgr.h"
#include "Territory/InstanceContent.h"
#include "Territory/QuestBattle.h"
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#include "Session.h"
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using namespace Sapphire::Common;
using namespace Sapphire::Network::Packets;
using namespace Sapphire::Network::Packets::Server;
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void Sapphire::Network::GameConnection::eventHandlerTalk( const Packets::FFXIVARR_PACKET_RAW& inPacket,
Entity::Player& player )
{
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auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref();
auto& exdData = Common::Service< Data::ExdDataGenerated >::ref();
auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
const auto packet = ZoneChannelPacket< Client::FFXIVIpcEventHandlerTalk >( inPacket );
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const auto actorId = packet.data().actorId;
const auto eventId = packet.data().eventId;
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auto eventType = static_cast< Event::EventHandler::EventHandlerType >( eventId >> 16 );
std::string eventName = "onTalk";
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std::string objName = eventMgr.getEventName( eventId );
player.sendDebug( "Chara: {0} -> {1} \neventId: {2} ({3:08X})",
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actorId, eventMgr.mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ),
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eventId, eventId );
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player.sendDebug( "Calling: {0}.{1}", objName, eventName );
player.eventStart( actorId, eventId, Event::EventHandler::Talk, 0, 0 );
if( auto instance = player.getCurrentInstance() )
{
instance->onTalk( player, eventId, actorId );
}
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else if( !scriptMgr.onTalk( player, actorId, eventId ) &&
eventType == Event::EventHandler::EventHandlerType::Quest )
{
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auto questInfo = exdData.get< Sapphire::Data::Quest >( eventId );
if( questInfo )
player.sendUrgent( "Quest not implemented: {0} ({1})", questInfo->name, questInfo->id );
}
player.checkEvent( eventId );
}
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void Sapphire::Network::GameConnection::eventHandlerEmote( const Packets::FFXIVARR_PACKET_RAW& inPacket,
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Entity::Player& player )
{
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auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref();
auto& exdData = Common::Service< Data::ExdDataGenerated >::ref();
auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
const auto packet = ZoneChannelPacket< Client::FFXIVIpcEventHandlerEmote >( inPacket );
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const auto actorId = packet.data().actorId;
const auto eventId = packet.data().eventId;
const auto emoteId = packet.data().emoteId;
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const auto eventType = static_cast< Event::EventHandler::EventHandlerType >( eventId >> 16 );
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std::string eventName = "onEmote";
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std::string objName = eventMgr.getEventName( eventId );
player.sendDebug( "Chara: {0} -> {1} \neventId: {2} ({3:08X})",
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actorId, eventMgr.mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ),
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eventId, eventId );
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player.sendDebug( "Calling: {0}.{1}", objName, eventName );
player.eventStart( actorId, eventId, Event::EventHandler::Emote, 0, emoteId );
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if( !scriptMgr.onEmote( player, actorId, eventId, static_cast< uint8_t >( emoteId ) ) &&
eventType == Event::EventHandler::EventHandlerType::Quest )
{
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auto questInfo = exdData.get< Sapphire::Data::Quest >( eventId );
if( questInfo )
player.sendUrgent( "Quest not implemented: {0}", questInfo->name );
}
player.checkEvent( eventId );
}
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void Sapphire::Network::GameConnection::eventHandlerWithinRange( const Packets::FFXIVARR_PACKET_RAW& inPacket,
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Entity::Player& player )
{
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auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref();
auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
const auto packet = ZoneChannelPacket< Client::FFXIVIpcEventHandlerWithinRange >( inPacket );
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const auto eventId = packet.data().eventId;
const auto param1 = packet.data().param1;
const auto& pos = packet.data().position;
std::string eventName = "onWithinRange";
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std::string objName = eventMgr.getEventName( eventId );
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player.sendDebug( "Calling: {0}.{1} - {2} p1: {3}", objName, eventName, eventId, param1 );
player.eventStart( player.getId(), eventId, Event::EventHandler::WithinRange, 1, param1 );
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scriptMgr.onWithinRange( player, eventId, param1, pos.x, pos.y, pos.z );
player.checkEvent( eventId );
}
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void Sapphire::Network::GameConnection::eventHandlerOutsideRange( const Packets::FFXIVARR_PACKET_RAW& inPacket,
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Entity::Player& player )
{
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auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref();
auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
const auto packet = ZoneChannelPacket< Client::FFXIVIpcEventHandlerOutsideRange >( inPacket );
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const auto eventId = packet.data().eventId;
const auto param1 = packet.data().param1;
const auto& pos = packet.data().position;
std::string eventName = "onOutsideRange";
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std::string objName = eventMgr.getEventName( eventId );
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player.sendDebug( "Calling: {0}.{1} - {2} p1: {3}", objName, eventName, eventId, param1 );
player.eventStart( player.getId(), eventId, Event::EventHandler::WithinRange, 1, param1 );
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scriptMgr.onOutsideRange( player, eventId, param1, pos.x, pos.y, pos.z );
player.checkEvent( eventId );
}
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void Sapphire::Network::GameConnection::eventHandlerEnterTerritory( const Packets::FFXIVARR_PACKET_RAW& inPacket,
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Entity::Player& player )
{
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auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref();
auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
const auto packet = ZoneChannelPacket< Client::FFXIVIpcEnterTerritoryHandler >( inPacket );
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const auto eventId = packet.data().eventId;
const auto param1 = packet.data().param1;
const auto param2 = packet.data().param2;
std::string eventName = "onEnterTerritory";
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std::string objName = eventMgr.getEventName( eventId );
player.sendDebug( "Calling: {0}.{1} - {2}", objName, eventName, eventId & 0xFFFF );
if( auto instance = player.getCurrentInstance() )
{
player.eventStart( player.getId(), eventId, Event::EventHandler::EnterTerritory, 1, player.getZoneId() );
instance->onEnterTerritory( player, eventId, param1, param2 );
}
else if( auto instance = player.getCurrentQuestBattle() )
{
player.eventStart( player.getId(), eventId, Event::EventHandler::EnterTerritory, 1, player.getZoneId() );
instance->onEnterTerritory( player, eventId, param1, param2 );
}
else
{
player.eventStart( player.getId(), eventId, Event::EventHandler::EnterTerritory, 0, player.getZoneId() );
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scriptMgr.onEnterTerritory( player, eventId, param1, param2 );
}
player.checkEvent( eventId );
}
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void Sapphire::Network::GameConnection::eventHandlerReturn( const Packets::FFXIVARR_PACKET_RAW& inPacket,
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Entity::Player& player )
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{
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auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
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const auto packet = ZoneChannelPacket< Client::FFXIVIpcEventHandlerReturn >( inPacket );
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const auto eventId = packet.data().eventId;
const auto scene = packet.data().scene;
const auto param1 = packet.data().param1;
const auto param2 = packet.data().param2;
const auto param3 = packet.data().param3;
const auto param4 = packet.data().param4;
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std::string eventName = eventMgr.getEventName( eventId );
player.sendDebug( "eventId: {0} ({0:08X}) scene: {1}, p1: {2}, p2: {3}, p3: {4}, p4: {5}",
eventId, scene, param1, param2, param3, param4 );
auto pEvent = player.getEvent( eventId );
if( pEvent )
{
pEvent->setPlayedScene( false );
// try to retrieve a stored callback
auto eventCallback = pEvent->getEventReturnCallback();
// if there is one, proceed to call it
if( eventCallback )
{
Event::SceneResult result;
result.actorId = pEvent->getActorId();
result.eventId = eventId;
result.param1 = param1;
result.param2 = param2;
result.param3 = param3;
result.param4 = param4;
eventCallback( player, result );
}
// we might have a scene chain callback instead so check for that too
else if( auto chainCallback = pEvent->getSceneChainCallback() )
chainCallback( player );
}
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player.checkEvent( eventId );
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}
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void Sapphire::Network::GameConnection::eventHandlerLinkshell( const Packets::FFXIVARR_PACKET_RAW& inPacket,
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Entity::Player& player )
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{
const auto packet = ZoneChannelPacket< Client::FFXIVIpcLinkshellEventHandler >( inPacket );
auto linkshellEvent = makeZonePacket< Server::FFXIVIpcEventLinkshell >( player.getId() );
linkshellEvent->data().eventId = packet.data().eventId;
linkshellEvent->data().scene = static_cast< uint8_t >( packet.data().scene );
linkshellEvent->data().param3 = 1;
linkshellEvent->data().unknown1 = 0x15a;
player.queuePacket( linkshellEvent );
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}
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void Sapphire::Network::GameConnection::eventHandlerShop( const Packets::FFXIVARR_PACKET_RAW& inPacket,
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Entity::Player& player )
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{
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auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref();
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const auto packet = ZoneChannelPacket< Client::FFXIVIpcShopEventHandler >( inPacket );
const auto eventId = packet.data().eventId;
auto eventType = static_cast< uint16_t >( eventId >> 16 );
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std::string eventName = "onOpen";
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std::string objName = eventMgr.getEventName( eventId );
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player.sendDebug( "EventId: {0} ({0:08X})", eventId );
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player.sendDebug( "Calling: {0}.{1}", objName, eventName );
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player.eventStart( player.getId(), eventId, Event::EventHandler::UI, 0, packet.data().param );
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scriptMgr.onTalk( player, player.getId(), eventId );
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}
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