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sapphire/src/world/Network/Handlers/GMCommandHandlers.cpp

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#include <Common.h>
#include <Network/CommonNetwork.h>
#include <Network/GamePacketNew.h>
#include <Logging/Logger.h>
#include <Network/PacketContainer.h>
#include <Network/CommonActorControl.h>
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#include <Network/PacketDef/Zone/ClientZoneDef.h>
#include <Exd/ExdDataGenerated.h>
#include <unordered_map>
#include "Network/GameConnection.h"
#include "Session.h"
#include "Manager/TerritoryMgr.h"
#include "Territory/Zone.h"
#include "Territory/InstanceContent.h"
#include "Network/PacketWrappers/InitUIPacket.h"
#include "Network/PacketWrappers/PingPacket.h"
#include "Network/PacketWrappers/MoveActorPacket.h"
#include "Network/PacketWrappers/ChatPacket.h"
#include "Network/PacketWrappers/ServerNoticePacket.h"
#include "Network/PacketWrappers/ActorControlPacket142.h"
#include "Network/PacketWrappers/ActorControlPacket143.h"
#include "Network/PacketWrappers/ActorControlPacket144.h"
#include "Network/PacketWrappers/EventStartPacket.h"
#include "Network/PacketWrappers/EventFinishPacket.h"
#include "Network/PacketWrappers/PlayerStateFlagsPacket.h"
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#include "ServerMgr.h"
#include "Framework.h"
using namespace Sapphire::Common;
using namespace Sapphire::Network::Packets;
using namespace Sapphire::Network::Packets::Server;
using namespace Sapphire::Network::ActorControl;
using namespace Sapphire::World::Manager;
enum GmCommand
{
Pos = 0x0000,
Lv = 0x0001,
Race = 0x0002,
Tribe = 0x0003,
Sex = 0x0004,
Time = 0x0005,
Weather = 0x0006,
Call = 0x0007,
Inspect = 0x0008,
Speed = 0x0009,
Invis = 0x000D,
Raise = 0x0010,
Kill = 0x000E,
Icon = 0x0012,
Hp = 0x0064,
Mp = 0x0065,
Tp = 0x0066,
Gp = 0x0067,
Exp = 0x0068,
Inv = 0x006A,
Orchestrion = 0x0074,
Item = 0x00C8,
Gil = 0x00C9,
Collect = 0x00CA,
QuestAccept = 0x012C,
QuestCancel = 0x012D,
QuestComplete = 0x012E,
QuestIncomplete = 0x012F,
QuestSequence = 0x0130,
QuestInspect = 0x0131,
GC = 0x0154,
GCRank = 0x0155,
Aetheryte = 0x015E,
Wireframe = 0x0226,
Teri = 0x0258,
Kick = 0x025C,
TeriInfo = 0x025D,
Jump = 0x025E,
JumpNpc = 0x025F,
};
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void Sapphire::Network::GameConnection::gm1Handler( FrameworkPtr pFw,
const Packets::FFXIVARR_PACKET_RAW& inPacket,
Entity::Player& player )
{
if( player.getGmRank() <= 0 )
return;
const auto packet = ZoneChannelPacket< Client::FFXIVIpcGmCommand1 >( inPacket );
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const auto commandId = packet.data().commandId;
const auto param1 = packet.data().param1;
const auto param2 = packet.data().param2;
const auto param3 = packet.data().param3;
const auto param4 = packet.data().param4;
const auto target = packet.data().target;
Logger::info( "{0} used GM1 commandId: {1}, params: {2}, {3}, {4}, {5}, target: {6}",
player.getName(), commandId,
param1, param2, param3, param4, target );
Sapphire::Entity::ActorPtr targetActor;
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if( player.getId() == target )
{
targetActor = player.getAsPlayer();
}
else
{
auto inRange = player.getInRangeActors();
for( auto& actor : inRange )
{
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if( actor->getId() == target )
targetActor = actor;
}
}
if( !targetActor )
return;
auto targetPlayer = targetActor->getAsPlayer();
switch( commandId )
{
case GmCommand::Lv:
{
targetPlayer->setLevel( param1 );
player.sendNotice( "Level for {0} was set to {1}", targetPlayer->getName(), param1 );
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break;
}
case GmCommand::Race:
{
targetPlayer->setLookAt( CharaLook::Race, param1 );
player.sendNotice( "Race for {0} was set to {1}", targetPlayer->getName(), param1 );
targetPlayer->spawn( targetPlayer );
auto inRange = targetPlayer->getInRangeActors();
for( auto actor : inRange )
{
if( actor->isPlayer() )
{
targetPlayer->despawn( actor->getAsPlayer() );
targetPlayer->spawn( actor->getAsPlayer() );
}
}
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break;
}
case GmCommand::Tribe:
{
targetPlayer->setLookAt( CharaLook::Tribe, param1 );
player.sendNotice( "Tribe for {0} was set to ", targetPlayer->getName(), param1 );
targetPlayer->spawn( targetPlayer );
auto inRange = targetPlayer->getInRangeActors();
for( auto actor : inRange )
{
if( actor->isPlayer() )
{
targetPlayer->despawn( actor->getAsPlayer() );
targetPlayer->spawn( actor->getAsPlayer() );
}
}
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break;
}
case GmCommand::Sex:
{
targetPlayer->setLookAt( CharaLook::Gender, param1 );
player.sendNotice( "Sex for {0} was set to ", targetPlayer->getName(), param1 );
targetPlayer->spawn( targetPlayer );
auto inRange = targetActor->getInRangeActors();
for( auto actor : inRange )
{
if( actor->isPlayer() )
{
targetPlayer->despawn( actor->getAsPlayer() );
targetPlayer->spawn( actor->getAsPlayer() );
}
}
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break;
}
case GmCommand::Time:
{
player.setEorzeaTimeOffset( param2 );
player.sendNotice( "Eorzea time offset: {0}", param2 );
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break;
}
case GmCommand::Weather:
{
targetPlayer->getCurrentZone()->setWeatherOverride( static_cast< Common::Weather >( param1 ) );
player.sendNotice( "Weather in Zone \"{0}\" of {1} set in range.",
targetPlayer->getCurrentZone()->getName(), targetPlayer->getName() );
break;
}
case GmCommand::Call:
{
if( targetPlayer->getZoneId() != player.getZoneId() )
targetPlayer->setZone( player.getZoneId() );
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targetPlayer->changePosition( player.getPos().x, player.getPos().y, player.getPos().z, player.getRot() );
player.sendNotice( "Calling {0}", targetPlayer->getName() );
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break;
}
case GmCommand::Inspect:
{
player.sendNotice( "Name: {0}"
"\nGil: {1}"
"\nZone: {2}"
"({3})"
"\nClass: {4}"
"\nLevel: {5}"
"\nExp: {6}"
"\nSearchMessage: {7}"
"\nPlayTime: {8}",
targetPlayer->getName(),
targetPlayer->getCurrency( CurrencyType::Gil ),
targetPlayer->getCurrentZone()->getName(),
targetPlayer->getZoneId(),
static_cast< uint8_t >( targetPlayer->getClass() ),
targetPlayer->getLevel(),
targetPlayer->getExp(),
targetPlayer->getSearchMessage(),
targetPlayer->getPlayTime() );
break;
}
case GmCommand::Speed:
{
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targetPlayer->queuePacket( makeActorControl143( player.getId(), Flee, param1 ) );
player.sendNotice( "Speed for {0} was set to {1}", targetPlayer->getName(), param1 );
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break;
}
case GmCommand::Invis:
{
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player.setGmInvis( !player.getGmInvis() );
player.sendNotice( "Invisibility flag for {0} was toggled to {1}", player.getName(), !player.getGmInvis() );
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for( auto actor : player.getInRangeActors() )
{
if( actor->isPlayer() )
{
targetPlayer->despawn( actor->getAsPlayer() );
targetPlayer->spawn( actor->getAsPlayer() );
}
}
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break;
}
case GmCommand::Kill:
{
targetActor->getAsChara()->takeDamage( 9999999 );
player.sendNotice( "Killed {0}", targetActor->getId() );
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break;
}
case GmCommand::Icon:
{
targetPlayer->setOnlineStatusMask( param1 );
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auto statusPacket = makeZonePacket< FFXIVIpcSetOnlineStatus >( player.getId() );
statusPacket->data().onlineStatusFlags = param1;
queueOutPacket( statusPacket );
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auto searchInfoPacket = makeZonePacket< FFXIVIpcSetSearchInfo >( player.getId() );
searchInfoPacket->data().onlineStatusFlags = param1;
searchInfoPacket->data().selectRegion = targetPlayer->getSearchSelectRegion();
strcpy( searchInfoPacket->data().searchMessage, targetPlayer->getSearchMessage() );
targetPlayer->queuePacket( searchInfoPacket );
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targetPlayer->sendToInRangeSet( makeActorControl142( player.getId(), SetStatusIcon,
static_cast< uint8_t >( player.getOnlineStatus() ) ),
true );
player.sendNotice( "Icon for {0} was set to {1}", targetPlayer->getName(), param1 );
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break;
}
case GmCommand::Hp:
{
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targetPlayer->setHp( param1 );
player.sendNotice( "Hp for {0} was set to {1}", targetPlayer->getName(), param1 );
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break;
}
case GmCommand::Mp:
{
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targetPlayer->setMp( param1 );
player.sendNotice( "Mp for {0} was set to {1}", targetPlayer->getName(), param1 );
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break;
}
case GmCommand::Gp:
{
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targetPlayer->setHp( param1 );
player.sendNotice( "Gp for {0} was set to {1}", targetPlayer->getName(), param1 );
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break;
}
case GmCommand::Exp:
{
targetPlayer->gainExp( param1 );
player.sendNotice( "{0} Exp was added to {1}", param1, targetPlayer->getName() );
break;
}
case GmCommand::Inv:
{
if( targetActor->getAsChara()->getInvincibilityType() == Common::InvincibilityType::InvincibilityRefill )
targetActor->getAsChara()->setInvincibilityType( Common::InvincibilityType::InvincibilityNone );
else
targetActor->getAsChara()->setInvincibilityType( Common::InvincibilityType::InvincibilityRefill );
player.sendNotice( "Invincibility for {0} was switched.", targetPlayer->getName() );
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break;
}
case GmCommand::Orchestrion:
{
if( param1 == 1 )
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{
if( param2 == 0 )
{
for( uint8_t i = 0; i < 255; i++ )
targetActor->getAsPlayer()->learnSong( i, 0 );
player.sendNotice( "All Songs for {0} were turned on.", targetPlayer->getName() );
}
else
{
targetActor->getAsPlayer()->learnSong( param2, 0 );
player.sendNotice( "Song {0} for {1} was turned on.", param2, targetPlayer->getName() );
}
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}
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break;
}
case GmCommand::Item:
{
auto quantity = param2;
if( quantity < 1 || quantity > 999 )
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{
quantity = 1;
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}
if( ( param1 == 0xcccccccc ) )
{
player.sendUrgent( "Syntaxerror." );
return;
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}
if( !targetPlayer->addItem( param1, quantity ) )
player.sendUrgent( "Item #{0} could not be added to inventory.", param1 );
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break;
}
case GmCommand::Gil:
{
targetPlayer->addCurrency( CurrencyType::Gil, param1 );
player.sendNotice( "Added {0} Gil for {1}", param1, targetPlayer->getName() );
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break;
}
case GmCommand::Collect:
{
uint32_t gil = targetPlayer->getCurrency( CurrencyType::Gil );
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if( gil < param1 )
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{
player.sendUrgent( "Player does not have enough Gil({0})", gil );
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}
else
{
targetPlayer->removeCurrency( CurrencyType::Gil, param1 );
player.sendNotice( "Removed {0} Gil from {1} ({2} before)", param1, targetPlayer->getName(), gil );
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}
break;
}
case GmCommand::QuestAccept:
{
targetPlayer->updateQuest( param1, 1 );
break;
}
case GmCommand::QuestCancel:
{
targetPlayer->removeQuest( param1 );
break;
}
case GmCommand::QuestComplete:
{
targetPlayer->finishQuest( param1 );
break;
}
case GmCommand::QuestIncomplete:
{
targetPlayer->unfinishQuest( param1 );
break;
}
case GmCommand::QuestSequence:
{
targetPlayer->updateQuest( param1, param2 );
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break;
}
case GmCommand::GC:
{
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targetPlayer->setGc( param1 );
player.sendNotice( "GC for {0} was set to {1}", targetPlayer->getName(), targetPlayer->getGc() );
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break;
}
case GmCommand::GCRank:
{
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targetPlayer->setGcRankAt( targetPlayer->getGc() - 1, param1 );
player.sendNotice( "GC Rank for {0} for GC {1} was set to {2}", targetPlayer->getName(), targetPlayer->getGc(),
targetPlayer->getGcRankArray()[ targetPlayer->getGc() - 1 ] );
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break;
}
case GmCommand::Aetheryte:
{
if( param1 == 0 )
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{
if( param2 == 0 )
{
for( uint8_t i = 0; i < 255; i++ )
targetActor->getAsPlayer()->registerAetheryte( i );
player.sendNotice( "All Aetherytes for {0} were turned on.", targetPlayer->getName() );
}
else
{
targetActor->getAsPlayer()->registerAetheryte( param2 );
player.sendNotice( "Aetheryte {0} for {1} was turned on.", param2, targetPlayer->getName() );
}
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}
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break;
}
case GmCommand::Wireframe:
{
player.queuePacket(
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std::make_shared< ActorControlPacket143 >( player.getId(), ActorControlType::ToggleWireframeRendering ) );
player.sendNotice( "Wireframe Rendering for {0} was toggled", player.getName() );
break;
}
case GmCommand::Teri:
{
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auto pTeriMgr = pFw->get< TerritoryMgr >();
if( auto instance = pTeriMgr->getInstanceZonePtr( param1 ) )
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{
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player.sendDebug( "Found instance: {0}, id#{1}", instance->getName(), param1 );
// if the zone is an instanceContent instance, make sure the player is actually bound to it
auto pInstance = instance->getAsInstanceContent();
// pInstance will be nullptr if you're accessing a normal zone via its allocated instance id rather than its zoneid
if( pInstance && !pInstance->isPlayerBound( player.getId() ) )
{
player.sendUrgent( "Not able to join instance#{0}", param1 );
player.sendUrgent( "Player not bound! ( run !instance bind <instanceId> first ) {0}", param1 );
break;
}
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player.setInstance( instance );
}
else if( !pTeriMgr->isValidTerritory( param1 ) )
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{
player.sendUrgent( "Invalid zone {0}", param1 );
}
else
{
auto pZone = pTeriMgr->getZoneByTerritoryTypeId( param1 );
if( !pZone )
{
player.sendUrgent( "No zone instance found for {0}", param1 );
break;
}
if( !pTeriMgr->isDefaultTerritory( param1 ) )
{
player.sendUrgent( "{0} is an instanced area - instance ID required to zone in.", pZone->getName() );
break;
}
bool doTeleport = false;
uint16_t teleport;
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auto pExdData = pFw->get< Data::ExdDataGenerated >();
auto idList = pExdData->getAetheryteIdList();
for( auto i : idList )
{
auto data = pExdData->get< Sapphire::Data::Aetheryte >( i );
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if( !data )
{
continue;
}
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if( data->territory == param1 )
{
if( data->isAetheryte )
{
doTeleport = true;
teleport = i;
break;
}
}
}
if( doTeleport )
{
player.teleport( teleport );
}
else
{
targetPlayer->setPos( targetPlayer->getPos() );
targetPlayer->performZoning( param1, targetPlayer->getPos(), 0 );
}
player.sendNotice( "{0} was warped to zone {1}", targetPlayer->getName(), param1, pZone->getName() );
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}
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break;
}
case GmCommand::Kick:
{
// todo: this doesn't kill their session straight away, should do this properly but its good for when you get stuck for now
targetPlayer->setMarkedForRemoval();
player.sendNotice( "Kicked {0}", targetPlayer->getName() );
break;
}
case GmCommand::TeriInfo:
{
auto pCurrentZone = player.getCurrentZone();
player.sendNotice( "ZoneId: {0}"
"\nName: {1}"
"\nInternalName: {2}"
"\nGuId: {3}"
"\nPopCount: {4}"
"\nCurrentWeather: {5}"
"\nNextWeather: {6}",
player.getZoneId(),
pCurrentZone->getName(),
pCurrentZone->getInternalName(),
pCurrentZone->getGuId(),
pCurrentZone->getPopCount(),
static_cast< uint8_t >( pCurrentZone->getCurrentWeather() ),
static_cast< uint8_t >( pCurrentZone->getNextWeather() ) );
break;
}
case GmCommand::Jump:
{
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auto inRange = player.getInRangeActors();
player.changePosition( targetActor->getPos().x, targetActor->getPos().y, targetActor->getPos().z,
targetActor->getRot() );
player.sendNotice( "Jumping to {0} in range.", targetPlayer->getName() );
break;
}
default:
player.sendUrgent( "GM1 Command not implemented: {0}", commandId );
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break;
}
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}
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void Sapphire::Network::GameConnection::gm2Handler( FrameworkPtr pFw,
const Packets::FFXIVARR_PACKET_RAW& inPacket,
Entity::Player& player )
{
if( player.getGmRank() <= 0 )
return;
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auto pServerZone = pFw->get< World::ServerMgr >();
const auto packet = ZoneChannelPacket< Client::FFXIVIpcGmCommand2 >( inPacket );
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const auto commandId = packet.data().commandId;
const auto param1 = packet.data().param1;
const auto param2 = packet.data().param2;
const auto param3 = packet.data().param3;
const auto param4 = packet.data().param4;
const auto target = std::string( packet.data().target );
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Logger::debug( "{0} used GM2 commandId: {1}, params: {2}, {3}, {4}, {5}, target: {6}",
player.getName(), commandId, param1, param2, param3, param4, target );
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auto targetSession = pServerZone->getSession( target );
Sapphire::Entity::CharaPtr targetActor;
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if( targetSession != nullptr )
{
targetActor = targetSession->getPlayer();
}
else
{
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if( target == "self" )
{
targetActor = player.getAsPlayer();
}
else
{
player.sendUrgent( "Player {0} not found on this server.", target );
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return;
}
}
if( !targetActor )
return;
auto targetPlayer = targetActor->getAsPlayer();
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switch( commandId )
{
case GmCommand::Raise:
{
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targetPlayer->resetHp();
targetPlayer->resetMp();
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targetPlayer->setStatus( Common::ActorStatus::Idle );
targetPlayer->sendZoneInPackets( 0x01, 0x01, 0, 113, true );
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targetPlayer->sendToInRangeSet( makeActorControl143( player.getId(), ZoneIn, 0x01, 0x01, 0, 113 ), true );
targetPlayer->sendToInRangeSet( makeActorControl142( player.getId(), SetStatus,
static_cast< uint8_t >( Common::ActorStatus::Idle ) ),
true );
player.sendNotice( "Raised {0}", targetPlayer->getName() );
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break;
}
case GmCommand::Jump:
{
player.prepareZoning( targetPlayer->getZoneId(), true, 1, 0 );
if( player.getCurrentInstance() )
{
player.exitInstance();
}
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if( targetPlayer->getCurrentZone()->getGuId() != player.getCurrentZone()->getGuId() )
{
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// Checks if the target player is in an InstanceContent to avoid binding to a Zone or PublicContent
if( targetPlayer->getCurrentInstance() )
{
auto pInstanceContent = targetPlayer->getCurrentInstance()->getAsInstanceContent();
// Not sure if GMs actually get bound to an instance they jump to on retail. It's mostly here to avoid a crash for now
pInstanceContent->bindPlayer( player.getId() );
}
player.setInstance( targetPlayer->getCurrentZone()->getGuId() );
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}
player.changePosition( targetActor->getPos().x, targetActor->getPos().y, targetActor->getPos().z,
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targetActor->getRot() );
player.sendZoneInPackets( 0x00, 0x00, 0, 0, false );
player.sendNotice( "Jumping to {0}", targetPlayer->getName() );
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break;
}
case GmCommand::Call:
{
// We shouldn't be able to call a player into an instance, only call them out of one
if( player.getCurrentInstance() )
{
player.sendUrgent( "You are unable to call a player while bound to a battle instance." );
return;
}
targetPlayer->prepareZoning( player.getZoneId(), true, 1, 0 );
if( targetPlayer->getCurrentInstance() )
{
targetPlayer->exitInstance();
}
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if( targetPlayer->getCurrentZone()->getGuId() != player.getCurrentZone()->getGuId() )
{
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targetPlayer->setInstance( player.getCurrentZone()->getGuId() );
}
targetPlayer->changePosition( player.getPos().x, player.getPos().y, player.getPos().z, player.getRot() );
targetPlayer->sendZoneInPackets( 0x00, 0x00, 0, 0, false );
player.sendNotice( "Calling {0}", targetPlayer->getName() );
break;
}
default:
player.sendUrgent( "GM2 Command not implemented: {0}", commandId );
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break;
}
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}