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sapphire/src/servers/Server_Zone/Network/Handlers/GMCommandHandlers.cpp

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2017-08-19 00:18:40 +02:00
#include <src/servers/Server_Common/Common.h>
#include <src/servers/Server_Common/Network/CommonNetwork.h>
#include <src/servers/Server_Common/Database/Database.h>
#include <src/servers/Server_Common/Network/GamePacketNew.h>
#include <src/servers/Server_Common/Logging/Logger.h>
#include <src/servers/Server_Common/Exd/ExdData.h>
#include <src/servers/Server_Common/Network/PacketContainer.h>
#include <boost/format.hpp>
#include "src/servers/Server_Zone/Network/GameConnection.h"
#include "src/servers/Server_Zone/Session.h"
#include "src/servers/Server_Zone/Zone/Zone.h"
#include "src/servers/Server_Zone/Zone/ZonePosition.h"
#include "src/servers/Server_Zone/ServerZone.h"
#include "src/servers/Server_Zone/Zone/ZoneMgr.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/InitUIPacket.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/PingPacket.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/MoveActorPacket.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/ChatPacket.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/ServerNoticePacket.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket144.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/EventStartPacket.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/EventFinishPacket.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/PlayerStateFlagsPacket.h"
#include "src/servers/Server_Zone/DebugCommand/DebugCommandHandler.h"
#include "src/servers/Server_Zone/Actor/Player.h"
#include "src/servers/Server_Zone/Inventory/Inventory.h"
#include "src/servers/Server_Zone/Forwards.h"
#include "src/servers/Server_Zone/Event/EventHelper.h"
#include "src/servers/Server_Zone/Action/Action.h"
#include "src/servers/Server_Zone/Action/ActionTeleport.h"
extern Core::Logger g_log;
extern Core::Db::Database g_database;
extern Core::ServerZone g_serverZone;
extern Core::ZoneMgr g_zoneMgr;
extern Core::Data::ExdData g_exdData;
extern Core::DebugCommandHandler g_gameCommandMgr;
using namespace Core::Common;
using namespace Core::Network::Packets;
using namespace Core::Network::Packets::Server;
enum GmCommand
{
Pos = 0x0000,
Lv = 0x0001,
Race = 0x0002,
Tribe = 0x0003,
Sex = 0x0004,
Time = 0x0005,
Weather = 0x0006,
Call = 0x0007,
Inspect = 0x0008,
Speed = 0x0009,
Invis = 0x000D,
Raise = 0x0010,
Kill = 0x000E,
Icon = 0x0012,
Hp = 0x0064,
Mp = 0x0065,
Tp = 0x0066,
Gp = 0x0067,
Item = 0x00C8,
Gil = 0x00C9,
Collect = 0x00CA,
QuestAccept = 0x012C,
QuestCancel = 0x012D,
QuestComplete = 0x012E,
QuestIncomplete = 0x012F,
QuestSequence = 0x0130,
QuestInspect = 0x0131,
GC = 0x0154,
GCRank = 0x0155,
TeriInfo = 0x025D,
Jump = 0x025E,
JumpNpc = 0x025F,
};
void Core::Network::GameConnection::gm1Handler( const Packets::GamePacket& inPacket,
Entity::PlayerPtr pPlayer )
{
uint32_t commandId = inPacket.getValAt< uint32_t >( 0x20 );
uint32_t param1 = inPacket.getValAt< uint32_t >( 0x24 );
uint32_t param2 = inPacket.getValAt< uint32_t >( 0x28 );
uint32_t param3 = inPacket.getValAt< uint32_t >( 0x38 );
g_log.debug( pPlayer->getName() + " used GM1 commandId: " + std::to_string( commandId ) +
", params: " + std::to_string( param1 ) + ", " +
std::to_string( param2 ) + ", " + std::to_string( param3 ) );
Core::Entity::ActorPtr targetActor;
if( pPlayer->getId() == param3 )
{
targetActor = pPlayer;
}
else {
auto inRange = pPlayer->getInRangeActors();
for( auto actor : inRange )
{
if( actor->getId() == param3 )
targetActor = actor;
}
}
if( !targetActor )
return;
auto targetPlayer = targetActor->getAsPlayer();
switch( commandId )
{
case GmCommand::Kill:
{
targetActor->takeDamage( 9999999 );
pPlayer->sendNotice( "Killed " + std::to_string( targetActor->getId() ) );
break;
}
case GmCommand::QuestSequence:
{
targetPlayer->updateQuest( param1, param2 );
break;
}
case GmCommand::QuestComplete:
{
targetPlayer->finishQuest( param1 );
break;
}
case GmCommand::QuestAccept:
{
targetPlayer->updateQuest( param1, 1 );
break;
}
case GmCommand::QuestCancel:
{
targetPlayer->removeQuest( param1 );
break;
}
case GmCommand::QuestIncomplete:
{
targetPlayer->unfinishQuest( param1 );
break;
}
case GmCommand::Speed:
{
targetPlayer->queuePacket( ActorControlPacket143( pPlayer->getId(), Flee, param1 ) );
pPlayer->sendNotice( "Speed for " + targetPlayer->getName() + " was set to " + std::to_string( param1 ) );
break;
}
case GmCommand::Gil:
{
targetPlayer->addCurrency( 1, param1 );
pPlayer->sendNotice( "Added " + std::to_string( param1 ) + " Gil for " + targetPlayer->getName() );
break;
}
case GmCommand::Lv:
{
targetPlayer->setLevel( param1 );
pPlayer->sendNotice( "Level for " + targetPlayer->getName() + " was set to " + std::to_string( param1 ) );
break;
}
case GmCommand::Hp:
{
targetPlayer->setHp( param1 );
pPlayer->sendNotice( "Hp for " + targetPlayer->getName() + " was set to " + std::to_string( param1 ) );
break;
}
case GmCommand::Mp:
{
targetPlayer->setMp( param1 );
pPlayer->sendNotice( "Mp for " + targetPlayer->getName() + " was set to " + std::to_string( param1 ) );
break;
}
case GmCommand::Gp:
{
targetPlayer->setHp( param1 );
pPlayer->sendNotice( "Gp for " + targetPlayer->getName() + " was set to " + std::to_string( param1 ) );
break;
}
case GmCommand::Sex:
{
targetPlayer->setLookAt( CharaLook::Gender, param1 );
pPlayer->sendNotice( "Sex for " + targetPlayer->getName() + " was set to " + std::to_string( param1 ) );
targetPlayer->spawn( targetPlayer );
auto inRange = targetActor->getInRangeActors();
for( auto actor : inRange )
{
targetPlayer->despawn( actor->getAsPlayer() );
targetPlayer->spawn( actor->getAsPlayer() );
}
break;
}
case GmCommand::Race:
{
targetPlayer->setLookAt( CharaLook::Race, param1 );
pPlayer->sendNotice( "Race for " + targetPlayer->getName() + " was set to " + std::to_string( param1 ) );
targetPlayer->spawn( targetPlayer );
auto inRange = targetPlayer->getInRangeActors();
for( auto actor : inRange )
{
targetPlayer->despawn( actor->getAsPlayer() );
targetPlayer->spawn( actor->getAsPlayer() );
}
break;
}
case GmCommand::Tribe:
{
targetPlayer->setLookAt( CharaLook::Tribe, param1 );
pPlayer->sendNotice( "Tribe for " + targetPlayer->getName() + " was set to " + std::to_string( param1 ) );
targetPlayer->spawn( targetPlayer );
auto inRange = targetPlayer->getInRangeActors();
for( auto actor : inRange )
{
targetPlayer->despawn( actor->getAsPlayer() );
targetPlayer->spawn( actor->getAsPlayer() );
}
break;
}
case GmCommand::Item:
{
if( param2 < 1 || param2 > 99 )
{
param2 = 1;
}
if( ( param1 == 0xcccccccc ) )
{
pPlayer->sendUrgent( "Syntaxerror." );
return;
}
if( !targetPlayer->addItem( -1, param1, param2 ) )
pPlayer->sendUrgent( "Item " + std::to_string( param1 ) + " not found..." );
break;
}
case GmCommand::Weather:
{
targetPlayer->getCurrentZone()->setWeatherOverride( param1 );
pPlayer->sendNotice( "Weather in Zone \"" + targetPlayer->getCurrentZone()->getName() + "\" of " +
targetPlayer->getName() + " set in range." );
break;
}
case GmCommand::TeriInfo:
{
pPlayer->sendNotice( "ZoneId: " + std::to_string( pPlayer->getZoneId() ) + "\nName: " +
pPlayer->getCurrentZone()->getName() + "\nInternalName: " +
pPlayer->getCurrentZone()->getInternalName() + "\nPopCount: " +
std::to_string( pPlayer->getCurrentZone()->getPopCount() ) +
"\nCurrentWeather:" + std::to_string( pPlayer->getCurrentZone()->getCurrentWeather() ) +
"\nNextWeather:" + std::to_string( pPlayer->getCurrentZone()->getNextWeather() ) );
break;
}
case GmCommand::Jump:
{
auto inRange = pPlayer->getInRangeActors();
for( auto actor : inRange )
{
pPlayer->changePosition( targetActor->getPos().x, targetActor->getPos().y, targetActor->getPos().z,
targetActor->getRotation() );
}
pPlayer->sendNotice( "Jumping to " + targetPlayer->getName() + " in range." );
break;
}
case GmCommand::Collect:
{
uint32_t gil = targetPlayer->getCurrency( 1 );
if( gil < param1 )
{
pPlayer->sendUrgent( "Player does not have enough Gil(" + std::to_string( gil ) + ")" );
}
else
{
targetPlayer->removeCurrency( 1, param1 );
pPlayer->sendNotice( "Removed " + std::to_string( param1 ) +
" Gil from " + targetPlayer->getName() +
"(" + std::to_string( gil ) + " before)" );
}
break;
}
case GmCommand::Icon:
{
targetPlayer->setOnlineStatusMask( param1 );
GamePacketNew< FFXIVIpcSetOnlineStatus, ServerZoneIpcType > statusPacket( targetPlayer->getId() );
statusPacket.data().onlineStatusFlags = param1;
queueOutPacket( statusPacket );
GamePacketNew< FFXIVIpcSetSearchInfo, ServerZoneIpcType > searchInfoPacket( targetPlayer->getId() );
searchInfoPacket.data().onlineStatusFlags = param1;
searchInfoPacket.data().selectRegion = targetPlayer->getSearchSelectRegion();
sprintf( searchInfoPacket.data().searchMessage, targetPlayer->getSearchMessage() );
targetPlayer->queuePacket( searchInfoPacket );
targetPlayer->sendToInRangeSet( ActorControlPacket142( pPlayer->getId(), SetStatusIcon,
static_cast< uint8_t >( pPlayer->getOnlineStatus() ) ),
true );
pPlayer->sendNotice( "Icon for " + targetPlayer->getName() + " was set to " + std::to_string( param1 ) );
break;
}
case GmCommand::GC:
{
targetPlayer->setGc( param1 );
pPlayer->sendNotice( "GC for " + targetPlayer->getName() +
" was set to " + std::to_string( targetPlayer->getGc() ) );
break;
}
case GmCommand::GCRank:
{
targetPlayer->setGcRankAt( targetPlayer->getGc() - 1, param1 );
pPlayer->sendNotice( "GC Rank for " + targetPlayer->getName() +
" for GC " + std::to_string( targetPlayer->getGc()) +
" was set to " + std::to_string( targetPlayer->getGcRankArray()[targetPlayer->getGc() - 1] ) );
break;
}
default:
pPlayer->sendUrgent( "GM1 Command not implemented: " + std::to_string( commandId ) );
break;
}
pPlayer->setSyncFlag( Common::PlayerSyncFlags::All );
targetPlayer->setSyncFlag( Common::PlayerSyncFlags::All );
}
void Core::Network::GameConnection::gm2Handler( const Packets::GamePacket& inPacket,
Entity::PlayerPtr pPlayer )
{
uint32_t commandId = inPacket.getValAt< uint32_t >( 0x20 );
std::string param1 = inPacket.getStringAt( 0x34 );
g_log.debug( pPlayer->getName() + " used GM2 commandId: " + std::to_string( commandId ) + ", params: " + param1 );
auto targetSession = g_serverZone.getSession( param1 );
Core::Entity::ActorPtr targetActor;
if( targetSession != nullptr )
{
targetActor = targetSession->getPlayer();
}
else
{
if( param1 == "self" )
{
targetActor = pPlayer;
}
else
{
pPlayer->sendUrgent("Player " + param1 + " not found on this server.");
return;
}
}
if( !targetActor )
return;
auto targetPlayer = targetActor->getAsPlayer();
switch( commandId )
{
case GmCommand::Raise:
{
targetPlayer->resetHp();
targetPlayer->resetMp();
targetPlayer->setStatus( Entity::Actor::ActorStatus::Idle );
targetPlayer->setSyncFlag( Status );
targetPlayer->sendToInRangeSet( ActorControlPacket143( pPlayer->getId(), ZoneIn, 0x01, 0x01, 0, 113 ), true );
targetPlayer->sendToInRangeSet( ActorControlPacket142( pPlayer->getId(), SetStatus,
static_cast< uint8_t >( Entity::Actor::ActorStatus::Idle ) ), true );
pPlayer->sendNotice( "Raised " + targetPlayer->getName());
break;
}
case GmCommand::Jump:
{
if( targetPlayer->getZoneId() != pPlayer->getZoneId() )
{
pPlayer->setZone( targetPlayer->getZoneId() );
}
pPlayer->changePosition( targetActor->getPos().x, targetActor->getPos().y, targetActor->getPos().z,
targetActor->getRotation() );
pPlayer->sendNotice( "Jumping to " + targetPlayer->getName());
break;
}
case GmCommand::Call:
{
if( targetPlayer->getZoneId() != pPlayer->getZoneId() )
targetPlayer->setZone( pPlayer->getZoneId() );
targetPlayer->changePosition( pPlayer->getPos().x, pPlayer->getPos().y, pPlayer->getPos().z,
pPlayer->getRotation() );
pPlayer->sendNotice( "Calling " + targetPlayer->getName() );
break;
}
case GmCommand::Inspect:
{
pPlayer->sendNotice( "Name: " + targetPlayer->getName() +
"\nGil: " + std::to_string( targetPlayer->getCurrency( 1 ) ) +
"\nZone: " + targetPlayer->getCurrentZone()->getName() +
"(" + std::to_string( targetPlayer->getZoneId() ) + ")" +
"\nClass: " + std::to_string( targetPlayer->getClass() ) +
"\nLevel: " + std::to_string( targetPlayer->getLevel() ) +
"\nExp: " + std::to_string( targetPlayer->getExp() ) +
"\nSearchMessage: " + targetPlayer->getSearchMessage() +
"\nPlayTime: " + std::to_string( targetPlayer->getPlayTime() ) );
break;
}
default:
pPlayer->sendUrgent( "GM2 Command not implemented: " + std::to_string( commandId ) );
break;
}
pPlayer->setSyncFlag( Common::PlayerSyncFlags::All );
targetPlayer->setSyncFlag( Common::PlayerSyncFlags::All );
}