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sapphire/src/scripts/quest/subquest/gridania/SubFst058.cpp

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2022-02-06 00:59:01 -06:00
// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: SubFst058_00379
// Quest Name: In the Grim Darkness of the Forest
// Quest ID: 65915
// Start NPC: 1000436
// End NPC: 1000748
using namespace Sapphire;
class SubFst058 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AL
// UI8BH
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000748
/// Countable Num: 1 Seq: 2 Event: 1 Listener: 2000688
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 2000689
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000436;//Theodore
static constexpr auto Actor1 = 1000748;//Roseline
static constexpr auto Eobject0 = 2000688;
static constexpr auto Eobject1 = 2000689; //Worn Leather Bag
static constexpr auto EventActionSearch = 1;
static constexpr auto Item0 = 2000191;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Actor1 = 1;
static constexpr auto Seq1Eobject0 = 2;
static constexpr auto Seq1Eobject0Eventactionno = 99;
static constexpr auto Seq1Eobject0Eventactionok = 100;
static constexpr auto Seq2Eobject0 = 4;
static constexpr auto Seq2Eobject0Eventactionno = 95;
static constexpr auto Seq2Eobject0Eventactionok = 96;
static constexpr auto Seq2Eobject1 = 3;
static constexpr auto Seq2Eobject1Eventactionno = 97;
static constexpr auto Seq2Eobject1Eventactionok = 98;
static constexpr auto Seq3Actor1 = 5;
static constexpr auto Seq3Actor1Npctradeno = 93;
static constexpr auto Seq3Actor1Npctradeok = 94;
static constexpr auto Seq3Eobject0 = 6;
static constexpr auto Seq3Eobject0Eventactionno = 91;
static constexpr auto Seq3Eobject0Eventactionok = 92;
public:
SubFst058() : Sapphire::ScriptAPI::QuestScript( 65915 ){};
~SubFst058() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
break;
}
case Actor1:
{
if( quest.getSeq() == Seq1 )
Scene00001( quest, player );
else if( quest.getSeq() == SeqFinish )
Scene00094( quest, player );
break;
}
case Eobject1:
{
if( quest.getSeq() == Seq2 )
{
eventMgr().eventActionStart(
player, getId(), 0x02,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
Scene00002( quest, player );
},
nullptr, 0 );
}
}
}
}
void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubFst058::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
quest.setSeq( Seq1 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubFst058::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 0, 0 );
quest.setSeq( Seq2 );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubFst058::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 1, 0 );
quest.setSeq( SeqFinish );
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubFst058::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &SubFst058::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &SubFst058::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00006( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &SubFst058::Scene00006Return ) );
}
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00091( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 91, NONE, bindSceneReturn( &SubFst058::Scene00091Return ) );
}
void Scene00091Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00092( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 92, NONE, bindSceneReturn( &SubFst058::Scene00092Return ) );
}
void Scene00092Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00093( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 93, NONE, bindSceneReturn( &SubFst058::Scene00093Return ) );
}
void Scene00093Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00094( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 94, NONE, bindSceneReturn( &SubFst058::Scene00094Return ) );
}
void Scene00094Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00095( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 95, NONE, bindSceneReturn( &SubFst058::Scene00095Return ) );
}
void Scene00095Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00096( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 96, NONE, bindSceneReturn( &SubFst058::Scene00096Return ) );
}
void Scene00096Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00097( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 97, NONE, bindSceneReturn( &SubFst058::Scene00097Return ) );
}
void Scene00097Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00098( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 98, NONE, bindSceneReturn( &SubFst058::Scene00098Return ) );
}
void Scene00098Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00099( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &SubFst058::Scene00099Return ) );
}
void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00100( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 100, NONE, bindSceneReturn( &SubFst058::Scene00100Return ) );
}
void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
};
EXPOSE_SCRIPT( SubFst058 );