mirror of
https://github.com/SapphireServer/Sapphire.git
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313 lines
No EOL
10 KiB
C++
313 lines
No EOL
10 KiB
C++
// This is an automatically generated C++ script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <ScriptObject.h>
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#include <Service.h>
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// Quest Script: SubFst058_00379
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// Quest Name: In the Grim Darkness of the Forest
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// Quest ID: 65915
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// Start NPC: 1000436
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// End NPC: 1000748
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using namespace Sapphire;
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class SubFst058 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// BitFlag8
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// UI8AL
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// UI8BH
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/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000748
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/// Countable Num: 1 Seq: 2 Event: 1 Listener: 2000688
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/// Countable Num: 1 Seq: 255 Event: 1 Listener: 2000689
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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Seq2 = 2,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000436;//Theodore
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static constexpr auto Actor1 = 1000748;//Roseline
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static constexpr auto Eobject0 = 2000688;
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static constexpr auto Eobject1 = 2000689; //Worn Leather Bag
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static constexpr auto EventActionSearch = 1;
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static constexpr auto Item0 = 2000191;
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static constexpr auto Seq0Actor0 = 0;
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static constexpr auto Seq1Actor1 = 1;
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static constexpr auto Seq1Eobject0 = 2;
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static constexpr auto Seq1Eobject0Eventactionno = 99;
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static constexpr auto Seq1Eobject0Eventactionok = 100;
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static constexpr auto Seq2Eobject0 = 4;
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static constexpr auto Seq2Eobject0Eventactionno = 95;
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static constexpr auto Seq2Eobject0Eventactionok = 96;
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static constexpr auto Seq2Eobject1 = 3;
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static constexpr auto Seq2Eobject1Eventactionno = 97;
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static constexpr auto Seq2Eobject1Eventactionok = 98;
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static constexpr auto Seq3Actor1 = 5;
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static constexpr auto Seq3Actor1Npctradeno = 93;
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static constexpr auto Seq3Actor1Npctradeok = 94;
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static constexpr auto Seq3Eobject0 = 6;
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static constexpr auto Seq3Eobject0Eventactionno = 91;
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static constexpr auto Seq3Eobject0Eventactionok = 92;
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public:
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SubFst058() : Sapphire::ScriptAPI::QuestScript( 65915 ){};
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~SubFst058() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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switch( actorId )
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{
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case Actor0:
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{
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if( quest.getSeq() == Seq0 )
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Scene00000( quest, player );
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break;
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}
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case Actor1:
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{
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if( quest.getSeq() == Seq1 )
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Scene00001( quest, player );
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else if( quest.getSeq() == SeqFinish )
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Scene00094( quest, player );
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break;
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}
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case Eobject1:
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{
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if( quest.getSeq() == Seq2 )
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{
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eventMgr().eventActionStart(
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player, getId(), 0x02,
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
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Scene00002( quest, player );
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},
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nullptr, 0 );
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}
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}
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}
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}
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void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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}
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private:
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubFst058::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )// accept quest
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{
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quest.setSeq( Seq1 );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubFst058::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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eventMgr().sendEventNotice( player, getId(), 0, 0 );
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quest.setSeq( Seq2 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00002( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubFst058::Scene00002Return ) );
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}
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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eventMgr().sendEventNotice( player, getId(), 1, 0 );
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quest.setSeq( SeqFinish );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00003( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubFst058::Scene00003Return ) );
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}
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void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00004( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &SubFst058::Scene00004Return ) );
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}
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void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00005( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &SubFst058::Scene00005Return ) );
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}
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void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00006( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &SubFst058::Scene00006Return ) );
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}
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void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00091( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 91, NONE, bindSceneReturn( &SubFst058::Scene00091Return ) );
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}
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void Scene00091Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00092( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 92, NONE, bindSceneReturn( &SubFst058::Scene00092Return ) );
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}
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void Scene00092Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00093( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 93, NONE, bindSceneReturn( &SubFst058::Scene00093Return ) );
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}
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void Scene00093Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00094( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 94, NONE, bindSceneReturn( &SubFst058::Scene00094Return ) );
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}
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void Scene00094Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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player.finishQuest( getId(), result.getResult( 1 ) );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00095( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 95, NONE, bindSceneReturn( &SubFst058::Scene00095Return ) );
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}
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void Scene00095Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00096( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 96, NONE, bindSceneReturn( &SubFst058::Scene00096Return ) );
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}
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void Scene00096Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00097( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 97, NONE, bindSceneReturn( &SubFst058::Scene00097Return ) );
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}
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void Scene00097Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00098( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 98, NONE, bindSceneReturn( &SubFst058::Scene00098Return ) );
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}
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void Scene00098Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00099( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &SubFst058::Scene00099Return ) );
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}
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void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00100( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 100, NONE, bindSceneReturn( &SubFst058::Scene00100Return ) );
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}
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void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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};
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EXPOSE_SCRIPT( SubFst058 ); |