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sapphire/src/scripts/quest/subquest/gridania/SubFst010.cpp

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#include <Actor/Player.h>
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#include "Manager/EventMgr.h"
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#include <ScriptObject.h>
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#include "Framework.h"
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using namespace Sapphire;
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// Quest Script: SubFst010_00001
// Quest Name: A Good Adventurer Is Hard to Find
// Quest ID: 65537
// Start NPC: 1000146
// End NPC: 1000195
class SubFst010 :
public Sapphire::ScriptAPI::EventScript
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{
private:
static constexpr auto SEQ_0 = 0;
static constexpr auto SEQ_FINISH = 255;
static constexpr auto ACTOR0 = 1000146;
static constexpr auto ACTOR1 = 1000195;
static constexpr auto SEQ_0_ACTOR0 = 0;
static constexpr auto SEQ_1_ACTOR1 = 1;
void Scene00000( Entity::Player& player )
{
auto callback = [ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 ) // accept quest
player.updateQuest( getId(), SEQ_FINISH );
};
player.playScene( getId(), 0, NONE, callback );
}
void Scene00001( Entity::Player& player )
{
auto callback = [ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 ) // finish quest
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{
if( player.giveQuestRewards( getId(), 0 ) )
player.finishQuest( getId() );
}
};
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player.playScene( getId(), 1, NONE, callback );
}
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public:
SubFst010() :
Sapphire::ScriptAPI::EventScript( 65537 )
{
}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
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auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == ACTOR0 )
Scene00000( player );
else if( actor == ACTOR1 )
Scene00001( player );
}
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};