mirror of
https://github.com/SapphireServer/Sapphire.git
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281 lines
9.3 KiB
C++
281 lines
9.3 KiB
C++
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// This is an automatically generated C++ script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <ScriptObject.h>
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#include <Service.h>
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#include "Actor/BNpc.h"
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#include "Manager/TerritoryMgr.h"
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#include "Territory/Territory.h"
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// Quest Script: JobWhm350_01080
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// Quest Name: Only You Can Prevent Forest Ire
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// Quest ID: 66616
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// Start NPC: 1006751
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// End NPC: 1006751
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using namespace Sapphire;
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class JobWhm350 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// BitFlag8
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// UI8AL
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/// Countable Num: 0 Seq: 1 Event: 10 Listener: 5000000
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/// Countable Num: 0 Seq: 255 Event: 1 Listener: 2002392
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1006751;//Raya-O-Senna
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static constexpr auto Enemy0 = 4306588;
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static constexpr auto Enemy1 = 4306589;
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static constexpr auto Enemy2 = 4306590;
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static constexpr auto Eobject0 = 2002392;//Destination (Seq1)
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static constexpr auto Eobject1 = 2002393;
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static constexpr auto Eventrange0 = 4306570;
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static constexpr auto EventActionQuietUnderLong = 44;
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static constexpr auto EventActionSearch = 1;
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static constexpr auto LocAction0Wsget = 995;
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static constexpr auto LocLogMes = 3652;
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static constexpr auto LocVfx1 = 241;
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static constexpr auto LocVfx2 = 413;
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static constexpr auto LocWs = 137;
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static constexpr auto Logmessage0 = 3653;
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public:
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JobWhm350() : Sapphire::ScriptAPI::QuestScript( 66616 ){};
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~JobWhm350() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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switch( actorId )
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{
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case Actor0:
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{
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if( quest.getSeq() == Seq0 )
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Scene00000( quest, player );
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else if( quest.getSeq() == SeqFinish )
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Scene00007( quest, player );
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break;
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}
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case Eobject0:
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{
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if( quest.getUI8AL() >= 3 )
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{
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eventMgr().eventActionStart(
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player, getId(), EventActionQuietUnderLong,
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
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Scene00004( quest, player );
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},
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nullptr, 0 );
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}
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else
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{
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//"The enemy is still about!"?? Seem to not be claiming BNpcs properly?
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Scene00003( quest, player );
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}
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}
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}
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}
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void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
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{
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switch( bnpc.getLayoutId() )
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{
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case Enemy0:
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case Enemy1:
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case Enemy2:
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{
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if( bnpc.getTriggerOwnerId() == player.getId() )
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quest.setUI8AL( quest.getUI8AL() + 1 );
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break;
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}
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}
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}
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void onWithinRange( World::Quest& quest, Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override
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{
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switch( param1 )
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{
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case Eventrange0:
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{
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if( quest.getUI8AL() < 3 )
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Scene00002( quest, player );
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}
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}
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}
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void onPlayerDeath( World::Quest& quest, Sapphire::Entity::Player& player ) override
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{
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auto& teriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
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auto& instance = teriMgr.getTerritoryByGuId( player.getTerritoryId() );
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auto enem0 = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy0, player.getId() );
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auto enem1 = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy1, player.getId() );
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auto enem2 = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy2, player.getId() );
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if( enem0 != nullptr ) instance->removeActor( enem0 );
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if( enem1 != nullptr ) instance->removeActor( enem1 );
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if( enem2 != nullptr ) instance->removeActor( enem2 );
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quest.setUI8AL( 0 );
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}
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private:
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &JobWhm350::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )// accept quest
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{
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Scene00001( quest, player );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &JobWhm350::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setSeq( Seq1 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00002( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &JobWhm350::Scene00002Return ) );
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}
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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auto& teriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
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auto& instance = teriMgr.getTerritoryByGuId( player.getTerritoryId() );
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bool enemy0Spawned = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy0, player.getId() ) != nullptr;
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bool enemy1Spawned = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy1, player.getId() ) != nullptr;
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bool enemy2Spawned = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy2, player.getId() ) != nullptr;
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if( enemy0Spawned || enemy1Spawned || enemy2Spawned || quest.getUI8AL() >= 3) return;
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if( !enemy0Spawned )
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{
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auto enemy0 = instance->createBNpcFromLayoutId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
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enemy0->hateListAddDelayed( player.getAsPlayer(), 1 );
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}
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if( !enemy1Spawned )
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{
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auto enemy1 = instance->createBNpcFromLayoutId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
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enemy1->hateListAddDelayed( player.getAsPlayer(), 1 );
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}
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if( !enemy2Spawned )
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{
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auto enemy2 = instance->createBNpcFromLayoutId( Enemy2, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
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enemy2->hateListAddDelayed( player.getAsPlayer(), 1 );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00003( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &JobWhm350::Scene00003Return ) );
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}
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void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00004( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &JobWhm350::Scene00004Return ) );
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}
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void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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eventMgr().sendEventNotice( player, getId(), 0, 0 );
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//TODO: Show the "Your communion has furthered your potentional as a white mage." message. Is it that logmessage0 var?
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quest.setSeq( SeqFinish );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00005( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &JobWhm350::Scene00005Return ) );
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}
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void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00006( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &JobWhm350::Scene00006Return ) );
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}
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void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00007( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &JobWhm350::Scene00007Return ) );
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}
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void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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Scene00008( quest, player );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00008( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 8, FADE_OUT | HIDE_UI | CONDITION_CUTSCENE, bindSceneReturn( &JobWhm350::Scene00008Return ) );
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}
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void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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//TODO: Unlock Regen
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player.finishQuest( getId() );
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}
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};
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EXPOSE_SCRIPT( JobWhm350 );
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