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sapphire/src/scripts/quest/classquest/WHM/JobWhm350.cpp
2023-01-17 15:16:55 -06:00

281 lines
No EOL
9.3 KiB
C++

// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
#include "Actor/BNpc.h"
#include "Manager/TerritoryMgr.h"
#include "Territory/Territory.h"
// Quest Script: JobWhm350_01080
// Quest Name: Only You Can Prevent Forest Ire
// Quest ID: 66616
// Start NPC: 1006751
// End NPC: 1006751
using namespace Sapphire;
class JobWhm350 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AL
/// Countable Num: 0 Seq: 1 Event: 10 Listener: 5000000
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 2002392
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1006751;//Raya-O-Senna
static constexpr auto Enemy0 = 4306588;
static constexpr auto Enemy1 = 4306589;
static constexpr auto Enemy2 = 4306590;
static constexpr auto Eobject0 = 2002392;//Destination (Seq1)
static constexpr auto Eobject1 = 2002393;
static constexpr auto Eventrange0 = 4306570;
static constexpr auto EventActionQuietUnderLong = 44;
static constexpr auto EventActionSearch = 1;
static constexpr auto LocAction0Wsget = 995;
static constexpr auto LocLogMes = 3652;
static constexpr auto LocVfx1 = 241;
static constexpr auto LocVfx2 = 413;
static constexpr auto LocWs = 137;
static constexpr auto Logmessage0 = 3653;
public:
JobWhm350() : Sapphire::ScriptAPI::QuestScript( 66616 ){};
~JobWhm350() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
else if( quest.getSeq() == SeqFinish )
Scene00007( quest, player );
break;
}
case Eobject0:
{
if( quest.getUI8AL() >= 3 )
{
eventMgr().eventActionStart(
player, getId(), EventActionQuietUnderLong,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
Scene00004( quest, player );
},
nullptr, 0 );
}
else
{
//"The enemy is still about!"?? Seem to not be claiming BNpcs properly?
Scene00003( quest, player );
}
}
}
}
void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
{
switch( bnpc.getLayoutId() )
{
case Enemy0:
case Enemy1:
case Enemy2:
{
if( bnpc.getTriggerOwnerId() == player.getId() )
quest.setUI8AL( quest.getUI8AL() + 1 );
break;
}
}
}
void onWithinRange( World::Quest& quest, Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override
{
switch( param1 )
{
case Eventrange0:
{
if( quest.getUI8AL() < 3 )
Scene00002( quest, player );
}
}
}
void onPlayerDeath( World::Quest& quest, Sapphire::Entity::Player& player ) override
{
auto& teriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
auto& instance = teriMgr.getTerritoryByGuId( player.getTerritoryId() );
auto enem0 = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy0, player.getId() );
auto enem1 = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy1, player.getId() );
auto enem2 = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy2, player.getId() );
if( enem0 != nullptr ) instance->removeActor( enem0 );
if( enem1 != nullptr ) instance->removeActor( enem1 );
if( enem2 != nullptr ) instance->removeActor( enem2 );
quest.setUI8AL( 0 );
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &JobWhm350::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
Scene00001( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &JobWhm350::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setSeq( Seq1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &JobWhm350::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
auto& teriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
auto& instance = teriMgr.getTerritoryByGuId( player.getTerritoryId() );
bool enemy0Spawned = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy0, player.getId() ) != nullptr;
bool enemy1Spawned = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy1, player.getId() ) != nullptr;
bool enemy2Spawned = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy2, player.getId() ) != nullptr;
if( enemy0Spawned || enemy1Spawned || enemy2Spawned || quest.getUI8AL() >= 3) return;
if( !enemy0Spawned )
{
auto enemy0 = instance->createBNpcFromLayoutId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
enemy0->hateListAddDelayed( player.getAsPlayer(), 1 );
}
if( !enemy1Spawned )
{
auto enemy1 = instance->createBNpcFromLayoutId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
enemy1->hateListAddDelayed( player.getAsPlayer(), 1 );
}
if( !enemy2Spawned )
{
auto enemy2 = instance->createBNpcFromLayoutId( Enemy2, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
enemy2->hateListAddDelayed( player.getAsPlayer(), 1 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &JobWhm350::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &JobWhm350::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 0, 0 );
//TODO: Show the "Your communion has furthered your potentional as a white mage." message. Is it that logmessage0 var?
quest.setSeq( SeqFinish );
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &JobWhm350::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00006( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &JobWhm350::Scene00006Return ) );
}
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00007( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &JobWhm350::Scene00007Return ) );
}
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
Scene00008( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00008( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 8, FADE_OUT | HIDE_UI | CONDITION_CUTSCENE, bindSceneReturn( &JobWhm350::Scene00008Return ) );
}
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
//TODO: Unlock Regen
player.finishQuest( getId() );
}
};
EXPOSE_SCRIPT( JobWhm350 );