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sapphire/src/scripts/quest/classquest/ARC/ClsArc000.cpp

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// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <ScriptObject.h>
#include <Service.h>
// Quest Script: ClsArc000_00021
// Quest Name: Way of the Archer
// Quest ID: 65557
// Start NPC: 1000197
// End NPC: 1000200
using namespace Sapphire;
class ClsArc000 : public Sapphire::ScriptAPI::QuestScript
{
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private:
// Basic quest information
// Quest vars / flags used
// UI8AL
// UI8BH
// UI8BL
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000200
/// Countable Num: 3 Seq: 2 Event: 5 Listener: 37
/// Countable Num: 3 Seq: 2 Event: 5 Listener: 49
/// Countable Num: 3 Seq: 2 Event: 5 Listener: 47
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000200
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000197;
static constexpr auto Actor1 = 1000200;
static constexpr auto Enemy0 = 37;
static constexpr auto Enemy1 = 49;
static constexpr auto Enemy2 = 47;
static constexpr auto LocFace0 = 604;
static constexpr auto LocFace1 = 605;
static constexpr auto LogmessageMonsterNotePageUnlock = 1008;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Actor1 = 1;
static constexpr auto Seq3Actor1 = 2;
static constexpr auto UnlockImageMonsterNote = 32;
public:
ClsArc000() : Sapphire::ScriptAPI::QuestScript( 65557 ){};
~ClsArc000() = default;
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//////////////////////////////////////////////////////////////////////
// Event Handlers
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void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override
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{
switch( actorId )
{
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case Actor0:
{
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Scene00000( quest, player );
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break;
}
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case Actor1:
{
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if( quest.getSeq() == Seq1 )
Scene00001( quest, player );
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else
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Scene00002( quest, player );
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break;
}
}
}
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void onBNpcKill( World::Quest &quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player &player ) override
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{
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if( nameId != Enemy0 && nameId != Enemy1 && nameId != Enemy2 )
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return;
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switch( nameId )
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{
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case Enemy0:
{
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auto currentKC37 = quest.getUI8AL();
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if( currentKC37 + 1 >= 3 )
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{
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checkQuestCompletion( quest, player, 1 );
quest.setUI8AL( currentKC37 + 1 );
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}
else
{
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quest.setUI8AL( currentKC37 + 1 );
eventMgr().sendEventNotice( player, getId(), 1, 2, currentKC37 + 1, 3 );
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}
break;
}
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case Enemy1:
{
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auto currentKC49 = quest.getUI8BH();
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if( currentKC49 + 1 >= 3 )
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{
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checkQuestCompletion( quest, player, 2 );
quest.setUI8BH( currentKC49 + 1 );
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}
else
{
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quest.setUI8BH( currentKC49 + 1 );
eventMgr().sendEventNotice( player, getId(), 2, 2, currentKC49 + 1, 3 );
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}
break;
}
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case Enemy2:
{
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auto currentKC47 = quest.getUI8BL();
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if( currentKC47 + 1 >= 3 )
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{
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checkQuestCompletion( quest, player, 3 );
quest.setUI8BL( currentKC47 + 1 );
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}
else
{
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quest.setUI8BL( currentKC47 + 1 );
eventMgr().sendEventNotice( player, getId(), 3, 2, currentKC47 + 1, 3 );
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}
break;
}
}
}
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private:
void checkQuestCompletion( World::Quest &quest, Entity::Player &player, uint32_t varIdx )
{
if( varIdx == 1 )
eventMgr().sendEventNotice( player, getId(), 1, 0, 0, 0 );
else if( varIdx == 2 )
eventMgr().sendEventNotice( player, getId(), 2, 0, 0, 0 );
else
eventMgr().sendEventNotice( player, getId(), 3, 0, 0, 0 );
auto QUEST_ONKILL_37 = quest.getUI8AL();
auto QUEST_ONKILL_49 = quest.getUI8BH();
auto QUEST_ONKILL_47 = quest.getUI8BL();
if( QUEST_ONKILL_37 >= 3 && QUEST_ONKILL_49 >= 3 && QUEST_ONKILL_47 >= 3 )
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{
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quest.setSeq( SeqFinish );
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}
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}
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//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest &quest, Entity::Player &player )
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{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsArc000::Scene00000Return ) );
}
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void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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if( result.getResult( 0 ) == 1 )// accept quest
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{
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quest.setSeq( Seq1 );
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}
}
//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest &quest, Entity::Player &player )
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{
eventMgr().playQuestScene( player, getId(), 1, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ClsArc000::Scene00001Return ) );
}
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void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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eventMgr().sendEventNotice( player, getId(), 0, 0, 0, 0 );
quest.setSeq( Seq2 );
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}
}
//////////////////////////////////////////////////////////////////////
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void Scene00002( World::Quest &quest, Entity::Player &player )
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{
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsArc000::Scene00002Return ) );
}
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void Scene00002Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
if( result.getResult( 0 ) == 1 )
{
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player.learnAction( Sapphire::Common::UnlockEntry::HuntingLog );
player.finishQuest( getId(), result.getResult( 1 ) );
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}
}
};
EXPOSE_SCRIPT( ClsArc000 );