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sapphire/src/world/Network/Handlers/PacketCommandHandler.cpp

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#include <Common.h>
#include <Network/CommonNetwork.h>
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#include <Network/GamePacket.h>
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#include <Logging/Logger.h>
#include <Exd/ExdData.h>
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#include <Network/PacketContainer.h>
#include <Network/CommonActorControl.h>
#include <Network/PacketDef/Zone/ClientZoneDef.h>
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#include "Territory/Territory.h"
#include "Manager/HousingMgr.h"
#include "Network/GameConnection.h"
#include "Network/PacketWrappers/InspectPacket.h"
#include "Network/PacketWrappers/ActorControlPacket.h"
#include "Network/PacketWrappers/ActorControlTargetPacket.h"
#include "Action/Action.h"
#include "Session.h"
#include "WorldServer.h"
#include "Forwards.h"
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#include <Service.h>
#include <Manager/TerritoryMgr.h>
using namespace Sapphire::Common;
using namespace Sapphire::Network::Packets;
using namespace Sapphire::Network::Packets::WorldPackets::Server;
using namespace Sapphire::Network::Packets::WorldPackets::Client;
using namespace Sapphire::Network::ActorControl;
using namespace Sapphire::World::Manager;
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const char* packetCommandToString( uint16_t commandId )
{
switch( commandId )
{
case DRAWN_SWORD:
return "DRAWN_SWORD";
case AUTO_ATTACK:
return "DRAWN_SWORD";
case TARGET_DECIDE:
return "TARGET_DECIDE";
case REQUEST_ACTION:
return "REQUEST_ACTION";
case CANCEL_MOUNT:
return "CANCEL_MOUNT";
case COMPANION:
return "COMPANION";
case COMPANION_CANCEL:
return "COMPANION_CANCEL";
case REQUEST_STATUS_RESET:
return "REQUEST_STATUS_RESET";
case CANCEL_CAST:
return "CANCEL_CAST";
case MOUNT_LINK:
return "MOUNT_LINK";
case UNMOUNT_LINK:
return "UNMOUNT_LINK";
case BALLISTA_ACCESS:
return "BALLISTA_ACCESS";
case REVIVE:
return "REVIVE";
case FINISH_LOADING:
return "FINISH_LOADING";
case TELEPO_INQUIRY:
return "TELEPO_INQUIRY";
case TELEPO_INVITATION_ANSWER:
return "TELEPO_INVITATION_ANSWER";
case TELEPO_CANCEL:
return "TELEPO_CANCEL";
case RAISE_CANCEL:
return "RAISE_CANCEL";
case WARP_REPLY:
return "WARP_REPLY";
case REQUEST_MODE:
return "REQUEST_MODE";
case PUBLIC_INSTANCE:
return "PUBLIC_INSTANCE";
case NEWBIE_TELEPO_INQUIRY:
return "NEWBIE_TELEPO_INQUIRY";
case INSPECT:
return "INSPECT";
case MARKING:
return "MARKING";
case ACTIVE_TITLE:
return "ACTIVE_TITLE";
case TITLE_LIST:
return "TITLE_LIST";
case BORROW_ACTION:
return "BORROW_ACTION";
case RANDOM:
return "RANDOM";
case NAME:
return "NAME";
case SET_HOWTO:
return "SET_HOWTO";
case SET_CUTSCENE:
return "SET_CUTSCENE";
case PHYSICAL_BONUS:
return "PHYSICAL_BONUS";
case GROUND_MARKING:
return "GROUND_MARKING";
case CONTENTS_NOTE_REQUEST:
return "CONTENTS_NOTE_REQUEST";
case BAHAMUTGUIDE_AGREEMENT_CHECK_REPLY:
return "BAHAMUTGUIDE_AGREEMENT_CHECK_REPLY";
case SET_MARKET_PRICE:
return "SET_MARKET_PRICE";
case DEPOP_RETAINER:
return "DEPOP_RETAINER";
case MARKET_EDIT_START:
return "MARKET_EDIT_START";
case MARKET_EDIT_END:
return "MARKET_EDIT_END";
case MONSTER_NOTE_RANK_NEW_FLAG:
return "MONSTER_NOTE_RANK_NEW_FLAG";
case CHANGE_ITEM_COLOR:
return "CHANGE_ITEM_COLOR";
case LOAD_LEGACY_ITEM:
return "LOAD_LEGACY_ITEM";
case BRING_OUT_LEGACY_ITEM:
return "BRING_OUT_LEGACY_ITEM";
case FCCHEST_LOAD:
return "FCCHEST_LOAD";
case FCCHEST_LOCK:
return "FCCHEST_LOCK";
case FCCHEST_UNLOCK:
return "FCCHEST_UNLOCK";
case START_MATERIA_CRAFT:
return "START_MATERIA_CRAFT";
case PREPARE_MATERIA_CRAFT:
return "PREPARE_MATERIA_CRAFT";
case CANCEL_MATERIA_CRAFT:
return "CANCEL_MATERIA_CRAFT";
case ACCEPT_MATERIA_REQUEST:
return "ACCEPT_MATERIA_REQUEST";
case CANCEL_ATTACH_MATERIA_REQUEST:
return "CANCEL_ATTACH_MATERIA_REQUEST";
case CHECK_FOR_MATERIA_REQUEST:
return "CHECK_FOR_MATERIA_REQUEST";
case EXCHANGE_INACTIVE_MATERIA:
return "EXCHANGE_INACTIVE_MATERIA";
case DECAL_ITEM:
return "DECAL_ITEM";
case DECAL_MANNEQUIN:
return "DECAL_MANNEQUIN";
case DECAL_STORAGE_GROUP:
return "DECAL_STORAGE_GROUP";
case SELL_INACTIVE_MATERIA:
return "SELL_INACTIVE_MATERIA";
case MATERIA_REQUEST_CLASS_CHANGED:
return "MATERIA_REQUEST_CLASS_CHANGED";
case ITEM_RESYNC:
return "ITEM_RESYNC";
case FCCHEST_GIL_DEPOSIT:
return "FCCHEST_GIL_DEPOSIT";
case FCCHEST_GIL_TAKE:
return "FCCHEST_GIL_TAKE";
case FCCHEST_LOAD_LOG:
return "FCCHEST_LOAD_LOG";
case SET_VANITY_PATTERN:
return "SET_VANITY_PATTERN";
case REQUEST_RETAINER_LIST:
return "REQUEST_RETAINER_LIST";
case REMOVE_VANITY_PATTERN:
return "REMOVE_VANITY_PATTERN";
case CABINET_REQUEST:
return "CABINET_REQUEST";
case CABINET_STORAGE:
return "CABINET_STORAGE";
case CABINET_TAKEOUT:
return "CABINET_TAKEOUT";
case SALVAGE:
return "SALVAGE";
case REQUEST_SALVAGE_SUCCESS_RATE:
return "REQUEST_SALVAGE_SUCCESS_RATE";
case MOBHUNT_RECEIPT_ORDER:
return "MOBHUNT_RECEIPT_ORDER";
case MOBHUNT_BREAK_ORDER:
return "MOBHUNT_BREAK_ORDER";
case EMOTE:
return "EMOTE";
case EMOTE_WITH_WARP:
return "EMOTE_WITH_WARP";
case EMOTE_CANCEL:
return "EMOTE_CANCEL";
case EMOTE_MODE_CANCEL:
return "EMOTE_MODE_CANCEL";
case EMOTE_MODE_CANCEL_WITH_WARP:
return "EMOTE_MODE_CANCEL_WITH_WARP";
case POSE_EMOTE_CONFIG:
return "POSE_EMOTE_CONFIG";
case POSE_EMOTE_WORK:
return "POSE_EMOTE_WORK";
case POSE_EMOTE_CANCEL:
return "POSE_EMOTE_CANCEL";
case JUMP_START:
return "JUMP_START";
case JUMP_LANDING:
return "JUMP_LANDING";
case GIMMICK_JUMP_END:
return "GIMMICK_JUMP_END";
case START_CRAFT:
return "START_CRAFT";
case FISHING:
return "FISHING";
case PACKET_COMMOND_TRACKING:
return "PACKET_COMMOND_TRACKING";
case PACKET_COMMOND_JOURNAL_CONFIG:
return "PACKET_COMMOND_JOURNAL_CONFIG";
case GATHERING_NOTEBOOK_START:
return "GATHERING_NOTEBOOK_START";
case GATHERING_NOTEBOOK_DIVISION:
return "GATHERING_NOTEBOOK_DIVISION";
case GATHERING_NOTEBOOK_AREA:
return "GATHERING_NOTEBOOK_AREA";
case RECIPE_NOTEBOOK_START:
return "RECIPE_NOTEBOOK_START";
case RECIPE_NOTEBOOK_DIVISION:
return "RECIPE_NOTEBOOK_DIVISION";
case END_AUTO_CRAFT:
return "END_AUTO_CRAFT";
case CANCEL_QUEST:
return "CANCEL_QUEST";
case DIRECTOR_INIT_RETURN:
return "DIRECTOR_INIT_RETURN";
case CANCEL_GUILDLEVE:
return "CANCEL_GUILDLEVE";
case RETRY_GUILDLEVE:
return "RETRY_GUILDLEVE";
case START_GUILDLEVE:
return "START_GUILDLEVE";
case RETIRE_GUILDLEVE:
return "RETIRE_GUILDLEVE";
case CHANGE_GUILDLEVE_DIFFICULTY:
return "CHANGE_GUILDLEVE_DIFFICULTY";
case SYNC_DIRECTOR:
return "SYNC_DIRECTOR";
case EVENT_HANDLER:
return "EVENT_HANDLER";
case FATE_START:
return "FATE_START";
case FATE_INIT_RETURN:
return "FATE_INIT_RETURN";
case FATE_CREATE_CHARACTER_RETURN:
return "FATE_CREATE_CHARACTER_RETURN";
case FATE_SYNC_CONTEXT_WORK:
return "FATE_SYNC_CONTEXT_WORK";
case FATE_LEVEL_SYNC:
return "FATE_LEVEL_SYNC";
case FATE_INIT_CHARACTER_RETURN:
return "FATE_INIT_CHARACTER_RETURN";
case ACHIEVEMENT_REQUEST_RATE:
return "ACHIEVEMENT_REQUEST_RATE";
case ACHIEVEMENT_REQUEST:
return "ACHIEVEMENT_REQUEST";
case TROPHY_RECEPTION:
return "TROPHY_RECEPTION";
case TROPHY_ACQUISITION:
return "TROPHY_ACQUISITION";
case HOUSING_LOCK_LAND_BY_BUILD:
return "HOUSING_LOCK_LAND_BY_BUILD";
case HOUSING_LOCK_LAND_BY_EXTERIOR:
return "HOUSING_LOCK_LAND_BY_EXTERIOR";
case HOUSING_LOCK_LAND_BY_INTERIOR:
return "HOUSING_LOCK_LAND_BY_INTERIOR";
case HOUSING_LOCK_LAND_BY_BREAK:
return "HOUSING_LOCK_LAND_BY_BREAK";
case HOUSING_UNLOCK_HOUSE:
return "HOUSING_UNLOCK_HOUSE";
case HOUSING_AUCTION_INFO:
return "HOUSING_AUCTION_INFO";
case HOUSING_GET_PROFILE:
return "HOUSING_GET_PROFILE";
case HOUSING_GET_PROFILE_LIST:
return "HOUSING_GET_PROFILE_LIST";
case HOUSING_RELEASE:
return "HOUSING_RELEASE";
case HOUSING_BUILD:
return "HOUSING_BUILD";
case HOUSING_BREAK:
return "HOUSING_BREAK";
case HOUSING_LOAD_PARTS:
return "HOUSING_LOAD_PARTS";
case HOUSING_LOAD_ROOM:
return "HOUSING_LOAD_ROOM";
case HOUSING_LOAD_YARD:
return "HOUSING_LOAD_YARD";
case HOUSING_UNPLACE:
return "HOUSING_UNPLACE";
case HOUSING_HOUSE_NAME:
return "HOUSING_HOUSE_NAME";
case HOUSING_GREETING:
return "HOUSING_GREETING";
case HOUSING_GREETING_BY_ADDRESS:
return "HOUSING_GREETING_BY_ADDRESS";
case HOUSING_WELCOME:
return "HOUSING_WELCOME";
case HOUSING_LOAD_FURNITURE:
return "HOUSING_LOAD_FURNITURE";
case HOUSING_WARP_TO_SAFE:
return "HOUSING_WARP_TO_SAFE";
case HOUSING_LAYOUTMODE:
return "HOUSING_LAYOUTMODE";
case HOUSING_RELEASE_PERSONAL_ROOM:
return "HOUSING_RELEASE_PERSONAL_ROOM";
case HOUSING_GET_PERSONAL_ROOM_PROFILE_LIST:
return "HOUSING_GET_PERSONAL_ROOM_PROFILE_LIST";
case HOUSING_GET_PERSONAL_ROOM_PROFILE:
return "HOUSING_GET_PERSONAL_ROOM_PROFILE";
case HOUSING_GET_BUDDY_STABLE_LIST:
return "HOUSING_GET_BUDDY_STABLE_LIST";
case HOUSING_TRAIN_BUDDY:
return "HOUSING_TRAIN_BUDDY";
case HOUSING_FEED_BUDDY:
return "HOUSING_FEED_BUDDY";
case PVP_LEARN_ACTION:
return "PVP_LEARN_ACTION";
case PVP_LEARN_ACTION_TRAIT:
return "PVP_LEARN_ACTION_TRAIT";
case PVP_LEARN_TRAIT:
return "PVP_LEARN_TRAIT";
case PVP_ACTION:
return "PVP_ACTION";
case PVP_RESET_REWARD:
return "PVP_RESET_REWARD";
case DISCARD_TREASURE_MAP:
return "DISCARD_TREASURE_MAP";
case TREASURE_HUNT_GET_MAP_TIME:
return "TREASURE_HUNT_GET_MAP_TIME";
case SET_RETAINER_TASK:
return "SET_RETAINER_TASK";
case CANCEL_RETAINER_TASK:
return "CANCEL_RETAINER_TASK";
case SET_VENTURE_TUTORIAL_FLAGS:
return "SET_VENTURE_TUTORIAL_FLAGS";
case SET_RETAINER_FLAGS:
return "SET_RETAINER_FLAGS";
case RELIC_NOTE_CLEAR:
return "RELIC_NOTE_CLEAR";
case RELIC_GEM_ABSORB_MATERIA:
return "RELIC_GEM_ABSORB_MATERIA";
case REPAIR_ITEM:
return "REPAIR_ITEM";
case REPAIR_ITEM_NPC:
return "REPAIR_ITEM_NPC";
case REPAIR_STORAGE_GROUP:
return "REPAIR_STORAGE_GROUP";
case REPAIR_STORAGE_GROUP_NPC:
return "REPAIR_STORAGE_GROUP_NPC";
case REPAIR_MANNEQUIN:
return "REPAIR_MANNEQUIN";
case REPAIR_MANNEQUIN_NPC:
return "REPAIR_MANNEQUIN_NPC";
case BUDDY_ACTION:
return "BUDDY_ACTION";
case BUDDY_EQUIP:
return "BUDDY_EQUIP";
case BUDDY_INCREASE_SKILL_LINE:
return "BUDDY_INCREASE_SKILL_LINE";
case PET_COMMAND:
return "PET_COMMAND";
case SCREEN_SHOT:
return "SCREEN_SHOT";
default:
return "UNKNOWN";
}
}
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void examineHandler( Sapphire::Entity::Player& player, uint32_t targetId )
{
using namespace Sapphire;
auto& server = Service< World::WorldServer >::ref();
auto pSession = server.getSession( targetId );
if( pSession )
{
auto pTarget = pSession->getPlayer();
if( pTarget )
{
if( pTarget->isActingAsGm() || pTarget->getTerritoryTypeId() != player.getTerritoryTypeId() )
{
server.queueForPlayer( player.getCharacterId(), makeActorControl( player.getId(), ActorControlType::ExamineError ) );
}
else
{
server.queueForPlayer( player.getCharacterId(), std::make_shared< InspectPacket >( player, pTarget ) );
}
}
}
}
void Sapphire::Network::GameConnection::commandHandler( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player )
{
const auto packet = ZoneChannelPacket< FFXIVIpcClientTrigger >( inPacket );
auto& server = Service< World::WorldServer >::ref();
auto& teriMgr = Service< World::Manager::TerritoryMgr >::ref();
auto pZone = teriMgr.getTerritoryByGuId( player.getTerritoryId() );
const auto commandId = packet.data().Id;
const auto param1 = *reinterpret_cast< const uint64_t* >( &packet.data().Arg0 );
const auto param11 = packet.data().Arg0;
const auto param12 = packet.data().Arg1;
const auto param2 = packet.data().Arg2;
const auto param4 = packet.data().Arg3;
const auto param3 = packet.data().Target;
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Logger::debug( "\t\t {5} | {1:X} ( p1:{2:X} p2:{3:X} p3:{4:X} )",
m_pSession->getId(), commandId, param1, param2, param3, packetCommandToString( commandId ) );
//Logger::Log(LoggingSeverity::debug, "[" + std::to_string(m_pSession->getId()) + "] " + pInPacket->toString());
switch( commandId )
{
case PacketCommand::DRAWN_SWORD: // Toggle sheathe
{
if( param11 == 1 )
player.setStance( Stance::Active );
else
{
player.setStance( Stance::Passive );
player.setAutoattack( false );
}
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player.sendToInRangeSet( makeActorControl( player.getId(), 0, param11, 1 ) );
break;
}
case PacketCommand::AUTO_ATTACK: // Toggle auto-attack
{
if( param11 == 1 )
{
player.setAutoattack( true );
player.setStance( Stance::Active );
}
else
player.setAutoattack( false );
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player.sendToInRangeSet( makeActorControl( player.getId(), 1, param11, 1 ) );
break;
}
case PacketCommand::TARGET_DECIDE: // Change target
{
uint64_t targetId = param1;
player.changeTarget( targetId );
break;
}
case PacketCommand::CANCEL_MOUNT:
{
player.setMount( 0 );
break;
}
case PacketCommand::COMPANION:
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{
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player.setCompanion( static_cast< uint8_t >( param1 ) );
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break;
}
case PacketCommand::REQUEST_STATUS_RESET: // Remove status (clicking it off)
{
// todo: check if status can be removed by client from exd
player.removeSingleStatusEffectById( static_cast< uint32_t >( param1 ) );
break;
}
case PacketCommand::CANCEL_CAST:
{
if( player.getCurrentAction() )
player.getCurrentAction()->setInterrupted( ActionInterruptType::RegularInterrupt );
break;
}
case PacketCommand::INSPECT:
{
uint32_t targetId = param11;
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examineHandler( player, targetId );
break;
}
case PacketCommand::MARKING: // Mark player
{
break;
}
case PacketCommand::ACTIVE_TITLE: // Set player title
{
player.setTitle( static_cast< uint16_t >( param1 ) );
break;
}
case PacketCommand::TITLE_LIST: // Get title list
{
player.sendTitleList();
break;
}
case PacketCommand::SET_HOWTO: // Update howtos seen
{
uint32_t howToId = param11;
player.updateHowtosSeen( howToId );
break;
}
case PacketCommand::SET_CUTSCENE:
{
server.queueForPlayer( player.getCharacterId(), makeActorControl( player.getId(), ActorControlType::SetCutsceneFlag, param11, 1 ) );
break;
}
case PacketCommand::EMOTE: // emote
{
uint64_t targetId = player.getTargetId();
uint32_t emoteId = param11;
bool isSilent = param2 == 1;
auto& exdData = Service< Data::ExdData >::ref();
auto emoteData = exdData.getRow< Component::Excel::Emote >( emoteId );
if( !emoteData )
return;
player.sendToInRangeSet( makeActorControlTarget( player.getId(), ActorControlType::Emote, emoteId, 0, isSilent ? 1 : 0, 0, targetId ) );
bool isPersistent = emoteData->data().Mode != 0;
if( isPersistent )
{
player.setStance( Stance::Passive );
player.setAutoattack( false );
player.setPersistentEmote( emoteData->data().Mode );
player.setStatus( ActorStatus::EmoteMode );
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player.sendToInRangeSet( makeActorControl( player.getId(), ActorControlType::SetStatus,
static_cast< uint8_t >( ActorStatus::EmoteMode ),
emoteData->data().IsEndEmoteMode ? 1 : 0 ), true );
}
if( emoteData->data().IsAvailableWhenDrawn )
{
player.setStance( Stance::Active );
}
break;
}
case PacketCommand::EMOTE_CANCEL: // emote
{
player.sendToInRangeSet( makeActorControl( player.getId(), ActorControlType::EmoteInterrupt ) );
break;
}
/* case PacketCommand::PersistentEmoteCancel: // cancel persistent emote
{
player.setPersistentEmote( 0 );
player.emoteInterrupt();
player.setStatus( ActorStatus::Idle );
auto pSetStatusPacket = makeActorControl( player.getId(), SetStatus, static_cast< uint8_t >( ActorStatus::Idle ) );
player.sendToInRangeSet( pSetStatusPacket );
break;
}*/
case PacketCommand::POSE_EMOTE_CONFIG: // change pose
case PacketCommand::POSE_EMOTE_WORK: // reapply pose
{
player.setPose( static_cast< uint8_t >( param12 ) );
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auto pSetStatusPacket = makeActorControl( player.getId(), SetPose, param11, param12 );
player.sendToInRangeSet( pSetStatusPacket, true );
break;
}
case PacketCommand::POSE_EMOTE_CANCEL: // cancel pose
{
player.setPose( static_cast< uint8_t >( param12 ) );
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auto pSetStatusPacket = makeActorControl( player.getId(), SetPose, param11, param12 );
player.sendToInRangeSet( pSetStatusPacket, true );
break;
}
case PacketCommand::REVIVE: // return dead / accept raise
{
switch( static_cast < ResurrectType >( param1 ) )
{
case ResurrectType::RaiseSpell:
// todo: handle raise case (set position to raiser, apply weakness status, set hp/mp/tp as well as packet)
player.teleport( player.getHomepoint(), 3 );
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break;
case ResurrectType::Return:
player.teleport( player.getHomepoint(), 3 );
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break;
default:
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break;
}
}
case PacketCommand::FINISH_LOADING: // Finish zoning
{
player.finishZoning();
player.setLoadingComplete( true );
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if( player.isLogin() )
player.setIsLogin( false );
break;
}
case PacketCommand::TELEPO_INQUIRY: // Teleport
{
player.teleportQuery( static_cast< uint16_t >( param11 ) );
break;
}
/* case PacketCommand::DyeItem: // Dye item
{
// param11 = item to dye container
// param12 = item to dye slot
// param2 = dye bag container
// param4 = dye bag slot
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player.setDyeingInfo( param11, param12, param2, param4 );
break;
}*/
case PacketCommand::DIRECTOR_INIT_RETURN: // Director init finish
{
pZone->onInitDirector( player );
break;
}
case PacketCommand::SYNC_DIRECTOR: // Director init finish
{
pZone->onDirectorSync( player );
break;
}
/* case PacketCommand::EnterTerritoryEventFinished:// this may still be something else. I think i have seen it elsewhere
{
player.setOnEnterEventDone( true );
break;
}*/
case PacketCommand::EVENT_HANDLER:
{
pZone->onEventHandlerOrder( player, param11, param12, param2, param3, param4 );
break;
}
case PacketCommand::CANCEL_QUEST:
{
player.removeQuest( static_cast< uint16_t >( param1 ) );
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break;
}
case PacketCommand::HOUSING_LOCK_LAND_BY_BUILD:
{
auto hZone = std::dynamic_pointer_cast< HousingZone >( pZone );
if (!hZone)
return;
player.setActiveLand( static_cast< uint8_t >( param11 ), hZone->getWardNum() );
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auto pShowBuildPresetUIPacket = makeActorControl( player.getId(), ShowBuildPresetUI, param11 );
server.queueForPlayer( player.getCharacterId(), pShowBuildPresetUIPacket );
break;
}
case PacketCommand::HOUSING_AUCTION_INFO:
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{
auto& housingMgr = Service< HousingMgr >::ref();
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auto ident = housingMgr.clientTriggerParamsToLandIdent( param11, param12 );
housingMgr.sendLandSignFree( player, ident );
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break;
}
case PacketCommand::HOUSING_GET_PROFILE:
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{
auto& housingMgr = Service< HousingMgr >::ref();
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auto ident = housingMgr.clientTriggerParamsToLandIdent( param11, param12, false );
housingMgr.sendLandSignOwned( player, ident );
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break;
}
case PacketCommand::HOUSING_GET_PROFILE_LIST:
{
auto& housingMgr = Service< HousingMgr >::ref();
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housingMgr.sendWardLandInfo( player, static_cast< uint8_t >( param12 ), static_cast< uint8_t >( param11 ) );
break;
}
case PacketCommand::HOUSING_RELEASE:
{
auto& housingMgr = Service< HousingMgr >::ref();
auto hZone = std::dynamic_pointer_cast< HousingZone >( pZone );
if (!hZone)
return;
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auto plot = static_cast< uint8_t >( param12 & 0xFF );
housingMgr.relinquishLand( player, *hZone, plot );
break;
}
case PacketCommand::HOUSING_HOUSE_NAME:
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{
auto& housingMgr = Service< HousingMgr >::ref();
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auto ident = housingMgr.clientTriggerParamsToLandIdent( param11, param12 );
housingMgr.requestEstateRename( player, ident );
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break;
}
case PacketCommand::HOUSING_EDIT_WELCOME:
{
auto& housingMgr = Service< HousingMgr >::ref();
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auto ident = housingMgr.clientTriggerParamsToLandIdent( param11, param12 );
housingMgr.requestEstateEditGreeting( player, ident );
break;
}
/* case PacketCommand::RequestEstateEditGuestAccessSettings:
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{
auto& housingMgr = Service< HousingMgr >::ref();
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auto ident = housingMgr.clientTriggerParamsToLandIdent( param11, param12 );
housingMgr.requestEstateEditGuestAccess( player, ident );
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break;
}*/
case PacketCommand::HOUSING_LAYOUTMODE:
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{
// close ui
if( param11 == 1 )
break;
// param12 is 0 when inside a house
uint8_t ward = ( param12 >> 16 ) & 0xFF;
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uint8_t plot = ( param12 & 0xFF );
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auto pShowHousingItemUIPacket = makeActorControl( player.getId(), ShowHousingItemUI, 0, plot );
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server.queueForPlayer( player.getCharacterId(), pShowHousingItemUIPacket );
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//TODO: show item housing container
break;
}
case PacketCommand::HOUSING_WELCOME:
{
auto& housingMgr = Service< HousingMgr >::ref();
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auto ident = housingMgr.clientTriggerParamsToLandIdent( param11, param12 );
housingMgr.sendEstateGreeting( player, ident );
break;
}
/* case PacketCommand::RequestLandInventory:
{
uint8_t plot = ( param12 & 0xFF );
auto& housingMgr = Service< HousingMgr >::ref();
uint16_t inventoryType = InventoryType::HousingExteriorPlacedItems;
if( param2 == 1 )
inventoryType = InventoryType::HousingExteriorStoreroom;
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housingMgr.sendEstateInventory( player, inventoryType, plot );
break;
}
case PacketCommand::RequestEstateInventory:
{
auto& housingMgr = Service< HousingMgr >::ref();
// param1 = 1 - storeroom
// param1 = 0 - placed items
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if( param1 == 1 )
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housingMgr.sendInternalEstateInventoryBatch( player, true );
else
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housingMgr.sendInternalEstateInventoryBatch( player );
break;
}
case PacketCommand::RequestHousingItemRemove:
{
auto& housingMgr = Service< HousingMgr >::ref();
auto slot = param4 & 0xFF;
auto sendToStoreroom = ( param4 >> 16 ) != 0;
//player, plot, containerId, slot, sendToStoreroom
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housingMgr.reqRemoveHousingItem( player, static_cast< uint16_t >( param12 ), static_cast< uint16_t >( param2 ), static_cast< uint8_t >( slot ), sendToStoreroom );
break;
}
case PacketCommand::RequestEstateExteriorRemodel:
{
auto& housingMgr = Service< HousingMgr >::ref();
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housingMgr.reqEstateExteriorRemodel( player, static_cast< uint16_t >( param11 ) );
break;
}
case PacketCommand::RequestEstateInteriorRemodel:
{
auto& housingMgr = Service< HousingMgr >::ref();
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housingMgr.reqEstateInteriorRemodel( player );
break;
}
case PacketCommand::UpdateEstateGuestAccess:
{
auto canTeleport = ( param2 & 0xFF ) == 1;
auto unk1 = ( param2 >> 8 & 0xFF ) == 1; // todo: related to fc? or unused?
auto privateEstateAccess = ( param2 >> 16 & 0xFF ) == 1;
auto unk = ( param2 >> 24 & 0xFF ) == 1; // todo: related to fc? or unused?
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player.sendDebug( "can teleport: {0}, unk: {1}, privateEstateAccess: {2}, unk: {3}",
canTeleport, unk1, privateEstateAccess, unk );
break;
}
case PacketCommand::RequestEventBattle:
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{
auto packet = makeActorControlSelf( player.getId(), ActorControl::EventBattleDialog, 0, param12, param2 );
player.queuePacket( packet );
player.sendDebug( "event battle level sync: {0}, ilevel sync?: {1}", param12, param2 );
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break;
}*/
default:
{
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Logger::debug( "[{0}] Unhandled Command: {1:04X}", m_pSession->getId(), commandId );
break;
}
}
}