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sapphire/src/world/Territory/QuestBattle.cpp

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#include <Common.h>
#include <Logging/Logger.h>
#include <Util/Util.h>
#include <Util/UtilMath.h>
#include <Exd/ExdData.h>
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#include <Network/CommonActorControl.h>
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#include <Service.h>
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#include <utility>
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#include "Event/Director.h"
#include "Event/EventDefs.h"
#include "Script/ScriptMgr.h"
#include "Actor/Player.h"
#include "Actor/EventObject.h"
#include "Actor/BNpc.h"
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#include "Network/PacketWrappers/ActorControlPacket.h"
#include "Network/PacketWrappers/ActorControlSelfPacket.h"
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#include "WorldServer.h"
#include "Manager/PlayerMgr.h"
#include "Manager/EventMgr.h"
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#include "Event/EventHandler.h"
#include "QuestBattle.h"
using namespace Sapphire::Common;
using namespace Sapphire::Network::Packets;
using namespace Sapphire::Network::Packets::WorldPackets::Server;
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using namespace Sapphire::Network::ActorControl;
using namespace Sapphire::World::Manager;
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Sapphire::QuestBattle::QuestBattle( std::shared_ptr< Component::Excel::ExcelStruct< Component::Excel::QuestBattle > > pBattleDetails,
uint16_t territoryType, uint32_t guId,
const std::string& internalName, const std::string& contentName,
uint32_t questBattleId ) :
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Territory( static_cast< uint16_t >( territoryType ), guId, internalName, contentName ),
Director( Event::Director::QuestBattle, questBattleId ),
m_pBattleDetails( std::move( pBattleDetails ) ),
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m_questBattleId( questBattleId ),
m_state( Created ),
m_instanceCommenceTime( 0 )
{
}
bool Sapphire::QuestBattle::init()
{
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if( !Territory::init() )
return false;
//loadBNpcs();
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auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref();
scriptMgr.onInstanceInit( *this );
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return true;
}
uint32_t Sapphire::QuestBattle::getQuestBattleId() const
{
return m_questBattleId;
}
std::shared_ptr< Component::Excel::ExcelStruct< Component::Excel::QuestBattle > > Sapphire::QuestBattle::getQuestBattleDetails() const
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{
return m_pBattleDetails;
}
void Sapphire::QuestBattle::onPlayerZoneIn( Entity::Player& player )
{
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Logger::debug( "QuestBattle::onPlayerZoneIn: Territory#{0}|{1}, Entity#{2}",
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getGuId(), getTerritoryTypeId(), player.getId() );
m_pPlayer = player.getAsPlayer();
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// mark player as "bound by duty"
player.setStateFlag( PlayerStateFlag::BoundByDuty );
sendDirectorInit( player );
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}
void Sapphire::QuestBattle::onLeaveTerritory( Entity::Player& player )
{
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Logger::debug( "QuestBattle::onLeaveTerritory: Territory#{0}|{1}, Entity#{2}",
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getGuId(), getTerritoryTypeId(), player.getId() );
clearDirector( player );
}
void Sapphire::QuestBattle::onEnterSceneFinish( Entity::Player& player )
{
auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
eventMgr.eventStart( player, player.getId(), getDirectorId(), Event::EventHandler::GameProgress, 1, 0 );
eventMgr.playScene( player, getDirectorId(), 60000, 0, { 0x40000 /*unmapped*/ } );
setSequence( 2 );
}
void Sapphire::QuestBattle::onUpdate( uint64_t tickCount )
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{
if( !m_pPlayer )
return;
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auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref();
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switch( m_state )
{
case Created:
{
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if( !m_pPlayer->isLoadingComplete() ||
!m_pPlayer->isDirectorInitialized() ||
!m_pPlayer->isOnEnterEventDone() ||
m_pPlayer->hasStateFlag( PlayerStateFlag::WatchingCutscene ) )
return;
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if( m_instanceCommenceTime == 0 )
{
m_instanceCommenceTime = Util::getTimeMs() + instanceStartDelay;
return;
}
else if( Util::getTimeMs() < m_instanceCommenceTime )
return;
onEnterSceneFinish( *m_pPlayer );
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scriptMgr.onDutyCommence( *this, *m_pPlayer );
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m_state = DutyInProgress;
m_instanceExpireTime = Util::getTimeSeconds() + ( m_pBattleDetails->data().LimitTime * 60u );
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break;
}
case DutyReset:
break;
case DutyInProgress:
updateBNpcs( tickCount );
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break;
case DutyFinished:
break;
case DutyFailed:
{
if( getSequence() != 0xFE )
{
setSequence( 0xFE );
m_instanceFailTime = tickCount;
}
if( ( static_cast< int64_t >( tickCount ) - static_cast< int64_t >( m_instanceFailTime ) ) > 6000 )
{
m_pPlayer->exitInstance();
m_pPlayer.reset();
}
break;
}
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}
scriptMgr.onInstanceUpdate( *this, tickCount );
m_lastUpdate = tickCount;
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}
void Sapphire::QuestBattle::onFinishLoading( Entity::Player& player )
{
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}
void Sapphire::QuestBattle::onInitDirector( Entity::Player& player )
{
auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
eventMgr.sendEventNotice( player, getDirectorId(), 0, 2, Util::getTimeSeconds(), 0x0708 );
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sendDirectorVars( player );
player.setDirectorInitialized( true );
}
void Sapphire::QuestBattle::onDirectorSync( Entity::Player& player )
{
auto& server = Common::Service< World::WorldServer >::ref();
server.queueForPlayer( player.getCharacterId(), makeActorControlSelf( player.getId(), DirectorUpdate, 0x00110001, 0x80000000, 1 ) );
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}
void Sapphire::QuestBattle::setVar( uint8_t index, uint8_t value )
{
setDirectorVar( index, value );
sendDirectorVars( *m_pPlayer );
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}
void Sapphire::QuestBattle::setSequence( uint8_t value )
{
setDirectorSequence( value );
sendDirectorVars( *m_pPlayer );
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}
void Sapphire::QuestBattle::setFlags( uint8_t value )
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{
setDirectorFlags( value );
sendDirectorVars( *m_pPlayer );
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}
void Sapphire::QuestBattle::startQte()
{
auto& server = Common::Service< World::WorldServer >::ref();
server.queueForPlayer( m_pPlayer->getCharacterId(), makeActorControlSelf( m_pPlayer->getId(), DirectorUpdate, getDirectorId(), 0x8000000A ) );
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}
void Sapphire::QuestBattle::startEventCutscene()
{
auto& server = Common::Service< World::WorldServer >::ref();
server.queueForPlayer( m_pPlayer->getCharacterId(), makeActorControlSelf( m_pPlayer->getId(), DirectorUpdate, getDirectorId(), 0x80000008 ) );
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}
void Sapphire::QuestBattle::endEventCutscene()
{
auto& server = Common::Service< World::WorldServer >::ref();
server.queueForPlayer( m_pPlayer->getCharacterId(), makeActorControlSelf( m_pPlayer->getId(), DirectorUpdate, getDirectorId(), 0x80000009 ) );
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}
void Sapphire::QuestBattle::onRegisterEObj( Entity::EventObjectPtr object )
{
if( object->getName() != "none" )
m_eventObjectMap[ object->getName() ] = object;
auto& exdData = Common::Service< Data::ExdData >::ref();
auto objData = exdData.getRow< Component::Excel::EObj >( object->getObjectId() );
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if( objData )
m_eventIdToObjectMap[ objData->data().EventHandler ] = object;
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else
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Logger::error( "InstanceContent::onRegisterEObj Territory " +
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m_internalName + ": No EObj data found for EObj with ID: " +
std::to_string( object->getObjectId() ) );
}
void Sapphire::QuestBattle::onEventHandlerOrder( Entity::Player& player, uint32_t arg0, uint32_t arg1, uint32_t arg2,
uint32_t arg3, uint32_t arg4 )
{
}
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Sapphire::Event::Director::DirectorState Sapphire::QuestBattle::getState() const
{
return m_state;
}
void Sapphire::QuestBattle::onBeforePlayerZoneIn( Sapphire::Entity::Player& player )
{
player.setRot( PI );
player.setPos( { 0.f, 0.f, 0.f } );
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auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref();
scriptMgr.onPlayerSetup( *this, player );
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player.resetObjSpawnIndex();
player.setDirectorId( getDirectorId() );
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}
Sapphire::Entity::EventObjectPtr Sapphire::QuestBattle::getEObjByName( const std::string& name )
{
auto it = m_eventObjectMap.find( name );
if( it == m_eventObjectMap.end() )
return nullptr;
return it->second;
}
void Sapphire::QuestBattle::onTalk( Sapphire::Entity::Player& player, uint32_t eventId, uint64_t actorId )
{
// todo: handle exit (and maybe shortcut?) behaviour here
auto it = m_eventIdToObjectMap.find( eventId );
if( it == m_eventIdToObjectMap.end() )
return;
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if( auto onTalkHandler = it->second->getOnTalkHandler() )
onTalkHandler( player, it->second, getAsQuestBattle(), actorId );
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else
PlayerMgr::sendDebug( player, "No onTalk handler found for interactable eobj with EObjID#{0}, eventId#{1}",
it->second->getObjectId(), eventId );
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}
void
Sapphire::QuestBattle::onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 )
{
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auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref();
scriptMgr.onInstanceEnterTerritory( *this, player, eventId, param1, param2 );
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}
void Sapphire::QuestBattle::clearDirector( Entity::Player& player )
{
sendDirectorClear( player );
player.setDirectorInitialized( false );
// remove "bound by duty" state
player.unsetStateFlag( PlayerStateFlag::BoundByDuty );
}
void Sapphire::QuestBattle::success()
{
auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
//m_state = DutyFinished;
eventMgr.eventStart( *m_pPlayer, m_pPlayer->getId(), getDirectorId(), Event::EventHandler::GameProgress, 1, 0 );
eventMgr.playScene( *m_pPlayer, getDirectorId(), 60001, 0x40000,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
eventMgr.eventFinish( player, getDirectorId(), 1 );
eventMgr.eventStart( player, player.getId(), getDirectorId(), Event::EventHandler::GameProgress, 1, 0 );
eventMgr.playScene( player, getDirectorId(), 6, HIDE_HOTBAR | NO_DEFAULT_CAMERA,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
eventMgr.eventFinish( player, getDirectorId(), 1 );
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auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref();
scriptMgr.onDutyComplete( *this, *m_pPlayer );
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player.exitInstance();
} );
} );
}
void Sapphire::QuestBattle::fail()
{
m_state = DutyFailed;
}
uint32_t Sapphire::QuestBattle::getQuestId() const
{
return m_pBattleDetails->data().Quest;
}
uint32_t Sapphire::QuestBattle::getCountEnemyBNpc()
{
uint32_t count = 0;
for( const auto& bnpcIt : m_bNpcMap )
{
if( bnpcIt.second->getEnemyType() == 4 && bnpcIt.second->isAlive() )
count++;
}
return count;
}
Sapphire::Entity::PlayerPtr Sapphire::QuestBattle::getPlayerPtr()
{
return m_pPlayer;
}