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Some Central Shroud quests

This commit is contained in:
dude22072 2023-01-19 18:00:27 -06:00
parent bd08532f1f
commit 1267a66f81
7 changed files with 1812 additions and 91 deletions

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@ -0,0 +1,201 @@
// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: SubCts803_01212
// Quest Name: Where the Heart Is (The Lavender Beds)
// Quest ID: 66748
// Start NPC: 1000478
// End NPC: 1000478
using namespace Sapphire;
class SubCts803 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// UI8AL
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1005530
/// Countable Num: 0 Seq: 2 Event: 15 Listener: 5020000
/// Countable Num: 0 Seq: 3 Event: 1 Listener: 1005530
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1005879
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
Seq3 = 3,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000478;//Margeria
static constexpr auto Actor1 = 1005530;//Emblyn <<Serpent Private>>
static constexpr auto Actor2 = 1005879;//Serpent Recruit
static constexpr auto CutScene01 = 413;
static constexpr auto LogHousingareaWarpUnlock = 3706;
static constexpr auto Territorytype0 = 340;
static constexpr auto UnlockImageHousingGridania = 160;
public:
SubCts803() : Sapphire::ScriptAPI::QuestScript( 66748 ){};
~SubCts803() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
else if( quest.getSeq() == SeqFinish )
Scene00006( quest, player );
break;
}
case Actor1:
{
if( quest.getSeq() == Seq1 )
Scene00002( quest, player );
else if( quest.getSeq() == Seq2 )
Scene00004( quest, player );
break;
}
case Actor2:
{
if( quest.getSeq() == Seq3 )
Scene00005( quest, player );
else if( quest.getSeq() == SeqFinish )
Scene00007( quest, player );
break;
}
}
}
void onEnterTerritory(World::Quest& quest, Entity::Player& player, uint16_t param1, uint16_t param2) override
{
if (quest.getSeq() == Seq2)
Scene00003( quest, player );
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubCts803::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
Scene00001( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubCts803::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setSeq( Seq1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubCts803::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 0, 0 );
quest.setSeq( Seq2 );
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &SubCts803::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 1, 0 );
quest.setSeq( Seq3 );
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &SubCts803::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &SubCts803::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 2, 0 );
quest.setSeq( SeqFinish );
}
//////////////////////////////////////////////////////////////////////
void Scene00006( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &SubCts803::Scene00006Return ) );
}
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId() );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00007( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &SubCts803::Scene00007Return ) );
}
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
};
EXPOSE_SCRIPT( SubCts803 );

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@ -2,12 +2,15 @@
// Content needs to be added by hand to make it function // Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/ // In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include <Actor/Player.h>
#include <Actor/BNpc.h>
#include "Manager/EventMgr.h" #include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Service.h> #include <Service.h>
#include "Actor/BNpc.h"
#include "Manager/TerritoryMgr.h"
#include "Territory/Territory.h"
// Quest Script: SubFst033_00127 // Quest Script: SubFst033_00127
// Quest Name: Parasite Cleave // Quest Name: Parasite Cleave
// Quest ID: 65663 // Quest ID: 65663
@ -18,98 +21,186 @@ using namespace Sapphire;
class SubFst033 : public Sapphire::ScriptAPI::QuestScript class SubFst033 : public Sapphire::ScriptAPI::QuestScript
{ {
private: private:
// Basic quest information // Basic quest information
// Quest vars / flags used // Quest vars / flags used
// BitFlag8 // BitFlag8
// UI8AH // UI8AH
// UI8AL // UI8AL
// UI8BH // UI8BH
// UI8BL // UI8BL
// UI8CH // UI8CH
// UI8CL // UI8CL
// UI8DH // UI8DH
// UI8DL // UI8DL
/// Countable Num: 3 Seq: 1 Event: 1 Listener: 2000016 /// Countable Num: 3 Seq: 1 Event: 1 Listener: 2000016
/// Countable Num: 1 Seq: 255 Event: 8 Listener: 2000016 /// Countable Num: 1 Seq: 255 Event: 8 Listener: 2000016
// Steps in this quest ( 0 is before accepting, // Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in // 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t enum Sequence : uint8_t
{ {
Seq0 = 0, Seq0 = 0,
Seq1 = 1, Seq1 = 1,
SeqFinish = 255, SeqFinish = 255,
}; };
// Entities found in the script data of the quest // Entities found in the script data of the quest
static constexpr auto Actor0 = 1000461; static constexpr auto Actor0 = 1000461;//Gabineaux
static constexpr auto Enemy0 = 2114368; static constexpr auto Enemy0 = 2114368;
static constexpr auto Enemy1 = 2114369; static constexpr auto Enemy1 = 2114369;
static constexpr auto Enemy2 = 2114370; static constexpr auto Enemy2 = 2114370;
static constexpr auto Eobject0 = 2000016; static constexpr auto Eobject0 = 2000016;//Decaying Tree (West)
static constexpr auto Eobject1 = 2000017; static constexpr auto Eobject1 = 2000017;//Decaying Tree (South)
static constexpr auto Eobject2 = 2000018; static constexpr auto Eobject2 = 2000018;//Decaying Tree (East)
static constexpr auto Item0 = 2000061; static constexpr auto Item0 = 2000061;
static constexpr auto Seq0Actor0 = 0; static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Eobject0 = 1; static constexpr auto Seq1Eobject0 = 1;
static constexpr auto Seq1Eobject0Useitemno = 99; static constexpr auto Seq1Eobject0Useitemno = 99;
static constexpr auto Seq1Eobject0Useitemok = 100; static constexpr auto Seq1Eobject0Useitemok = 100;
static constexpr auto Seq1Eobject1 = 2; static constexpr auto Seq1Eobject1 = 2;
static constexpr auto Seq1Eobject1Useitemno = 97; static constexpr auto Seq1Eobject1Useitemno = 97;
static constexpr auto Seq1Eobject1Useitemok = 98; static constexpr auto Seq1Eobject1Useitemok = 98;
static constexpr auto Seq1Eobject2 = 3; static constexpr auto Seq1Eobject2 = 3;
static constexpr auto Seq1Eobject2Useitemno = 95; static constexpr auto Seq1Eobject2Useitemno = 95;
static constexpr auto Seq1Eobject2Useitemok = 96; static constexpr auto Seq1Eobject2Useitemok = 96;
static constexpr auto Seq2Actor0 = 4; static constexpr auto Seq2Actor0 = 4;
public: public:
SubFst033() : Sapphire::ScriptAPI::QuestScript( 65663 ){}; SubFst033() : Sapphire::ScriptAPI::QuestScript( 65663 ){};
~SubFst033() = default; ~SubFst033() = default;
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////
// Event Handlers // Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{ {
quest.setBitFlag8( 0, 0 );
quest.setBitFlag8( 1, 0 );
quest.setBitFlag8( 2, 0 );
quest.setUI8AH( 0 );
quest.setUI8AL( 0 );
quest.setUI8BH( 0 );
quest.setUI8BL( 0 );
quest.setUI8CH( 0 );
quest.setUI8CL( 0 );
quest.setUI8DH( 0 );
quest.setUI8DL( 1 );
Scene00000( quest, player );
switch( actorId ) switch( actorId )
{ {
case Actor0: case Actor0:
{ {
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
else if( quest.getSeq() == SeqFinish )
Scene00004( quest, player );
break;
}
case Eobject0:
{
if( quest.getSeq() == Seq1 )
Scene00001( quest, player );
break;
}
case Eobject1:
{
if( quest.getSeq() == Seq1 )
Scene00002( quest, player );
break;
}
case Eobject2:
{
if( quest.getSeq() == Seq1 )
Scene00003( quest, player );
break; break;
} }
} }
} }
void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override void onEventItem(World::Quest& quest, Entity::Player& player, uint64_t actorId) override {
{ if( quest.getSeq() != Seq1 ) return;
} switch( actorId )
void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
{
switch( bnpc.getLayoutId() )
{ {
case Enemy0: { break; } case Eobject0:
case Enemy1: { break; } {
case Enemy2: { break; } Scene00100( quest, player );
break;
}
case Eobject1:
{
Scene00098( quest, player );
break;
}
case Eobject2:
{
Scene00096( quest, player );
break;
}
} }
} }
private: void onBNpcKill( World::Quest& quest, Sapphire::Entity::BNpc& bnpc, Sapphire::Entity::Player& player ) override
{
switch( bnpc.getLayoutId() )
{
case Enemy0:
{
quest.setUI8AH( quest.getUI8AH() + 1 );
quest.setUI8AL( 1 );
checkQuestCompletion( quest, player );
break;
}
case Enemy1:
{
quest.setUI8AH( quest.getUI8AH() + 1 );
quest.setUI8BL( 1 );
checkQuestCompletion( quest, player );
break;
}
case Enemy2:
{
quest.setUI8AH( quest.getUI8AH() + 1 );
quest.setUI8CL( 1 );
checkQuestCompletion( quest, player );
break;
}
}
}
void onPlayerDeath(World::Quest& quest, Sapphire::Entity::Player& player) override
{
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
auto enem0 = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy0, player.getId() );
auto enem1 = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy1, player.getId() );
auto enem2 = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy2, player.getId() );
if (enem0 != nullptr)
{
instance->removeActor( enem0 );
quest.setBitFlag8( 1, false );
}
if( enem1 != nullptr )
{
instance->removeActor( enem1 );
quest.setBitFlag8( 2, false );
}
if( enem2 != nullptr )
{
instance->removeActor( enem2 );
quest.setBitFlag8( 3, false );
}
}
private:
void checkQuestCompletion( World::Quest& quest, Entity::Player& player )
{
eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AH(), 3 );//TODO: Probably needs item icon
if( quest.getUI8AH() >= 3 )
{
quest.setSeq( SeqFinish );
quest.setUI8AH( 0 );
quest.setUI8AL( 0 );
quest.setUI8BH( 0 );
quest.setUI8BL( 0 );
quest.setUI8CH( 0 );
quest.setUI8CL( 0 );
quest.setUI8DH( 0 );
quest.setBitFlag8( 1, false );
quest.setBitFlag8( 2, false );
quest.setBitFlag8( 3, false );
}
}
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used // Available Scenes in this quest, not necessarly all are used
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////
@ -121,8 +212,11 @@ class SubFst033 : public Sapphire::ScriptAPI::QuestScript
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{ {
if( result.getResult( 0 ) == 1 )// accept quest
{
quest.setUI8DL( 1 );
quest.setSeq( Seq1 );
}
} }
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////
@ -134,8 +228,6 @@ class SubFst033 : public Sapphire::ScriptAPI::QuestScript
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{ {
} }
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////
@ -147,8 +239,6 @@ class SubFst033 : public Sapphire::ScriptAPI::QuestScript
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{ {
} }
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////
@ -160,8 +250,6 @@ class SubFst033 : public Sapphire::ScriptAPI::QuestScript
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{ {
} }
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////
@ -174,7 +262,10 @@ class SubFst033 : public Sapphire::ScriptAPI::QuestScript
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{ {
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult(1) );
}
} }
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////
@ -186,8 +277,6 @@ class SubFst033 : public Sapphire::ScriptAPI::QuestScript
void Scene00095Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) void Scene00095Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{ {
} }
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////
@ -199,8 +288,11 @@ class SubFst033 : public Sapphire::ScriptAPI::QuestScript
void Scene00096Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) void Scene00096Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{ {
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
auto enemy = instance->createBNpcFromLayoutId( Enemy2, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
enemy->hateListAddDelayed( player.getAsPlayer(), 1 );
quest.setBitFlag8( 3, true );
} }
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////
@ -212,8 +304,6 @@ class SubFst033 : public Sapphire::ScriptAPI::QuestScript
void Scene00097Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) void Scene00097Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{ {
} }
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////
@ -225,8 +315,11 @@ class SubFst033 : public Sapphire::ScriptAPI::QuestScript
void Scene00098Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) void Scene00098Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{ {
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
auto enemy = instance->createBNpcFromLayoutId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
enemy->hateListAddDelayed( player.getAsPlayer(), 1 );
quest.setBitFlag8( 2, true );
} }
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////
@ -238,8 +331,6 @@ class SubFst033 : public Sapphire::ScriptAPI::QuestScript
void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{ {
} }
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////
@ -251,10 +342,12 @@ class SubFst033 : public Sapphire::ScriptAPI::QuestScript
void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{ {
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
auto enemy = instance->createBNpcFromLayoutId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
enemy->hateListAddDelayed( player.getAsPlayer(), 1 );
quest.setBitFlag8( 1, true );
} }
}; };
EXPOSE_SCRIPT( SubFst033 ); EXPOSE_SCRIPT( SubFst033 );

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@ -0,0 +1,123 @@
// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
#include "Actor/BNpc.h"
// Quest Script: SubFst036_00130
// Quest Name: Soil Despoilers
// Quest ID: 65666
// Start NPC: 1000461
// End NPC: 1000455
using namespace Sapphire;
class SubFst036 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// UI8AL
/// Countable Num: 8 Seq: 1 Event: 5 Listener: 32
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000455
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000461;//Gabineaux
static constexpr auto Actor1 = 1000455;//Ealdfrith
static constexpr auto Enemy0 = 32; //Microchu
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq2Actor1 = 1;
public:
SubFst036() : Sapphire::ScriptAPI::QuestScript( 65666 ){};
~SubFst036() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
break;
}
case Actor1:
{
if( quest.getSeq() == SeqFinish )
Scene00001( quest, player );
break;
}
}
}
void onBNpcKill( World::Quest& quest, Sapphire::Entity::BNpc& bnpc, Sapphire::Entity::Player& player ) override
{
switch( bnpc.getBNpcNameId() )
{
case Enemy0:
{
quest.setUI8AL( quest.getUI8AL() + 1 );
eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 8 );
if( quest.getUI8AL() >= 8 )
{
quest.setUI8AL( 0 );
quest.setSeq( SeqFinish );
}
break;
}
}
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst036::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
quest.setSeq( Seq1 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubFst036::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
}
};
EXPOSE_SCRIPT( SubFst036 );

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@ -0,0 +1,202 @@
// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
#include "Actor/BNpc.h"
// Quest Script: SubFst052_00158
// Quest Name: Sting in a Bottle
// Quest ID: 65694
// Start NPC: 1000501
// End NPC: 1000473
using namespace Sapphire;
class SubFst052 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// UI8AL
// UI8BH
// UI8BL
/// Countable Num: 4 Seq: 1 Event: 9 Listener: 57
/// Countable Num: 1 Seq: 2 Event: 1 Listener: 1000501
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000473
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000501;//Walthoef
static constexpr auto Actor1 = 1000473;//MARGAULT
static constexpr auto Enemy0 = 54;//Hornet Swarm (INCORRECT: 57)
static constexpr auto Item0 = 2000099;
static constexpr auto Item1 = 2000094;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq2Actor0 = 1;
static constexpr auto Seq2Actor0Npctradeno = 99;
static constexpr auto Seq2Actor0Npctradeok = 100;
static constexpr auto Seq3Actor1 = 2;
static constexpr auto Seq3Actor1Npctradeno = 97;
static constexpr auto Seq3Actor1Npctradeok = 98;
public:
SubFst052() : Sapphire::ScriptAPI::QuestScript( 65694 ){};
~SubFst052() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
else if( quest.getSeq() == Seq2 )
Scene00001( quest, player );
break;
}
case Actor1:
{
if( quest.getSeq() == SeqFinish )
Scene00002( quest, player );
break;
}
}
}
void onBNpcKill( World::Quest& quest, Sapphire::Entity::BNpc& bnpc, Sapphire::Entity::Player& player ) override
{
switch( bnpc.getBNpcNameId() )
{
case Enemy0:
{
quest.setUI8BH( quest.getUI8BH() + 1 );
quest.setUI8AL( quest.getUI8AL() + 1 );
eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 4 );//TODO: Probably needs item icon
if( quest.getUI8AL() >= 4 )
{
quest.setUI8AL( 0 );
quest.setUI8BH( 0 );
quest.setUI8BL( 4 );
quest.setSeq( Seq2 );
}
break;
}
}
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst052::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
quest.setSeq( Seq1 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubFst052::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
Scene00100( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubFst052::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
Scene00098( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00097( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 97, NONE, bindSceneReturn( &SubFst052::Scene00097Return ) );
}
void Scene00097Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00098( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 98, HIDE_HOTBAR, bindSceneReturn( &SubFst052::Scene00098Return ) );
}
void Scene00098Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00099( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &SubFst052::Scene00099Return ) );
}
void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00100( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 100, HIDE_HOTBAR, bindSceneReturn( &SubFst052::Scene00100Return ) );
}
void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8BH( 1 );
quest.setUI8BL( 0 );
quest.setSeq( SeqFinish );
}
};
EXPOSE_SCRIPT( SubFst052 );

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// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
#include "Actor/BNpc.h"
#include "Manager/TerritoryMgr.h"
#include "Territory/Territory.h"
// Quest Script: SubFst067_00383
// Quest Name: If Ye Break Faith
// Quest ID: 65919
// Start NPC: 1000494
// End NPC: 1002946
using namespace Sapphire;
class SubFst067 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AL
// UI8BH
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1002946
/// Countable Num: 3 Seq: 2 Event: 1 Listener: 2001007
/// Countable Num: 1 Seq: 255 Event: 8 Listener: 2001007
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000494;//Finnea
static constexpr auto Actor1 = 1002946;//Balarr
static constexpr auto Enemy0 = 3841338;
static constexpr auto Enemy1 = 3841340;
static constexpr auto Eobject0 = 2001007;//Barrow (East)
static constexpr auto Eobject1 = 2001008;//Barrow (West)
static constexpr auto Eobject2 = 2001009;//Barrow (North)
static constexpr auto Eobject3 = 2001844;
static constexpr auto Eventrange0 = 3841476;
static constexpr auto EventActionSearch = 1;
static constexpr auto Item0 = 2000192;
public:
SubFst067() : Sapphire::ScriptAPI::QuestScript( 65919 ){};
~SubFst067() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
break;
}
case Actor1:
{
if( quest.getSeq() == Seq1 )
Scene00002( quest, player );
else if( quest.getSeq() == SeqFinish )
Scene00015( quest, player );
break;
}
case Eobject0:
{
if( quest.getSeq() == Seq2 )
Scene00003( quest, player );
break;
}
case Eobject1:
{
if( quest.getSeq() == Seq2 )
{
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
bool enemy0Downed = false;
bool enemy1Downed = false;
auto enem0 = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy0, player.getId() );
auto enem1 = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy0, player.getId() );
if( enem0 == nullptr || ( enem0 != nullptr && enem0->getHp() == 0 ) ) enemy0Downed = true;
if( enem1 == nullptr || ( enem1 != nullptr && enem1->getHp() == 0 ) ) enemy1Downed = true;
if( enemy0Downed && enemy1Downed )
Scene00006( quest, player );
else
Scene00013( quest, player );
}
break;
}
case Eobject2:
{
if( quest.getSeq() == Seq2 )
Scene00009( quest, player );
break;
}
}
}
void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
if( quest.getSeq() != Seq2 ) return;
switch( actorId )
{
case Eobject0:
{
Scene00004( quest, player );
break;
}
case Eobject1:
{
Scene00007( quest, player );
break;
}
case Eobject2:
{
Scene00010( quest, player );
break;
}
}
}
void onBNpcKill( World::Quest& quest, Sapphire::Entity::BNpc& bnpc, Sapphire::Entity::Player& player ) override
{
switch( bnpc.getLayoutId() )
{
case Enemy0:
{
break;
}
case Enemy1:
{
break;
}
}
}
void onWithinRange( World::Quest& quest, Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override
{
if( quest.getSeq() == Seq2 && param1 == Eventrange0 )
{
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
bool enemy0Spawned = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy0, player.getId() ) != nullptr;
bool enemy1Spawned = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy1, player.getId() ) != nullptr;
if( !enemy0Spawned && !enemy1Spawned )
{
auto enemy0 = instance->createBNpcFromLayoutId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
auto enemy1 = instance->createBNpcFromLayoutId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
enemy0->hateListAddDelayed( player.getAsPlayer(), 1 );
enemy1->hateListAddDelayed( player.getAsPlayer(), 1 );
}
}
}
void onPlayerDeath( World::Quest& quest, Sapphire::Entity::Player& player ) override
{
}
private:
void checkQuestCompletion( World::Quest& quest, Entity::Player& player )
{
eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AL(), 3 );//TODO: Item Icon
if( quest.getUI8AL() >= 3 )
{
quest.setUI8AL( 0 );
quest.setBitFlag8( 1, false );
quest.setBitFlag8( 2, false );
quest.setBitFlag8( 3, false );
quest.setSeq( SeqFinish );
}
}
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst067::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
Scene00001( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubFst067::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setSeq( Seq1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubFst067::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 0, 0 );
quest.setSeq( Seq2 );
quest.setUI8BH( 3 );
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &SubFst067::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &SubFst067::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8BH( quest.getUI8BH() - 1 );
quest.setUI8AL( quest.getUI8AL() + 1 );
quest.setBitFlag8( 1, true );
checkQuestCompletion( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &SubFst067::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00006( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &SubFst067::Scene00006Return ) );
}
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00007( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &SubFst067::Scene00007Return ) );
}
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8BH( quest.getUI8BH() - 1 );
quest.setUI8AL( quest.getUI8AL() + 1 );
quest.setBitFlag8( 2, true );
checkQuestCompletion( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00008( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &SubFst067::Scene00008Return ) );
}
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00009( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &SubFst067::Scene00009Return ) );
}
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00010( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &SubFst067::Scene00010Return ) );
}
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8BH( quest.getUI8BH() - 1 );
quest.setUI8AL( quest.getUI8AL() + 1 );
quest.setBitFlag8( 3, true );
checkQuestCompletion( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00011( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &SubFst067::Scene00011Return ) );
}
void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00012( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &SubFst067::Scene00012Return ) );
}
void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00013( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &SubFst067::Scene00013Return ) );
}
void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00014( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 14, NONE, bindSceneReturn( &SubFst067::Scene00014Return ) );
}
void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00015( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &SubFst067::Scene00015Return ) );
}
void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId() );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00016( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 16, NONE, bindSceneReturn( &SubFst067::Scene00016Return ) );
}
void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00017( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 17, NONE, bindSceneReturn( &SubFst067::Scene00017Return ) );
}
void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00018( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 18, NONE, bindSceneReturn( &SubFst067::Scene00018Return ) );
}
void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00019( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 19, NONE, bindSceneReturn( &SubFst067::Scene00019Return ) );
}
void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00020( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 20, NONE, bindSceneReturn( &SubFst067::Scene00020Return ) );
}
void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00021( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 21, NONE, bindSceneReturn( &SubFst067::Scene00021Return ) );
}
void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00022( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 22, NONE, bindSceneReturn( &SubFst067::Scene00022Return ) );
}
void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00023( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 23, NONE, bindSceneReturn( &SubFst067::Scene00023Return ) );
}
void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00024( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 24, NONE, bindSceneReturn( &SubFst067::Scene00024Return ) );
}
void Scene00024Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
};
EXPOSE_SCRIPT( SubFst067 );

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// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: SubFst069_00385
// Quest Name: Favor for the Fisherwoman
// Quest ID: 65921
// Start NPC: 1000502
// End NPC: 1000502
using namespace Sapphire;
class SubFst069 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// UI8AL
// UI8BH
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 2000685
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000502
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000502;//Berthe
static constexpr auto Eobject0 = 2000685;//Well-worn Fishing Rod
static constexpr auto EventActionSearch = 1;
static constexpr auto Item0 = 2000185;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Eobject0 = 1;
static constexpr auto Seq1Eobject0Eventactionno = 99;
static constexpr auto Seq1Eobject0Eventactionok = 100;
static constexpr auto Seq2Actor0 = 2;
static constexpr auto Seq2Actor0Npctradeno = 97;
static constexpr auto Seq2Actor0Npctradeok = 98;
public:
SubFst069() : Sapphire::ScriptAPI::QuestScript( 65921 ){};
~SubFst069() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
else if( quest.getSeq() == SeqFinish )
Scene00002( quest, player );
break;
}
case Eobject0:
{
if( quest.getSeq() == Seq1 )
eventMgr().eventActionStart(
player, getId(), EventActionSearch,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
Scene00100( quest, player );
},
nullptr, 0 );
break;
}
}
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst069::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
quest.setSeq( Seq1 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubFst069::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubFst069::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
Scene00098( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00097( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 97, NONE, bindSceneReturn( &SubFst069::Scene00097Return ) );
}
void Scene00097Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00098( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 98, HIDE_HOTBAR, bindSceneReturn( &SubFst069::Scene00098Return ) );
}
void Scene00098Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00099( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &SubFst069::Scene00099Return ) );
}
void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00100( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 100, NONE, bindSceneReturn( &SubFst069::Scene00100Return ) );
}
void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().sendEventNotice( player, getId(), 0, 0 );//TODO: Probably Item Icon
quest.setUI8BH( 1 );
quest.setSeq( SeqFinish );
}
};
EXPOSE_SCRIPT( SubFst069 );

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@ -0,0 +1,426 @@
// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: SubFst072_00386
// Quest Name: Walking the Planks
// Quest ID: 65922
// Start NPC: 1000501
// End NPC: 1000501
using namespace Sapphire;
class SubFst072 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AH
// UI8AL
// UI8BH
// UI8BL
// UI8CH
// UI8CL
// UI8DH
/// Countable Num: 3 Seq: 1 Event: 1 Listener: 2001013
/// Countable Num: 3 Seq: 2 Event: 1 Listener: 2001014
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 2001015
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000501; //Waltheof
static constexpr auto Actor1 = 1000502; //Berthe
static constexpr auto Actor2 = 1000507; //Kyleigh
static constexpr auto Actor3 = 1000505; //Daranmert
static constexpr auto Eobject0 = 2001013;//Crayfish Balls
static constexpr auto Eobject1 = 2001014;//Muy-Tuy Beans
static constexpr auto Eobject2 = 2001015;//Pate Mail
static constexpr auto EventActionSearch = 1;
static constexpr auto Item0 = 2000246;
static constexpr auto Item1 = 2000247;
static constexpr auto Item2 = 2000248;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Eobject0 = 1;
static constexpr auto Seq1Eobject0Eventactionno = 99;
static constexpr auto Seq1Eobject0Eventactionok = 100;
static constexpr auto Seq1Eobject1 = 2;
static constexpr auto Seq1Eobject1Eventactionno = 97;
static constexpr auto Seq1Eobject1Eventactionok = 98;
static constexpr auto Seq1Eobject2 = 3;
static constexpr auto Seq1Eobject2Eventactionno = 95;
static constexpr auto Seq1Eobject2Eventactionok = 96;
static constexpr auto Seq2Actor1 = 4;
static constexpr auto Seq2Actor1Npctradeno = 93;
static constexpr auto Seq2Actor1Npctradeok = 94;
static constexpr auto Seq2Actor2 = 5;
static constexpr auto Seq2Actor2Npctradeno = 91;
static constexpr auto Seq2Actor2Npctradeok = 92;
static constexpr auto Seq2Actor3 = 6;
static constexpr auto Seq2Actor3Npctradeno = 89;
static constexpr auto Seq2Actor3Npctradeok = 90;
static constexpr auto Seq3Actor0 = 7;
public:
SubFst072() : Sapphire::ScriptAPI::QuestScript( 65922 ){};
~SubFst072() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
else if( quest.getSeq() == SeqFinish )
Scene00007( quest, player );
break;
}
case Actor1:
{
if( quest.getSeq() == Seq2 )
Scene00004( quest, player );
break;
}
case Actor2:
{
if( quest.getSeq() == Seq2 )
Scene00005( quest, player );
break;
}
case Actor3:
{
if( quest.getSeq() == Seq2 )
Scene00006( quest, player );
break;
}
case Eobject0:
{
eventMgr().eventActionStart(
player, getId(), EventActionSearch,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
Scene00100( quest, player );
},
nullptr, 0 );
break;
}
case Eobject1:
{
eventMgr().eventActionStart(
player, getId(), EventActionSearch,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
Scene00098( quest, player );
},
nullptr, 0 );
break;
}
case Eobject2:
{
eventMgr().eventActionStart(
player, getId(), EventActionSearch,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
Scene00096( quest, player );
},
nullptr, 0 );
break;
}
}
}
private:
void checkQuestCompletion( World::Quest& quest, Entity::Player& player )
{
eventMgr().sendEventNotice( player, getId(), ( quest.getSeq() == Seq1 ) ? 0 : 1, 2, quest.getUI8AH(), 3 );
if( quest.getUI8AH() >= 3 )
{
quest.setUI8AH( 0 );
quest.setBitFlag8( 1, false );
quest.setBitFlag8( 2, false );
quest.setBitFlag8( 3, false );
if( quest.getSeq() == Seq1 )
quest.setSeq( Seq2 );
else if( quest.getSeq() == Seq2 )
quest.setSeq( SeqFinish );
}
}
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst072::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
quest.setSeq( Seq1 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubFst072::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubFst072::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubFst072::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &SubFst072::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
Scene00094( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &SubFst072::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
Scene00092( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00006( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &SubFst072::Scene00006Return ) );
}
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
Scene00090( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00007( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &SubFst072::Scene00007Return ) );
}
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00089( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 89, NONE, bindSceneReturn( &SubFst072::Scene00089Return ) );
}
void Scene00089Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00090( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 90, HIDE_HOTBAR, bindSceneReturn( &SubFst072::Scene00090Return ) );
}
void Scene00090Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8AH( quest.getUI8AH() + 1 );
quest.setUI8DH( 0 );
quest.setBitFlag8( 3, true );
checkQuestCompletion( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00091( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 91, NONE, bindSceneReturn( &SubFst072::Scene00091Return ) );
}
void Scene00091Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00092( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 92, HIDE_HOTBAR, bindSceneReturn( &SubFst072::Scene00092Return ) );
}
void Scene00092Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8AH( quest.getUI8AH() + 1 );
quest.setUI8CL( 0 );
quest.setBitFlag8( 2, true );
checkQuestCompletion( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00093( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 93, NONE, bindSceneReturn( &SubFst072::Scene00093Return ) );
}
void Scene00093Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00094( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 94, HIDE_HOTBAR, bindSceneReturn( &SubFst072::Scene00094Return ) );
}
void Scene00094Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8AH( quest.getUI8AH() + 1 );
quest.setUI8CH( 0 );
quest.setBitFlag8( 1, true );
checkQuestCompletion( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00095( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 95, NONE, bindSceneReturn( &SubFst072::Scene00095Return ) );
}
void Scene00095Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00096( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 96, NONE, bindSceneReturn( &SubFst072::Scene00096Return ) );
}
void Scene00096Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8AH( quest.getUI8AH() + 1 );
quest.setUI8DH( 1 );
quest.setBitFlag8( 3, true );
checkQuestCompletion( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00097( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 97, NONE, bindSceneReturn( &SubFst072::Scene00097Return ) );
}
void Scene00097Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00098( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 98, NONE, bindSceneReturn( &SubFst072::Scene00098Return ) );
}
void Scene00098Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8AH( quest.getUI8AH() + 1 );
quest.setUI8CL( 1 );
quest.setBitFlag8( 2, true );
checkQuestCompletion( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00099( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &SubFst072::Scene00099Return ) );
}
void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00100( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 100, NONE, bindSceneReturn( &SubFst072::Scene00100Return ) );
}
void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8AH( quest.getUI8AH() + 1 );
quest.setUI8CH( 1 );
quest.setBitFlag8( 1, true );
checkQuestCompletion( quest, player );
}
};
EXPOSE_SCRIPT( SubFst072 );