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Refactoring and modernizing

This commit is contained in:
Mordred 2018-10-28 21:53:21 +01:00
parent 5182439403
commit 13dc04ebb5
425 changed files with 6922 additions and 6542 deletions

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@ -10,8 +10,8 @@
// The following enumerations are structures to require their type be included. // The following enumerations are structures to require their type be included.
// They are also defined within the Core::Common namespace to avoid collisions. // They are also defined within the Core::Common namespace to avoid collisions.
// +--------------------------------------------------------------------------- // +---------------------------------------------------------------------------
namespace Core { namespace Core::Common
namespace Common { {
// 99 is the last spawn id that seems to spawn any actor // 99 is the last spawn id that seems to spawn any actor
const uint8_t MAX_DISPLAYED_ACTORS = 99; const uint8_t MAX_DISPLAYED_ACTORS = 99;
@ -731,9 +731,8 @@ enum SkillType :
MountSkill = 0xD, MountSkill = 0xD,
}; };
typedef std::vector< PlayerStateFlag > PlayerStateFlagList; using PlayerStateFlagList = std::vector< PlayerStateFlag >;
} /* Common */ }
} /* Core */
#endif #endif

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@ -7,7 +7,8 @@
#include <string> #include <string>
#include <stdint.h> #include <stdint.h>
namespace Core { namespace Core
{
class ConfigMgr class ConfigMgr
{ {
public: public:

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@ -1,10 +1,10 @@
#include <string> #include <string>
namespace Core { namespace Core::Util
namespace Util { {
std::string base64_encode( uint8_t const*, uint32_t len ); std::string base64_encode( uint8_t const*, uint32_t len );
std::string base64_decode( std::string const& s ); std::string base64_decode( const std::string& s );
}
} }

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@ -3,8 +3,8 @@
#include <stdint.h> #include <stdint.h>
namespace Core { namespace Core::Util
namespace Util { {
using md5_context = struct using md5_context = struct
{ {
uint32_t total[2]; uint32_t total[2];
@ -45,7 +45,7 @@ static const char* val[] =
}; };
} }
}
#endif /* md5.h */ #endif /* md5.h */

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@ -8,26 +8,20 @@
#include <vector> #include <vector>
#include "Util/LockedWaitQueue.h" #include "Util/LockedWaitQueue.h"
namespace Mysql { namespace Mysql
{
class Connection; class Connection;
class ResultSet; class ResultSet;
class PreparedResultSet; class PreparedResultSet;
class PreparedStatement; class PreparedStatement;
} }
namespace Core { namespace Core::Db
namespace Db { {
class DatabaseWorker; class DatabaseWorker;
class PreparedStatement; class PreparedStatement;
class Operation; class Operation;
class DbWorker; class DbWorker;
using PreparedStmtScopedPtr = std::unique_ptr< PreparedStatement >; using PreparedStmtScopedPtr = std::unique_ptr< PreparedStatement >;
enum ConnectionFlags enum ConnectionFlags
@ -121,7 +115,5 @@ private:
}; };
} }
}
#endif #endif

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@ -8,8 +8,8 @@
#include <string> #include <string>
#include "DbConnection.h" #include "DbConnection.h"
namespace Core { namespace Core::Db
namespace Db { {
template< class T > template< class T >
class DbWorkerPool; class DbWorkerPool;
@ -46,6 +46,5 @@ private:
std::stack< Closer > m_close; std::stack< Closer > m_close;
}; };
} }
}
#endif //SAPPHIRE_DBLOADER_H #endif //SAPPHIRE_DBLOADER_H

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@ -6,10 +6,9 @@
#include "Util/LockedWaitQueue.h" #include "Util/LockedWaitQueue.h"
#include <memory> #include <memory>
namespace Core { namespace Core::Db
namespace Db { {
class DbConnection; class DbConnection;
class Operation; class Operation;
class DbWorker class DbWorker
@ -34,7 +33,5 @@ private:
DbWorker& operator=( DbWorker const& right ) = delete; DbWorker& operator=( DbWorker const& right ) = delete;
}; };
} }
}
#endif //SAPPHIRE_DBWORKER_H #endif //SAPPHIRE_DBWORKER_H

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@ -8,8 +8,8 @@
#include "Util/LockedWaitQueue.h" #include "Util/LockedWaitQueue.h"
#include "DbConnection.h" #include "DbConnection.h"
namespace Core { namespace Core::Db
namespace Db { {
template< typename T > template< typename T >
class LockedWaitQueue; class LockedWaitQueue;
@ -90,7 +90,6 @@ private:
uint8_t m_synchThreads; uint8_t m_synchThreads;
}; };
}
} }
#endif //SAPPHIRE_DBWORKERPOOL_H #endif //SAPPHIRE_DBWORKERPOOL_H

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@ -1,12 +1,13 @@
#ifndef SAPPHIRE_OPERATION_H #ifndef SAPPHIRE_OPERATION_H
#define SAPPHIRE_OPERATION_H #define SAPPHIRE_OPERATION_H
namespace Mysql { namespace Mysql
{
class Connection; class Connection;
} }
namespace Core { namespace Core::Db
namespace Db { {
class DbConnection; class DbConnection;
class PreparedStatement; class PreparedStatement;
@ -43,9 +44,6 @@ private:
Operation& operator=( Operation const& right ) = delete; Operation& operator=( Operation const& right ) = delete;
}; };
}
} }
#endif //SAPPHIRE_OPERATION_H #endif //SAPPHIRE_OPERATION_H

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@ -7,12 +7,13 @@
#include <memory> #include <memory>
#include "Operation.h" #include "Operation.h"
namespace Mysql { namespace Mysql
{
class PreparedStatement; class PreparedStatement;
} }
namespace Core { namespace Core::Db
namespace Db { {
union PreparedStatementDataUnion union PreparedStatementDataUnion
{ {
bool boolean; bool boolean;
@ -83,9 +84,6 @@ protected:
PreparedStatement& operator=( PreparedStatement const& right ) = delete; PreparedStatement& operator=( PreparedStatement const& right ) = delete;
}; };
}
} }

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@ -5,8 +5,8 @@
#include "Operation.h" #include "Operation.h"
#include <memory> #include <memory>
namespace Core { namespace Core::Db
namespace Db { {
class PreparedStatement; class PreparedStatement;
class StatementTask : class StatementTask :
@ -49,7 +49,6 @@ protected:
}; };
} }
}
#endif //SAPPHIRE_STATEMENTTASK_H #endif //SAPPHIRE_STATEMENTTASK_H

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@ -3,8 +3,8 @@
#include "DbConnection.h" #include "DbConnection.h"
namespace Core { namespace Core::Db
namespace Db { {
class DbConnectionInfo; class DbConnectionInfo;
enum ZoneDbStatements : uint32_t enum ZoneDbStatements : uint32_t
@ -96,7 +96,6 @@ public:
}; };
}
} }
#endif //SAPPHIRE_CHARACONNECTION_H #endif //SAPPHIRE_CHARACONNECTION_H

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@ -13,8 +13,8 @@
#include <set> #include <set>
#include <variant> #include <variant>
namespace Core { namespace Core::Data
namespace Data { {
class ExdDataGenerated; class ExdDataGenerated;
@ -8694,7 +8694,6 @@ const std::set< uint32_t >& getZoneSharedGroupIdList()
}; };
} }
}
#endif #endif

View file

@ -3,31 +3,27 @@
#include <memory> #include <memory>
namespace Core { namespace Core
{
class ConfigMgr; class ConfigMgr;
using ConfigMgrPtr = std::shared_ptr< ConfigMgr >;
typedef std::shared_ptr< ConfigMgr > ConfigMgrPtr; namespace Network
{
namespace Network {
class Hive; class Hive;
class Acceptor; class Acceptor;
class Connection; class Connection;
using HivePtr = std::shared_ptr< Hive >;
using AcceptorPtr = std::shared_ptr< Acceptor >;
using ConnectionPtr = std::shared_ptr< Connection >;
typedef std::shared_ptr< Hive > HivePtr; namespace Packets
typedef std::shared_ptr< Acceptor > AcceptorPtr; {
typedef std::shared_ptr< Connection > ConnectionPtr;
namespace Packets {
class GamePacket; class GamePacket;
class FFXIVPacketBase; class FFXIVPacketBase;
using GamePacketPtr = std::shared_ptr< GamePacket >;
typedef std::shared_ptr< GamePacket > GamePacketPtr; using FFXIVPacketBasePtr = std::shared_ptr< FFXIVPacketBase >;
typedef std::shared_ptr< FFXIVPacketBase > FFXIVPacketBasePtr;
} }
} }

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@ -7,7 +7,8 @@
#include <memory> #include <memory>
#include <cassert> #include <cassert>
namespace Core { namespace Core
{
class Framework class Framework
{ {

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@ -48,11 +48,6 @@ void Logger::init()
spdlog::flush_on( spdlog::level::critical ); spdlog::flush_on( spdlog::level::critical );
} }
void Logger::Log( LoggingSeverity logSev, const std::string& text )
{
}
void Logger::error( const std::string& text ) void Logger::error( const std::string& text )
{ {
spdlog::get( "logger" )->error( text ); spdlog::get( "logger" )->error( text );

View file

@ -3,17 +3,8 @@
#include <string> #include <string>
namespace Core { namespace Core
enum struct LoggingSeverity : uint8_t
{ {
trace = 0,
debug = 1,
info = 2,
warning = 3,
error = 4,
fatal = 5
};
class Logger class Logger
{ {
@ -28,8 +19,6 @@ public:
void init(); void init();
void Log( LoggingSeverity logSev, const std::string& text );
void error( const std::string& text ); void error( const std::string& text );
void info( const std::string& text ); void info( const std::string& text );
@ -42,7 +31,6 @@ public:
}; };
} }

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@ -13,8 +13,8 @@
#include <vector> #include <vector>
namespace Core { namespace Core::Network
namespace Network { {
class Connection; class Connection;
@ -82,6 +82,5 @@ public:
void Stop(); void Stop();
}; };
}
} }
#endif #endif

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@ -5,9 +5,8 @@
#include <vector> #include <vector>
#include "PacketDef/Ipcs.h" #include "PacketDef/Ipcs.h"
namespace Core { namespace Core::Network::Packets
namespace Network { {
namespace Packets {
/** /**
* Anticipated usage: * Anticipated usage:
@ -179,8 +178,6 @@ inline std::istream& operator>>( std::istream& is, FFXIVARR_IPC_HEADER& hdr )
return is.read( reinterpret_cast< char* >( &hdr ), sizeof hdr ); return is.read( reinterpret_cast< char* >( &hdr ), sizeof hdr );
} }
} /* Packets */ }
} /* Network */
} /* Core */
#endif /*_CORE_NETWORK_PACKETS_COMMON_H*/ #endif /*_CORE_NETWORK_PACKETS_COMMON_H*/

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@ -12,9 +12,8 @@
#include "Acceptor.h" #include "Acceptor.h"
#include <memory> #include <memory>
namespace Core { namespace Core::Network
namespace Network { {
//-----------------------------------------------------------------------------
class Hive; class Hive;
@ -161,8 +160,5 @@ std::shared_ptr< T > addServerToHive( const std::string& listenIp, uint32_t port
} }
} }
}
} }
#endif #endif

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@ -14,9 +14,8 @@
#include "CommonNetwork.h" #include "CommonNetwork.h"
#include "PacketDef/Ipcs.h" #include "PacketDef/Ipcs.h"
namespace Core { namespace Core::Network::Packets
namespace Network { {
namespace Packets {
// Must forward define these in order to enable the compiler to produce the // Must forward define these in order to enable the compiler to produce the
// correct template functions. // correct template functions.
@ -332,8 +331,6 @@ protected:
}; };
} /* Packets */ }
} /* Network */
} /* Core */
#endif /*_CORE_NETWORK_PACKETS_CGAMEPACKETNEW_H*/ #endif /*_CORE_NETWORK_PACKETS_CGAMEPACKETNEW_H*/

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@ -3,9 +3,8 @@
#include "CommonNetwork.h" #include "CommonNetwork.h"
namespace Core { namespace Core::Network::Packets
namespace Network { {
namespace Packets {
enum PacketParseResult enum PacketParseResult
{ {
@ -46,8 +45,5 @@ bool checkHeader( const FFXIVARR_PACKET_HEADER& header );
bool checkSegmentHeader( const FFXIVARR_PACKET_SEGMENT_HEADER& header ); bool checkSegmentHeader( const FFXIVARR_PACKET_SEGMENT_HEADER& header );
} }
}
}
#endif #endif

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@ -5,8 +5,8 @@
#include <atomic> #include <atomic>
#include <memory> #include <memory>
namespace Core { namespace Core:: Network
namespace Network { {
class Hive : public std::enable_shared_from_this< Hive > class Hive : public std::enable_shared_from_this< Hive >
{ {
@ -51,6 +51,4 @@ public:
}; };
} }
}
//-----------------------------------------------------------------------------
#endif #endif

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@ -8,11 +8,10 @@
#include "GamePacketNew.h" #include "GamePacketNew.h"
#include "Forwards.h" #include "Forwards.h"
namespace Core { namespace Core::Network::Packets
namespace Network { {
namespace Packets {
typedef std::shared_ptr< FFXIVPacketBase > FFXIVPacketBasePtr; using FFXIVPacketBasePtr = std::shared_ptr< FFXIVPacketBase >;
class PacketContainer class PacketContainer
{ {
@ -36,8 +35,6 @@ private:
}; };
}
}
} }
#endif #endif

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@ -7,7 +7,8 @@
#include <algorithm> #include <algorithm>
#include <utility> #include <utility>
namespace Core { namespace Core
{
template< class T > template< class T >
class LockedQueue class LockedQueue

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@ -8,7 +8,8 @@
#include <type_traits> #include <type_traits>
#include <utility> #include <utility>
namespace Core { namespace Core
{
template< typename T > template< typename T >
class LockedWaitQueue class LockedWaitQueue

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@ -5,9 +5,11 @@
#include <unordered_map> #include <unordered_map>
#include <type_traits> #include <type_traits>
namespace Core { namespace Core::Util
namespace Util { {
template< typename T, typename ActorIdType = uint32_t > template< typename T, typename ActorIdType = uint32_t >
class SpawnIndexAllocator class SpawnIndexAllocator
{ {
public: public:
@ -102,7 +104,5 @@ protected:
bool m_reserveFirstSlot; bool m_reserveFirstSlot;
}; };
} }
}
#endif //SAPPHIRE_SPAWNINDEXALLOCATOR_H #endif //SAPPHIRE_SPAWNINDEXALLOCATOR_H

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@ -5,7 +5,8 @@
#include <string> #include <string>
#include <functional> #include <functional>
namespace Core::Util { namespace Core::Util
{
std::string binaryToHexString( uint8_t* pBinData, uint16_t size ); std::string binaryToHexString( uint8_t* pBinData, uint16_t size );

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@ -5,9 +5,8 @@
#define PI 3.14159265358979323846f #define PI 3.14159265358979323846f
namespace Core { namespace Core::Math::Util
namespace Math { {
namespace Util {
float distanceSq( float x, float y, float z, float x1, float y1, float z1 ); float distanceSq( float x, float y, float z, float x1, float y1, float z1 );
@ -39,8 +38,6 @@ T clamp( T val, T minimum, T maximum )
return val; return val;
} }
}
}
} }
#endif #endif

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@ -3,13 +3,10 @@
#include <string> #include <string>
namespace Core { namespace Core::Version
namespace Version { {
extern const std::string GIT_HASH; extern const std::string GIT_HASH;
extern const std::string VERSION; extern const std::string VERSION;
}
} /* Version */
} /* Core */
#endif #endif

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@ -56,7 +56,7 @@ foreach(_scriptDir ${children})
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/ScriptLoader.cpp.in" "${_scriptDir}/ScriptLoader.cpp") configure_file("${CMAKE_CURRENT_SOURCE_DIR}/ScriptLoader.cpp.in" "${_scriptDir}/ScriptLoader.cpp")
cotire("script_${_name}") #cotire("script_${_name}")
if(MSVC) if(MSVC)
add_custom_command(TARGET "script_${_name}" POST_BUILD add_custom_command(TARGET "script_${_name}" POST_BUILD

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@ -10,6 +10,8 @@
#define AETHERYTE_MENU_FAVORITE_POINT 4 #define AETHERYTE_MENU_FAVORITE_POINT 4
#define AETHERYTE_MENU_FAVORITE_POINT_SECURITY_TOKEN 5 #define AETHERYTE_MENU_FAVORITE_POINT_SECURITY_TOKEN 5
using namespace Core;
class Aethernet : class Aethernet :
public EventScript public EventScript
{ {

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@ -12,6 +12,8 @@
#define AETHERYTE_MENU_FAVORITE_POINT 4 #define AETHERYTE_MENU_FAVORITE_POINT 4
#define AETHERYTE_MENU_FAVORITE_POINT_SECURITY_TOKEN 5 #define AETHERYTE_MENU_FAVORITE_POINT_SECURITY_TOKEN 5
using namespace Core;
class Aetheryte : class Aetheryte :
public EventScript public EventScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Actor/Player.h> #include <Actor/Player.h>
using namespace Core;
class CmnDefCutSceneReplay : class CmnDefCutSceneReplay :
public EventScript public EventScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Actor/Player.h> #include <Actor/Player.h>
using namespace Core;
class CmnDefHousingSignboard : class CmnDefHousingSignboard :
public EventScript public EventScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Actor/Player.h> #include <Actor/Player.h>
using namespace Core;
class CmnDefInnBed : class CmnDefInnBed :
public EventScript public EventScript
{ {

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@ -5,6 +5,8 @@
#define ACTION_RENAME 3 #define ACTION_RENAME 3
#define ACTION_REMOVE 4 #define ACTION_REMOVE 4
using namespace Core;
class CmnDefLinkShell : class CmnDefLinkShell :
public EventScript public EventScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Actor/Player.h> #include <Actor/Player.h>
using namespace Core;
class CmnDefMarketBoardGridania : class CmnDefMarketBoardGridania :
public EventScript public EventScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Actor/Player.h> #include <Actor/Player.h>
using namespace Core;
class CmnDefMogLetter : class CmnDefMogLetter :
public EventScript public EventScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Actor/Player.h> #include <Actor/Player.h>
using namespace Core;
class CmnDefNpcRepair : class CmnDefNpcRepair :
public EventScript public EventScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Actor/Player.h> #include <Actor/Player.h>
using namespace Core;
class CmnDefWeatherForeCast : class CmnDefWeatherForeCast :
public EventScript public EventScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Actor/Player.h> #include <Actor/Player.h>
using namespace Core;
class ComDefMobHuntBoard : class ComDefMobHuntBoard :
public EventScript public EventScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Actor/Player.h> #include <Actor/Player.h>
using namespace Core;
class GilShop : class GilShop :
public EventScript public EventScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Actor/Player.h> #include <Actor/Player.h>
using namespace Core;
class HouFurOrchestrion : class HouFurOrchestrion :
public EventScript public EventScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors101110 : class ThePalaceoftheDeadFloors101110 :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors110 : class ThePalaceoftheDeadFloors110 :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors111120 : class ThePalaceoftheDeadFloors111120 :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors1120 : class ThePalaceoftheDeadFloors1120 :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors121130 : class ThePalaceoftheDeadFloors121130 :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors131140 : class ThePalaceoftheDeadFloors131140 :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors141150 : class ThePalaceoftheDeadFloors141150 :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors151160 : class ThePalaceoftheDeadFloors151160 :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors161170 : class ThePalaceoftheDeadFloors161170 :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors171180 : class ThePalaceoftheDeadFloors171180 :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors181190 : class ThePalaceoftheDeadFloors181190 :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors191200 : class ThePalaceoftheDeadFloors191200 :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors2130 : class ThePalaceoftheDeadFloors2130 :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors3140 : class ThePalaceoftheDeadFloors3140 :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors4150 : class ThePalaceoftheDeadFloors4150 :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors5160 : class ThePalaceoftheDeadFloors5160 :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors6170 : class ThePalaceoftheDeadFloors6170 :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors7180 : class ThePalaceoftheDeadFloors7180 :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors8190 : class ThePalaceoftheDeadFloors8190 :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors91100 : class ThePalaceoftheDeadFloors91100 :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class AlaMhigo : class AlaMhigo :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class AmdaporKeep : class AmdaporKeep :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class AmdaporKeepHard : class AmdaporKeepHard :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class BaelsarsWall : class BaelsarsWall :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class BardamsMettle : class BardamsMettle :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class BrayfloxsLongstop : class BrayfloxsLongstop :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class BrayfloxsLongstopHard : class BrayfloxsLongstopHard :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class CastrumAbania : class CastrumAbania :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class CastrumMeridianum : class CastrumMeridianum :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class CopperbellMines : class CopperbellMines :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class CopperbellMinesHard : class CopperbellMinesHard :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class CuttersCry : class CuttersCry :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class DomaCastle : class DomaCastle :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class DzemaelDarkhold : class DzemaelDarkhold :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class Halatali : class Halatali :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class HalataliHard : class HalataliHard :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class HaukkeManor : class HaukkeManor :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class HaukkeManorHard : class HaukkeManorHard :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class HellsLid : class HellsLid :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class HullbreakerIsle : class HullbreakerIsle :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class HullbreakerIsleHard : class HullbreakerIsleHard :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class KuganeCastle : class KuganeCastle :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class Neverreap : class Neverreap :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class PharosSirius : class PharosSirius :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class PharosSiriusHard : class PharosSiriusHard :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class SaintMociannesArboretum : class SaintMociannesArboretum :
public InstanceContentScript public InstanceContentScript
{ {

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@ -2,6 +2,8 @@
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
#include <Actor/Player.h> #include <Actor/Player.h>
using namespace Core;
class Sastasha : class Sastasha :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class SastashaHard : class SastashaHard :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class ShisuioftheVioletTides : class ShisuioftheVioletTides :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class Snowcloak : class Snowcloak :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class SohmAl : class SohmAl :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class SohmAlHard : class SohmAlHard :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class SohrKhai : class SohrKhai :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class TheAery : class TheAery :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class TheAetherochemicalResearchFacility : class TheAetherochemicalResearchFacility :
public InstanceContentScript public InstanceContentScript
{ {

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@ -1,6 +1,8 @@
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Zone/InstanceContent.h> #include <Zone/InstanceContent.h>
using namespace Core;
class TheAntitower : class TheAntitower :
public InstanceContentScript public InstanceContentScript
{ {

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