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Refactoring and modernizing

This commit is contained in:
Mordred 2018-10-28 21:53:21 +01:00
parent 5182439403
commit 13dc04ebb5
425 changed files with 6922 additions and 6542 deletions

View file

@ -10,8 +10,8 @@
// The following enumerations are structures to require their type be included.
// They are also defined within the Core::Common namespace to avoid collisions.
// +---------------------------------------------------------------------------
namespace Core {
namespace Common {
namespace Core::Common
{
// 99 is the last spawn id that seems to spawn any actor
const uint8_t MAX_DISPLAYED_ACTORS = 99;
@ -731,9 +731,8 @@ enum SkillType :
MountSkill = 0xD,
};
typedef std::vector< PlayerStateFlag > PlayerStateFlagList;
using PlayerStateFlagList = std::vector< PlayerStateFlag >;
} /* Common */
} /* Core */
}
#endif

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@ -7,7 +7,8 @@
#include <string>
#include <stdint.h>
namespace Core {
namespace Core
{
class ConfigMgr
{
public:

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@ -1,10 +1,10 @@
#include <string>
namespace Core {
namespace Util {
namespace Core::Util
{
std::string base64_encode( uint8_t const*, uint32_t len );
std::string base64_decode( std::string const& s );
}
std::string base64_decode( const std::string& s );
}

View file

@ -3,8 +3,8 @@
#include <stdint.h>
namespace Core {
namespace Util {
namespace Core::Util
{
using md5_context = struct
{
uint32_t total[2];
@ -45,7 +45,7 @@ static const char* val[] =
};
}
}
#endif /* md5.h */

View file

@ -8,26 +8,20 @@
#include <vector>
#include "Util/LockedWaitQueue.h"
namespace Mysql {
namespace Mysql
{
class Connection;
class ResultSet;
class PreparedResultSet;
class PreparedStatement;
}
namespace Core {
namespace Db {
namespace Core::Db
{
class DatabaseWorker;
class PreparedStatement;
class Operation;
class DbWorker;
using PreparedStmtScopedPtr = std::unique_ptr< PreparedStatement >;
enum ConnectionFlags
@ -121,7 +115,5 @@ private:
};
}
}
#endif

View file

@ -8,8 +8,8 @@
#include <string>
#include "DbConnection.h"
namespace Core {
namespace Db {
namespace Core::Db
{
template< class T >
class DbWorkerPool;
@ -46,6 +46,5 @@ private:
std::stack< Closer > m_close;
};
}
}
#endif //SAPPHIRE_DBLOADER_H

View file

@ -6,10 +6,9 @@
#include "Util/LockedWaitQueue.h"
#include <memory>
namespace Core {
namespace Db {
namespace Core::Db
{
class DbConnection;
class Operation;
class DbWorker
@ -34,7 +33,5 @@ private:
DbWorker& operator=( DbWorker const& right ) = delete;
};
}
}
#endif //SAPPHIRE_DBWORKER_H

View file

@ -8,8 +8,8 @@
#include "Util/LockedWaitQueue.h"
#include "DbConnection.h"
namespace Core {
namespace Db {
namespace Core::Db
{
template< typename T >
class LockedWaitQueue;
@ -90,7 +90,6 @@ private:
uint8_t m_synchThreads;
};
}
}
#endif //SAPPHIRE_DBWORKERPOOL_H

View file

@ -1,12 +1,13 @@
#ifndef SAPPHIRE_OPERATION_H
#define SAPPHIRE_OPERATION_H
namespace Mysql {
namespace Mysql
{
class Connection;
}
namespace Core {
namespace Db {
namespace Core::Db
{
class DbConnection;
class PreparedStatement;
@ -43,9 +44,6 @@ private:
Operation& operator=( Operation const& right ) = delete;
};
}
}
#endif //SAPPHIRE_OPERATION_H

View file

@ -7,12 +7,13 @@
#include <memory>
#include "Operation.h"
namespace Mysql {
namespace Mysql
{
class PreparedStatement;
}
namespace Core {
namespace Db {
namespace Core::Db
{
union PreparedStatementDataUnion
{
bool boolean;
@ -83,9 +84,6 @@ protected:
PreparedStatement& operator=( PreparedStatement const& right ) = delete;
};
}
}

View file

@ -5,8 +5,8 @@
#include "Operation.h"
#include <memory>
namespace Core {
namespace Db {
namespace Core::Db
{
class PreparedStatement;
class StatementTask :
@ -49,7 +49,6 @@ protected:
};
}
}
#endif //SAPPHIRE_STATEMENTTASK_H

View file

@ -3,8 +3,8 @@
#include "DbConnection.h"
namespace Core {
namespace Db {
namespace Core::Db
{
class DbConnectionInfo;
enum ZoneDbStatements : uint32_t
@ -96,7 +96,6 @@ public:
};
}
}
#endif //SAPPHIRE_CHARACONNECTION_H

View file

@ -13,8 +13,8 @@
#include <set>
#include <variant>
namespace Core {
namespace Data {
namespace Core::Data
{
class ExdDataGenerated;
@ -8694,7 +8694,6 @@ const std::set< uint32_t >& getZoneSharedGroupIdList()
};
}
}
#endif

View file

@ -3,31 +3,27 @@
#include <memory>
namespace Core {
namespace Core
{
class ConfigMgr;
using ConfigMgrPtr = std::shared_ptr< ConfigMgr >;
typedef std::shared_ptr< ConfigMgr > ConfigMgrPtr;
namespace Network {
namespace Network
{
class Hive;
class Acceptor;
class Connection;
using HivePtr = std::shared_ptr< Hive >;
using AcceptorPtr = std::shared_ptr< Acceptor >;
using ConnectionPtr = std::shared_ptr< Connection >;
typedef std::shared_ptr< Hive > HivePtr;
typedef std::shared_ptr< Acceptor > AcceptorPtr;
typedef std::shared_ptr< Connection > ConnectionPtr;
namespace Packets {
namespace Packets
{
class GamePacket;
class FFXIVPacketBase;
typedef std::shared_ptr< GamePacket > GamePacketPtr;
typedef std::shared_ptr< FFXIVPacketBase > FFXIVPacketBasePtr;
using GamePacketPtr = std::shared_ptr< GamePacket >;
using FFXIVPacketBasePtr = std::shared_ptr< FFXIVPacketBase >;
}
}

View file

@ -7,7 +7,8 @@
#include <memory>
#include <cassert>
namespace Core {
namespace Core
{
class Framework
{

View file

@ -48,11 +48,6 @@ void Logger::init()
spdlog::flush_on( spdlog::level::critical );
}
void Logger::Log( LoggingSeverity logSev, const std::string& text )
{
}
void Logger::error( const std::string& text )
{
spdlog::get( "logger" )->error( text );

View file

@ -3,17 +3,8 @@
#include <string>
namespace Core {
enum struct LoggingSeverity : uint8_t
namespace Core
{
trace = 0,
debug = 1,
info = 2,
warning = 3,
error = 4,
fatal = 5
};
class Logger
{
@ -28,8 +19,6 @@ public:
void init();
void Log( LoggingSeverity logSev, const std::string& text );
void error( const std::string& text );
void info( const std::string& text );
@ -42,7 +31,6 @@ public:
};
}

View file

@ -13,8 +13,8 @@
#include <vector>
namespace Core {
namespace Network {
namespace Core::Network
{
class Connection;
@ -82,6 +82,5 @@ public:
void Stop();
};
}
}
#endif

View file

@ -5,9 +5,8 @@
#include <vector>
#include "PacketDef/Ipcs.h"
namespace Core {
namespace Network {
namespace Packets {
namespace Core::Network::Packets
{
/**
* Anticipated usage:
@ -179,8 +178,6 @@ inline std::istream& operator>>( std::istream& is, FFXIVARR_IPC_HEADER& hdr )
return is.read( reinterpret_cast< char* >( &hdr ), sizeof hdr );
}
} /* Packets */
} /* Network */
} /* Core */
}
#endif /*_CORE_NETWORK_PACKETS_COMMON_H*/

View file

@ -12,9 +12,8 @@
#include "Acceptor.h"
#include <memory>
namespace Core {
namespace Network {
//-----------------------------------------------------------------------------
namespace Core::Network
{
class Hive;
@ -161,8 +160,5 @@ std::shared_ptr< T > addServerToHive( const std::string& listenIp, uint32_t port
}
}
}
}
#endif

View file

@ -14,9 +14,8 @@
#include "CommonNetwork.h"
#include "PacketDef/Ipcs.h"
namespace Core {
namespace Network {
namespace Packets {
namespace Core::Network::Packets
{
// Must forward define these in order to enable the compiler to produce the
// correct template functions.
@ -332,8 +331,6 @@ protected:
};
} /* Packets */
} /* Network */
} /* Core */
}
#endif /*_CORE_NETWORK_PACKETS_CGAMEPACKETNEW_H*/

View file

@ -3,9 +3,8 @@
#include "CommonNetwork.h"
namespace Core {
namespace Network {
namespace Packets {
namespace Core::Network::Packets
{
enum PacketParseResult
{
@ -46,8 +45,5 @@ bool checkHeader( const FFXIVARR_PACKET_HEADER& header );
bool checkSegmentHeader( const FFXIVARR_PACKET_SEGMENT_HEADER& header );
}
}
}
#endif

View file

@ -5,8 +5,8 @@
#include <atomic>
#include <memory>
namespace Core {
namespace Network {
namespace Core:: Network
{
class Hive : public std::enable_shared_from_this< Hive >
{
@ -51,6 +51,4 @@ public:
};
}
}
//-----------------------------------------------------------------------------
#endif

View file

@ -8,11 +8,10 @@
#include "GamePacketNew.h"
#include "Forwards.h"
namespace Core {
namespace Network {
namespace Packets {
namespace Core::Network::Packets
{
typedef std::shared_ptr< FFXIVPacketBase > FFXIVPacketBasePtr;
using FFXIVPacketBasePtr = std::shared_ptr< FFXIVPacketBase >;
class PacketContainer
{
@ -36,8 +35,6 @@ private:
};
}
}
}
#endif

View file

@ -7,7 +7,8 @@
#include <algorithm>
#include <utility>
namespace Core {
namespace Core
{
template< class T >
class LockedQueue

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@ -8,7 +8,8 @@
#include <type_traits>
#include <utility>
namespace Core {
namespace Core
{
template< typename T >
class LockedWaitQueue

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@ -5,9 +5,11 @@
#include <unordered_map>
#include <type_traits>
namespace Core {
namespace Util {
namespace Core::Util
{
template< typename T, typename ActorIdType = uint32_t >
class SpawnIndexAllocator
{
public:
@ -102,7 +104,5 @@ protected:
bool m_reserveFirstSlot;
};
}
}
#endif //SAPPHIRE_SPAWNINDEXALLOCATOR_H

View file

@ -5,7 +5,8 @@
#include <string>
#include <functional>
namespace Core::Util {
namespace Core::Util
{
std::string binaryToHexString( uint8_t* pBinData, uint16_t size );

View file

@ -5,9 +5,8 @@
#define PI 3.14159265358979323846f
namespace Core {
namespace Math {
namespace Util {
namespace Core::Math::Util
{
float distanceSq( float x, float y, float z, float x1, float y1, float z1 );
@ -39,8 +38,6 @@ T clamp( T val, T minimum, T maximum )
return val;
}
}
}
}
#endif

View file

@ -3,13 +3,10 @@
#include <string>
namespace Core {
namespace Version {
namespace Core::Version
{
extern const std::string GIT_HASH;
extern const std::string VERSION;
} /* Version */
} /* Core */
}
#endif

View file

@ -56,7 +56,7 @@ foreach(_scriptDir ${children})
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/ScriptLoader.cpp.in" "${_scriptDir}/ScriptLoader.cpp")
cotire("script_${_name}")
#cotire("script_${_name}")
if(MSVC)
add_custom_command(TARGET "script_${_name}" POST_BUILD

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@ -10,6 +10,8 @@
#define AETHERYTE_MENU_FAVORITE_POINT 4
#define AETHERYTE_MENU_FAVORITE_POINT_SECURITY_TOKEN 5
using namespace Core;
class Aethernet :
public EventScript
{

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@ -12,6 +12,8 @@
#define AETHERYTE_MENU_FAVORITE_POINT 4
#define AETHERYTE_MENU_FAVORITE_POINT_SECURITY_TOKEN 5
using namespace Core;
class Aetheryte :
public EventScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Actor/Player.h>
using namespace Core;
class CmnDefCutSceneReplay :
public EventScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Actor/Player.h>
using namespace Core;
class CmnDefHousingSignboard :
public EventScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Actor/Player.h>
using namespace Core;
class CmnDefInnBed :
public EventScript
{

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@ -5,6 +5,8 @@
#define ACTION_RENAME 3
#define ACTION_REMOVE 4
using namespace Core;
class CmnDefLinkShell :
public EventScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Actor/Player.h>
using namespace Core;
class CmnDefMarketBoardGridania :
public EventScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Actor/Player.h>
using namespace Core;
class CmnDefMogLetter :
public EventScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Actor/Player.h>
using namespace Core;
class CmnDefNpcRepair :
public EventScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Actor/Player.h>
using namespace Core;
class CmnDefWeatherForeCast :
public EventScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Actor/Player.h>
using namespace Core;
class ComDefMobHuntBoard :
public EventScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Actor/Player.h>
using namespace Core;
class GilShop :
public EventScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Actor/Player.h>
using namespace Core;
class HouFurOrchestrion :
public EventScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors101110 :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors110 :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors111120 :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors1120 :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors121130 :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors131140 :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors141150 :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors151160 :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors161170 :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors171180 :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors181190 :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors191200 :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors2130 :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors3140 :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors4150 :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors5160 :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors6170 :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors7180 :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors8190 :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class ThePalaceoftheDeadFloors91100 :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class AlaMhigo :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class AmdaporKeep :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class AmdaporKeepHard :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class BaelsarsWall :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class BardamsMettle :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class BrayfloxsLongstop :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class BrayfloxsLongstopHard :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class CastrumAbania :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class CastrumMeridianum :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class CopperbellMines :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class CopperbellMinesHard :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class CuttersCry :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class DomaCastle :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class DzemaelDarkhold :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class Halatali :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class HalataliHard :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class HaukkeManor :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class HaukkeManorHard :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class HellsLid :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class HullbreakerIsle :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class HullbreakerIsleHard :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class KuganeCastle :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class Neverreap :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class PharosSirius :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class PharosSiriusHard :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class SaintMociannesArboretum :
public InstanceContentScript
{

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@ -2,6 +2,8 @@
#include <Zone/InstanceContent.h>
#include <Actor/Player.h>
using namespace Core;
class Sastasha :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class SastashaHard :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class ShisuioftheVioletTides :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class Snowcloak :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class SohmAl :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class SohmAlHard :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class SohrKhai :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class TheAery :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class TheAetherochemicalResearchFacility :
public InstanceContentScript
{

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@ -1,6 +1,8 @@
#include <ScriptObject.h>
#include <Zone/InstanceContent.h>
using namespace Core;
class TheAntitower :
public InstanceContentScript
{

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