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remove test line for multiple source effects in one cast;
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@ -562,7 +562,6 @@ void Action::Action::buildEffects()
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if( m_actionData->data().ComboContinue ) // we need something like m_actionData->hasNextComboAction
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if( m_actionData->data().ComboContinue ) // we need something like m_actionData->hasNextComboAction
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{
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{
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m_effectBuilder->startCombo( m_pSource, getId() ); // this is on all targets hit
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m_effectBuilder->startCombo( m_pSource, getId() ); // this is on all targets hit
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m_effectBuilder->restoreMP( actor, m_pSource, m_pSource->getMaxMp() );
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}
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}
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}
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}
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}
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}
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