mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-27 14:57:44 +00:00
Fixed ClsArc002 BNpcNameId and Quest Sequence
- Uses getBNpcNameId to check Enemy - Quest was previously not advancing past sequence 3
This commit is contained in:
parent
86eb3ca79c
commit
6bdaa2ef6d
1 changed files with 3 additions and 4 deletions
|
@ -103,13 +103,12 @@ public:
|
|||
|
||||
void onBNpcKill( World::Quest& quest, Sapphire::Entity::BNpc& bnpc, Sapphire::Entity::Player& player ) override
|
||||
{
|
||||
if( bnpc.getLayoutId() != Enemy0 && bnpc.getLayoutId() != Enemy1 )
|
||||
if( bnpc.getBNpcNameId() != Enemy0 && bnpc.getBNpcNameId() != Enemy1 )
|
||||
return;
|
||||
|
||||
auto currentKC39 = quest.getUI8AL() + 1;
|
||||
auto currentKC12 = quest.getUI8BH() + 1;
|
||||
|
||||
switch( bnpc.getLayoutId() )
|
||||
switch( bnpc.getBNpcNameId() )
|
||||
{
|
||||
case Enemy0:
|
||||
{
|
||||
|
@ -569,7 +568,7 @@ private:
|
|||
|
||||
void Scene00026Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
//Empty
|
||||
quest.setSeq( Seq4 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
|
Loading…
Add table
Reference in a new issue