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Remove POSE_EMOTE_CANCEL as it prevents emotes from working
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1 changed files with 0 additions and 3 deletions
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@ -574,9 +574,6 @@ void Sapphire::Network::GameConnection::commandHandler( const Packets::FFXIVARR_
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}
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case PacketCommand::POSE_EMOTE_CANCEL: // cancel pose
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{
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player.setPose( static_cast< uint8_t >( param12 ) );
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auto pSetStatusPacket = makeActorControl( player.getId(), SetPose, param11, param12 );
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player.sendToInRangeSet( pSetStatusPacket, true );
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break;
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}
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case PacketCommand::REVIVE: // return dead / accept raise
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