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Merge pull request #751 from dude22072/ThreePointOh
[3.0] Implement ARC questline
This commit is contained in:
commit
7fa20f2a3a
11 changed files with 3260 additions and 319 deletions
214
src/scripts/quest/classquest/ARC/ClsArc000.cpp
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214
src/scripts/quest/classquest/ARC/ClsArc000.cpp
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@ -0,0 +1,214 @@
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// This is an automatically generated C++ script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <ScriptObject.h>
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#include <Service.h>
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// Quest Script: ClsArc000_00021
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// Quest Name: Way of the Archer
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// Quest ID: 65557
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// Start NPC: 1000197
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// End NPC: 1000200
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using namespace Sapphire;
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class ClsArc000 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// UI8AL
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// UI8BH
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// UI8BL
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/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000200
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/// Countable Num: 3 Seq: 2 Event: 5 Listener: 37
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/// Countable Num: 3 Seq: 2 Event: 5 Listener: 49
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/// Countable Num: 3 Seq: 2 Event: 5 Listener: 47
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/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000200
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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Seq2 = 2,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000197;
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static constexpr auto Actor1 = 1000200;
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static constexpr auto Enemy0 = 37;
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static constexpr auto Enemy1 = 49;
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static constexpr auto Enemy2 = 47;
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static constexpr auto LocFace0 = 604;
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static constexpr auto LocFace1 = 605;
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static constexpr auto LogmessageMonsterNotePageUnlock = 1008;
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static constexpr auto Seq0Actor0 = 0;
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static constexpr auto Seq1Actor1 = 1;
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static constexpr auto Seq3Actor1 = 2;
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static constexpr auto UnlockImageMonsterNote = 32;
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public:
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ClsArc000() : Sapphire::ScriptAPI::QuestScript( 65557 ){};
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~ClsArc000() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override
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{
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switch( actorId )
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{
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case Actor0:
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{
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Scene00000( quest, player );
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break;
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}
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case Actor1:
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{
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if( quest.getSeq() == Seq1 )
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Scene00001( quest, player );
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else
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Scene00002( quest, player );
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break;
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}
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}
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}
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void onBNpcKill( World::Quest &quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player &player ) override
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{
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if( nameId != Enemy0 && nameId != Enemy1 && nameId != Enemy2 )
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return;
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switch( nameId )
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{
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case Enemy0:
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{
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auto currentKC37 = quest.getUI8AL();
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if( currentKC37 + 1 >= 3 )
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{
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checkQuestCompletion( quest, player, 1 );
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quest.setUI8AL( currentKC37 + 1 );
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}
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else
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{
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quest.setUI8AL( currentKC37 + 1 );
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eventMgr().sendEventNotice( player, getId(), 1, 2, currentKC37 + 1, 3 );
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}
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break;
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}
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case Enemy1:
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{
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auto currentKC49 = quest.getUI8BH();
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if( currentKC49 + 1 >= 3 )
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{
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checkQuestCompletion( quest, player, 2 );
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quest.setUI8BH( currentKC49 + 1 );
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}
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else
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{
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quest.setUI8BH( currentKC49 + 1 );
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eventMgr().sendEventNotice( player, getId(), 2, 2, currentKC49 + 1, 3 );
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}
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break;
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}
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case Enemy2:
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{
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auto currentKC47 = quest.getUI8BL();
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if( currentKC47 + 1 >= 3 )
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{
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checkQuestCompletion( quest, player, 3 );
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quest.setUI8BL( currentKC47 + 1 );
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}
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else
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{
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quest.setUI8BL( currentKC47 + 1 );
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eventMgr().sendEventNotice( player, getId(), 3, 2, currentKC47 + 1, 3 );
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}
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break;
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}
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}
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}
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private:
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void checkQuestCompletion( World::Quest &quest, Entity::Player &player, uint32_t varIdx )
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{
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if( varIdx == 1 )
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eventMgr().sendEventNotice( player, getId(), 1, 0, 0, 0 );
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else if( varIdx == 2 )
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eventMgr().sendEventNotice( player, getId(), 2, 0, 0, 0 );
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else
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eventMgr().sendEventNotice( player, getId(), 3, 0, 0, 0 );
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auto QUEST_ONKILL_37 = quest.getUI8AL();
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auto QUEST_ONKILL_49 = quest.getUI8BH();
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auto QUEST_ONKILL_47 = quest.getUI8BL();
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if( QUEST_ONKILL_37 >= 3 && QUEST_ONKILL_49 >= 3 && QUEST_ONKILL_47 >= 3 )
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{
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quest.setSeq( SeqFinish );
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}
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}
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsArc000::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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if( result.getResult( 0 ) == 1 )// accept quest
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{
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quest.setSeq( Seq1 );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 1, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ClsArc000::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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eventMgr().sendEventNotice( player, getId(), 0, 0, 0, 0 );
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quest.setSeq( Seq2 );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00002( World::Quest &quest, Entity::Player &player )
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{
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eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsArc000::Scene00002Return ) );
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}
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void Scene00002Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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player.learnAction( Sapphire::Common::UnlockEntry::HuntingLog );
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player.finishQuest( getId(), result.getResult( 1 ) );
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}
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}
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};
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EXPOSE_SCRIPT( ClsArc000 );
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567
src/scripts/quest/classquest/ARC/ClsArc001.cpp
Normal file
567
src/scripts/quest/classquest/ARC/ClsArc001.cpp
Normal file
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@ -0,0 +1,567 @@
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// This is an automatically generated C++ script template
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||||
// Content needs to be added by hand to make it function
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||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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||||
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#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <ScriptObject.h>
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#include <Service.h>
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// Quest Script: ClsArc001_00046
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// Quest Name: A Matter of Perspective
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// Quest ID: 65582
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// Start NPC: 1000200
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// End NPC: 1000200
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using namespace Sapphire;
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class ClsArc001 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// BitFlag8
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// UI8AL
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// UI8BH
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/// Countable Num: 6 Seq: 1 Event: 1 Listener: 2000925
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/// Countable Num: 1 Seq: 2 Event: 18 Listener: 2000925
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/// Countable Num: 8 Seq: 3 Event: 1 Listener: 2000926
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/// Countable Num: 8 Seq: 3 Event: 18 Listener: 2000926
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/// Countable Num: 1 Seq: 255 Event: 1 Listener: 2000927
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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Seq2 = 2,
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Seq3 = 3,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Action0 = 97;
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static constexpr auto Actor0 = 1000200;
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static constexpr auto CutScene01 = 10;
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static constexpr auto Enemy0 = 5;
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static constexpr auto Enemy1 = 32;
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static constexpr auto Eobject0 = 2000925;
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static constexpr auto Eobject1 = 2000926;
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static constexpr auto Eobject2 = 2000927;
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static constexpr auto Eobject3 = 2000928;
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static constexpr auto Eobject4 = 2000929;
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static constexpr auto Eobject5 = 2000930;
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static constexpr auto Eobject6 = 2000931;
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static constexpr auto Eobject7 = 2000934;
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public:
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ClsArc001() : Sapphire::ScriptAPI::QuestScript( 65582 ){};
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~ClsArc001() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override
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{
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switch( actorId )
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{
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case Actor0:
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{
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if( !player.hasQuest( getId() ) )
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Scene00000( quest, player );
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if( quest.getSeq() == Seq2 )
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Scene00025( quest, player );
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if( quest.getSeq() == SeqFinish )
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Scene00028( quest, player );
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break;
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}
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}
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}
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void onBNpcKill( World::Quest &quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player &player ) override
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{
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if( nameId != Enemy0 && nameId != Enemy1 )
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return;
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auto currentKC5 = quest.getUI8AL() + 1;
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auto currentKC32 = quest.getUI8BH() + 1;
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switch( nameId )
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{
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case Enemy0:
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{
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if( currentKC5 >= 8 )
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{
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quest.setUI8AL( currentKC5 );
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checkQuestCompletion( quest, player, 2 );
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eventMgr().sendEventNotice( player, getId(), 2, 2, currentKC5, 8 );
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}
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else if( currentKC5 < 8 )
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{
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quest.setUI8AL( currentKC5 );
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eventMgr().sendEventNotice( player, getId(), 2, 2, currentKC5, 8 );
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}
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break;
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}
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case Enemy1:
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{
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if( currentKC32 >= 8 )
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{
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quest.setUI8BH( currentKC32 );
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checkQuestCompletion( quest, player, 2 );
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eventMgr().sendEventNotice( player, getId(), 3, 2, currentKC32, 8 );
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}
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else if( currentKC32 < 8 )
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{
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quest.setUI8BH( currentKC32 );
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eventMgr().sendEventNotice( player, getId(), 3, 2, currentKC32, 8 );
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}
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break;
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}
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}
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}
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void onEObjHit( World::Quest &quest, Sapphire::Entity::Player &player, uint64_t actorId, uint32_t actionId ) override
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{
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auto actor = eventMgr().mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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switch( actor )
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{
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case Eobject0:
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eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 );
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Scene00001( quest, player );
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break;
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case Eobject1:
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eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 );
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Scene00002( quest, player );
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break;
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case Eobject2:
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eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 );
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Scene00003( quest, player );
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break;
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case Eobject3:
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eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 );
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Scene00004( quest, player );
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break;
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case Eobject4:
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eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 );
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Scene00005( quest, player );
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break;
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case Eobject5:
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eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 );
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Scene00006( quest, player );
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||||
break;
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case Eobject6:
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||||
eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 );
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Scene00007( quest, player );
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break;
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case Eobject7:
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||||
eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 );
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||||
Scene00008( quest, player );
|
||||
break;
|
||||
}
|
||||
}
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||||
|
||||
private:
|
||||
void checkQuestCompletion( World::Quest &quest, Entity::Player &player, uint32_t varIdx )
|
||||
{
|
||||
if( varIdx == 1 )
|
||||
{
|
||||
auto currentCC = quest.getUI8AL();
|
||||
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 2, currentCC + 1, 6 );
|
||||
quest.setUI8AL( currentCC + 1 );
|
||||
|
||||
if( currentCC + 1 >= 6 )
|
||||
{
|
||||
quest.setSeq( Seq2 );
|
||||
quest.setUI8AL( 0 );
|
||||
}
|
||||
else
|
||||
{
|
||||
quest.setUI8AL( currentCC + 1 );
|
||||
}
|
||||
}
|
||||
else if( varIdx == 2 )
|
||||
{
|
||||
auto QUEST_ONKILL_5 = quest.getUI8AL();
|
||||
auto QUEST_ONKILL_32 = quest.getUI8BH();
|
||||
|
||||
if( QUEST_ONKILL_5 == 8 && QUEST_ONKILL_32 == 8 )
|
||||
{
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
}
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
checkQuestCompletion( quest, player, 1 );
|
||||
quest.setBitFlag8( 1, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
checkQuestCompletion( quest, player, 1 );
|
||||
quest.setBitFlag8( 2, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
checkQuestCompletion( quest, player, 1 );
|
||||
quest.setBitFlag8( 3, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
checkQuestCompletion( quest, player, 1 );
|
||||
quest.setBitFlag8( 4, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
checkQuestCompletion( quest, player, 1 );
|
||||
quest.setBitFlag8( 5, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
checkQuestCompletion( quest, player, 1 );
|
||||
quest.setBitFlag8( 6, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00007( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00007Return ) );
|
||||
}
|
||||
|
||||
void Scene00007Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
checkQuestCompletion( quest, player, 1 );
|
||||
quest.setBitFlag8( 7, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00008( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00008Return ) );
|
||||
}
|
||||
|
||||
void Scene00008Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
checkQuestCompletion( quest, player, 1 );
|
||||
quest.setBitFlag8( 8, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00009( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00009Return ) );
|
||||
}
|
||||
|
||||
void Scene00009Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00010( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00010Return ) );
|
||||
}
|
||||
|
||||
void Scene00010Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00011( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00011Return ) );
|
||||
}
|
||||
|
||||
void Scene00011Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00012( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00012Return ) );
|
||||
}
|
||||
|
||||
void Scene00012Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00013( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00013Return ) );
|
||||
}
|
||||
|
||||
void Scene00013Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00014( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00014Return ) );
|
||||
}
|
||||
|
||||
void Scene00014Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00015( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00015Return ) );
|
||||
}
|
||||
|
||||
void Scene00015Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00016( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00016Return ) );
|
||||
}
|
||||
|
||||
void Scene00016Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00017( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 17, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00017Return ) );
|
||||
}
|
||||
|
||||
void Scene00017Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00018( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 18, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00018Return ) );
|
||||
}
|
||||
|
||||
void Scene00018Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00019( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 19, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00019Return ) );
|
||||
}
|
||||
|
||||
void Scene00019Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00020( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 20, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00020Return ) );
|
||||
}
|
||||
|
||||
void Scene00020Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00021( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 21, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00021Return ) );
|
||||
}
|
||||
|
||||
void Scene00021Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00022( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 22, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00022Return ) );
|
||||
}
|
||||
|
||||
void Scene00022Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00023( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 23, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00023Return ) );
|
||||
}
|
||||
|
||||
void Scene00023Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00024( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 24, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00024Return ) );
|
||||
}
|
||||
|
||||
void Scene00024Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00025( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 25, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00025Return ) );
|
||||
}
|
||||
|
||||
void Scene00025Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 1 );
|
||||
quest.setSeq( Seq3 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00026( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 26, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00026Return ) );
|
||||
}
|
||||
|
||||
void Scene00026Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00027( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 27, HIDE_HOTBAR, bindSceneReturn( &ClsArc001::Scene00027Return ) );
|
||||
}
|
||||
|
||||
void Scene00027Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00028( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 28, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ | CONDITION_CUTSCENE /*FADE_OUT | CONDITION_CUTSCENE | HIDE_UI*/, bindSceneReturn( &ClsArc001::Scene00028Return ) );
|
||||
}
|
||||
|
||||
void Scene00028Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
//if( player.giveQuestRewards( getId(), result.getResult(1)) )
|
||||
player.finishQuest( getId(), result.getResult( 1 ) );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( ClsArc001 );
|
628
src/scripts/quest/classquest/ARC/ClsArc002.cpp
Normal file
628
src/scripts/quest/classquest/ARC/ClsArc002.cpp
Normal file
|
@ -0,0 +1,628 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: ClsArc002_00067
|
||||
// Quest Name: School of Hard Nocks
|
||||
// Quest ID: 65603
|
||||
// Start NPC: 1000200
|
||||
// End NPC: 1000200
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class ClsArc002 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag8
|
||||
// UI8AL
|
||||
// UI8BH
|
||||
|
||||
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000199
|
||||
/// Countable Num: 6 Seq: 2 Event: 1 Listener: 2000936
|
||||
/// Countable Num: 1 Seq: 3 Event: 18 Listener: 2000936
|
||||
/// Countable Num: 8 Seq: 4 Event: 1 Listener: 2000937
|
||||
/// Countable Num: 8 Seq: 4 Event: 18 Listener: 2000937
|
||||
/// Countable Num: 1 Seq: 5 Event: 1 Listener: 2000938
|
||||
/// Countable Num: 1 Seq: 255 Event: 18 Listener: 2000938
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
Seq3 = 3,
|
||||
Seq4 = 4,
|
||||
Seq5 = 5,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Action0 = 97;
|
||||
static constexpr auto Actor0 = 1000200;
|
||||
static constexpr auto Actor1 = 1000199;
|
||||
static constexpr auto Actor2 = 1000204;
|
||||
static constexpr auto Enemy0 = 39;
|
||||
static constexpr auto Enemy1 = 12;
|
||||
static constexpr auto Eobject0 = 2000936;
|
||||
static constexpr auto Eobject1 = 2000937;
|
||||
static constexpr auto Eobject2 = 2000938;
|
||||
static constexpr auto Eobject3 = 2000939;
|
||||
static constexpr auto Eobject4 = 2000940;
|
||||
static constexpr auto Eobject5 = 2001171;
|
||||
static constexpr auto Eobject6 = 2001173;
|
||||
static constexpr auto Eobject7 = 2001174;
|
||||
static constexpr auto UnlockCheckClassStart = 6;
|
||||
static constexpr auto UnlockImageClassCange = 22;
|
||||
static constexpr auto UnlockImageGearSet = 29;
|
||||
|
||||
public:
|
||||
ClsArc002() : Sapphire::ScriptAPI::QuestScript( 65603 ){};
|
||||
~ClsArc002() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( !player.hasQuest( getId() ) )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00030( quest, player );
|
||||
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00001( quest, player );
|
||||
else if( quest.getSeq() == Seq3 )
|
||||
Scene00026( quest, player );
|
||||
else if( quest.getSeq() == Seq5 )
|
||||
Scene00029( quest, player );
|
||||
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onBNpcKill( World::Quest &quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player &player ) override
|
||||
{
|
||||
if( entityId != Enemy0 && entityId != Enemy1 )
|
||||
return;
|
||||
|
||||
auto currentKC39 = quest.getUI8AL() + 1;
|
||||
auto currentKC12 = quest.getUI8BH() + 1;
|
||||
|
||||
switch( entityId )
|
||||
{
|
||||
case Enemy0:
|
||||
{
|
||||
if( currentKC39 >= 8 )
|
||||
{
|
||||
quest.setUI8AL( currentKC39 );
|
||||
checkQuestCompletion( quest, player, 2 );
|
||||
eventMgr().sendEventNotice( player, getId(), 3, 2, currentKC39, 8 );
|
||||
}
|
||||
else if( currentKC39 < 8 )
|
||||
{
|
||||
quest.setUI8AL( currentKC39 );
|
||||
eventMgr().sendEventNotice( player, getId(), 3, 2, currentKC39, 8 );
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case Enemy1:
|
||||
{
|
||||
if( currentKC12 >= 8 )
|
||||
{
|
||||
quest.setUI8BH( currentKC12 );
|
||||
checkQuestCompletion( quest, player, 2 );
|
||||
eventMgr().sendEventNotice( player, getId(), 4, 2, currentKC12, 8 );
|
||||
}
|
||||
else if( currentKC12 < 8 )
|
||||
{
|
||||
quest.setUI8BH( currentKC12 );
|
||||
eventMgr().sendEventNotice( player, getId(), 4, 2, currentKC12, 8 );
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onEObjHit( World::Quest &quest, Sapphire::Entity::Player &player, uint64_t actorId, uint32_t actionId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Eobject0:
|
||||
{
|
||||
eventMgr().eventStart( player, actorId, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00002( quest, player );
|
||||
break;
|
||||
}
|
||||
case Eobject1:
|
||||
{
|
||||
eventMgr().eventStart( player, actorId, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00003( quest, player );
|
||||
break;
|
||||
}
|
||||
case Eobject2:
|
||||
{
|
||||
eventMgr().eventStart( player, actorId, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00004( quest, player );
|
||||
break;
|
||||
}
|
||||
case Eobject3:
|
||||
{
|
||||
eventMgr().eventStart( player, actorId, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00005( quest, player );
|
||||
break;
|
||||
}
|
||||
case Eobject4:
|
||||
{
|
||||
eventMgr().eventStart( player, actorId, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00006( quest, player );
|
||||
break;
|
||||
}
|
||||
case Eobject5:
|
||||
{
|
||||
eventMgr().eventStart( player, actorId, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00007( quest, player );
|
||||
break;
|
||||
}
|
||||
case Eobject6:
|
||||
{
|
||||
eventMgr().eventStart( player, actorId, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00008( quest, player );
|
||||
break;
|
||||
}
|
||||
case Eobject7:
|
||||
{
|
||||
eventMgr().eventStart( player, actorId, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00009( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
void checkQuestCompletion( World::Quest &quest, Entity::Player &player, uint32_t varIdx )
|
||||
{
|
||||
if( varIdx == 1 )
|
||||
{
|
||||
auto currentCC = quest.getUI8AL();
|
||||
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 2, currentCC + 1, 6 );
|
||||
|
||||
if( currentCC + 1 >= 6 )
|
||||
{
|
||||
quest.setSeq( Seq3 );
|
||||
quest.setUI8AL( 0 );
|
||||
quest.setUI8BH( 0 );
|
||||
}
|
||||
else
|
||||
{
|
||||
quest.setUI8AL( currentCC + 1 );
|
||||
}
|
||||
}
|
||||
else if( varIdx == 2 )
|
||||
{
|
||||
auto QUEST_ONKILL_39 = quest.getUI8AL();
|
||||
auto QUEST_ONKILL_12 = quest.getUI8BH();
|
||||
|
||||
if( QUEST_ONKILL_39 == 8 && QUEST_ONKILL_12 == 8 )
|
||||
{
|
||||
quest.setUI8AL( 0 );
|
||||
quest.setUI8BH( 0 );
|
||||
quest.setSeq( Seq5 );
|
||||
}
|
||||
}
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
quest.setSeq( Seq2 );
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 2, 0, 0 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
checkQuestCompletion( quest, player, 1 );
|
||||
quest.setBitFlag8( 1, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
checkQuestCompletion( quest, player, 1 );
|
||||
quest.setBitFlag8( 2, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
checkQuestCompletion( quest, player, 1 );
|
||||
quest.setBitFlag8( 3, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
checkQuestCompletion( quest, player, 1 );
|
||||
quest.setBitFlag8( 4, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
checkQuestCompletion( quest, player, 1 );
|
||||
quest.setBitFlag8( 5, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00007( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00007Return ) );
|
||||
}
|
||||
|
||||
void Scene00007Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
checkQuestCompletion( quest, player, 1 );
|
||||
quest.setBitFlag8( 6, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00008( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00008Return ) );
|
||||
}
|
||||
|
||||
void Scene00008Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
checkQuestCompletion( quest, player, 1 );
|
||||
quest.setBitFlag8( 7, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00009( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00009Return ) );
|
||||
}
|
||||
|
||||
void Scene00009Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
checkQuestCompletion( quest, player, 1 );
|
||||
quest.setBitFlag8( 8, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00010( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00010Return ) );
|
||||
}
|
||||
|
||||
void Scene00010Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00011( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00011Return ) );
|
||||
}
|
||||
|
||||
void Scene00011Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00012( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00012Return ) );
|
||||
}
|
||||
|
||||
void Scene00012Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00013( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00013Return ) );
|
||||
}
|
||||
|
||||
void Scene00013Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00014( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00014Return ) );
|
||||
}
|
||||
|
||||
void Scene00014Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00015( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00015Return ) );
|
||||
}
|
||||
|
||||
void Scene00015Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00016( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00016Return ) );
|
||||
}
|
||||
|
||||
void Scene00016Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00017( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 17, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00017Return ) );
|
||||
}
|
||||
|
||||
void Scene00017Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00018( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 18, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00018Return ) );
|
||||
}
|
||||
|
||||
void Scene00018Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00019( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 19, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00019Return ) );
|
||||
}
|
||||
|
||||
void Scene00019Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00020( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 20, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00020Return ) );
|
||||
}
|
||||
|
||||
void Scene00020Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00021( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 21, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00021Return ) );
|
||||
}
|
||||
|
||||
void Scene00021Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00022( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 22, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00022Return ) );
|
||||
}
|
||||
|
||||
void Scene00022Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00023( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 23, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00023Return ) );
|
||||
}
|
||||
|
||||
void Scene00023Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00024( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 24, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00024Return ) );
|
||||
}
|
||||
|
||||
void Scene00024Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00025( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 25, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00025Return ) );
|
||||
}
|
||||
|
||||
void Scene00025Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00026( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 26, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00026Return ) );
|
||||
}
|
||||
|
||||
void Scene00026Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00027( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 27, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00027Return ) );
|
||||
}
|
||||
|
||||
void Scene00027Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00028( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 28, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00028Return ) );
|
||||
}
|
||||
|
||||
void Scene00028Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00029( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 29, HIDE_HOTBAR, bindSceneReturn( &ClsArc002::Scene00029Return ) );
|
||||
}
|
||||
|
||||
void Scene00029Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 5, 2, 0, 0 );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00030( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 30, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ClsArc002::Scene00030Return ) );
|
||||
}
|
||||
|
||||
void Scene00030Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
//if (player.giveQuestRewards(getId(), result.getResult(1)))
|
||||
player.finishQuest( getId(), result.getResult( 1 ) );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( ClsArc002 );
|
605
src/scripts/quest/classquest/ARC/ClsArc003.cpp
Normal file
605
src/scripts/quest/classquest/ARC/ClsArc003.cpp
Normal file
|
@ -0,0 +1,605 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include "Manager/TerritoryMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: ClsArc003_00068
|
||||
// Quest Name: Violators Will Be Shot
|
||||
// Quest ID: 65604
|
||||
// Start NPC: 1000200
|
||||
// End NPC: 1000200
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class ClsArc003 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag8
|
||||
// UI8AL
|
||||
|
||||
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000204
|
||||
/// Countable Num: 6 Seq: 2 Event: 1 Listener: 2000941
|
||||
/// Countable Num: 1 Seq: 3 Event: 18 Listener: 2000941
|
||||
/// Countable Num: 1 Seq: 4 Event: 1 Listener: 2000942
|
||||
/// Countable Num: 1 Seq: 5 Event: 18 Listener: 2000942
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 2000943
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
Seq3 = 3,
|
||||
Seq4 = 4,
|
||||
Seq5 = 5,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Action0 = 97;
|
||||
static constexpr auto Actor0 = 1000200;
|
||||
static constexpr auto Actor1 = 1000204;
|
||||
static constexpr auto Actor2 = 1000199;
|
||||
static constexpr auto Eobject0 = 2000941;
|
||||
static constexpr auto Eobject1 = 2000942;
|
||||
static constexpr auto Eobject2 = 2000943;
|
||||
static constexpr auto Eobject3 = 2000944;
|
||||
static constexpr auto Eobject4 = 2000945;
|
||||
static constexpr auto Eobject5 = 2000946;
|
||||
static constexpr auto Eobject6 = 2001179;
|
||||
static constexpr auto Eobject7 = 2001180;
|
||||
static constexpr auto Eobject8 = 2000962;
|
||||
static constexpr auto EventActionWaiting2Middle = 12;
|
||||
static constexpr auto EventMotZephyr = 366;
|
||||
static constexpr auto LocAction0 = 995;
|
||||
static constexpr auto LocVfx = 241;
|
||||
static constexpr auto LocWs = 112;
|
||||
static constexpr auto Questbattle0 = 6;
|
||||
static constexpr auto Territorytype0 = 228;
|
||||
|
||||
public:
|
||||
ClsArc003() : Sapphire::ScriptAPI::QuestScript( 65604 ){};
|
||||
~ClsArc003() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( !player.hasQuest( getId() ) )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
{
|
||||
Scene00031( quest, player );
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
else if( quest.getSeq() == Seq3 )
|
||||
{
|
||||
Scene00026( quest, player );
|
||||
}
|
||||
else if( quest.getSeq() == Seq5 )
|
||||
{
|
||||
Scene00030( quest, player );
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Eobject8:
|
||||
{
|
||||
if( quest.getSeq() == Seq4 )
|
||||
Scene00027( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void onEObjHit( World::Quest &quest, Sapphire::Entity::Player &player, uint64_t actorId, uint32_t actionId ) override
|
||||
{
|
||||
auto actor = eventMgr().mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
|
||||
|
||||
switch( actor )
|
||||
{
|
||||
case Eobject0:
|
||||
{
|
||||
eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00002( quest, player );
|
||||
break;
|
||||
}
|
||||
case Eobject1:
|
||||
{
|
||||
eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00003( quest, player );
|
||||
break;
|
||||
}
|
||||
case Eobject2:
|
||||
{
|
||||
eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00004( quest, player );
|
||||
break;
|
||||
}
|
||||
case Eobject3:
|
||||
{
|
||||
eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00005( quest, player );
|
||||
break;
|
||||
}
|
||||
case Eobject4:
|
||||
{
|
||||
eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00006( quest, player );
|
||||
break;
|
||||
}
|
||||
case Eobject5:
|
||||
{
|
||||
eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00007( quest, player );
|
||||
break;
|
||||
}
|
||||
case Eobject6:
|
||||
{
|
||||
eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00008( quest, player );
|
||||
break;
|
||||
}
|
||||
case Eobject7:
|
||||
{
|
||||
eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00009( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
void checkQuestCompletion( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
auto currentCC = quest.getUI8AL();
|
||||
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 2, currentCC + 1, 6 );
|
||||
|
||||
if( currentCC + 1 >= 6 )
|
||||
{
|
||||
quest.setUI8AL( 0 );
|
||||
quest.setSeq( Seq3 );
|
||||
}
|
||||
else
|
||||
{
|
||||
quest.setUI8AL( currentCC + 1 );
|
||||
}
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 2, 0, 0 );
|
||||
quest.setSeq( Seq2 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
checkQuestCompletion( quest, player );
|
||||
quest.setBitFlag8( 1, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
checkQuestCompletion( quest, player );
|
||||
quest.setBitFlag8( 2, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
checkQuestCompletion( quest, player );
|
||||
quest.setBitFlag8( 3, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
checkQuestCompletion( quest, player );
|
||||
quest.setBitFlag8( 4, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
checkQuestCompletion( quest, player );
|
||||
quest.setBitFlag8( 5, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00007( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00007Return ) );
|
||||
}
|
||||
|
||||
void Scene00007Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
checkQuestCompletion( quest, player );
|
||||
quest.setBitFlag8( 6, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00008( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00008Return ) );
|
||||
}
|
||||
|
||||
void Scene00008Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
checkQuestCompletion( quest, player );
|
||||
quest.setBitFlag8( 7, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00009( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00009Return ) );
|
||||
}
|
||||
|
||||
void Scene00009Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
checkQuestCompletion( quest, player );
|
||||
quest.setBitFlag8( 8, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00010( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00010Return ) );
|
||||
}
|
||||
|
||||
void Scene00010Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00011( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00011Return ) );
|
||||
}
|
||||
|
||||
void Scene00011Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00012( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00012Return ) );
|
||||
}
|
||||
|
||||
void Scene00012Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00013( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00013Return ) );
|
||||
}
|
||||
|
||||
void Scene00013Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00014( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00014Return ) );
|
||||
}
|
||||
|
||||
void Scene00014Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00015( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00015Return ) );
|
||||
}
|
||||
|
||||
void Scene00015Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00016( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00016Return ) );
|
||||
}
|
||||
|
||||
void Scene00016Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00017( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 17, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00017Return ) );
|
||||
}
|
||||
|
||||
void Scene00017Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00018( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 18, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00018Return ) );
|
||||
}
|
||||
|
||||
void Scene00018Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00019( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 19, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00019Return ) );
|
||||
}
|
||||
|
||||
void Scene00019Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00020( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 20, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00020Return ) );
|
||||
}
|
||||
|
||||
void Scene00020Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00021( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 21, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00021Return ) );
|
||||
}
|
||||
|
||||
void Scene00021Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00022( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 22, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00022Return ) );
|
||||
}
|
||||
|
||||
void Scene00022Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00023( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 23, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00023Return ) );
|
||||
}
|
||||
|
||||
void Scene00023Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00024( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 24, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00024Return ) );
|
||||
}
|
||||
|
||||
void Scene00024Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00025( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 25, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00025Return ) );
|
||||
}
|
||||
|
||||
void Scene00025Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00026( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 26, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00026Return ) );
|
||||
}
|
||||
|
||||
void Scene00026Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
quest.setUI8AL( 0 );
|
||||
eventMgr().sendEventNotice( player, getId(), 2, 2, 0, 0 );
|
||||
quest.setSeq( Seq4 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00027( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 27, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00027Return ) );
|
||||
}
|
||||
|
||||
void Scene00027Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
Scene00028( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00028( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 28, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00028Return ) );
|
||||
}
|
||||
|
||||
void Scene00028Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
//Broken QuestBattle
|
||||
quest.setSeq( Seq5 );
|
||||
|
||||
/*auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
|
||||
|
||||
eventMgr().eventFinish(player, result.eventId, 0);
|
||||
pTeriMgr.createAndJoinQuestBattle(player, Questbattle0);*/
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00029( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 29, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00029Return ) );
|
||||
}
|
||||
|
||||
void Scene00029Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00030( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 30, HIDE_HOTBAR, bindSceneReturn( &ClsArc003::Scene00030Return ) );
|
||||
}
|
||||
|
||||
void Scene00030Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 4, 2, 0, 0 );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00031( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 31, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ClsArc003::Scene00031Return ) );
|
||||
}
|
||||
|
||||
void Scene00031Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
//if( player.giveQuestRewards( getId(), result.getResult(1)) )
|
||||
player.finishQuest( getId(), result.getResult( 1 ) );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( ClsArc003 );
|
|
@ -2,11 +2,13 @@
|
|||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include <Actor/Player.h>
|
||||
#include "Manager/EventMgr.h"
|
||||
#include "Manager/TerritoryMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
#include "Manager/TerritoryMgr.h"
|
||||
//Temporrary because QuestBattles are broken
|
||||
#include "Manager/PlayerMgr.h"
|
||||
|
||||
// Quest Script: ClsArc004_00070
|
||||
// Quest Name: To Catch a Poacher
|
||||
|
@ -18,89 +20,89 @@ using namespace Sapphire;
|
|||
|
||||
class ClsArc004 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag8
|
||||
// UI8AL
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag8
|
||||
// UI8AL
|
||||
|
||||
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000590
|
||||
/// Countable Num: 3 Seq: 2 Event: 1 Listener: 2000947
|
||||
/// Countable Num: 1 Seq: 3 Event: 1 Listener: 2000948
|
||||
/// Countable Num: 0 Seq: 4 Event: 1 Listener: 2000949
|
||||
/// Countable Num: 1 Seq: 5 Event: 1 Listener: 2001105
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 2000136
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
Seq3 = 3,
|
||||
Seq4 = 4,
|
||||
Seq5 = 5,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000590
|
||||
/// Countable Num: 3 Seq: 2 Event: 1 Listener: 2000947
|
||||
/// Countable Num: 1 Seq: 3 Event: 1 Listener: 2000948
|
||||
/// Countable Num: 0 Seq: 4 Event: 1 Listener: 2000949
|
||||
/// Countable Num: 1 Seq: 5 Event: 1 Listener: 2001105
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 2000136
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
Seq3 = 3,
|
||||
Seq4 = 4,
|
||||
Seq5 = 5,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000200;
|
||||
static constexpr auto Actor1 = 1000590;
|
||||
static constexpr auto Actor2 = 1000731;
|
||||
static constexpr auto Actor3 = 1000732;
|
||||
static constexpr auto Actor4 = 1000199;
|
||||
static constexpr auto Actor5 = 1000204;
|
||||
static constexpr auto Eobject0 = 2000947;
|
||||
static constexpr auto Eobject1 = 2000948;
|
||||
static constexpr auto Eobject2 = 2000949;
|
||||
static constexpr auto Eobject3 = 2001105;
|
||||
static constexpr auto Eobject4 = 2000136;
|
||||
static constexpr auto EventActionGatherMiddle = 7;
|
||||
static constexpr auto EventActionSearch = 1;
|
||||
static constexpr auto EventActionWaiting = 10;
|
||||
static constexpr auto LocPosActor5 = 3875531;
|
||||
static constexpr auto Questbattle0 = 5;
|
||||
static constexpr auto Seq0Actor0Lq = 90;
|
||||
static constexpr auto Territorytype0 = 229;
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000200;
|
||||
static constexpr auto Actor1 = 1000590;
|
||||
static constexpr auto Actor2 = 1000731;
|
||||
static constexpr auto Actor3 = 1000732;
|
||||
static constexpr auto Actor4 = 1000199;
|
||||
static constexpr auto Actor5 = 1000204;
|
||||
static constexpr auto Eobject0 = 2000947;
|
||||
static constexpr auto Eobject1 = 2000948;
|
||||
static constexpr auto Eobject2 = 2000949;
|
||||
static constexpr auto Eobject3 = 2001105;
|
||||
static constexpr auto Eobject4 = 2000136;
|
||||
static constexpr auto EventActionGatherMiddle = 7;
|
||||
static constexpr auto EventActionSearch = 1;
|
||||
static constexpr auto EventActionWaiting = 10;
|
||||
static constexpr auto LocPosActor5 = 3875531;
|
||||
static constexpr auto Questbattle0 = 5;
|
||||
static constexpr auto Seq0Actor0Lq = 90;
|
||||
static constexpr auto Territorytype0 = 229;
|
||||
|
||||
public:
|
||||
ClsArc004() : Sapphire::ScriptAPI::QuestScript( 65606 ){};
|
||||
~ClsArc004() = default;
|
||||
public:
|
||||
ClsArc004() : Sapphire::ScriptAPI::QuestScript( 65606 ){};
|
||||
~ClsArc004() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if (!player.hasQuest(getId()))
|
||||
Scene00000(quest, player);
|
||||
else if (quest.getSeq() == SeqFinish)
|
||||
Scene00021(quest, player);
|
||||
if( !player.hasQuest( getId() ) )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00021( quest, player );
|
||||
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if (quest.getSeq() == Seq1)
|
||||
Scene00002(quest, player);
|
||||
else if (quest.getSeq() == Seq5) //Master claims we can't talk with this NPC
|
||||
Scene00018(quest, player);
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00002( quest, player );
|
||||
else if( quest.getSeq() == Seq5 )//Master claims we can't talk with this NPC
|
||||
Scene00018( quest, player );
|
||||
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
if (quest.getSeq() == Seq5)
|
||||
Scene00020(quest, player);
|
||||
if( quest.getSeq() == Seq5 )
|
||||
Scene00020( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor3:
|
||||
{
|
||||
if (quest.getSeq() == Seq5)
|
||||
Scene00019(quest, player);
|
||||
if( quest.getSeq() == Seq5 )
|
||||
Scene00019( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor4:
|
||||
|
@ -113,91 +115,89 @@ class ClsArc004 : public Sapphire::ScriptAPI::QuestScript
|
|||
}
|
||||
case Eobject0:
|
||||
{
|
||||
eventMgr().eventActionStart(player, getId(), 0x07,
|
||||
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
|
||||
{
|
||||
Scene00003(quest, player);
|
||||
},
|
||||
nullptr, 0);
|
||||
eventMgr().eventActionStart(
|
||||
player, getId(), 0x07,
|
||||
[ & ]( Entity::Player &player, uint32_t eventId, uint64_t additional ) {
|
||||
Scene00003( quest, player );
|
||||
},
|
||||
nullptr, 0 );
|
||||
break;
|
||||
}
|
||||
case Eobject1:
|
||||
{
|
||||
eventMgr().eventActionStart(player, getId(), 0x07,
|
||||
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
|
||||
{
|
||||
Scene00004(quest, player);
|
||||
},
|
||||
nullptr, 0);
|
||||
eventMgr().eventActionStart(
|
||||
player, getId(), 0x07,
|
||||
[ & ]( Entity::Player &player, uint32_t eventId, uint64_t additional ) {
|
||||
Scene00004( quest, player );
|
||||
},
|
||||
nullptr, 0 );
|
||||
break;
|
||||
}
|
||||
case Eobject2:
|
||||
{
|
||||
eventMgr().eventActionStart(player, getId(), 0x07,
|
||||
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
|
||||
{
|
||||
Scene00005(quest, player);
|
||||
},
|
||||
nullptr, 0);
|
||||
eventMgr().eventActionStart(
|
||||
player, getId(), 0x07,
|
||||
[ & ]( Entity::Player &player, uint32_t eventId, uint64_t additional ) {
|
||||
Scene00005( quest, player );
|
||||
},
|
||||
nullptr, 0 );
|
||||
break;
|
||||
}
|
||||
case Eobject3:
|
||||
{
|
||||
eventMgr().eventActionStart( player, getId(), 0x0A,
|
||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||
{
|
||||
Scene00013( quest, player );
|
||||
eventMgr().sendEventNotice( player, getId(), 2, 2, 0, 0 );
|
||||
},
|
||||
nullptr, 0);
|
||||
eventMgr().eventActionStart(
|
||||
player, getId(), 0x0A,
|
||||
[ & ]( Entity::Player &player, uint32_t eventId, uint64_t additional ) {
|
||||
Scene00013( quest, player );
|
||||
eventMgr().sendEventNotice( player, getId(), 2, 2, 0, 0 );
|
||||
},
|
||||
nullptr, 0 );
|
||||
break;
|
||||
}
|
||||
case Eobject4:
|
||||
{
|
||||
eventMgr().eventActionStart( player, getId(), 0x01,
|
||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||
{
|
||||
Scene00015( quest, player );
|
||||
},
|
||||
nullptr, 0 );
|
||||
eventMgr().eventActionStart(
|
||||
player, getId(), 0x01,
|
||||
[ & ]( Entity::Player &player, uint32_t eventId, uint64_t additional ) {
|
||||
Scene00015( quest, player );
|
||||
},
|
||||
nullptr, 0 );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
private:
|
||||
void checkQuestCompletion( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
auto currentCC = quest.getUI8AL();
|
||||
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 2, currentCC + 1, 3 );
|
||||
|
||||
void checkQuestCompletion( World::Quest& quest, Entity::Player& player )
|
||||
if( currentCC + 1 >= 3 )
|
||||
{
|
||||
auto currentCC = quest.getUI8AL();
|
||||
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 2, currentCC + 1, 3 );
|
||||
|
||||
if( currentCC + 1 >= 3 )
|
||||
{
|
||||
quest.setSeq( Seq3 );
|
||||
quest.setUI8AL( 0 );
|
||||
}
|
||||
else
|
||||
{
|
||||
quest.setUI8AL( currentCC + 1 );
|
||||
}
|
||||
quest.setSeq( Seq3 );
|
||||
quest.setUI8AL( 0 );
|
||||
}
|
||||
else
|
||||
{
|
||||
quest.setUI8AL( currentCC + 1 );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00000( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 ) // accept quest
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
|
@ -205,24 +205,24 @@ class ClsArc004 : public Sapphire::ScriptAPI::QuestScript
|
|||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00001( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ClsArc004::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
quest.setSeq(Seq1);
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00002( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ClsArc004::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00002Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 2, 0, 0 );
|
||||
quest.setSeq( Seq2 );
|
||||
|
@ -230,38 +230,38 @@ class ClsArc004 : public Sapphire::ScriptAPI::QuestScript
|
|||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00003( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00003Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
quest.setBitFlag8(1, true);
|
||||
checkQuestCompletion(quest, player);
|
||||
quest.setBitFlag8( 1, true );
|
||||
checkQuestCompletion( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00004( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00004Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
quest.setBitFlag8(2, true);
|
||||
checkQuestCompletion(quest, player);
|
||||
quest.setBitFlag8( 2, true );
|
||||
checkQuestCompletion( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00005( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00005Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
quest.setBitFlag8( 3, true );
|
||||
checkQuestCompletion( quest, player );
|
||||
|
@ -269,163 +269,166 @@ class ClsArc004 : public Sapphire::ScriptAPI::QuestScript
|
|||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00006( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00006Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00007( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00007( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00007Return ) );
|
||||
}
|
||||
|
||||
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00007Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00008( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00008( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00008Return ) );
|
||||
}
|
||||
|
||||
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00008Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00009( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00009( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00009Return ) );
|
||||
}
|
||||
|
||||
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00009Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00010( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00010( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00010Return ) );
|
||||
}
|
||||
|
||||
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00010Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00011( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00011( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00011Return ) );
|
||||
}
|
||||
|
||||
void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00011Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00012( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00012( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00012Return ) );
|
||||
}
|
||||
|
||||
void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00012Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00013( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00013( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 13, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ClsArc004::Scene00013Return ) );
|
||||
}
|
||||
|
||||
void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00013Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
quest.setSeq(Seq4);
|
||||
quest.setSeq( Seq4 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00014( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00014( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00014Return ) );
|
||||
}
|
||||
|
||||
void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00014Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00015( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00015( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00015Return ) );
|
||||
}
|
||||
|
||||
void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00015Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
Scene00016( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00016( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00016( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00016Return ) );
|
||||
}
|
||||
|
||||
void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00016Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
if( result.getResult( 0) == 1 )
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
quest.setSeq( Seq5 );
|
||||
auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
|
||||
//QuestBattle weirdness, Plus not being able to talk to that NPC, so we have to skip Seq5 entirely
|
||||
Sapphire::World::Manager::PlayerMgr::sendUrgent( player, "QuestBattle content is currently broken. The fight has been skipped for you." );
|
||||
quest.setSeq( SeqFinish );
|
||||
|
||||
/*auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
|
||||
|
||||
eventMgr().eventFinish( player, result.eventId, 0 );
|
||||
pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 );
|
||||
pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 );*/
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00017( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00017( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 17, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00017Return ) );
|
||||
}
|
||||
|
||||
void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00017Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00018( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00018( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 18, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00018Return ) );
|
||||
}
|
||||
|
||||
void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00018Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 4, 2, 0, 0 );
|
||||
quest.setSeq( SeqFinish );
|
||||
|
@ -433,45 +436,43 @@ class ClsArc004 : public Sapphire::ScriptAPI::QuestScript
|
|||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00019( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00019( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 19, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00019Return ) );
|
||||
}
|
||||
|
||||
void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00019Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00020( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00020( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 20, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00020Return ) );
|
||||
}
|
||||
|
||||
void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00020Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00021( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00021( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 21, HIDE_HOTBAR, bindSceneReturn( &ClsArc004::Scene00021Return ) );
|
||||
}
|
||||
|
||||
void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00021Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult( 1 ) );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( ClsArc004 );
|
|
@ -2,11 +2,13 @@
|
|||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include <Actor/Player.h>
|
||||
#include "Manager/EventMgr.h"
|
||||
#include "Manager/TerritoryMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
#include "Manager/TerritoryMgr.h"
|
||||
//Temporrary because QuestBattles are broken
|
||||
#include "Manager/PlayerMgr.h"
|
||||
|
||||
// Quest Script: ClsArc005_00071
|
||||
// Quest Name: Homecoming
|
||||
|
@ -60,8 +62,7 @@ private:
|
|||
static constexpr auto Territorytype0 = 230;
|
||||
|
||||
public:
|
||||
ClsArc005() : Sapphire::ScriptAPI::QuestScript( 65607 )
|
||||
{};
|
||||
ClsArc005() : Sapphire::ScriptAPI::QuestScript( 65607 ){};
|
||||
|
||||
~ClsArc005() = default;
|
||||
|
||||
|
@ -73,7 +74,7 @@ public:
|
|||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( !player.hasQuest( getId()))
|
||||
if( !player.hasQuest( getId() ) )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00010( quest, player );
|
||||
|
@ -112,13 +113,13 @@ public:
|
|||
}
|
||||
case Eobject0:
|
||||
{
|
||||
eventMgr().eventActionStart( player, getId(), 0x0A,
|
||||
[ & ]( Entity::Player &player, uint32_t eventId, uint64_t additional )
|
||||
{
|
||||
Scene00004( quest, player );
|
||||
eventMgr().sendEventNotice( player, getId(), 2, 2, 0, 0 );
|
||||
},
|
||||
nullptr, 0 );
|
||||
eventMgr().eventActionStart(
|
||||
player, getId(), 0x0A,
|
||||
[ & ]( Entity::Player &player, uint32_t eventId, uint64_t additional ) {
|
||||
Scene00004( quest, player );
|
||||
eventMgr().sendEventNotice( player, getId(), 2, 2, 0, 0 );
|
||||
},
|
||||
nullptr, 0 );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -137,7 +138,7 @@ private:
|
|||
|
||||
void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 ) // accept quest
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
|
@ -228,11 +229,13 @@ private:
|
|||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
//Questbattles be broken
|
||||
quest.setSeq( SeqFinish );
|
||||
auto &pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
|
||||
Sapphire::World::Manager::PlayerMgr::sendUrgent( player, "QuestBattle content is currently broken. The fight has been skipped for you." );
|
||||
/*auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
|
||||
|
||||
eventMgr().eventFinish( player, result.eventId, 0 );
|
||||
pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 );
|
||||
pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 );*/
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -274,9 +277,7 @@ private:
|
|||
{
|
||||
player.finishQuest( getId(), result.getResult( 1 ) );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( ClsArc005 );
|
|
@ -2,11 +2,13 @@
|
|||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include <Actor/Player.h>
|
||||
#include "Manager/EventMgr.h"
|
||||
#include "Manager/TerritoryMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
#include "Manager/TerritoryMgr.h"
|
||||
//Temporrary because QuestBattles are broken
|
||||
#include "Manager/PlayerMgr.h"
|
||||
|
||||
// Quest Script: ClsArc006_00076
|
||||
// Quest Name: The One that Got Away
|
||||
|
@ -18,75 +20,75 @@ using namespace Sapphire;
|
|||
|
||||
class ClsArc006 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag8
|
||||
// UI8AL
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag8
|
||||
// UI8AL
|
||||
|
||||
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000795
|
||||
/// Countable Num: 1 Seq: 2 Event: 1 Listener: 1000796
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000797
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000795
|
||||
/// Countable Num: 1 Seq: 2 Event: 1 Listener: 1000796
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000797
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000200;
|
||||
static constexpr auto Actor1 = 1000795;
|
||||
static constexpr auto Actor2 = 1000796;
|
||||
static constexpr auto Actor3 = 1000797;
|
||||
static constexpr auto Actor4 = 1000798;
|
||||
static constexpr auto Actor5 = 1000799;
|
||||
static constexpr auto Actor6 = 1000800;
|
||||
static constexpr auto Actor7 = 1003066;
|
||||
static constexpr auto Actor8 = 1003067;
|
||||
static constexpr auto Actor9 = 1003068;
|
||||
static constexpr auto Eobject0 = 2001841;
|
||||
static constexpr auto Eobject1 = 2000709;
|
||||
static constexpr auto EventAction = 27;
|
||||
static constexpr auto EventActionSearch = 1;
|
||||
static constexpr auto EventMotZephyr = 366;
|
||||
static constexpr auto LocAction0 = 995;
|
||||
static constexpr auto LocActor0 = 1000199;
|
||||
static constexpr auto LocActor1 = 1000204;
|
||||
static constexpr auto LocVfx = 241;
|
||||
static constexpr auto LocWs = 113;
|
||||
static constexpr auto Questbattle0 = 2;
|
||||
static constexpr auto Questbattle1 = 3;
|
||||
static constexpr auto Seq0Actor0Lq = 98;
|
||||
static constexpr auto Territorytype0 = 231;
|
||||
static constexpr auto Territorytype1 = 236;
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000200;
|
||||
static constexpr auto Actor1 = 1000795;
|
||||
static constexpr auto Actor2 = 1000796;
|
||||
static constexpr auto Actor3 = 1000797;
|
||||
static constexpr auto Actor4 = 1000798;
|
||||
static constexpr auto Actor5 = 1000799;
|
||||
static constexpr auto Actor6 = 1000800;
|
||||
static constexpr auto Actor7 = 1003066;
|
||||
static constexpr auto Actor8 = 1003067;
|
||||
static constexpr auto Actor9 = 1003068;
|
||||
static constexpr auto Eobject0 = 2001841;
|
||||
static constexpr auto Eobject1 = 2000709;
|
||||
static constexpr auto EventAction = 27;
|
||||
static constexpr auto EventActionSearch = 1;
|
||||
static constexpr auto EventMotZephyr = 366;
|
||||
static constexpr auto LocAction0 = 995;
|
||||
static constexpr auto LocActor0 = 1000199;
|
||||
static constexpr auto LocActor1 = 1000204;
|
||||
static constexpr auto LocVfx = 241;
|
||||
static constexpr auto LocWs = 113;
|
||||
static constexpr auto Questbattle0 = 2;
|
||||
static constexpr auto Questbattle1 = 3;
|
||||
static constexpr auto Seq0Actor0Lq = 98;
|
||||
static constexpr auto Territorytype0 = 231;
|
||||
static constexpr auto Territorytype1 = 236;
|
||||
|
||||
public:
|
||||
ClsArc006() : Sapphire::ScriptAPI::QuestScript( 65612 ){};
|
||||
~ClsArc006() = default;
|
||||
public:
|
||||
ClsArc006() : Sapphire::ScriptAPI::QuestScript( 65612 ){};
|
||||
~ClsArc006() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if (!player.hasQuest(getId()))
|
||||
Scene00000(quest, player);
|
||||
else if (quest.getSeq() == SeqFinish)
|
||||
Scene00013(quest, player);
|
||||
if( !player.hasQuest( getId() ) )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00013( quest, player );
|
||||
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if (quest.getSeq() == Seq1)
|
||||
Scene00002(quest, player);
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00002( quest, player );
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -112,33 +114,33 @@ class ClsArc006 : public Sapphire::ScriptAPI::QuestScript
|
|||
}
|
||||
case Actor7:
|
||||
{
|
||||
if (quest.getSeq() == SeqFinish)
|
||||
Scene00014(quest, player);
|
||||
if( quest.getSeq() == SeqFinish )
|
||||
Scene00014( quest, player );
|
||||
|
||||
break;
|
||||
}
|
||||
case Actor8:
|
||||
{
|
||||
if (quest.getSeq() == SeqFinish)
|
||||
Scene00015(quest, player);
|
||||
if( quest.getSeq() == SeqFinish )
|
||||
Scene00015( quest, player );
|
||||
|
||||
break;
|
||||
}
|
||||
case Actor9:
|
||||
{
|
||||
if (quest.getSeq() == SeqFinish)
|
||||
Scene00016(quest, player);
|
||||
if( quest.getSeq() == SeqFinish )
|
||||
Scene00016( quest, player );
|
||||
|
||||
break;
|
||||
}
|
||||
case Eobject1:
|
||||
{
|
||||
eventMgr().eventActionStart(player, getId(), 0x1B,
|
||||
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
|
||||
{
|
||||
Scene00011(quest, player);
|
||||
},
|
||||
nullptr, 0);
|
||||
eventMgr().eventActionStart(
|
||||
player, getId(), 0x1B,
|
||||
[ & ]( Entity::Player &player, uint32_t eventId, uint64_t additional ) {
|
||||
Scene00011( quest, player );
|
||||
},
|
||||
nullptr, 0 );
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -146,245 +148,225 @@ class ClsArc006 : public Sapphire::ScriptAPI::QuestScript
|
|||
}
|
||||
|
||||
|
||||
private:
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00000( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsArc006::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 ) // accept quest
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001(quest, player);
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00001( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ClsArc006::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
quest.setSeq(Seq1);
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00002( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsArc006::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00002Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
if (result.getResult(0) == 1) {
|
||||
quest.setSeq(Seq2);
|
||||
auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
//QuestBattles don't work atm
|
||||
quest.setSeq( Seq2 );
|
||||
Sapphire::World::Manager::PlayerMgr::sendUrgent( player, "QuestBattle content is currently broken. The fight has been skipped for you." );
|
||||
/*auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
|
||||
|
||||
eventMgr().eventFinish(player, result.eventId, 0);
|
||||
pTeriMgr.createAndJoinQuestBattle(player, Questbattle0);
|
||||
pTeriMgr.createAndJoinQuestBattle(player, Questbattle0);*/
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00003( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ClsArc006::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00003Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00004( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ClsArc006::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00004Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00005( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ClsArc006::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00005Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00006( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ClsArc006::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00006Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00007( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00007( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &ClsArc006::Scene00007Return ) );
|
||||
}
|
||||
|
||||
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00007Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00008( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00008( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &ClsArc006::Scene00008Return ) );
|
||||
}
|
||||
|
||||
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00008Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00009( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00009( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &ClsArc006::Scene00009Return ) );
|
||||
}
|
||||
|
||||
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00009Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00010( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00010( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &ClsArc006::Scene00010Return ) );
|
||||
}
|
||||
|
||||
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00010Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00011( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00011( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &ClsArc006::Scene00011Return ) );
|
||||
}
|
||||
|
||||
void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00011Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
if (result.getResult(0) == 1) {
|
||||
quest.setSeq(SeqFinish);
|
||||
auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
//QuestBattles don't work atm
|
||||
quest.setSeq( SeqFinish );
|
||||
Sapphire::World::Manager::PlayerMgr::sendUrgent( player, "QuestBattle content is currently broken. The fight has been skipped for you." );
|
||||
/*auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
|
||||
|
||||
eventMgr().eventFinish(player, result.eventId, 0);
|
||||
pTeriMgr.createAndJoinQuestBattle(player, Questbattle1);
|
||||
pTeriMgr.createAndJoinQuestBattle(player, Questbattle1);*/
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00012( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00012( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &ClsArc006::Scene00012Return ) );
|
||||
}
|
||||
|
||||
void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00012Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00013( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00013( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 13, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ClsArc006::Scene00013Return ) );
|
||||
}
|
||||
|
||||
void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00013Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult( 1 ) );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00014( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00014( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &ClsArc006::Scene00014Return ) );
|
||||
}
|
||||
|
||||
void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00014Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00015( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00015( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &ClsArc006::Scene00015Return ) );
|
||||
}
|
||||
|
||||
void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00015Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00016( World::Quest& quest, Entity::Player& player )
|
||||
void Scene00016( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &ClsArc006::Scene00016Return ) );
|
||||
}
|
||||
|
||||
void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
void Scene00016Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( ClsArc006 );
|
181
src/scripts/quest/classquest/ARC/ClsArc100.cpp
Normal file
181
src/scripts/quest/classquest/ARC/ClsArc100.cpp
Normal file
|
@ -0,0 +1,181 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: ClsArc100_00219
|
||||
// Quest Name: My First Bow
|
||||
// Quest ID: 65755
|
||||
// Start NPC: 1000200
|
||||
// End NPC: 1000200
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class ClsArc100 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AL
|
||||
// UI8BH
|
||||
// UI8BL
|
||||
|
||||
/// Countable Num: 3 Seq: 1 Event: 5 Listener: 37
|
||||
/// Countable Num: 3 Seq: 1 Event: 5 Listener: 49
|
||||
/// Countable Num: 3 Seq: 1 Event: 5 Listener: 47
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000200
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000200;
|
||||
static constexpr auto Enemy0 = 37;//Ground Squirrel
|
||||
static constexpr auto Enemy1 = 49;//Little Ladybug
|
||||
static constexpr auto Enemy2 = 47;//Foest Funguar
|
||||
static constexpr auto Seq0Actor0 = 0;
|
||||
static constexpr auto Seq2Actor0 = 1;
|
||||
|
||||
public:
|
||||
ClsArc100() : Sapphire::ScriptAPI::QuestScript( 65755 ){};
|
||||
~ClsArc100() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00001( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onBNpcKill( World::Quest &quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player &player ) override
|
||||
{
|
||||
if( nameId != Enemy0 && nameId != Enemy1 && nameId != Enemy2 )
|
||||
return;
|
||||
|
||||
|
||||
auto currentKC37 = quest.getUI8AL() + 1;
|
||||
auto currentKC49 = quest.getUI8BH() + 1;
|
||||
auto currentKC47 = quest.getUI8BL() + 1;
|
||||
|
||||
switch( nameId )
|
||||
{
|
||||
case Enemy0:
|
||||
{
|
||||
if( currentKC37 >= 3 )
|
||||
{
|
||||
quest.setUI8AL( currentKC37 );
|
||||
checkQuestCompletion( quest, player );
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 2, currentKC37, 3 );
|
||||
}
|
||||
else if( currentKC37 < 3 )
|
||||
{
|
||||
quest.setUI8AL( currentKC37 );
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 2, currentKC37, 3 );
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case Enemy1:
|
||||
{
|
||||
if( currentKC49 >= 3 )
|
||||
{
|
||||
quest.setUI8BH( currentKC49 );
|
||||
checkQuestCompletion( quest, player );
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 2, currentKC49, 3 );
|
||||
}
|
||||
else if( currentKC49 < 3 )
|
||||
{
|
||||
quest.setUI8BH( currentKC49 );
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 2, currentKC49, 3 );
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case Enemy2:
|
||||
{
|
||||
if( currentKC47 >= 3 )
|
||||
{
|
||||
quest.setUI8BL( currentKC47 );
|
||||
checkQuestCompletion( quest, player );
|
||||
eventMgr().sendEventNotice( player, getId(), 2, 2, currentKC47, 3 );
|
||||
}
|
||||
else if( currentKC47 < 3 )
|
||||
{
|
||||
quest.setUI8BL( currentKC47 );
|
||||
eventMgr().sendEventNotice( player, getId(), 2, 2, currentKC47, 3 );
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
void checkQuestCompletion( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
auto currentKC37 = quest.getUI8AL();
|
||||
auto currentKC49 = quest.getUI8BH();
|
||||
auto currentKC47 = quest.getUI8BL();
|
||||
|
||||
if( currentKC37 == 3 && currentKC49 == 3 && currentKC47 == 3 )
|
||||
{
|
||||
quest.setUI8AL( 0 );
|
||||
quest.setUI8BH( 0 );
|
||||
quest.setUI8BL( 0 );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ClsArc100::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &ClsArc100::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( ClsArc100 );
|
585
src/scripts/quest/classquest/ARC/ClsArc997.cpp
Normal file
585
src/scripts/quest/classquest/ARC/ClsArc997.cpp
Normal file
|
@ -0,0 +1,585 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: ClsArc997_00134
|
||||
// Quest Name: Training with Leih
|
||||
// Quest ID: 65670
|
||||
// Start NPC: 1000200
|
||||
// End NPC: 1000200
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class ClsArc997 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag8
|
||||
// UI8AL
|
||||
// UI8BH
|
||||
|
||||
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000199
|
||||
/// Countable Num: 6 Seq: 2 Event: 1 Listener: 2000955
|
||||
/// Countable Num: 1 Seq: 3 Event: 18 Listener: 2000955
|
||||
/// Countable Num: 8 Seq: 4 Event: 1 Listener: 2000956
|
||||
/// Countable Num: 8 Seq: 4 Event: 18 Listener: 2000956
|
||||
/// Countable Num: 1 Seq: 5 Event: 1 Listener: 2000957
|
||||
/// Countable Num: 1 Seq: 255 Event: 18 Listener: 2000957
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
Seq3 = 3,
|
||||
Seq4 = 4,
|
||||
Seq5 = 5,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Action0 = 97;
|
||||
static constexpr auto Actor0 = 1000200;//Luciane (Guildmaster)
|
||||
static constexpr auto Actor1 = 1000199;//Leih Aliapoh
|
||||
static constexpr auto Actor2 = 1000204;
|
||||
static constexpr auto Enemy0 = 39;//Tree Slug
|
||||
static constexpr auto Enemy1 = 12;//Northern Vulture
|
||||
static constexpr auto Eobject0 = 2000955;
|
||||
static constexpr auto Eobject1 = 2000956;
|
||||
static constexpr auto Eobject2 = 2000957;
|
||||
static constexpr auto Eobject3 = 2000958;
|
||||
static constexpr auto Eobject4 = 2000959;
|
||||
static constexpr auto Eobject5 = 2001175;
|
||||
static constexpr auto Eobject6 = 2001177;
|
||||
static constexpr auto Eobject7 = 2001178;
|
||||
|
||||
public:
|
||||
ClsArc997() : Sapphire::ScriptAPI::QuestScript( 65670 ){};
|
||||
~ClsArc997() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00030( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00001( quest, player );
|
||||
else if( quest.getSeq() == Seq3 )
|
||||
Scene00026( quest, player );
|
||||
else if( quest.getSeq() == Seq5 )
|
||||
Scene00029( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onBNpcKill( World::Quest &quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player &player ) override
|
||||
{
|
||||
if( nameId != Enemy0 && nameId != Enemy1 )
|
||||
return;
|
||||
|
||||
auto currentKC39 = quest.getUI8AL() + 1;
|
||||
auto currentKC12 = quest.getUI8BH() + 1;
|
||||
|
||||
switch( nameId )
|
||||
{
|
||||
case Enemy0:
|
||||
{
|
||||
if( currentKC39 >= 8 )
|
||||
{
|
||||
quest.setUI8AL( currentKC39 );
|
||||
checkQuestCompletion( quest, player, 2 );
|
||||
eventMgr().sendEventNotice( player, getId(), 3, 2, currentKC39, 8 );
|
||||
}
|
||||
else if( currentKC39 < 8 )
|
||||
{
|
||||
quest.setUI8AL( currentKC39 );
|
||||
eventMgr().sendEventNotice( player, getId(), 3, 2, currentKC39, 8 );
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case Enemy1:
|
||||
{
|
||||
if( currentKC12 >= 8 )
|
||||
{
|
||||
quest.setUI8BH( currentKC12 );
|
||||
checkQuestCompletion( quest, player, 2 );
|
||||
eventMgr().sendEventNotice( player, getId(), 4, 2, currentKC12, 8 );
|
||||
}
|
||||
else if( currentKC12 < 8 )
|
||||
{
|
||||
quest.setUI8BH( currentKC12 );
|
||||
eventMgr().sendEventNotice( player, getId(), 4, 2, currentKC12, 8 );
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onEObjHit( World::Quest &quest, Sapphire::Entity::Player &player, uint64_t actorId, uint32_t actionId ) override
|
||||
{
|
||||
auto actor = eventMgr().mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
|
||||
|
||||
switch( actor )
|
||||
{
|
||||
case Eobject0:
|
||||
|
||||
eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00002( quest, player );
|
||||
break;
|
||||
case Eobject1:
|
||||
eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00003( quest, player );
|
||||
break;
|
||||
case Eobject2:
|
||||
eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00004( quest, player );
|
||||
break;
|
||||
case Eobject3:
|
||||
eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00005( quest, player );
|
||||
break;
|
||||
case Eobject4:
|
||||
eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00006( quest, player );
|
||||
break;
|
||||
case Eobject5:
|
||||
eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00007( quest, player );
|
||||
break;
|
||||
case Eobject6:
|
||||
eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00008( quest, player );
|
||||
break;
|
||||
case Eobject7:
|
||||
eventMgr().eventStart( player, actor, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00009( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
void checkQuestCompletion( World::Quest &quest, Entity::Player &player, uint32_t varIdx )
|
||||
{
|
||||
if( varIdx == 1 )
|
||||
{
|
||||
auto currentCC = quest.getUI8AL();
|
||||
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 3, currentCC + 1, 6 );
|
||||
quest.setUI8AL( currentCC + 1 );
|
||||
|
||||
if( currentCC + 1 >= 6 )
|
||||
{
|
||||
quest.setSeq( Seq3 );
|
||||
quest.setUI8AL( 0 );
|
||||
}
|
||||
else
|
||||
{
|
||||
quest.setUI8AL( currentCC + 1 );
|
||||
}
|
||||
}
|
||||
else if( varIdx == 2 )
|
||||
{
|
||||
auto QUEST_ONKILL_39 = quest.getUI8AL();
|
||||
auto QUEST_ONKILL_12 = quest.getUI8BH();
|
||||
|
||||
if( QUEST_ONKILL_39 == 8 && QUEST_ONKILL_12 == 8 )
|
||||
{
|
||||
quest.setSeq( Seq5 );
|
||||
}
|
||||
}
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ClsArc997::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &ClsArc997::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
quest.setSeq( Seq2 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &ClsArc997::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
checkQuestCompletion( quest, player, 1 );
|
||||
quest.setBitFlag8( 1, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &ClsArc997::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
checkQuestCompletion( quest, player, 1 );
|
||||
quest.setBitFlag8( 2, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &ClsArc997::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
checkQuestCompletion( quest, player, 1 );
|
||||
quest.setBitFlag8( 3, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &ClsArc997::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
checkQuestCompletion( quest, player, 1 );
|
||||
quest.setBitFlag8( 4, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &ClsArc997::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
checkQuestCompletion( quest, player, 1 );
|
||||
quest.setBitFlag8( 5, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00007( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &ClsArc997::Scene00007Return ) );
|
||||
}
|
||||
|
||||
void Scene00007Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
checkQuestCompletion( quest, player, 1 );
|
||||
quest.setBitFlag8( 6, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00008( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &ClsArc997::Scene00008Return ) );
|
||||
}
|
||||
|
||||
void Scene00008Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
checkQuestCompletion( quest, player, 1 );
|
||||
quest.setBitFlag8( 7, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00009( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &ClsArc997::Scene00009Return ) );
|
||||
}
|
||||
|
||||
void Scene00009Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
checkQuestCompletion( quest, player, 1 );
|
||||
quest.setBitFlag8( 8, true );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00010( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &ClsArc997::Scene00010Return ) );
|
||||
}
|
||||
|
||||
void Scene00010Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00011( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &ClsArc997::Scene00011Return ) );
|
||||
}
|
||||
|
||||
void Scene00011Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00012( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &ClsArc997::Scene00012Return ) );
|
||||
}
|
||||
|
||||
void Scene00012Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00013( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &ClsArc997::Scene00013Return ) );
|
||||
}
|
||||
|
||||
void Scene00013Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00014( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 14, NONE, bindSceneReturn( &ClsArc997::Scene00014Return ) );
|
||||
}
|
||||
|
||||
void Scene00014Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00015( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 15, NONE, bindSceneReturn( &ClsArc997::Scene00015Return ) );
|
||||
}
|
||||
|
||||
void Scene00015Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00016( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 16, NONE, bindSceneReturn( &ClsArc997::Scene00016Return ) );
|
||||
}
|
||||
|
||||
void Scene00016Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00017( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 17, NONE, bindSceneReturn( &ClsArc997::Scene00017Return ) );
|
||||
}
|
||||
|
||||
void Scene00017Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00018( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 18, NONE, bindSceneReturn( &ClsArc997::Scene00018Return ) );
|
||||
}
|
||||
|
||||
void Scene00018Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00019( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 19, NONE, bindSceneReturn( &ClsArc997::Scene00019Return ) );
|
||||
}
|
||||
|
||||
void Scene00019Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00020( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 20, NONE, bindSceneReturn( &ClsArc997::Scene00020Return ) );
|
||||
}
|
||||
|
||||
void Scene00020Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00021( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 21, NONE, bindSceneReturn( &ClsArc997::Scene00021Return ) );
|
||||
}
|
||||
|
||||
void Scene00021Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00022( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 22, NONE, bindSceneReturn( &ClsArc997::Scene00022Return ) );
|
||||
}
|
||||
|
||||
void Scene00022Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00023( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 23, NONE, bindSceneReturn( &ClsArc997::Scene00023Return ) );
|
||||
}
|
||||
|
||||
void Scene00023Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00024( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 24, NONE, bindSceneReturn( &ClsArc997::Scene00024Return ) );
|
||||
}
|
||||
|
||||
void Scene00024Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00025( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 25, NONE, bindSceneReturn( &ClsArc997::Scene00025Return ) );
|
||||
}
|
||||
|
||||
void Scene00025Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00026( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 26, NONE, bindSceneReturn( &ClsArc997::Scene00026Return ) );
|
||||
}
|
||||
|
||||
void Scene00026Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
quest.setSeq( Seq4 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00027( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 27, NONE, bindSceneReturn( &ClsArc997::Scene00027Return ) );
|
||||
}
|
||||
|
||||
void Scene00027Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00028( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 28, NONE, bindSceneReturn( &ClsArc997::Scene00028Return ) );
|
||||
}
|
||||
|
||||
void Scene00028Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00029( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 29, NONE, bindSceneReturn( &ClsArc997::Scene00029Return ) );
|
||||
}
|
||||
|
||||
void Scene00029Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00030( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 30, FADE_OUT | HIDE_UI | CONDITION_CUTSCENE, bindSceneReturn( &ClsArc997::Scene00030Return ) );
|
||||
}
|
||||
|
||||
void Scene00030Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
player.finishQuest( getId(), result.getResult( 1 ) );
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( ClsArc997 );
|
105
src/scripts/quest/classquest/ARC/ClsArc998.cpp
Normal file
105
src/scripts/quest/classquest/ARC/ClsArc998.cpp
Normal file
|
@ -0,0 +1,105 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: ClsArc998_00131
|
||||
// Quest Name: Way of the Archer
|
||||
// Quest ID: 65667
|
||||
// Start NPC: 1000197
|
||||
// End NPC: 1000200
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class ClsArc998 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AL
|
||||
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000200
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000197;
|
||||
static constexpr auto Actor1 = 1000200;
|
||||
static constexpr auto Classjob = 5;
|
||||
static constexpr auto GearsetUnlock = 1905;
|
||||
static constexpr auto LocFace0 = 604;
|
||||
static constexpr auto LocFace1 = 605;
|
||||
static constexpr auto LogmessageMonsterNotePageUnlock = 1008;
|
||||
static constexpr auto UnlockImageClassArc = 24;
|
||||
|
||||
public:
|
||||
ClsArc998() : Sapphire::ScriptAPI::QuestScript( 65667 ){};
|
||||
~ClsArc998() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == SeqFinish )
|
||||
Scene00001( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ClsArc998::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | HIDE_UI, bindSceneReturn( &ClsArc998::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( ClsArc998 );
|
72
src/scripts/quest/classquest/ARC/ClsArc999.cpp
Normal file
72
src/scripts/quest/classquest/ARC/ClsArc999.cpp
Normal file
|
@ -0,0 +1,72 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: ClsArc999_00181
|
||||
// Quest Name: So You Want to Be an Archer
|
||||
// Quest ID: 65717
|
||||
// Start NPC: 1000197
|
||||
// End NPC: 1000197
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class ClsArc999 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
};
|
||||
static constexpr auto Actor0 = 1000197;
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
|
||||
public:
|
||||
ClsArc999() : Sapphire::ScriptAPI::QuestScript( 65717 ){};
|
||||
~ClsArc999() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
Scene00000( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest &quest, Entity::Player &player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ClsArc999::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), 0 );
|
||||
player.setLevelForClass( 1, Sapphire::Common::ClassJob::Archer );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( ClsArc999 );
|
Loading…
Add table
Reference in a new issue