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Deaggro range changed to 40y after testing
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@ -38,7 +38,7 @@ void AI::Fsm::StateCombat::onUpdate( Entity::BNpc& bnpc, uint64_t tickCount )
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// All possibilities to automatically lose aggro go here
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if( !bnpc.hasFlag( Entity::NoDeaggro ) )
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{
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if( bnpc.hasFlag( Entity::Immobile ) && distance > 30.0f )
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if( bnpc.hasFlag( Entity::Immobile ) && distance > 40.0f )
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{
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bnpc.deaggro( pHatedActor );
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}
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