mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-27 14:57:44 +00:00
Implemented SubSea008
This commit is contained in:
parent
d6a1911551
commit
a3f3e7b12d
1 changed files with 220 additions and 0 deletions
220
src/scripts/quest/subquest/limsa/SubSea008.cpp
Normal file
220
src/scripts/quest/subquest/limsa/SubSea008.cpp
Normal file
|
@ -0,0 +1,220 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include <Actor/Player.h>
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: SubSea008_00118
|
||||
// Quest Name: Licensed to Reave
|
||||
// Quest ID: 65654
|
||||
// Start NPC: 1000916 (Mordyn)
|
||||
// End NPC: 1000915 (Carvallain)
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class SubSea008 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag8
|
||||
// UI8AL
|
||||
// UI8BH
|
||||
// UI8BL
|
||||
|
||||
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000915
|
||||
/// Countable Num: 1 Seq: 2 Event: 1 Listener: 1000938
|
||||
/// Countable Num: 1 Seq: 2 Event: 1 Listener: 1000947
|
||||
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1000915
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000916; // Mordyn ( Pos: 1.778540 44.000000 -164.205002 Teri: 128 )
|
||||
static constexpr auto Actor1 = 1000915; // Carvallain ( Pos: 18.387100 47.592899 -162.097000 Teri: 128 )
|
||||
static constexpr auto Actor2 = 1000938; // Ginnade ( Pos: -4.651690 45.018398 -241.815002 Teri: 128 )
|
||||
static constexpr auto Actor3 = 1000947; // Lyngsath ( Pos: -54.642601 43.991699 -151.201996 Teri: 128 )
|
||||
static constexpr auto Item0 = 2000451;
|
||||
|
||||
public:
|
||||
SubSea008() : Sapphire::ScriptAPI::QuestScript( 65654 ){};
|
||||
~SubSea008() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
Scene00000( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00002( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00007( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
Scene00003( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor3:
|
||||
{
|
||||
Scene00005( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
void checkQuestCompletion( World::Quest& quest, Entity::Player& player, uint32_t varIdx )
|
||||
{
|
||||
if( varIdx == 1 )
|
||||
{
|
||||
if( quest.getUI8AL() && quest.getUI8BH() )
|
||||
{
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
}
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubSea008::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 ) // accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubSea008::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubSea008::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setUI8BL( 1 );
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 0 ); //TODO: add item icon
|
||||
quest.setSeq( Seq2 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubSea008::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
Scene00004( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &SubSea008::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 0 );
|
||||
quest.setUI8AL( 1 );
|
||||
checkQuestCompletion( quest, player, 1 );
|
||||
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &SubSea008::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
Scene00006( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &SubSea008::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 2, 0 );
|
||||
quest.setUI8BH( 1 );
|
||||
checkQuestCompletion( quest, player, 1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00007( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &SubSea008::Scene00007Return ) );
|
||||
}
|
||||
|
||||
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( SubSea008 );
|
Loading…
Add table
Reference in a new issue