1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-04-26 14:37:44 +00:00

Merge pull request #511 from NotAdam/develop

fixed bnpc movement speed tick rate inconsistency
This commit is contained in:
Mordred 2019-01-28 09:29:31 +01:00 committed by GitHub
commit ab9de4bed8
11 changed files with 98 additions and 33 deletions

View file

@ -15,6 +15,11 @@ float Sapphire::Util::distance( float x, float y, float z, float x1, float y1, f
return sqrtf( distanceSq( x, y, z, x1, y1, z1 ) ); return sqrtf( distanceSq( x, y, z, x1, y1, z1 ) );
} }
float Sapphire::Util::distance( const Common::FFXIVARR_POSITION3& pos1, const Common::FFXIVARR_POSITION3& pos2 )
{
return sqrtf( distanceSq( pos1.x, pos1.y, pos1.z, pos2.x, pos2.y, pos2.z ) );
}
float Sapphire::Util::distance2DSq( float x, float y, float x1, float y1 ) float Sapphire::Util::distance2DSq( float x, float y, float x1, float y1 )
{ {
float deltaX = x - x1; float deltaX = x - x1;

View file

@ -11,6 +11,7 @@ namespace Sapphire::Util
float distanceSq( float x, float y, float z, float x1, float y1, float z1 ); float distanceSq( float x, float y, float z, float x1, float y1, float z1 );
float distance( float x, float y, float z, float x1, float y1, float z1 ); float distance( float x, float y, float z, float x1, float y1, float z1 );
float distance( const Common::FFXIVARR_POSITION3& pos1, const Common::FFXIVARR_POSITION3& pos2 );
float distance2DSq( float x, float y, float x1, float y1 ); float distance2DSq( float x, float y, float x1, float y1 );

View file

@ -88,6 +88,7 @@ Sapphire::Entity::BNpc::BNpc( uint32_t id, BNpcTemplatePtr pTemplate, float posX
memcpy( m_customize, pTemplate->getCustomize(), sizeof( m_customize ) ); memcpy( m_customize, pTemplate->getCustomize(), sizeof( m_customize ) );
memcpy( m_modelEquip, pTemplate->getModelEquip(), sizeof( m_modelEquip ) ); memcpy( m_modelEquip, pTemplate->getModelEquip(), sizeof( m_modelEquip ) );
m_lastTickTime = 0;
} }
Sapphire::Entity::BNpc::~BNpc() Sapphire::Entity::BNpc::~BNpc()
@ -162,11 +163,9 @@ void Sapphire::Entity::BNpc::step()
return; return;
auto stepPos = m_naviLastPath[ m_naviPathStep ]; auto stepPos = m_naviLastPath[ m_naviPathStep ];
auto distanceToStep = Util::distance( getPos().x, getPos().y, getPos().z,
stepPos.x, stepPos.y, stepPos.z );
auto distanceToDest = Util::distance( getPos().x, getPos().y, getPos().z, auto distanceToStep = Util::distance( getPos(), stepPos );
m_naviTarget.x, m_naviTarget.y, m_naviTarget.z ); auto distanceToDest = Util::distance( getPos(), m_naviTarget );
if( distanceToStep <= 4 && m_naviPathStep < m_naviLastPath.size() - 1 ) if( distanceToStep <= 4 && m_naviPathStep < m_naviLastPath.size() - 1 )
{ {
@ -178,15 +177,16 @@ void Sapphire::Entity::BNpc::step()
// This is probably not a good way to do it but works fine for now // This is probably not a good way to do it but works fine for now
float angle = Util::calcAngFrom( getPos().x, getPos().z, stepPos.x, stepPos.z ) + PI; float angle = Util::calcAngFrom( getPos().x, getPos().z, stepPos.x, stepPos.z ) + PI;
float speed = 1.7f; auto delta = static_cast< float >( Util::getTimeMs() - m_lastUpdate ) / 1000.f;
float speed = 7.5f * delta;
if( m_state == BNpcState::Roaming ) if( m_state == BNpcState::Roaming )
speed *= 0.5f; speed *= 0.27f;
if( distanceToDest <= distanceToStep + speed ) // this seems to fix it but i don't know why :(
{ if( speed > distanceToDest )
speed = distanceToDest; speed = distanceToDest / delta;
}
auto x = ( cosf( angle ) * speed ); auto x = ( cosf( angle ) * speed );
auto y = stepPos.y; auto y = stepPos.y;
@ -201,7 +201,7 @@ void Sapphire::Entity::BNpc::step()
bool Sapphire::Entity::BNpc::moveTo( const FFXIVARR_POSITION3& pos ) bool Sapphire::Entity::BNpc::moveTo( const FFXIVARR_POSITION3& pos )
{ {
if( Util::distance( getPos().x, getPos().y, getPos().z, pos.x, pos.y, pos.z ) <= 4 ) if( Util::distance( getPos(), pos ) <= 4 )
{ {
// Reached destination // Reached destination
m_naviLastPath.clear(); m_naviLastPath.clear();
@ -233,7 +233,27 @@ bool Sapphire::Entity::BNpc::moveTo( const FFXIVARR_POSITION3& pos )
Logger::debug( "No path found from x{0} y{1} z{2} to x{3} y{4} z{5} in {6}", Logger::debug( "No path found from x{0} y{1} z{2} to x{3} y{4} z{5} in {6}",
getPos().x, getPos().y, getPos().z, pos.x, pos.y, pos.z, m_pCurrentZone->getInternalName() ); getPos().x, getPos().y, getPos().z, pos.x, pos.y, pos.z, m_pCurrentZone->getInternalName() );
hateListClear(); hateListClear();
if( m_state == BNpcState::Roaming )
{
Logger::warn( "BNpc Base#{0} Name#{1} unable to path from x{2} y{3} z{4} while roaming. "
"Possible pathing error in area. Returning BNpc to spawn position x{5} y{6} z{7}.",
m_bNpcBaseId, m_bNpcNameId,
getPos().x, getPos().y, getPos().z,
m_spawnPos.x, m_spawnPos.y, m_spawnPos.z );
m_lastRoamTargetReached = Util::getTimeSeconds();
m_state = BNpcState::Idle;
m_naviLastPath.clear();
setPos( m_spawnPos );
sendPositionUpdate();
return true;
}
} }
@ -368,6 +388,14 @@ void Sapphire::Entity::BNpc::deaggro( Sapphire::Entity::CharaPtr pChara )
} }
} }
void Sapphire::Entity::BNpc::onTick()
{
if( m_state == BNpcState::Retreat )
{
regainHp();
}
}
void Sapphire::Entity::BNpc::update( int64_t currTime ) void Sapphire::Entity::BNpc::update( int64_t currTime )
{ {
const uint8_t minActorDistance = 4; const uint8_t minActorDistance = 4;
@ -386,10 +414,6 @@ void Sapphire::Entity::BNpc::update( int64_t currTime )
{ {
setInvincibilityType( InvincibilityType::InvincibilityIgnoreDamage ); setInvincibilityType( InvincibilityType::InvincibilityIgnoreDamage );
if( std::difftime( currTime, m_lastTickTime ) > 3000 )
regainHp( currTime );
// slowly restore hp every tick
if( moveTo( m_spawnPos ) ) if( moveTo( m_spawnPos ) )
{ {
setInvincibilityType( InvincibilityType::InvincibilityNone ); setInvincibilityType( InvincibilityType::InvincibilityNone );
@ -491,12 +515,13 @@ void Sapphire::Entity::BNpc::update( int64_t currTime )
} }
} }
} }
Chara::update( currTime );
} }
void Sapphire::Entity::BNpc::regainHp( int64_t currTime ) void Sapphire::Entity::BNpc::regainHp()
{ {
this->m_lastTickTime = currTime;
if( this->m_hp < this->getMaxHp() ) if( this->m_hp < this->getMaxHp() )
{ {
auto addHp = static_cast< uint32_t >( this->getMaxHp() * 0.1f + 1 ); auto addHp = static_cast< uint32_t >( this->getMaxHp() * 0.1f + 1 );

View file

@ -82,6 +82,7 @@ namespace Sapphire::Entity
void deaggro( CharaPtr pChara ); void deaggro( CharaPtr pChara );
void update( int64_t currTime ) override; void update( int64_t currTime ) override;
void onTick() override;
void onActionHostile( CharaPtr pSource ) override; void onActionHostile( CharaPtr pSource ) override;
@ -90,7 +91,7 @@ namespace Sapphire::Entity
uint32_t getTimeOfDeath() const; uint32_t getTimeOfDeath() const;
void setTimeOfDeath( uint32_t timeOfDeath ); void setTimeOfDeath( uint32_t timeOfDeath );
void regainHp( int64_t currTime ); void regainHp();
void checkAggro( uint32_t range ); void checkAggro( uint32_t range );

View file

@ -280,6 +280,18 @@ bool Sapphire::Entity::Chara::checkAction()
} }
void Sapphire::Entity::Chara::update( int64_t currTime )
{
if( std::difftime( currTime, m_lastTickTime ) > 3000 )
{
onTick();
m_lastTickTime = currTime;
}
m_lastUpdate = currTime;
}
/*! /*!
Change the current target and propagate to in range players Change the current target and propagate to in range players

View file

@ -68,11 +68,11 @@ namespace Sapphire::Entity
protected: protected:
char m_name[34]; char m_name[34];
/*! Last tick time for the actor ( in ms ) */ /*! Last tick time for the actor ( in ms ) */
uint64_t m_lastTickTime; int64_t m_lastTickTime;
/*! Last time the actor performed an autoAttack ( in ms ) */ /*! Last time the actor performed an autoAttack ( in ms ) */
uint64_t m_lastAttack; uint64_t m_lastAttack;
/*! Last time the actor was updated ( in ms ) */ /*! Last time the actor was updated ( in ms ) */
uint64_t m_lastUpdate; int64_t m_lastUpdate;
/*! Current stance of the actor */ /*! Current stance of the actor */
Common::Stance m_currentStance; Common::Stance m_currentStance;
/*! Current staus of the actor */ /*! Current staus of the actor */
@ -237,7 +237,7 @@ namespace Sapphire::Entity
virtual bool checkAction(); virtual bool checkAction();
virtual void update( int64_t currTime ) {}; virtual void update( int64_t currTime );
Action::ActionPtr getCurrentAction() const; Action::ActionPtr getCurrentAction() const;

View file

@ -1043,7 +1043,6 @@ void Sapphire::Entity::Player::unsetStateFlag( Common::PlayerStateFlag flag )
void Sapphire::Entity::Player::update( int64_t currTime ) void Sapphire::Entity::Player::update( int64_t currTime )
{ {
// a zoning is pending, lets do it // a zoning is pending, lets do it
if( m_queuedZoneing && ( currTime - m_queuedZoneing->m_queueTime ) > 800 ) if( m_queuedZoneing && ( currTime - m_queuedZoneing->m_queueTime ) > 800 )
{ {
@ -1115,13 +1114,7 @@ void Sapphire::Entity::Player::update( int64_t currTime )
} }
} }
if( ( currTime - m_lastTickTime ) > 3000 ) Chara::update( currTime );
{
// add 3 seconds to total play time
m_playTime += 3;
m_lastTickTime = currTime;
onTick();
}
} }
void Sapphire::Entity::Player::onMobKill( uint16_t nameId ) void Sapphire::Entity::Player::onMobKill( uint16_t nameId )

View file

@ -355,6 +355,9 @@ void Sapphire::Entity::Player::onDeath()
void Sapphire::Entity::Player::onTick() void Sapphire::Entity::Player::onTick()
{ {
// add 3 seconds to total play time
m_playTime += 3;
bool sendUpdate = false; bool sendUpdate = false;
if( !isAlive() || !isLoadingComplete() ) if( !isAlive() || !isLoadingComplete() )

View file

@ -8,7 +8,7 @@
namespace Sapphire::World::Navi namespace Sapphire::World::Navi
{ {
const int32_t MAX_POLYS = 8; const int32_t MAX_POLYS = 32;
const int32_t MAX_SMOOTH = 2048; const int32_t MAX_SMOOTH = 2048;
const int32_t NAVMESHSET_MAGIC = 'M' << 24 | 'S' << 16 | 'E' << 8 | 'T'; //'MSET' const int32_t NAVMESHSET_MAGIC = 'M' << 24 | 'S' << 16 | 'E' << 8 | 'T'; //'MSET'

View file

@ -399,13 +399,38 @@ void Sapphire::Network::GameConnection::gm1Handler( FrameworkPtr pFw,
} }
case GmCommand::GC: case GmCommand::GC:
{ {
if( param1 > 3 )
{
player.sendUrgent( "Invalid Grand Company ID: {0}", param1 );
return;
}
targetPlayer->setGc( param1 ); targetPlayer->setGc( param1 );
// if we're changing them to a GC, check if they have a rank and if not, set it to the lowest rank
if( param1 > 0 )
{
auto gcRankIdx = static_cast< uint8_t >( param1 ) - 1;
if( targetPlayer->getGcRankArray()[ gcRankIdx ] == 0 )
{
player.setGcRankAt( gcRankIdx, 1 );
}
}
player.sendNotice( "GC for {0} was set to {1}", targetPlayer->getName(), targetPlayer->getGc() ); player.sendNotice( "GC for {0} was set to {1}", targetPlayer->getName(), targetPlayer->getGc() );
break; break;
} }
case GmCommand::GCRank: case GmCommand::GCRank:
{ {
targetPlayer->setGcRankAt( targetPlayer->getGc() - 1, param1 ); auto gcId = targetPlayer->getGc() - 1;
if( gcId > 2 )
{
player.sendUrgent( "{0} has an invalid Grand Company ID: {0}", targetPlayer->getName(), gcId );
return;
}
targetPlayer->setGcRankAt( gcId, param1 );
player.sendNotice( "GC Rank for {0} for GC {1} was set to {2}", targetPlayer->getName(), targetPlayer->getGc(), player.sendNotice( "GC Rank for {0} for GC {1} was set to {2}", targetPlayer->getName(), targetPlayer->getGc(),
targetPlayer->getGcRankArray()[ targetPlayer->getGc() - 1 ] ); targetPlayer->getGcRankArray()[ targetPlayer->getGc() - 1 ] );
break; break;

View file

@ -393,7 +393,7 @@ void Sapphire::Zone::updateBNpcs( int64_t tickCount )
m_lastMobUpdate = tickCount; m_lastMobUpdate = tickCount;
uint32_t currTime = Sapphire::Util::getTimeSeconds(); uint32_t currTime = Sapphire::Util::getTimeSeconds();
for( auto entry : m_bNpcMap ) for( const auto& entry : m_bNpcMap )
{ {
Entity::BNpcPtr pBNpc = entry.second; Entity::BNpcPtr pBNpc = entry.second;