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SubWil002 - SubWil018 - SubWil022 added
This commit is contained in:
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3 changed files with 520 additions and 0 deletions
106
src/servers/Scripts/quest/subquest/uldah/SubWil002.cpp
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106
src/servers/Scripts/quest/subquest/uldah/SubWil002.cpp
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@ -0,0 +1,106 @@
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#include <Actor/Player.h>
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#include <Event/EventHelper.h>
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#include <ScriptObject.h>
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// Quest Script: SubWil002_00151
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// Quest Name: Gil for Gold
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// Quest ID: 65687
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// Start NPC: 1001288
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// End NPC: 1001289
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class SubWil002 : public EventScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestUI8AL
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// GetQuestUI8BH
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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SeqFinish = 255,
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};
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// Quest rewards
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static constexpr auto RewardExpFactor = 50;
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uint16_t RewardItemOptional[2] = { 4551, 4555 };
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uint16_t RewardItemOptionalCount[2] = { 3, 3 };
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1001288;
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static constexpr auto Actor1 = 1001289;
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static constexpr auto Item0 = 2000245;
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static constexpr auto Seq0Actor0 = 0;
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static constexpr auto Seq1Actor1 = 1;
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static constexpr auto Seq1Actor1Npctradeno = 99;
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static constexpr auto Seq1Actor1Npctradeok = 100;
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public:
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SubWil002() : EventScript( 65687 ){};
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~SubWil002(){};
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == Actor0 )
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{
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Scene00000( player );
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}
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else if( actor == Actor1 )
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{
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Scene00001( player );
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}
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}
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private:
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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player.updateQuest( getId(), SeqFinish );
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player.setQuestUI8BH( getId(), 1 );
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}
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} );
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}
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void Scene00001( Entity::Player& player )
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{
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player.playScene( getId(), 1, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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Scene00100( player );
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}
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else return;
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} );
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}
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void Scene00099( Entity::Player& player )
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{
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player.playScene( getId(), 99, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00100( Entity::Player& player )
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{
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player.playScene( getId(), 100, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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player.finishQuest( getId() );
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}
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} );
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}
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};
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309
src/servers/Scripts/quest/subquest/uldah/SubWil018.cpp
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309
src/servers/Scripts/quest/subquest/uldah/SubWil018.cpp
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#include <Actor/Player.h>
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#include <Event/EventHelper.h>
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#include <ScriptObject.h>
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// Quest Script: SubWil018_00396
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// Quest Name: No Lady Is an Island
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// Quest ID: 65932
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// Start NPC: 1001675
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// End NPC: 1001675
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class SubWil018 : public EventScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestBitFlag8
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// GetQuestUI8AL
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// GetQuestUI8BH
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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SeqFinish = 255,
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};
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// Quest rewards
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static constexpr auto RewardExpFactor = 50;
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static constexpr auto RewardGil = 102;
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1001675;
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static constexpr auto Eobject0 = 2000695;
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static constexpr auto Eobject1 = 2000696;
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static constexpr auto Eobject2 = 2000697;
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static constexpr auto Eobject3 = 2001089;
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static constexpr auto Eobject4 = 2001090;
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static constexpr auto EventActionSearch = 1;
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static constexpr auto Item0 = 2000198;
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public:
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SubWil018() : EventScript( 65932 ){};
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~SubWil018(){};
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == Actor0 && !player.hasQuest( getId() ) )
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{
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Scene00000( player );
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}
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if( actor == Actor0 )
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{
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Scene00016( player );
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}
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//EOBJECTS CHECK
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else if( actor == Eobject0 )
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{
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player.eventActionStart( getId(), 0x01,
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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Scene00001( player );
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},
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nullptr, eventId);
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}
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else if( actor == Eobject1 )
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{
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player.eventActionStart( getId(), 0x01,
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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Scene00004( player );
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},
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nullptr, eventId );
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}
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else if( actor == Eobject2 )
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{
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player.eventActionStart( getId(), 0x01,
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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Scene00007( player );
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},
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nullptr, eventId );
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}
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else if( actor == Eobject3 )
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{
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player.eventActionStart( getId(), 0x01,
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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Scene00010( player );
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},
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nullptr, eventId );
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}
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else if( actor == Eobject4 )
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{
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player.eventActionStart( getId(), 0x01,
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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Scene00013( player );
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},
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nullptr, eventId );
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}
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}
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private:
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void checkQuestCompletion( Entity::Player& player )
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{
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auto currentCC = player.getQuestUI8AL( getId() );
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player.sendQuestMessage( getId(), 0, 3, currentCC + 1, 5 );
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if( currentCC + 1 >= 5 )
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{
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player.updateQuest( getId(), SeqFinish );
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player.setQuestUI8BH( getId(), currentCC + 1 );
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player.setQuestUI8AL( getId(), currentCC + 1 );
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}
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else
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{
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player.setQuestUI8BH( getId(), currentCC + 1 );
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player.setQuestUI8AL( getId(), currentCC + 1 );
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}
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}
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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player.updateQuest( getId(), Seq1 );
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}
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} );
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}
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void Scene00001( Entity::Player& player )
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{
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player.playScene( getId(), 1, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00002( player );
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} );
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}
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void Scene00002( Entity::Player& player )
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{
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player.playScene( getId(), 2, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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checkQuestCompletion( player );
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player.setQuestBitFlag8( getId(), 7, true );
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} );
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}
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void Scene00003( Entity::Player& player )
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{
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player.playScene( getId(), 3, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00004( Entity::Player& player )
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{
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player.playScene( getId(), 4, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00005( player );
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} );
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}
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void Scene00005( Entity::Player& player )
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{
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player.playScene( getId(), 5, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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checkQuestCompletion( player );
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player.setQuestBitFlag8( getId(), 6, true );
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} );
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}
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void Scene00006( Entity::Player& player )
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{
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player.playScene( getId(), 6, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00007( Entity::Player& player )
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{
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player.playScene( getId(), 7, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00008( player );
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} );
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}
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void Scene00008( Entity::Player& player )
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{
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player.playScene( getId(), 8, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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checkQuestCompletion( player );
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player.setQuestBitFlag8( getId(), 5, true );
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} );
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}
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void Scene00009( Entity::Player& player )
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{
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player.playScene( getId(), 9, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00010( Entity::Player& player )
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{
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player.playScene( getId(), 10, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00011( player );
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} );
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}
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void Scene00011( Entity::Player& player )
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{
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player.playScene( getId(), 11, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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checkQuestCompletion( player );
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player.setQuestBitFlag8( getId(), 4, true );
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} );
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}
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void Scene00012( Entity::Player& player )
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{
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player.playScene( getId(), 12, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00013( Entity::Player& player )
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{
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player.playScene( getId(), 13, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00014(player);
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} );
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}
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void Scene00014( Entity::Player& player )
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{
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player.playScene( getId(), 14, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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checkQuestCompletion( player );
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player.setQuestBitFlag8( getId(), 3, true );
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} );
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}
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void Scene00015( Entity::Player& player )
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{
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player.playScene( getId(), 15, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00016( Entity::Player& player )
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{
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player.playScene( getId(), 16, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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Scene00017( player );
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}
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else return;
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} );
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}
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void Scene00017( Entity::Player& player )
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{
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player.playScene( getId(), 17, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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{
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player.finishQuest( getId() );
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}
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}
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} );
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}
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void Scene00018( Entity::Player& player )
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{
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player.playScene( getId(), 18, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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};
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105
src/servers/Scripts/quest/subquest/uldah/SubWil022.cpp
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105
src/servers/Scripts/quest/subquest/uldah/SubWil022.cpp
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@ -0,0 +1,105 @@
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#include <Actor/Player.h>
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#include <Event/EventHelper.h>
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#include <ScriptObject.h>
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// Quest Script: SubWil022_00395
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// Quest Name: The Wealth of Nations
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// Quest ID: 65931
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// Start NPC: 1001657
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// End NPC: 1001679
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class SubWil022 : public EventScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestUI8AL
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// GetQuestUI8BH
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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SeqFinish = 255,
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};
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// Quest rewards
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static constexpr auto RewardExpFactor = 50;
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static constexpr auto RewardGil = 111;
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1001657;
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static constexpr auto Actor1 = 1001679;
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static constexpr auto Item0 = 2000197;
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static constexpr auto Seq0Actor0 = 0;
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static constexpr auto Seq1Actor1 = 1;
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static constexpr auto Seq1Actor1Npctradeno = 99;
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static constexpr auto Seq1Actor1Npctradeok = 100;
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public:
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SubWil022() : EventScript( 65931 ){};
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~SubWil022(){};
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == Actor0 )
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{
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Scene00000( player );
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}
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else if( actor == Actor1 )
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{
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Scene00001( player );
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}
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}
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private:
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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player.updateQuest( getId(), SeqFinish );
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player.setQuestUI8BH( getId(), 1 );
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}
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} );
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}
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void Scene00001( Entity::Player& player )
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{
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player.playScene( getId(), 1, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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Scene00100( player );
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}
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else return;
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} );
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}
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void Scene00099( Entity::Player& player )
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{
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player.playScene( getId(), 99, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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});
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}
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void Scene00100( Entity::Player& player )
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{
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player.playScene( getId(), 100, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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player.finishQuest( getId() );
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}
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} );
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}
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};
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|
Loading…
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Reference in a new issue