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Merge pull request #301 from DantestyleXD/Gridania_subquests

<WiP > Gridania subquests
This commit is contained in:
Mordred 2018-07-17 22:22:06 +02:00 committed by GitHub
commit fd089faee8
12 changed files with 1878 additions and 0 deletions

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#include <Actor/Player.h>
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubFst003_00026
// Quest Name: Once Bitten, Twice Shy
// Quest ID: 65562
// Start NPC: 1000297
// End NPC: 1000315
class SubFst003 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
// GetQuestUI8BH
enum Sequence : uint8_t
{
Seq0 = 0,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 50;
static constexpr auto RewardGil = 118;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000297;
static constexpr auto Actor1 = 1000315;
static constexpr auto Item0 = 2000028;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Actor1 = 1;
static constexpr auto Seq1Actor1Npctradeno = 99;
static constexpr auto Seq1Actor1Npctradeok = 100;
public:
SubFst003() : EventScript( 65562 )
{};
~SubFst003()
{};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 )
{
Scene00000( player );
}
else if( actor == Actor1 )
{
Scene00001( player );
}
}
private:
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), SeqFinish );
player.setQuestUI8BH( getId(), 1 );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
Scene00100( player );
}
else
{
Scene00099( player );
}
} );
}
void Scene00099( Entity::Player& player )
{
player.playScene( getId(), 99, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.playScene( getId(), 99, 0, 0, 0 );
} );
}
void Scene00100( Entity::Player& player )
{
player.playScene( getId(), 100, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.setQuestUI8BH( getId(), 0 );
player.finishQuest( getId() );
}
}
} );
}
};

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#include <Actor/Player.h>
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubFst004_00027
// Quest Name: Preserving the Past
// Quest ID: 65563
// Start NPC: 1000194
// End NPC: 1000789
class SubFst004 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
// GetQuestUI8BH
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 50;
static constexpr auto RewardItem = 5594;
static constexpr auto RewardItemCount = 10 ;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000194;
static constexpr auto Actor1 = 1000686;
static constexpr auto Actor2 = 1000789;
static constexpr auto Item0 = 2000024;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Actor1 = 1;
static constexpr auto Seq2Actor2 = 2;
static constexpr auto Seq2Actor2Npctradeno = 99;
static constexpr auto Seq2Actor2Npctradeok = 100;
public:
SubFst004() : EventScript( 65563 )
{};
~SubFst004()
{};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 )
{
Scene00000( player );
}
else if( actor == Actor1 )
{
Scene00001( player );
}
else if( actor == Actor2 )
{
Scene00002( player );
}
}
private:
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), Seq1 );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.sendQuestMessage( getId(), 0, 1, 21002, 0 );
player.setQuestUI8BH( getId(), 1 );
player.updateQuest( getId(), SeqFinish );
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
Scene00100( player );
}
else
{
Scene00099( player );
}
} );
}
void Scene00099( Entity::Player& player )
{
player.playScene( getId(), 99, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.playScene( getId(), 99, 0, 0, 0 );
} );
}
void Scene00100( Entity::Player& player )
{
player.playScene( getId(), 100, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if(player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
}
} );
}
};

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#include <Actor/Player.h>
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubFst008_00032
// Quest Name: A Hard Nut to Crack
// Quest ID: 65568
// Start NPC: 1000372
// End NPC: 1000629
class SubFst008 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
// GetQuestUI8BH
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 100;
uint32_t RewardItemOptional[3] = { 2999, 3010, 5824 };
uint32_t RewardItemOptionalCount[3] = { 1, 1, 1 };
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000372;
static constexpr auto Actor1 = 1000311;
static constexpr auto Actor2 = 1000629;
static constexpr auto Item0 = 2000029;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Actor1 = 1;
static constexpr auto Seq2Actor2 = 2;
static constexpr auto Seq2Actor2Npctradeno = 99;
static constexpr auto Seq2Actor2Npctradeok = 100;
public:
SubFst008() : EventScript( 65568 )
{};
~SubFst008()
{};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 )
{
Scene00000( player );
}
else if( actor == Actor1 )
{
Scene00001( player );
}
else if( Actor2 == Actor2 )
{
Scene00002( player );
}
}
private:
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), Seq1 );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.setQuestUI8BH( getId(), 1 );
player.updateQuest( getId(), SeqFinish );
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if ( result.param2 == 1 )
{
Scene00100( player );
}
else
{
Scene00099( player );
}
} );
}
void Scene00099( Entity::Player& player )
{
player.playScene( getId(), 99, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.playScene( getId(), 99, 0, 0, 0 );
} );
}
void Scene00100( Entity::Player& player )
{
player.playScene(getId(), 100, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if ( player.giveQuestRewards( getId(), 0 ) )
{
player.setQuestUI8BH( getId(), 0 );
player.finishQuest( getId() );
}
}
} );
}
};

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#include <Actor/Player.h>
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubFst009_00034
// Quest Name: Derision of Labor
// Quest ID: 65570
// Start NPC: 1000370
// End NPC: 1000408
class SubFst009 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
// GetQuestUI8BH
enum Sequence : uint8_t
{
Seq0 = 0,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 100;
static constexpr auto RewardGil = 127;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000370;
static constexpr auto Actor1 = 1000408;
static constexpr auto Item0 = 2000080;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Actor1 = 1;
static constexpr auto Seq1Actor1Npctradeno = 99;
static constexpr auto Seq1Actor1Npctradeok = 100;
public:
SubFst009() : EventScript( 65570 )
{};
~SubFst009()
{};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 )
{
Scene00000( player );
}
else if( actor == Actor1 )
{
Scene00001( player );
}
}
private:
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), SeqFinish );
player.setQuestUI8BH( getId(), 1 );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
Scene00100( player );
}
else
{
Scene00099( player );
}
} );
}
void Scene00099( Entity::Player& player )
{
player.playScene( getId(), 99, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.playScene( getId(), 99, 0 );
} );
}
void Scene00100( Entity::Player& player )
{
player.playScene( getId(), 100, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
}
} );
}
};

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#include <Actor/Player.h>
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubFst011_00037
// Quest Name: Population Control
// Quest ID: 65573
// Start NPC: 1000195
// End NPC: 1000195
//NEED TEST KILLCREDIT
class SubFst011 : public EventScript
{
private:
// GetQuestUI8AL
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 100;
uint32_t RewardItemOptional[3] = { 2653, 2655, 5823 };
uint32_t RewardItemCount[3] = { 1, 1, 3 };
static constexpr auto Actor0 = 1000195;
static constexpr auto Enemy0 = 47;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq2Actor0 = 1;
public:
SubFst011() : EventScript( 65573 )
{};
~SubFst011()
{};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 && !player.hasQuest( getId() ) )
{
Scene00000( player );
}
else if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
{
Scene00001( player );
}
}
void onMobKill( Entity::Player& player, uint64_t npcId)
{
if( npcId != Enemy0 )
return;
auto currentKC = player.getQuestUI8AL( getId() ) + 1;
if( currentKC >= 6 )
player.updateQuest( getId(), SeqFinish );
else
{
player.setQuestUI8AL( getId(), currentKC );
player.sendQuestMessage( getId(), 0, 2, currentKC, 6 );
}
}
private:
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), Seq1 );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if (player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
}
} );
};
};

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#include <Actor/Player.h>
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubFst014_00041
// Quest Name: Covered in Roses
// Quest ID: 65577
// Start NPC: 1000300
// End NPC: 1000300
class SubFst014 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// setQuestBitFlag8
// GetQuestUI8AL
// GetQuestUI8BH
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 50;
static constexpr auto RewardGil = 111;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000300;
static constexpr auto Eobject0 = 2000026;
static constexpr auto Eobject1 = 2000027;
static constexpr auto Eobject2 = 2000028;
static constexpr auto Eobject3 = 2000029;
static constexpr auto Eobject4 = 2000030;
static constexpr auto Eobject5 = 2000031;
static constexpr auto EventActionSearch = 1;
static constexpr auto Item0 = 2000084;
public:
SubFst014() : EventScript( 65577 )
{};
~SubFst014()
{};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 && !player.hasQuest( getId() ) )
{
Scene00000( player );
}
else if ( actor == Actor0 )
{
Scene00007( player );
}
//EOBJECTS CHECK
else if( actor == Eobject0 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00001( player );
},
nullptr, eventId );
}
else if( actor == Eobject1 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00002( player );
},
nullptr, eventId );
}
else if( actor == Eobject2 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00003( player );
},
nullptr, eventId );
}
else if( actor == Eobject3 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00004( player );
},
nullptr, eventId );
}
else if( actor == Eobject4 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00005( player );
},
nullptr, eventId );
}
else if( actor == Eobject5 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00006( player );
},
nullptr, eventId );
}
}
private:
void checkQuestCompletion( Entity::Player& player )
{
auto currentCC = player.getQuestUI8AL( getId() );
player.sendQuestMessage( getId(), 0, 2, currentCC + 1, 6 );
if( currentCC + 1 >= 6 )
{
player.updateQuest( getId(), SeqFinish );
}
else
{
player.setQuestUI8AL( getId(), currentCC + 1 );
}
}
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
player.updateQuest( getId(), Seq1 );
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00100( player );
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00098( player );
} );
}
void Scene00003( Entity::Player& player )
{
player.playScene( getId(), 3, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00096( player );
} );
}
void Scene00004( Entity::Player& player )
{
player.playScene( getId(), 4, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00094( player );
} );
}
void Scene00005( Entity::Player& player )
{
player.playScene( getId(), 5, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00092( player );
} );
}
void Scene00006( Entity::Player& player )
{
player.playScene( getId(), 6, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00090( player );
} );
}
void Scene00007( Entity::Player& player )
{
player.playScene( getId(), 7, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
Scene00088( player );
}
else
{
Scene00087( player );
}
} );
}
void Scene00087( Entity::Player& player )
{
player.playScene( getId(), 87, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.playScene( getId(), 87, 0, 0, 0 );
} );
}
void Scene00088( Entity::Player& player )
{
player.playScene( getId(), 88, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0) )
{
player.setQuestUI8AL( getId(), 0 );
player.finishQuest( getId() );
}
}
} );
}
void Scene00089( Entity::Player& player )
{
player.playScene( getId(), 89, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00090( Entity::Player& player )
{
player.playScene( getId(), 90, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 2, true );
} );
}
void Scene00091( Entity::Player& player )
{
player.playScene( getId(), 91, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00092( Entity::Player& player )
{
player.playScene( getId(), 92, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 3, true );
} );
}
void Scene00093( Entity::Player& player )
{
player.playScene( getId(), 93, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00094( Entity::Player& player )
{
player.playScene( getId(), 94, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 4, true );
} );
}
void Scene00095( Entity::Player& player )
{
player.playScene( getId(), 95, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00096( Entity::Player& player )
{
player.playScene( getId(), 96, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 5, true );
} );
}
void Scene00097( Entity::Player& player )
{
player.playScene( getId(), 97, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00098( Entity::Player& player )
{
player.playScene( getId(), 98, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 6, true );
} );
}
void Scene00099( Entity::Player& player )
{
player.playScene( getId(), 99, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00100( Entity::Player& player )
{
player.playScene( getId(), 100, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 7, true );
} );
}
};

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#include <Actor/Player.h>
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubFst015_00042
// Quest Name: Sylphic Gratitude
// Quest ID: 65578
// Start NPC: 1000286
// End NPC: 1000286
class SubFst015 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestBitFlag8
// GetQuestUI8AL
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 50;
static constexpr auto RewardGil = 110;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000286;
static constexpr auto Eobject0 = 2000020;
static constexpr auto Eobject1 = 2000021;
static constexpr auto Eobject2 = 2000022;
static constexpr auto Eobject3 = 2000023;
static constexpr auto Eobject4 = 2000024;
static constexpr auto Eobject5 = 2000025;
static constexpr auto EventActionSearch = 1;
public:
SubFst015() : EventScript( 65578 )
{};
~SubFst015()
{};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 && !player.hasQuest( getId() ) )
{
Scene00000( player );
}
else if( actor == Actor0 )
{
Scene00007( player );
}
//EOBJECTS CHECK
else if( actor == Eobject0 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00001( player );
},
nullptr, eventId );
}
else if( actor == Eobject1 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00002( player );
},
nullptr, eventId );
}
else if( actor == Eobject2 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00003( player );
},
nullptr, eventId );
}
else if( actor == Eobject3 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00004( player );
},
nullptr, eventId );
}
else if( actor == Eobject4 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00005( player );
},
nullptr, eventId );
}
else if( actor == Eobject5 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00006( player );
},
nullptr, eventId );
}
}
private:
void checkQuestCompletion( Entity::Player& player )
{
auto currentCC = player.getQuestUI8AL( getId() );
player.sendQuestMessage( getId(), 0, 2, currentCC + 1, 6 );
if( currentCC + 1 >= 6 )
{
player.updateQuest( getId(), SeqFinish );
}
else
{
player.setQuestUI8AL( getId(), currentCC + 1 );
}
}
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), Seq1 );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00100( player );
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00098( player );
} );
}
void Scene00003( Entity::Player& player )
{
player.playScene( getId(), 3, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00096( player );
} );
}
void Scene00004( Entity::Player& player )
{
player.playScene( getId(), 4, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00094( player );
} );
}
void Scene00005( Entity::Player& player )
{
player.playScene( getId(), 5, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00092( player );
} );
}
void Scene00006( Entity::Player& player )
{
player.playScene( getId(), 6, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00090( player );
} );
}
void Scene00007( Entity::Player& player )
{
player.playScene( getId(), 7, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if (player.giveQuestRewards( getId(), 0) )
{
player.finishQuest( getId() );
}
}
} );
}
void Scene00089( Entity::Player& player )
{
player.playScene( getId(), 89, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00090( Entity::Player& player )
{
player.playScene( getId(), 90, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 2, true );
} );
}
void Scene00091( Entity::Player& player )
{
player.playScene( getId(), 91, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00092( Entity::Player& player )
{
player.playScene( getId(), 92, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 3, true );
} );
}
void Scene00093( Entity::Player& player )
{
player.playScene( getId(), 93, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00094( Entity::Player& player )
{
player.playScene( getId(), 94, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 4, true );
} );
}
void Scene00095( Entity::Player& player )
{
player.playScene( getId(), 95, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00096( Entity::Player& player )
{
player.playScene( getId(), 96, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 5, true );
} );
}
void Scene00097( Entity::Player& player )
{
player.playScene( getId(), 97, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00098( Entity::Player& player )
{
player.playScene( getId(), 98, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 6, true );
} );
}
void Scene00099( Entity::Player& player )
{
player.playScene( getId(), 99, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00100( Entity::Player& player )
{
player.playScene( getId(), 100, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 7, true );
} );
}
};

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#include <Actor/Player.h>
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubFst019_00049
// Quest Name: I Am Millicent, Hear Me Roar
// Quest ID: 65585
// Start NPC: 1000788
// End NPC: 1000429
class SubFst019 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
enum Sequence : uint8_t
{
Seq0 = 0,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 50;
static constexpr auto RewardItem = 4551;
static constexpr auto RewardItemCount = 5;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000788;
static constexpr auto Actor1 = 1000429;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Actor1 = 1;
public:
SubFst019() : EventScript( 65585 )
{};
~SubFst019()
{};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 )
{
Scene00000( player );
}
else if( actor == Actor1 )
{
Scene00001( player );
}
}
private:
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), SeqFinish );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
}
} );
}
};

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#include <Actor/Player.h>
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubFst026_00170
// Quest Name: Jumping at Shadows
// Quest ID: 65706
// Start NPC: 1000629
// End NPC: 1000629
//NEED TEST KILLCREDIT
class SubFst026 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 100;
static constexpr auto RewardGil = 135;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000629;
static constexpr auto Enemy0 = 9;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq2Actor0 = 1;
public:
SubFst026() : EventScript( 65706 )
{};
~SubFst026()
{};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 && !player.hasQuest( getId() ) )
{
Scene00000( player );
}
else if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
{
Scene00001( player );
}
}
void onMobKill( Entity::Player& player, uint64_t npcId )
{
if(npcId != Enemy0)
return;
auto currentKC = player.getQuestUI8AL( getId() ) + 1;
if( currentKC >= 6 )
player.updateQuest( getId(), SeqFinish );
else
{
player.setQuestUI8AL( getId(), currentKC );
player.sendQuestMessage( getId(), 0, 2, currentKC, 6 );
}
}
private:
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), Seq1 );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if ( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
}
} );
}
};

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#include <Actor/Player.h>
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubFst029_00172
// Quest Name: More than a Flesh Wound
// Quest ID: 65708
// Start NPC: 1000430
// End NPC: 1000430
class SubFst029 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AH
enum Sequence : uint8_t
{
Seq0 = 0,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 100;
static constexpr auto RewardGil = 146;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000430;
static constexpr auto Ritem0 = 4552;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Actor0 = 1;
static constexpr auto Seq1Actor0Npctradeno = 99;
static constexpr auto Seq1Actor0Npctradeok = 100;
public:
SubFst029() : EventScript( 65708 )
{};
~SubFst029()
{};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
//NOT SAFE - CRASH
/*if( actor == SubFst029::Actor0 && !player.hasQuest( getId() ) )
{
Scene00000( player );
}
if( actor == SubFst029::Actor0 && player.getQuestSeq ( getId() ) == 255 )
{
Scene00001( player );
}*/
}
private:
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), SeqFinish );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
Scene00100( player );
}
else
{
Scene00099( player );
}
} );
}
void Scene00099( Entity::Player& player )
{
player.playScene( getId(), 99, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.playScene( getId(), 99, 0, 0, 0 );
} );
}
void Scene00100( Entity::Player& player )
{
player.playScene( getId(), 100, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
} );
}
};

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#include <Script/NativeScriptApi.h>
#include <Actor/Player.h>
#include "Event/EventHelper.h"
#include <ScriptObject.h>
// Quest Script: SubFst030_00173
// Quest Name: The Nose Knows
// Quest ID: 65709
// Start NPC: 1000632
// End NPC: 1000632
class SubFst030 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
// GetQuestUI8BH
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
Seq3 = 3,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 100;
static constexpr auto RewardItem = 4551;
static constexpr auto RewardItemCount = 10;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000632;
static constexpr auto Actor1 = 1000784;
static constexpr auto Actor2 = 1000764;
static constexpr auto Eobject0 = 2000146;
static constexpr auto EventActionGatherShort = 6;
static constexpr auto Item0 = 2000140;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Actor1 = 1;
static constexpr auto Seq2Eobject0 = 2;
static constexpr auto Seq2Eobject0Eventactionno = 99;
static constexpr auto Seq2Eobject0Eventactionok = 100;
static constexpr auto Seq3Actor2 = 3;
static constexpr auto Seq3Actor2Npctradeno = 97;
static constexpr auto Seq3Actor2Npctradeok = 98;
static constexpr auto Seq4Actor0 = 4;
public:
SubFst030() : EventScript( 65709 )
{};
~SubFst030()
{};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 && !player.hasQuest( getId() ) )
{
Scene00000( player );
}
else if( actor == Actor1 )
{
Scene00001( player );
}
else if( actor == Actor2 )
{
Scene00003( player );
}
else if( actor == Actor0 )
{
Scene00004( player );
}
// EOBJECT
else if( actor == Eobject0 )
{
player.eventActionStart( getId(), 0x06,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00002( player );
},
nullptr, eventId );
}
}
private:
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), Seq1 );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId(), Seq2 );
player.sendQuestMessage( getId(), 0, 2, 0, 0 );
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene(getId(), 2, HIDE_HOTBAR,
[&](Entity::Player& player, const Event::SceneResult& result)
{
Scene00100( player );
} );
}
void Scene00003( Entity::Player& player )
{
player.playScene(getId(), 3, HIDE_HOTBAR,
[&](Entity::Player& player, const Event::SceneResult& result)
{
if( result.param2 == 1 )
{
Scene00098( player );
}
else
Scene00097( player );
} );
}
void Scene00004( Entity::Player& player )
{
player.playScene(getId(), 4, HIDE_HOTBAR,
[&](Entity::Player& player, const Event::SceneResult& result)
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
}
} );
}
void Scene00097( Entity::Player& player )
{
player.playScene( getId(), 97, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.playScene( getId(), 97, 0, 0, 0 );
} );
}
void Scene00098( Entity::Player& player )
{
player.playScene( getId(), 98, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId(), SeqFinish );
player.sendQuestMessage( getId(), 2, 2, 0, 0 );
} );
}
void Scene00099( Entity::Player& player )
{
player.playScene( getId(), 99, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.playScene( getId(), 99, 0, 0, 0 );
} );
}
void Scene00100( Entity::Player& player )
{
player.playScene( getId(), 100, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId(), 3 );
player.sendQuestMessage( getId(), 1, 2, 0, 0 );
player.setQuestUI8FL( getId(), 1 );
player.setQuestUI8BH( getId(), 1 );
} );
}
};

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#include <Actor/Player.h>
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubFst041_00197
// Quest Name: Splitting Shells
// Quest ID: 65733
// Start NPC: 1000432
// End NPC: 1000411
//NEED TEST KILLCREDIT
class SubFst041 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
// GetQuestUI8BH
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 100;
uint32_t RewardItemOptional[3] = { 4657, 4658, 5823 };
uint32_t RewardItemOptionalCount[3] = { 3, 3, 3 };
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000432;
static constexpr auto Actor1 = 1000411;
static constexpr auto Enemy0 = 159;
static constexpr auto Item0 = 2000142;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq2Actor1 = 1;
static constexpr auto Seq2Actor1Npctradeno = 99;
static constexpr auto Seq2Actor1Npctradeok = 100;
public:
SubFst041() : EventScript( 65733 )
{};
~SubFst041()
{};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 )
{
Scene00000( player );
}
if( actor == Actor1 )
{
Scene00001(player);
}
}
void onMobKill( Entity::Player& player, uint64_t npcId )
{
if( npcId != Enemy0 )
return;
auto currentKC = player.getQuestUI8BH( getId() ) + 1;
if( currentKC >= 6 )
player.updateQuest( getId(), SeqFinish );
else
{
player.setQuestUI8BH( getId(), currentKC );
player.sendQuestMessage( getId(), 0, 2, currentKC, 6 );
}
}
private:
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), Seq1 );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
Scene00100( player );
}
else
{
Scene00099( player );
}
} );
}
void Scene00099( Entity::Player& player )
{
player.playScene( getId(), 99, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.playScene( getId(), 99, 0, 0, 0 );
} );
}
void Scene00100( Entity::Player& player )
{
player.playScene( getId(), 100, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.setQuestUI8BH( getId(), 0 );
player.finishQuest( getId() );
}
}
} );
}
};