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367 commits

Author SHA1 Message Date
NotAdam
0fd3bf4194 a little reminder 2018-12-22 01:02:42 +11:00
NotAdam
5f6c2d950a fix shitty inventory impl so it works a bit more than before 2018-12-22 01:00:31 +11:00
NotAdam
d6b548afe9 batch land sql queries to 1 per ward instead of 60 2018-12-22 00:50:17 +11:00
NotAdam
732e36dc0a partially working inventory loading 2018-12-21 23:49:46 +11:00
NotAdam
7aba36f963 more ident cleanup 2018-12-21 22:23:49 +11:00
NotAdam
4e3de5817f Move land/house to use LandIdent instead of storing terri/plot/ward 2018-12-21 22:08:05 +11:00
NotAdam
c54ceea607 fix lambda type and remove testing code 2018-12-20 22:31:57 +11:00
NotAdam
8da5ae47db correctly send exterior placed items/storeroom inventories 2018-12-20 21:52:18 +11:00
NotAdam
d6a6de6f77 handle inventory packet sequencing properly for items & containers 2018-12-20 20:41:16 +11:00
NotAdam
c00a15bacf change getPlayerOwner to getOwnerId 2018-12-19 16:03:35 +11:00
NotAdam
55e2290565 fix this stupid inconsistency where its sometimes 2 u8s, sometimes u16s 2018-12-19 01:03:41 +11:00
NotAdam
107c94f33c minor cleanup and fix ward/landid being read incorrectly 2018-12-19 00:54:25 +11:00
NotAdam
f44c6b5efe Move inventory container sending to its own function 2018-12-18 22:59:01 +11:00
NotAdam
f48d546d85 show better errors for exd/config related issues 2018-12-18 21:40:49 +11:00
Mordred
32a0d4725a Fixed binary build path for binaries under windows, changed the way entriesd in the framework are created to hopefully get better errorhandling in world 2018-12-16 14:26:38 +01:00
mordred
886b972f22 Only use precompiled headers under linux 2018-12-13 13:01:41 +01:00
mordred
8dcbfa5365 Restructured project slightly 2018-12-13 12:40:42 +01:00