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73 commits

Author SHA1 Message Date
Mordred
018046d03b Some progress on the crowd front, somehwat working roaming... 2019-04-19 12:15:09 +02:00
NotAdam
a7f31c77a9 fix naviprovider not being set on instances 2019-04-19 18:52:55 +10:00
Mordred
a344990a63 Crowd avoidance works. Roaming and following a player, not so much 2019-04-19 02:15:18 +02:00
Mordred
018096266a Detour crowd experiments 2019-04-19 00:39:42 +02:00
Mordred
7615f83748 QuestBattle Chasing shadows actually playable... ish 2019-04-17 22:36:23 +02:00
mordred
bfda1adca4 Flags added to control BNpc behaviour in fights 2019-04-17 12:37:24 +02:00
mordred
8badc6e34d implicitly add bnpc to player hatelist if player hate is added to the bnpc 2019-04-17 08:34:58 +02:00
Mordred
6c43c79af1 First iteration of questbattle update logic 2019-04-17 00:10:32 +02:00
Mordred
2014ec41dc Refactored the way timestamps are passed through update handlers 2019-04-04 23:29:52 +02:00
Mordred
38701d647c Claimed mobs will now display in the correct color. Red if owned by self, purple if owned by others 2019-03-29 17:12:22 +01:00
Mordred
920ab52508 Re-added setOwner method to BNpc, not working yet though 2019-03-28 23:57:58 +01:00
NotAdam
a90dfca45f remove most code related to the old action implementation 2019-02-08 21:18:01 +11:00
AriAvery
382af071da Update BNpc.cpp 2019-02-06 23:29:51 +01:00
AriAvery
cd88426d7d Update BNpc.cpp 2019-02-06 23:28:17 +01:00
AriAvery
64c814157b Mostly retial like movement + bnpcs auto attack move delay 2019-02-06 18:51:51 +01:00
Mordred
858ae86075 Temprarly disabling pushing of other bnpcs 2019-01-31 23:08:43 +01:00
NotAdam
8c8dc18ffa don't send position updates when pushing bnpcs 2019-02-01 00:04:19 +11:00
NotAdam
527a93d97c Revert "fix npcs not facing target after being pushed"
This reverts commit e7ad1da1dc.
2019-02-01 00:03:15 +11:00
NotAdam
e7ad1da1dc fix npcs not facing target after being pushed 2019-01-31 23:55:55 +11:00
NotAdam
e6c59935e6 minor cleanup, some improvements to bnpc avoidance 2019-01-31 23:44:53 +11:00
NotAdam
12e09da3ca slight improvements to bnpc avoidance 2019-01-31 23:19:25 +11:00
NotAdam
8bb5f9737d add naive bnpc pushing behaviour 2019-01-31 22:49:04 +11:00
NotAdam
f3722be358 ignore aggro range calc if level difference >= 10 2019-01-31 21:46:05 +11:00
NotAdam
166074a559 add deminishing aggro range based on level difference 2019-01-31 17:53:20 +11:00
NotAdam
faf39e8942 style fix, type consistency 2019-01-31 12:46:51 +11:00
Mordred
ace1d043ac Some more targetId fixes 2019-01-30 23:48:09 +01:00
Mordred
c5882e0ed9 #48 - Fixed bnpcs not despawning properly, aswell as not updating cell as they go 2019-01-30 22:37:58 +01:00
Mordred
972a5ae806 Small bnpc fixed. Target / initial state 2019-01-29 23:54:52 +01:00
mordred
99a02d8c9b Added onMobKill call for it to actually be forwarded to scripts 2019-01-29 08:02:39 +01:00
Mordred
0ea201fd5e Quest mobs will be highlighted as such. Retreating mobs will have the target properly reset. Spawning range slightly decreased 2019-01-29 00:10:21 +01:00
NotAdam
1bbc01f04f manage timer vars and call onTick from Chara update instead of derived classes 2019-01-28 19:16:44 +11:00
NotAdam
49e86e22ac fix formatting and drop MAX_POLYS back down 2019-01-28 16:35:03 +11:00
NotAdam
e12ff7e7da Slightly increase bnpc speed and restore update rate to 250ms 2019-01-28 15:47:46 +11:00
NotAdam
0cb0b5bc23 fixed roaming/following speed inconsistency 2019-01-28 15:44:27 +11:00
NotAdam
f0d28bf30f add more verbose logging to pathing failures 2019-01-28 15:40:05 +11:00
NotAdam
fcd934034d minor bnpc cleanup, correctly set lastticktime on bnpc entities 2019-01-28 13:40:03 +11:00
NotAdam
82489de201 probably fix stepping past the next step destination 2019-01-27 23:47:36 +11:00
NotAdam
549542efe5 cap poly length for generated nav paths 2019-01-27 23:26:34 +11:00
Mordred
956b115e58 cleaned up movement code a bit, roamings mobs can aggro now 2019-01-27 01:12:31 +01:00
NotAdam
edd050ece9 heal npcs when retreating, set hp to max when retreat finishes, cleanup 2019-01-26 13:40:02 +11:00
NotAdam
7cef77e2eb set correct bnpc animation when aggro'd/passive 2019-01-26 11:39:44 +11:00
Mordred
a7e070556b Do not crash on zones without navi data 2019-01-26 00:12:54 +01:00
Mordred
7e935df56f Initial roaming tests, still very rough and ugly 2019-01-26 00:06:24 +01:00
mordred
b319d5501f Navmeshes should now work again using bgpath 2019-01-25 08:45:00 +01:00
mordred
6eb1ebaa0a Slightly simplified path calculation 2019-01-24 13:15:30 +01:00
mordred
e54d546b56 Fixing code for consistency, const correctness, include tree and style. 2019-01-24 12:10:31 +01:00
goaaats
45399ae709 Fix logging, Linux 2019-01-23 23:50:31 +01:00
goaaats
39c1282d6f Spaces 2019-01-23 21:36:26 +01:00
goaaats
54e60107e9 Style 2019-01-23 21:26:48 +01:00
goaaats
6894996fba Merge branch 'develop' into pathfinding 2019-01-23 23:09:02 +01:00