Mordred
|
018046d03b
|
Some progress on the crowd front, somehwat working roaming...
|
2019-04-19 12:15:09 +02:00 |
|
NotAdam
|
a7f31c77a9
|
fix naviprovider not being set on instances
|
2019-04-19 18:52:55 +10:00 |
|
Mordred
|
a344990a63
|
Crowd avoidance works. Roaming and following a player, not so much
|
2019-04-19 02:15:18 +02:00 |
|
Mordred
|
018096266a
|
Detour crowd experiments
|
2019-04-19 00:39:42 +02:00 |
|
Mordred
|
7615f83748
|
QuestBattle Chasing shadows actually playable... ish
|
2019-04-17 22:36:23 +02:00 |
|
mordred
|
bfda1adca4
|
Flags added to control BNpc behaviour in fights
|
2019-04-17 12:37:24 +02:00 |
|
mordred
|
8badc6e34d
|
implicitly add bnpc to player hatelist if player hate is added to the bnpc
|
2019-04-17 08:34:58 +02:00 |
|
Mordred
|
6c43c79af1
|
First iteration of questbattle update logic
|
2019-04-17 00:10:32 +02:00 |
|
Mordred
|
2014ec41dc
|
Refactored the way timestamps are passed through update handlers
|
2019-04-04 23:29:52 +02:00 |
|
Mordred
|
38701d647c
|
Claimed mobs will now display in the correct color. Red if owned by self, purple if owned by others
|
2019-03-29 17:12:22 +01:00 |
|
Mordred
|
920ab52508
|
Re-added setOwner method to BNpc, not working yet though
|
2019-03-28 23:57:58 +01:00 |
|
NotAdam
|
a90dfca45f
|
remove most code related to the old action implementation
|
2019-02-08 21:18:01 +11:00 |
|
AriAvery
|
382af071da
|
Update BNpc.cpp
|
2019-02-06 23:29:51 +01:00 |
|
AriAvery
|
cd88426d7d
|
Update BNpc.cpp
|
2019-02-06 23:28:17 +01:00 |
|
AriAvery
|
64c814157b
|
Mostly retial like movement + bnpcs auto attack move delay
|
2019-02-06 18:51:51 +01:00 |
|
Mordred
|
858ae86075
|
Temprarly disabling pushing of other bnpcs
|
2019-01-31 23:08:43 +01:00 |
|
NotAdam
|
8c8dc18ffa
|
don't send position updates when pushing bnpcs
|
2019-02-01 00:04:19 +11:00 |
|
NotAdam
|
527a93d97c
|
Revert "fix npcs not facing target after being pushed"
This reverts commit e7ad1da1dc .
|
2019-02-01 00:03:15 +11:00 |
|
NotAdam
|
e7ad1da1dc
|
fix npcs not facing target after being pushed
|
2019-01-31 23:55:55 +11:00 |
|
NotAdam
|
e6c59935e6
|
minor cleanup, some improvements to bnpc avoidance
|
2019-01-31 23:44:53 +11:00 |
|
NotAdam
|
12e09da3ca
|
slight improvements to bnpc avoidance
|
2019-01-31 23:19:25 +11:00 |
|
NotAdam
|
8bb5f9737d
|
add naive bnpc pushing behaviour
|
2019-01-31 22:49:04 +11:00 |
|
NotAdam
|
f3722be358
|
ignore aggro range calc if level difference >= 10
|
2019-01-31 21:46:05 +11:00 |
|
NotAdam
|
166074a559
|
add deminishing aggro range based on level difference
|
2019-01-31 17:53:20 +11:00 |
|
NotAdam
|
faf39e8942
|
style fix, type consistency
|
2019-01-31 12:46:51 +11:00 |
|
Mordred
|
ace1d043ac
|
Some more targetId fixes
|
2019-01-30 23:48:09 +01:00 |
|
Mordred
|
c5882e0ed9
|
#48 - Fixed bnpcs not despawning properly, aswell as not updating cell as they go
|
2019-01-30 22:37:58 +01:00 |
|
Mordred
|
972a5ae806
|
Small bnpc fixed. Target / initial state
|
2019-01-29 23:54:52 +01:00 |
|
mordred
|
99a02d8c9b
|
Added onMobKill call for it to actually be forwarded to scripts
|
2019-01-29 08:02:39 +01:00 |
|
Mordred
|
0ea201fd5e
|
Quest mobs will be highlighted as such. Retreating mobs will have the target properly reset. Spawning range slightly decreased
|
2019-01-29 00:10:21 +01:00 |
|
NotAdam
|
1bbc01f04f
|
manage timer vars and call onTick from Chara update instead of derived classes
|
2019-01-28 19:16:44 +11:00 |
|
NotAdam
|
49e86e22ac
|
fix formatting and drop MAX_POLYS back down
|
2019-01-28 16:35:03 +11:00 |
|
NotAdam
|
e12ff7e7da
|
Slightly increase bnpc speed and restore update rate to 250ms
|
2019-01-28 15:47:46 +11:00 |
|
NotAdam
|
0cb0b5bc23
|
fixed roaming/following speed inconsistency
|
2019-01-28 15:44:27 +11:00 |
|
NotAdam
|
f0d28bf30f
|
add more verbose logging to pathing failures
|
2019-01-28 15:40:05 +11:00 |
|
NotAdam
|
fcd934034d
|
minor bnpc cleanup, correctly set lastticktime on bnpc entities
|
2019-01-28 13:40:03 +11:00 |
|
NotAdam
|
82489de201
|
probably fix stepping past the next step destination
|
2019-01-27 23:47:36 +11:00 |
|
NotAdam
|
549542efe5
|
cap poly length for generated nav paths
|
2019-01-27 23:26:34 +11:00 |
|
Mordred
|
956b115e58
|
cleaned up movement code a bit, roamings mobs can aggro now
|
2019-01-27 01:12:31 +01:00 |
|
NotAdam
|
edd050ece9
|
heal npcs when retreating, set hp to max when retreat finishes, cleanup
|
2019-01-26 13:40:02 +11:00 |
|
NotAdam
|
7cef77e2eb
|
set correct bnpc animation when aggro'd/passive
|
2019-01-26 11:39:44 +11:00 |
|
Mordred
|
a7e070556b
|
Do not crash on zones without navi data
|
2019-01-26 00:12:54 +01:00 |
|
Mordred
|
7e935df56f
|
Initial roaming tests, still very rough and ugly
|
2019-01-26 00:06:24 +01:00 |
|
mordred
|
b319d5501f
|
Navmeshes should now work again using bgpath
|
2019-01-25 08:45:00 +01:00 |
|
mordred
|
6eb1ebaa0a
|
Slightly simplified path calculation
|
2019-01-24 13:15:30 +01:00 |
|
mordred
|
e54d546b56
|
Fixing code for consistency, const correctness, include tree and style.
|
2019-01-24 12:10:31 +01:00 |
|
goaaats
|
45399ae709
|
Fix logging, Linux
|
2019-01-23 23:50:31 +01:00 |
|
goaaats
|
39c1282d6f
|
Spaces
|
2019-01-23 21:36:26 +01:00 |
|
goaaats
|
54e60107e9
|
Style
|
2019-01-23 21:26:48 +01:00 |
|
goaaats
|
6894996fba
|
Merge branch 'develop' into pathfinding
|
2019-01-23 23:09:02 +01:00 |
|