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167 commits

Author SHA1 Message Date
Tahir Akhlaq
1834d8e3d2 moved examine packet to its own class
- fixed accessory display in examine packet
- fixed accessory display in playerspawn packet
2018-09-13 11:12:22 +01:00
Biscuit Boy
80942a168c Add some missing examine unknowns 2018-09-12 17:58:19 +10:00
Tahir Akhlaq
629b54ce39 added equip models for examine (todo: main/sub/accessories)
- added stub for item crafter name request
2018-09-11 17:46:04 +01:00
Tahir Akhlaq
f7f5992abd moved examine handling out of client trigger switch and into its own function 2018-09-10 15:01:13 +01:00
Tahir Akhlaq
bffebd0bc7 added basic examine functionality
- todo: fix gear models not displaying
2018-09-10 14:34:24 +01:00
NotAdam
39e4cf09b9 incredible 2018-08-31 23:02:45 +10:00
NotAdam
d300c0a77e item handin collection & fix quest abandon 2018-08-31 22:57:33 +10:00
Mordred
89dbbab066 Properly use new classes... at least let this compile 2018-08-29 22:03:10 +02:00
Mordred
e745bd0329 Code style adjusted for 2 spaces and various other small things, checkout CodeStyle.xml for details 2018-08-29 21:40:59 +02:00
Mordred
2a74f6908e Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop 2018-08-28 19:07:53 +02:00
Mordred
eb5a567730 Simplified actorcontrol creation 2018-08-28 19:05:52 +02:00
Biscuit Boy
d134f2014e forgot space 2018-08-28 15:09:03 +10:00
Biscuit Boy
3deeaadcef Added wireframe rendering actorcontrol type and gm wireframe command 2018-08-28 15:02:59 +10:00
NotAdam
e68b302f42 fix db storage for classjobs, improve switching between classes 2018-08-26 16:19:05 +10:00
NotAdam
7131c254ea EquipSlot -> GearSetSlot 2018-08-25 22:56:46 +10:00
NotAdam
1b7d11bb43 addItem is way less retarded now, stacks are automagically filled first 2018-08-25 00:15:26 +10:00
NotAdam
0583459ed2 fix some compile warnings 2018-08-23 23:19:25 +10:00
NotAdam
347ec83ff3 additem returns an itemptr, handin item container 2018-08-12 22:53:21 +10:00
Mordred Admin
39613bfca1 Renamed SkillHandler -> ActionHandler 2018-07-27 10:57:04 +02:00
Mordred
d80753a657 Merge remote-tracking branch 'origin/inventory_rework' into develop 2018-07-26 23:43:27 +02:00
NotAdam
50121bf86b remove a 2nd space in //gm gil output 2018-07-26 23:38:58 +10:00
Mordred Admin
cdb30f1f9c Inventory code cleanup number 2, packetWrapper for slot update 2018-07-26 14:09:09 +02:00
Mordred Admin
1f5a890324 Finished removing old inventory class and moving stuff into player 2018-07-25 09:48:54 +02:00
Mordred
b85c1c244e Not compilable atm, still moving stuff around 2018-07-24 23:58:08 +02:00
NotAdam
78cd199ec8 minor refactoring 2018-07-22 23:32:16 +10:00
NotAdam
8c870d2f5d somewhat working gilshops 2018-07-22 23:20:22 +10:00
NotAdam
1594171b16 remove const constraint 2018-07-22 19:10:52 +10:00
NotAdam
b54ff95388 move common effect struct members into a shared struct for single target/aoe 2018-07-22 16:54:23 +10:00
NotAdam
778de8f154 replace old inline generation of effects packet with a wrapper 2018-07-21 23:32:10 +10:00
Mordred
6579a5d841 First step of inventory cleanup, moving defs to common 2018-07-20 22:39:10 +02:00
Mordred
e7cf9f9dbe Changed director trigger/function names 2018-07-17 22:39:04 +02:00
Maru
3032d9dc31 InitUI pose def + set val; 2018-07-14 19:32:50 -03:00
Mordred
b5bee7cfcb fixes #122 - Searchmessages wont be overwritten anymore 2018-07-12 20:01:38 +02:00
NotAdam
a1ec09db72 fix sitting animating incorrectly for other clients, fixes #329 2018-07-12 21:10:02 +10:00
NotAdam
0305777e38 fix emotes which require a weapon to be unholstered 2018-07-12 20:42:28 +10:00
Mordred
d09cdb15af Groundwork for pose, still needs to be added to spawn / initui 2018-07-11 23:52:24 +02:00
NotAdam
abbf5c11fc sit now works correctly when doing /sit while sitting 2018-07-11 20:43:03 +10:00
NotAdam
fccf3daf95 style 2018-07-10 20:25:08 +10:00
NotAdam
69a8086d7f fixed inter-instance gm calling, fixes #341
as a note, calling someone into an instance has been disabled
2018-07-10 20:22:46 +10:00
Mordred
533ba50447 #329 Fixed relogging while persistent emote is on ( restting state to idle ) 2018-07-09 22:34:56 +02:00
Mordred
e7e8977d5b Persistent emotes now show properly to other players on spawn 2018-07-09 21:48:42 +02:00
Maru
a52b6803fd Emote stuff, launcher;
Please don't look

Emote stuff;
2018-07-09 01:29:16 -03:00
Mordred
e9891a35c0 Emotes can now be interrupted, getting in and out of persistant emotes including /sit should work fine, too #329 2018-07-08 23:44:37 +02:00
Mordred
58efdbb519 emotes with motion only added #329 2018-07-08 23:25:27 +02:00
NotAdam
4bce3e8d4b inventorymodifyhandler packet structure 2018-07-08 21:11:22 +10:00
NotAdam
ae895ccfc0 Merge remote-tracking branch 'upstream/develop' into develop 2018-07-08 19:45:37 +10:00
NotAdam
27c11f392a add linkshell event, some cleanup 2018-07-08 12:38:08 +10:00
Mordred
406b69b88d Walking displays correctly 2018-07-08 00:43:03 +02:00
NotAdam
69624b5053 add tell and chat ipc structures 2018-07-07 22:27:35 +10:00
NotAdam
2e0fec5a10 cleanup 2018-07-07 17:14:30 +10:00