Mordred
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d00be5cd88
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Properly fade out dead mobs
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2022-01-21 00:42:40 +01:00 |
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Mordred
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097a00b913
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Task for dead bnpc removal
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2022-01-20 22:42:26 +01:00 |
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Mordred
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8eb0638848
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Some clang-tidy cleanups
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2022-01-19 17:55:29 +01:00 |
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Mordred
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125c02d127
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Very very simplistic mob exp
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2022-01-19 17:22:56 +01:00 |
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Mordred
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9ab636662d
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Added triggerOwner to bnpc
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2022-01-18 08:03:49 +01:00 |
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Mordred
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d978197b3d
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Friendly bnpcs no longer fight eachother
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2022-01-13 22:51:47 +01:00 |
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Mordred
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0c1bbfb8d0
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Removing references to getCurrentTerritory in preparation for further detangleing
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2022-01-10 23:50:44 +01:00 |
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Mordred
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3b02afe99b
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Screenmessage when zoning, some effect packet 1 cleanup
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2022-01-07 21:22:55 +01:00 |
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Mordred
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beca9ccb3b
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Allow setting or target and source effects in single target effect packet
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2022-01-06 20:50:00 +01:00 |
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Mordred
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f0871c6217
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Improved pathfinding, changed action packet to use the right variant for auto attacks, scaled fall damage
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2022-01-06 20:25:50 +01:00 |
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Mordred
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ab1fbd833e
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Improve path finding and stop position of mobs, also auto attack distance fixed
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2022-01-04 22:51:29 +01:00 |
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Mordred
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d9e7e42a6d
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Basic actions are functional
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2022-01-02 22:32:17 +01:00 |
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Mordred
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4b74b8bfc8
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It is now possible to deaggro striking dummies properly...
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2021-12-31 16:20:11 +01:00 |
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Mordred
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514c507dcf
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Renabled Bnpc dmg calc, striking dummies are now invincible.
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2021-12-31 14:57:18 +01:00 |
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Mordred
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d244ad437b
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Spawn overworld mobs with accurate MaxHp
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2021-12-30 13:57:08 +01:00 |
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Mordred
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34139a8937
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Implemented a kill quest as a test again
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2021-12-22 00:40:11 +01:00 |
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Mordred
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d6dd81ad1b
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Forward entity and name id to the onKill event
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2021-12-21 12:19:35 +01:00 |
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Mordred
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48ed9da414
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Initial commit of Sapphire for FFXIV 3.0 "light rewrite"
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2021-11-27 00:53:57 +01:00 |
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NotAdam
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ca102697f4
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move to new service locator
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2020-03-01 11:58:26 +11:00 |
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NotAdam
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b6344cfe23
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fix excel structures, been a while
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2020-02-24 23:04:52 +11:00 |
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collett
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60e701dbdd
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enum/struct/packet updates, fix dot/hot tick, remove incorrect initial delay for player autoattacks.
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2020-01-19 21:20:01 +09:00 |
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collett
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e72d5d224d
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oops
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2020-01-08 17:32:15 +09:00 |
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collett
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ff2ffa379b
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crit & dh
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2020-01-07 19:16:13 +09:00 |
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collett
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3c811f6fee
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Fix base stats calc.
Better max hp.
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2020-01-05 17:41:38 +09:00 |
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kbasikhin
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4c4fff58ce
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using static and reinterpret casts instead of old style casts
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2019-12-30 13:58:41 +03:00 |
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Mordred
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cfc4a997fe
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Changed makeActorControl calls aswell
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2019-10-09 18:42:25 +02:00 |
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Mordred
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9bfb9c74f0
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Renamed ActorControl packets and definitions according to usage
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2019-10-09 18:14:53 +02:00 |
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NotAdam
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467ce65a5d
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revert worldchannelpacket changes
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2019-08-09 17:50:31 +10:00 |
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NotAdam
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b1e6ad3141
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some cleanup, kinda working battle dmg calc
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2019-08-09 17:50:31 +10:00 |
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NotAdam
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7f686ffee5
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rename some getters and zonechannelpacket -> worldchannelpacket
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2019-08-09 17:49:40 +10:00 |
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NotAdam
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891a73720d
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rename zone to territory
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2019-08-09 17:49:40 +10:00 |
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NotAdam
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ed3e44afcc
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Merge branch 'stat_calc' into develop
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2019-05-29 21:35:07 +10:00 |
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Mordred
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5cc390d772
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Merge pull request #558 from NotAdam/develop
warn instead of crash with missing navmeshes
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2019-04-30 22:57:41 +02:00 |
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Mordred
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b6863678c8
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Show default hit effect on autoattacks, also send 2nd hate packet
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2019-04-30 22:54:35 +02:00 |
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NotAdam
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3f6d7934a5
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warn instead of crash with missing navmeshes
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2019-04-30 21:41:10 +10:00 |
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NotAdam
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4de66b1064
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autoattack damage stat calc funcs, bnpc stat calculation
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2019-04-24 23:25:07 +10:00 |
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Mordred
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8002e88d10
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Properly reset aggro on mob retreat
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2019-04-23 00:00:07 +02:00 |
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Mordred
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ad4d8049e0
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Movement speed of BNpcs will double when in combat or retreat mode
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2019-04-22 23:30:43 +02:00 |
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Mordred
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1621b9fd20
|
Fxed bnpcs sometimes being immobile
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2019-04-22 00:16:39 +02:00 |
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NotAdam
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cb7a91d9d8
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fix bnpcs not being pushed
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2019-04-22 00:05:04 +10:00 |
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NotAdam
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6ebdad3855
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make larger enemies stack further away from the player
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2019-04-21 23:52:41 +10:00 |
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Mordred
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37cff8580f
|
Fix autoattack
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2019-04-20 23:15:58 +02:00 |
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Mordred
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d934863673
|
Maybe better scales?
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2019-04-20 15:42:48 +02:00 |
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NotAdam
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4112ae712a
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correctly calculate deltatime, set agent flags on dormant bnpcs
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2019-04-20 15:13:46 +10:00 |
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Mordred
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8fa3fa325d
|
Further improvement of crowd logic
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2019-04-20 00:11:00 +02:00 |
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NotAdam
|
19e6a0f748
|
more accurate bnpc scale calculation
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2019-04-19 23:01:27 +10:00 |
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Mordred
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c0c88ca783
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Following and retreating works
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2019-04-19 14:50:00 +02:00 |
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Mordred
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eeded4c4f0
|
Pushing of idle actors implemented
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2019-04-19 14:19:14 +02:00 |
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Mordred
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19a0ea2e93
|
Fix roaming
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2019-04-19 14:04:38 +02:00 |
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Mordred
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018046d03b
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Some progress on the crowd front, somehwat working roaming...
|
2019-04-19 12:15:09 +02:00 |
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