1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-04-30 08:07:46 +00:00
Commit graph

122 commits

Author SHA1 Message Date
Mordred
d00be5cd88 Properly fade out dead mobs 2022-01-21 00:42:40 +01:00
Mordred
097a00b913 Task for dead bnpc removal 2022-01-20 22:42:26 +01:00
Mordred
8eb0638848 Some clang-tidy cleanups 2022-01-19 17:55:29 +01:00
Mordred
125c02d127 Very very simplistic mob exp 2022-01-19 17:22:56 +01:00
Mordred
9ab636662d Added triggerOwner to bnpc 2022-01-18 08:03:49 +01:00
Mordred
d978197b3d Friendly bnpcs no longer fight eachother 2022-01-13 22:51:47 +01:00
Mordred
0c1bbfb8d0 Removing references to getCurrentTerritory in preparation for further detangleing 2022-01-10 23:50:44 +01:00
Mordred
3b02afe99b Screenmessage when zoning, some effect packet 1 cleanup 2022-01-07 21:22:55 +01:00
Mordred
beca9ccb3b Allow setting or target and source effects in single target effect packet 2022-01-06 20:50:00 +01:00
Mordred
f0871c6217 Improved pathfinding, changed action packet to use the right variant for auto attacks, scaled fall damage 2022-01-06 20:25:50 +01:00
Mordred
ab1fbd833e Improve path finding and stop position of mobs, also auto attack distance fixed 2022-01-04 22:51:29 +01:00
Mordred
d9e7e42a6d Basic actions are functional 2022-01-02 22:32:17 +01:00
Mordred
4b74b8bfc8 It is now possible to deaggro striking dummies properly... 2021-12-31 16:20:11 +01:00
Mordred
514c507dcf Renabled Bnpc dmg calc, striking dummies are now invincible. 2021-12-31 14:57:18 +01:00
Mordred
d244ad437b Spawn overworld mobs with accurate MaxHp 2021-12-30 13:57:08 +01:00
Mordred
34139a8937 Implemented a kill quest as a test again 2021-12-22 00:40:11 +01:00
Mordred
d6dd81ad1b Forward entity and name id to the onKill event 2021-12-21 12:19:35 +01:00
Mordred
48ed9da414 Initial commit of Sapphire for FFXIV 3.0 "light rewrite" 2021-11-27 00:53:57 +01:00
NotAdam
ca102697f4 move to new service locator 2020-03-01 11:58:26 +11:00
NotAdam
b6344cfe23 fix excel structures, been a while 2020-02-24 23:04:52 +11:00
collett
60e701dbdd enum/struct/packet updates, fix dot/hot tick, remove incorrect initial delay for player autoattacks. 2020-01-19 21:20:01 +09:00
collett
e72d5d224d oops 2020-01-08 17:32:15 +09:00
collett
ff2ffa379b crit & dh 2020-01-07 19:16:13 +09:00
collett
3c811f6fee Fix base stats calc.
Better max hp.
2020-01-05 17:41:38 +09:00
kbasikhin
4c4fff58ce using static and reinterpret casts instead of old style casts 2019-12-30 13:58:41 +03:00
Mordred
cfc4a997fe Changed makeActorControl calls aswell 2019-10-09 18:42:25 +02:00
Mordred
9bfb9c74f0 Renamed ActorControl packets and definitions according to usage 2019-10-09 18:14:53 +02:00
NotAdam
467ce65a5d revert worldchannelpacket changes 2019-08-09 17:50:31 +10:00
NotAdam
b1e6ad3141 some cleanup, kinda working battle dmg calc 2019-08-09 17:50:31 +10:00
NotAdam
7f686ffee5 rename some getters and zonechannelpacket -> worldchannelpacket 2019-08-09 17:49:40 +10:00
NotAdam
891a73720d rename zone to territory 2019-08-09 17:49:40 +10:00
NotAdam
ed3e44afcc Merge branch 'stat_calc' into develop 2019-05-29 21:35:07 +10:00
Mordred
5cc390d772 Merge pull request #558 from NotAdam/develop
warn instead of crash with missing navmeshes
2019-04-30 22:57:41 +02:00
Mordred
b6863678c8 Show default hit effect on autoattacks, also send 2nd hate packet 2019-04-30 22:54:35 +02:00
NotAdam
3f6d7934a5 warn instead of crash with missing navmeshes 2019-04-30 21:41:10 +10:00
NotAdam
4de66b1064 autoattack damage stat calc funcs, bnpc stat calculation 2019-04-24 23:25:07 +10:00
Mordred
8002e88d10 Properly reset aggro on mob retreat 2019-04-23 00:00:07 +02:00
Mordred
ad4d8049e0 Movement speed of BNpcs will double when in combat or retreat mode 2019-04-22 23:30:43 +02:00
Mordred
1621b9fd20 Fxed bnpcs sometimes being immobile 2019-04-22 00:16:39 +02:00
NotAdam
cb7a91d9d8 fix bnpcs not being pushed 2019-04-22 00:05:04 +10:00
NotAdam
6ebdad3855 make larger enemies stack further away from the player 2019-04-21 23:52:41 +10:00
Mordred
37cff8580f Fix autoattack 2019-04-20 23:15:58 +02:00
Mordred
d934863673 Maybe better scales? 2019-04-20 15:42:48 +02:00
NotAdam
4112ae712a correctly calculate deltatime, set agent flags on dormant bnpcs 2019-04-20 15:13:46 +10:00
Mordred
8fa3fa325d Further improvement of crowd logic 2019-04-20 00:11:00 +02:00
NotAdam
19e6a0f748 more accurate bnpc scale calculation 2019-04-19 23:01:27 +10:00
Mordred
c0c88ca783 Following and retreating works 2019-04-19 14:50:00 +02:00
Mordred
eeded4c4f0 Pushing of idle actors implemented 2019-04-19 14:19:14 +02:00
Mordred
19a0ea2e93 Fix roaming 2019-04-19 14:04:38 +02:00
Mordred
018046d03b Some progress on the crowd front, somehwat working roaming... 2019-04-19 12:15:09 +02:00