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304 commits

Author SHA1 Message Date
collett
cd0f7fbd2b Fix item being added more than once when there is already a stack of the same item. 2020-01-03 01:24:39 +09:00
NotAdam
acacfc5553 fix eventplay opcodes/names 2020-01-02 14:42:58 +11:00
Adam
f5bf06ed00
Merge branch 'develop' into opcode_update 2020-01-02 14:21:39 +11:00
collett
5a4665af45 Update 5.18 opcodes and packets. 2020-01-01 23:17:13 +09:00
kbasikhin
2f129bbe30 comparing floating point with "==" or "!=" is not correct (Chara.cpp) 2019-12-30 13:59:57 +03:00
kbasikhin
4186df6b40 using static and reinterpret casts instead of old style casts 2019-12-30 13:58:41 +03:00
Mordred
71e7ef982c Fixed housing opcodes 2019-10-28 22:18:23 +01:00
Mordred
ee5c7179e9 Apply rotation properly when using zoneline / aetheryte 2019-10-27 08:26:48 +01:00
Mordred
526767495a Fixed popranges not being found 2019-10-22 22:34:34 +02:00
Mordred
e990ad3f31 Major rewrite of zonelines, aetherytes and discoveries 2019-10-21 23:24:26 +02:00
Mordred
9d49f0a272 Changed makeActorControl calls aswell 2019-10-09 18:42:25 +02:00
Mordred
20e25d73b9 Renamed ActorControl packets and definitions according to usage 2019-10-09 18:14:53 +02:00
NotAdam
a973cfadd7 revert worldchannelpacket changes 2019-08-09 17:50:31 +10:00
NotAdam
f3ba1ce6c0 some cleanup, kinda working battle dmg calc 2019-08-09 17:50:31 +10:00
NotAdam
b3f0f3afa1 fix playerstats packet 2019-08-09 17:50:31 +10:00
NotAdam
317d16e3ed rename some getters and zonechannelpacket -> worldchannelpacket 2019-08-09 17:49:40 +10:00
NotAdam
9c3fba263e rename zone to territory 2019-08-09 17:49:40 +10:00
NotAdam
0b6ee6e265 add status entries to EffectResult packet 2019-08-09 17:49:40 +10:00
NotAdam
fd53921680 switch from binary to blobs, fix known array sizes in player obj 2019-07-06 15:00:26 +10:00
NotAdam
36481a44b0 remove old max mp code, remove level modifiers for pie/mp, cap to 10k mp 2019-07-06 14:52:20 +10:00
NotAdam
1083b5ae3b cap level to 80, enable shadowbringers, new mp calc 2019-06-30 19:51:18 +10:00
NotAdam
1f4b2dafbb rename InitUI -> PlayerSetup, AddStatusEffect -> EffectResult 2019-06-20 14:48:24 +10:00
NotAdam
f892257aa5 refactor Util -> Common::Util & Action to World::Action 2019-06-02 00:35:00 +10:00
NotAdam
3e29412b90 Merge branch 'stat_calc' into develop 2019-05-29 21:35:07 +10:00
NotAdam
46149e2d7e correct autoattack potency calculation, fix attack power calc 2019-05-11 13:16:34 +10:00
NotAdam
bd8192f4f0 fix a crash where !instance bind is used incorrectly, better getter name 2019-05-07 22:10:55 +10:00
Mordred
16288044a1
Merge pull request #558 from NotAdam/develop
warn instead of crash with missing navmeshes
2019-04-30 22:57:41 +02:00
Mordred
6dbee16682 Show default hit effect on autoattacks, also send 2nd hate packet 2019-04-30 22:54:35 +02:00
NotAdam
11013d7940 warn instead of crash with missing navmeshes 2019-04-30 21:41:10 +10:00
NotAdam
75e665675b fix autoattack range 2019-04-25 22:45:23 +10:00
NotAdam
2ab91b89dc cleanup stat calculation code, slightly better working aa dmg calc 2019-04-25 21:57:41 +10:00
NotAdam
8c468dd38c ignore soulstones in ilvl calculation 2019-04-25 18:26:35 +10:00
NotAdam
ec3e93eed9 autoattack damage stat calc funcs, bnpc stat calculation 2019-04-24 23:25:07 +10:00
Mordred
ad6de5fe00 Properly reset aggro on mob retreat 2019-04-23 00:00:07 +02:00
Mordred
f704aa4582 Movement speed of BNpcs will double when in combat or retreat mode 2019-04-22 23:30:43 +02:00
Mordred
6567e2ae7b Fxed bnpcs sometimes being immobile 2019-04-22 00:16:39 +02:00
NotAdam
9362b3a3e4 fix bnpcs not being pushed 2019-04-22 00:05:04 +10:00
NotAdam
98e5e25e87 make larger enemies stack further away from the player 2019-04-21 23:52:41 +10:00
Mordred
680f8ea477 Fix autoattack 2019-04-20 23:15:58 +02:00
Mordred
3b783c9c80 Maybe better scales? 2019-04-20 15:42:48 +02:00
NotAdam
c42d4416a4 correctly calculate deltatime, set agent flags on dormant bnpcs 2019-04-20 15:13:46 +10:00
Mordred
842ac5a5aa Further improvement of crowd logic 2019-04-20 00:11:00 +02:00
NotAdam
ce3db81303 more accurate bnpc scale calculation 2019-04-19 23:01:27 +10:00
Mordred
5a50a59128 Following and retreating works 2019-04-19 14:50:00 +02:00
Mordred
7facc939e0 Pushing of idle actors implemented 2019-04-19 14:19:14 +02:00
Mordred
dc7497e350 Fix roaming 2019-04-19 14:04:38 +02:00
Mordred
f4958e004d Some progress on the crowd front, somehwat working roaming... 2019-04-19 12:15:09 +02:00
NotAdam
b68e1b7876 fix naviprovider not being set on instances 2019-04-19 18:52:55 +10:00
Mordred
04427bda76 Crowd avoidance works. Roaming and following a player, not so much 2019-04-19 02:15:18 +02:00
Mordred
61e0b0c013 Detour crowd experiments 2019-04-19 00:39:42 +02:00