collett
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0fe75c373e
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fix the loading of some quest battles
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2021-09-15 01:24:02 +09:00 |
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コレット
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23b7b052a1
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PublicContent support. (#720)
* PublicContent support.
* update code
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2021-08-16 18:18:29 +10:00 |
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collett
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f5c9e56aa1
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bug fixes and implement house exterior editing.
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2021-02-06 05:18:26 +09:00 |
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NotAdam
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ca102697f4
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move to new service locator
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2020-03-01 11:58:26 +11:00 |
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NotAdam
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3a2272594e
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start of new service locator impl
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2020-03-01 11:58:25 +11:00 |
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NotAdam
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b6344cfe23
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fix excel structures, been a while
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2020-02-24 23:04:52 +11:00 |
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liam
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f16be26e4c
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minor instance script fixes, eobj parser should work as well as produce usable scripts now
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2019-11-23 02:57:29 -05:00 |
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NotAdam
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467ce65a5d
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revert worldchannelpacket changes
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2019-08-09 17:50:31 +10:00 |
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NotAdam
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a5b9923b66
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minor zone -> territory refactoring
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2019-08-09 17:49:40 +10:00 |
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NotAdam
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7f686ffee5
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rename some getters and zonechannelpacket -> worldchannelpacket
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2019-08-09 17:49:40 +10:00 |
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NotAdam
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891a73720d
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rename zone to territory
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2019-08-09 17:49:40 +10:00 |
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NotAdam
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0350b4dc22
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remove the code restricting ic territories from being created
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2019-05-07 22:16:18 +10:00 |
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NotAdam
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591f57cec2
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fix a crash where !instance bind is used incorrectly, better getter name
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2019-05-07 22:10:55 +10:00 |
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NotAdam
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2b217a545b
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gracefully crash the server if no navmeshes exist with a useful error
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2019-04-29 19:59:54 +10:00 |
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Mordred
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018096266a
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Detour crowd experiments
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2019-04-19 00:39:42 +02:00 |
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Mordred
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cfd4352ff6
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QuestBattles can now be started from scripts, see ManFst005
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2019-04-11 00:16:04 +02:00 |
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Mordred
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c7023fb6a3
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Move questbattle opening scene into the script
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2019-04-07 23:42:24 +02:00 |
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Mordred
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e4b919e319
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Show svent on questbattle completion, remove inactive questbattle instances
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2019-04-07 16:01:53 +02:00 |
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Mordred
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2014ec41dc
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Refactored the way timestamps are passed through update handlers
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2019-04-04 23:29:52 +02:00 |
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Mordred
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8d1b25eaa1
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Questbattle instances can be created and joined.
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2019-03-31 23:45:03 +02:00 |
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NotAdam
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ebec29563f
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Make in range distance configurable
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2019-01-28 20:48:33 +11:00 |
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mordred
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b319d5501f
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Navmeshes should now work again using bgpath
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2019-01-25 08:45:00 +01:00 |
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mordred
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176ae00c08
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Changed navigation to use meshes named by bg path instead of teriinfo name#
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2019-01-25 08:31:20 +01:00 |
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NotAdam
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145e0dea5b
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bit of cleanup and consistent startup log formatting
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2019-01-25 12:34:21 +11:00 |
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NotAdam
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1252390c2d
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fix config reading, alter territory loading output slightly
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2019-01-25 12:23:38 +11:00 |
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goaaats
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0c6755565d
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Add NaviMgr
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2019-01-23 19:23:49 +01:00 |
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goaaats
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4116e0202c
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More pathing
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2019-01-21 14:02:47 +01:00 |
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goaaats
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b200204ee3
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pathing things?
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2019-01-20 16:10:48 +01:00 |
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Mordred
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a230a2ca2a
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Cleaned up some zoning code. Secondly, alot more bnpcs will spawn now
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2019-01-14 22:29:52 +01:00 |
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Mordred
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f468949df2
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Temporary fix for resetting directors. Eventually zoning needs to be streamlined
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2019-01-13 17:32:43 +01:00 |
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NotAdam
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646cf701cb
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fix blasphemous indentation
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2019-01-04 22:59:20 +11:00 |
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NotAdam
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2a205cc2db
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convert more log calls to format string
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2019-01-04 22:37:01 +11:00 |
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NotAdam
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e418e61b4a
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#448 - Place character correctly on entering a house
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2018-12-30 18:48:45 +11:00 |
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NotAdam
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dd8290150b
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Merge remote-tracking branch 'upstream/dependency_injection' into housing
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2018-12-29 12:43:03 +11:00 |
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Mordred
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c345033aa5
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Seems like everything works again... here is hoping
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2018-12-29 00:53:52 +01:00 |
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NotAdam
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87ca06cfaf
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return player to parent housing zone if logged out inside house
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2018-12-28 19:45:04 +11:00 |
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Mordred
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f52588cdb2
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Progress...
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2018-12-23 03:53:08 +01:00 |
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Mordred
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d03e7a43a6
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Added BaseManager and moved DebugCommandHandler to Manager
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2018-12-22 22:25:03 +01:00 |
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Mordred
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d6deff3d2e
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Fixed binary build path for binaries under windows, changed the way entriesd in the framework are created to hopefully get better errorhandling in world
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2018-12-16 14:26:38 +01:00 |
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mordred
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ea64b65331
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
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