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40 commits

Author SHA1 Message Date
collett
0fe75c373e fix the loading of some quest battles 2021-09-15 01:24:02 +09:00
コレット
23b7b052a1
PublicContent support. (#720)
* PublicContent support.

* update code
2021-08-16 18:18:29 +10:00
collett
f5c9e56aa1 bug fixes and implement house exterior editing. 2021-02-06 05:18:26 +09:00
NotAdam
ca102697f4 move to new service locator 2020-03-01 11:58:26 +11:00
NotAdam
3a2272594e start of new service locator impl 2020-03-01 11:58:25 +11:00
NotAdam
b6344cfe23 fix excel structures, been a while 2020-02-24 23:04:52 +11:00
liam
f16be26e4c minor instance script fixes, eobj parser should work as well as produce usable scripts now 2019-11-23 02:57:29 -05:00
NotAdam
467ce65a5d revert worldchannelpacket changes 2019-08-09 17:50:31 +10:00
NotAdam
a5b9923b66 minor zone -> territory refactoring 2019-08-09 17:49:40 +10:00
NotAdam
7f686ffee5 rename some getters and zonechannelpacket -> worldchannelpacket 2019-08-09 17:49:40 +10:00
NotAdam
891a73720d rename zone to territory 2019-08-09 17:49:40 +10:00
NotAdam
0350b4dc22 remove the code restricting ic territories from being created 2019-05-07 22:16:18 +10:00
NotAdam
591f57cec2 fix a crash where !instance bind is used incorrectly, better getter name 2019-05-07 22:10:55 +10:00
NotAdam
2b217a545b gracefully crash the server if no navmeshes exist with a useful error 2019-04-29 19:59:54 +10:00
Mordred
018096266a Detour crowd experiments 2019-04-19 00:39:42 +02:00
Mordred
cfd4352ff6 QuestBattles can now be started from scripts, see ManFst005 2019-04-11 00:16:04 +02:00
Mordred
c7023fb6a3 Move questbattle opening scene into the script 2019-04-07 23:42:24 +02:00
Mordred
e4b919e319 Show svent on questbattle completion, remove inactive questbattle instances 2019-04-07 16:01:53 +02:00
Mordred
2014ec41dc Refactored the way timestamps are passed through update handlers 2019-04-04 23:29:52 +02:00
Mordred
8d1b25eaa1 Questbattle instances can be created and joined. 2019-03-31 23:45:03 +02:00
NotAdam
ebec29563f Make in range distance configurable 2019-01-28 20:48:33 +11:00
mordred
b319d5501f Navmeshes should now work again using bgpath 2019-01-25 08:45:00 +01:00
mordred
176ae00c08 Changed navigation to use meshes named by bg path instead of teriinfo name# 2019-01-25 08:31:20 +01:00
NotAdam
145e0dea5b bit of cleanup and consistent startup log formatting 2019-01-25 12:34:21 +11:00
NotAdam
1252390c2d fix config reading, alter territory loading output slightly 2019-01-25 12:23:38 +11:00
goaaats
0c6755565d Add NaviMgr 2019-01-23 19:23:49 +01:00
goaaats
4116e0202c More pathing 2019-01-21 14:02:47 +01:00
goaaats
b200204ee3 pathing things? 2019-01-20 16:10:48 +01:00
Mordred
a230a2ca2a Cleaned up some zoning code. Secondly, alot more bnpcs will spawn now 2019-01-14 22:29:52 +01:00
Mordred
f468949df2 Temporary fix for resetting directors. Eventually zoning needs to be streamlined 2019-01-13 17:32:43 +01:00
NotAdam
646cf701cb fix blasphemous indentation 2019-01-04 22:59:20 +11:00
NotAdam
2a205cc2db convert more log calls to format string 2019-01-04 22:37:01 +11:00
NotAdam
e418e61b4a #448 - Place character correctly on entering a house 2018-12-30 18:48:45 +11:00
NotAdam
dd8290150b Merge remote-tracking branch 'upstream/dependency_injection' into housing 2018-12-29 12:43:03 +11:00
Mordred
c345033aa5 Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
NotAdam
87ca06cfaf return player to parent housing zone if logged out inside house 2018-12-28 19:45:04 +11:00
Mordred
f52588cdb2 Progress... 2018-12-23 03:53:08 +01:00
Mordred
d03e7a43a6 Added BaseManager and moved DebugCommandHandler to Manager 2018-12-22 22:25:03 +01:00
Mordred
d6deff3d2e Fixed binary build path for binaries under windows, changed the way entriesd in the framework are created to hopefully get better errorhandling in world 2018-12-16 14:26:38 +01:00
mordred
ea64b65331 Restructured project slightly 2018-12-13 12:40:42 +01:00
Renamed from src/servers/sapphire_zone/Manager/TerritoryMgr.cpp (Browse further)