collett
14860047b6
First batch of 5.58 updates:
...
- Common defs, ActorControls and packet updates (more to come later).
- Haste added to chara base stats for later use.
- Acquiring HQ items support (HQ status not yet saved to db, need table modification).
- Event item support.
- Load more default zones.
- Quest related debug commands.
2023-02-06 02:32:21 +09:00
Tahir
ee11c313ab
Fix vs2022 build
2023-02-05 08:41:32 +09:00
NotAdam
ca102697f4
move to new service locator
2020-03-01 11:58:26 +11:00
collett
60e701dbdd
enum/struct/packet updates, fix dot/hot tick, remove incorrect initial delay for player autoattacks.
2020-01-19 21:20:01 +09:00
collett
e8dcef63ba
Action system updates.
2020-01-05 17:09:27 +09:00
NotAdam
b1e6ad3141
some cleanup, kinda working battle dmg calc
2019-08-09 17:50:31 +10:00
NotAdam
90d1fbc3ea
refactor Util -> Common::Util & Action to World::Action
2019-06-02 00:35:00 +10:00
NotAdam
0005b672a7
cleanup stat calculation code, slightly better working aa dmg calc
2019-04-25 21:57:41 +10:00
NotAdam
4de66b1064
autoattack damage stat calc funcs, bnpc stat calculation
2019-04-24 23:25:07 +10:00
NotAdam
6ebdad3855
make larger enemies stack further away from the player
2019-04-21 23:52:41 +10:00
NotAdam
19e6a0f748
more accurate bnpc scale calculation
2019-04-19 23:01:27 +10:00
Mordred
018096266a
Detour crowd experiments
2019-04-19 00:39:42 +02:00
Mordred
6c43c79af1
First iteration of questbattle update logic
2019-04-17 00:10:32 +02:00
Mordred
69f3d47100
Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle
2019-04-15 23:41:43 +02:00
Mordred
2014ec41dc
Refactored the way timestamps are passed through update handlers
2019-04-04 23:29:52 +02:00
NotAdam
a0aa7ea977
add primary cost handling for actions for mp/tp
2019-04-04 21:56:59 +11:00
NotAdam
68cc187cc6
validate the time since the last combo action and ignore any old combos
2019-03-26 17:33:00 +11:00
Mordred
6e52a63526
Load hunting log data
2019-03-26 00:04:27 +01:00
NotAdam
789b5dfd9e
add rudimentary action comboing, doesn't highlight actions on the hotbar
2019-03-23 20:59:51 +11:00
Mordred
8cacf35e4b
Pieity bonus applies to mp and vitality to hp now
2019-03-21 18:53:32 +01:00
Mordred
35d859d57a
Gear matters!
...
Gear stats are applied now, excluding materia.
2019-03-21 18:06:48 +01:00
NotAdam
3099189cf2
cleanup unused getClassAsInt function
2019-02-09 18:01:53 +11:00
NotAdam
a90dfca45f
remove most code related to the old action implementation
2019-02-08 21:18:01 +11:00
NotAdam
e6c59935e6
minor cleanup, some improvements to bnpc avoidance
2019-01-31 23:44:53 +11:00
NotAdam
1bbc01f04f
manage timer vars and call onTick from Chara update instead of derived classes
2019-01-28 19:16:44 +11:00
NotAdam
edd050ece9
heal npcs when retreating, set hp to max when retreat finishes, cleanup
2019-01-26 13:40:02 +11:00
Mordred
46205e9db4
BNpcs will now also initiate combat when being attacked, Death should reset them properly.
2019-01-20 13:36:34 +01:00
Mordred
c345033aa5
Seems like everything works again... here is hoping
2018-12-29 00:53:52 +01:00
mordred
ea64b65331
Restructured project slightly
2018-12-13 12:40:42 +01:00