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652 commits

Author SHA1 Message Date
NotAdam
0272ff1232 add StackWalker dep to handle stacktrace generation on windows 2019-03-26 23:13:36 +11:00
NotAdam
296cd133ef add posix stack dump on crash 2019-03-26 23:09:09 +11:00
NotAdam
7dc59eda59 code style 2019-03-26 17:33:00 +11:00
NotAdam
68cc187cc6 validate the time since the last combo action and ignore any old combos 2019-03-26 17:33:00 +11:00
Mordred
6e52a63526 Load hunting log data 2019-03-26 00:04:27 +01:00
Mordred
be63e25c14 Added sql table for storing hunting log information 2019-03-24 23:49:52 +01:00
Mordred
99b1969be5 Added a lookup enum for known unlock types 2019-03-24 16:21:52 +01:00
Mordred
472e862dc5 Added HuntingLog Packet 2019-03-24 16:08:08 +01:00
NotAdam
3ad6b99867 make more vfx items work good 😎 2019-03-24 00:48:21 +11:00
NotAdam
b77f43e151 add ActionEffectType for showing combo indicators 2019-03-24 00:31:25 +11:00
NotAdam
9803a59673 minor cleanup and move mp cost calc into calcstats 2019-03-23 11:48:49 +11:00
Mordred
35d859d57a Gear matters!
Gear stats are applied now, excluding materia.
2019-03-21 18:06:48 +01:00
Mordred
5ec7904e56 Cache baseParam modifiers in items 2019-03-20 22:55:35 +01:00
Mordred
2c4b4127c8 Preload defense / block values into items 2019-03-20 22:16:02 +01:00
Mordred
2090673382 Missed one 2019-03-17 22:26:14 +01:00
Mordred
4eee04156d Plenty more cleanup and code quality adjustments. 2019-03-11 22:48:33 +01:00
Mordred
8ebfc00022 Next time i shall push it all... 2019-03-08 16:48:17 +01:00
mordred
df8a5aacae Renamed GamePacketNew... finally 2019-03-08 15:34:38 +01:00
mordred
e66869b07a More refactoring for code consistency 2019-03-08 11:05:32 +01:00
mordred
3e4964e65c Refactor -> this has been bothering me for a while... 2019-03-08 09:43:56 +01:00
NotAdam
6152f0ab5b fix one more IPC padding type inconsistency 2019-03-08 00:43:30 +11:00
NotAdam
e1614fb5f4 fix IPC struct padding type inconsistencies 2019-03-08 00:40:34 +11:00
NotAdam
bb6d1b987b cleanup skillhandler IPC structs having an array with 1 element 2019-03-08 00:35:35 +11:00
NotAdam
dea1f30f8b fix recast time truncated by field size, correctly send actionstart 2019-03-08 00:26:41 +11:00
NotAdam
e1ddf27d56 add teleporting back in, remove action targeting for now 2019-03-07 21:58:12 +11:00
NotAdam
3b670ebe57 add ref to Data::Action inside action obj, move can cast logic to action 2019-03-07 20:28:35 +11:00
NotAdam
f9abeee2f7 fix effect packets not showing the action name after the initial cast 2019-02-11 11:47:04 +11:00
NotAdam
7ccea66120 refactor ActionInterruptType and move it into common 2019-02-10 21:21:34 +11:00
NotAdam
a23e273182 merge in interrupt behaviour from old branch, calculate cooldown time 2019-02-10 21:01:17 +11:00
NotAdam
5f98d00d48 correctly capture itemaction source slot/container from cast packet 2019-02-10 19:50:28 +11:00
NotAdam
fe5ff1a80f set target correctly on action objs 2019-02-09 23:54:49 +11:00
NotAdam
caa5220f2d formatting consistency 2019-02-09 23:36:37 +11:00
NotAdam
aa63953da2 map more action cost types 2019-02-09 23:36:07 +11:00
NotAdam
089712dd9d change action cost system to allow for a variable amount of costs 2019-02-09 23:14:30 +11:00
NotAdam
087523c72f refactor transactionId -> sequence 2019-02-09 22:59:14 +11:00
NotAdam
4c888aba1b VFX ItemAction handling 2019-02-09 21:48:42 +11:00
NotAdam
399f75bb75 add (some) cost types and cost data to action obj 2019-02-09 18:01:39 +11:00
NotAdam
274a591fed move effectentry to common, minor refactoring 2019-02-09 17:07:53 +11:00
NotAdam
c12348a52e skeleton action handling inside actionmgr, packet fixes 2019-02-08 21:04:48 +11:00
NotAdam
cfb3e68d7e fix SkillHandler packet size and add AoESkillHandler packet 2019-02-08 21:04:48 +11:00
AriAvery
64c814157b Mostly retial like movement + bnpcs auto attack move delay 2019-02-06 18:51:51 +01:00
AriAvery
87927b3713 changed back to old comparing 2019-02-06 12:01:33 +01:00
AriAvery
6a60b3a59a fix travis 2019-02-06 11:38:29 +01:00
AriAvery
12aa28bc1d using memcmp instead of comparing each float 2019-02-06 11:23:16 +01:00
AriAvery
434b8d421e moved vec3 pos into his own files 2019-02-06 11:12:29 +01:00
AriAvery
8f012777a2 fixes 2019-02-06 09:27:30 +01:00
AriAvery
baedbf6e71 Improved player momvement 2019-02-06 08:49:57 +01:00
NotAdam
b777f24195 refactor minion to companion and add companion spawning 2019-02-02 23:06:57 +11:00
NotAdam
290587592a cleanup tellhandler and allow GMs to send messages to busy players 2019-01-31 13:13:46 +11:00
NotAdam
839cca0d25 add VFX effect type 2019-01-30 22:45:54 +11:00