NotAdam
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0272ff1232
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add StackWalker dep to handle stacktrace generation on windows
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2019-03-26 23:13:36 +11:00 |
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NotAdam
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296cd133ef
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add posix stack dump on crash
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2019-03-26 23:09:09 +11:00 |
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NotAdam
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7dc59eda59
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code style
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2019-03-26 17:33:00 +11:00 |
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NotAdam
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68cc187cc6
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validate the time since the last combo action and ignore any old combos
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2019-03-26 17:33:00 +11:00 |
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Mordred
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6e52a63526
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Load hunting log data
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2019-03-26 00:04:27 +01:00 |
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Mordred
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be63e25c14
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Added sql table for storing hunting log information
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2019-03-24 23:49:52 +01:00 |
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Mordred
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99b1969be5
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Added a lookup enum for known unlock types
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2019-03-24 16:21:52 +01:00 |
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Mordred
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472e862dc5
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Added HuntingLog Packet
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2019-03-24 16:08:08 +01:00 |
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NotAdam
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3ad6b99867
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make more vfx items work good 😎
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2019-03-24 00:48:21 +11:00 |
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NotAdam
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b77f43e151
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add ActionEffectType for showing combo indicators
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2019-03-24 00:31:25 +11:00 |
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NotAdam
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9803a59673
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minor cleanup and move mp cost calc into calcstats
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2019-03-23 11:48:49 +11:00 |
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Mordred
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35d859d57a
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Gear matters!
Gear stats are applied now, excluding materia.
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2019-03-21 18:06:48 +01:00 |
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Mordred
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5ec7904e56
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Cache baseParam modifiers in items
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2019-03-20 22:55:35 +01:00 |
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Mordred
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2c4b4127c8
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Preload defense / block values into items
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2019-03-20 22:16:02 +01:00 |
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Mordred
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2090673382
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Missed one
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2019-03-17 22:26:14 +01:00 |
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Mordred
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4eee04156d
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Plenty more cleanup and code quality adjustments.
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2019-03-11 22:48:33 +01:00 |
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Mordred
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8ebfc00022
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Next time i shall push it all...
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2019-03-08 16:48:17 +01:00 |
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mordred
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df8a5aacae
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Renamed GamePacketNew... finally
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2019-03-08 15:34:38 +01:00 |
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mordred
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e66869b07a
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More refactoring for code consistency
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2019-03-08 11:05:32 +01:00 |
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mordred
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3e4964e65c
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Refactor -> this has been bothering me for a while...
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2019-03-08 09:43:56 +01:00 |
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NotAdam
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6152f0ab5b
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fix one more IPC padding type inconsistency
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2019-03-08 00:43:30 +11:00 |
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NotAdam
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e1614fb5f4
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fix IPC struct padding type inconsistencies
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2019-03-08 00:40:34 +11:00 |
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NotAdam
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bb6d1b987b
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cleanup skillhandler IPC structs having an array with 1 element
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2019-03-08 00:35:35 +11:00 |
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NotAdam
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dea1f30f8b
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fix recast time truncated by field size, correctly send actionstart
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2019-03-08 00:26:41 +11:00 |
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NotAdam
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e1ddf27d56
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add teleporting back in, remove action targeting for now
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2019-03-07 21:58:12 +11:00 |
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NotAdam
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3b670ebe57
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add ref to Data::Action inside action obj, move can cast logic to action
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2019-03-07 20:28:35 +11:00 |
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NotAdam
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f9abeee2f7
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fix effect packets not showing the action name after the initial cast
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2019-02-11 11:47:04 +11:00 |
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NotAdam
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7ccea66120
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refactor ActionInterruptType and move it into common
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2019-02-10 21:21:34 +11:00 |
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NotAdam
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a23e273182
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merge in interrupt behaviour from old branch, calculate cooldown time
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2019-02-10 21:01:17 +11:00 |
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NotAdam
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5f98d00d48
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correctly capture itemaction source slot/container from cast packet
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2019-02-10 19:50:28 +11:00 |
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NotAdam
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fe5ff1a80f
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set target correctly on action objs
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2019-02-09 23:54:49 +11:00 |
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NotAdam
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caa5220f2d
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formatting consistency
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2019-02-09 23:36:37 +11:00 |
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NotAdam
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aa63953da2
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map more action cost types
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2019-02-09 23:36:07 +11:00 |
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NotAdam
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089712dd9d
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change action cost system to allow for a variable amount of costs
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2019-02-09 23:14:30 +11:00 |
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NotAdam
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087523c72f
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refactor transactionId -> sequence
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2019-02-09 22:59:14 +11:00 |
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NotAdam
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4c888aba1b
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VFX ItemAction handling
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2019-02-09 21:48:42 +11:00 |
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NotAdam
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399f75bb75
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add (some) cost types and cost data to action obj
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2019-02-09 18:01:39 +11:00 |
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NotAdam
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274a591fed
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move effectentry to common, minor refactoring
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2019-02-09 17:07:53 +11:00 |
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NotAdam
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c12348a52e
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skeleton action handling inside actionmgr, packet fixes
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2019-02-08 21:04:48 +11:00 |
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NotAdam
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cfb3e68d7e
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fix SkillHandler packet size and add AoESkillHandler packet
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2019-02-08 21:04:48 +11:00 |
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AriAvery
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64c814157b
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Mostly retial like movement + bnpcs auto attack move delay
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2019-02-06 18:51:51 +01:00 |
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AriAvery
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87927b3713
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changed back to old comparing
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2019-02-06 12:01:33 +01:00 |
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AriAvery
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6a60b3a59a
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fix travis
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2019-02-06 11:38:29 +01:00 |
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AriAvery
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12aa28bc1d
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using memcmp instead of comparing each float
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2019-02-06 11:23:16 +01:00 |
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AriAvery
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434b8d421e
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moved vec3 pos into his own files
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2019-02-06 11:12:29 +01:00 |
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AriAvery
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8f012777a2
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fixes
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2019-02-06 09:27:30 +01:00 |
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AriAvery
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baedbf6e71
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Improved player momvement
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2019-02-06 08:49:57 +01:00 |
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NotAdam
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b777f24195
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refactor minion to companion and add companion spawning
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2019-02-02 23:06:57 +11:00 |
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NotAdam
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290587592a
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cleanup tellhandler and allow GMs to send messages to busy players
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2019-01-31 13:13:46 +11:00 |
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NotAdam
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839cca0d25
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add VFX effect type
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2019-01-30 22:45:54 +11:00 |
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