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31 commits

Author SHA1 Message Date
Mordred Admin
2382f72184 #182 - Renamed targets to be less ambigious 2017-12-19 09:27:22 +01:00
Mordred Admin
764b73b11c Moved and renamed Server_Common, now just src/common 2017-12-18 12:36:52 +01:00
Mordred
381a793a19 Minor style fixes 2017-12-08 23:09:34 +01:00
Mordred
086cdccbfb Fixed an issue with one hit kills not registering on kill events. 2017-12-08 23:05:25 +01:00
Mordred Admin
2f3433f24e Massive chunk of refactoring. Mainly includes and namespaces 2017-12-08 15:38:25 +01:00
Mordred Admin
c0c2c4b89d Removed statusEffectContainer, now directly part of Actor 2017-12-05 11:21:56 +01:00
Mordred
bbac0d5169 Moved rotation funciton, not inlined anymore 2017-12-03 18:11:56 +01:00
Mordred
8174d4082c Even more refactoring for cleaner code 2017-11-28 17:43:00 +01:00
Mordred
c65658e47b renamed type in actors to ObjKind as thats what it is called internally, also less ambugious to modelType which i also added an enum for 2017-11-26 01:12:26 +01:00
Mordred
9825ab9e9f Simplification of packet templates 2017-11-21 18:43:09 +01:00
Maru
8ee1dc9751 Reorganize math classes; Fix crash on spawning actor; Style; 2017-11-21 03:19:08 -02:00
GokuWeedLord
bb42a771eb fix a compile warning 2017-10-21 22:23:28 +11:00
Maru
961390ab62 Fix issue with aggro when mob dies instantly from skill; Align cast interrupt packet with retail; 2017-10-04 22:50:11 -03:00
Mordred
2d23c1e5ad Merge branch 'master' into master 2017-10-02 10:43:09 +02:00
Mordred
e6c7eeef1f Merge pull request #115 from amibu01/master
Basic invincibility, StatusUpdate ( hp update packets ) need more investigation sending of em is situational
2017-10-02 10:40:05 +02:00
Maru
5c23d1a6f3 Merge branch 'master' 2017-10-01 21:52:00 -03:00
Maru
15e1c32f8b ActionCollision implementation work; More definitions for actionInfo; Fix compiler warnings; 2017-10-01 21:50:09 -03:00
Mordred
62837b83ae More refactoring, clean up 2017-10-01 18:43:18 +02:00
amibu
69348f553b Style fixes 2017-10-01 01:20:36 +02:00
amibu
d463319baf Forgot a comment 2017-10-01 01:19:41 +02:00
amibu
53698cda86 Basic invincibility 2017-10-01 01:14:43 +02:00
Maru
0674744085 Action Collision class (AoE, filtering); Refactoring script handler; Sorted action field + aoe_width property; 2017-09-27 04:31:41 -03:00
Maru
069ab78e7e Adjustments to new definitions of action effect packet; 2017-09-19 00:42:27 -03:00
Maru
597a7e8900 Status effect source reference; ActionCast battle log work; Cleaning compiler warnings; 2017-09-15 00:56:29 -03:00
amibu
1b49a53afc Make players spawn with StatusEffects 2017-09-06 20:25:58 +02:00
Maru
610e824ac0 Redefining: ActionModel and ActionAspect; Action for removing status effect off from HUD; 2017-09-04 01:36:19 -03:00
Maru
93a7df304e Fix issue #68 (Wrong cast time info sent when multiple players are in a zone) 2017-08-29 20:28:51 -03:00
Maru
1b6b7abfd2 CalcBattle stuff; 2017-08-20 19:20:37 -03:00
Mordred
cbe00da5f8 Overhaul of packet system to allow for an arbitrary amount of packet definition sets 2017-08-20 22:31:23 +02:00
Mordred
90ea65385d more restructuring 2017-08-19 00:18:40 +02:00
Mordred
5439e42062 Massivly modified project structure in server_zone 2017-08-18 17:16:15 +02:00
Renamed from src/servers/Server_Zone/Actor.cpp (Browse further)