Mordred Admin
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2382f72184
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#182 - Renamed targets to be less ambigious
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2017-12-19 09:27:22 +01:00 |
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Mordred Admin
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764b73b11c
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Moved and renamed Server_Common, now just src/common
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2017-12-18 12:36:52 +01:00 |
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Mordred
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381a793a19
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Minor style fixes
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2017-12-08 23:09:34 +01:00 |
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Mordred
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086cdccbfb
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Fixed an issue with one hit kills not registering on kill events.
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2017-12-08 23:05:25 +01:00 |
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Mordred Admin
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2f3433f24e
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Massive chunk of refactoring. Mainly includes and namespaces
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2017-12-08 15:38:25 +01:00 |
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Mordred Admin
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c0c2c4b89d
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Removed statusEffectContainer, now directly part of Actor
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2017-12-05 11:21:56 +01:00 |
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Mordred
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bbac0d5169
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Moved rotation funciton, not inlined anymore
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2017-12-03 18:11:56 +01:00 |
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Mordred
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8174d4082c
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Even more refactoring for cleaner code
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2017-11-28 17:43:00 +01:00 |
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Mordred
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c65658e47b
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renamed type in actors to ObjKind as thats what it is called internally, also less ambugious to modelType which i also added an enum for
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2017-11-26 01:12:26 +01:00 |
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Mordred
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9825ab9e9f
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Simplification of packet templates
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2017-11-21 18:43:09 +01:00 |
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Maru
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8ee1dc9751
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Reorganize math classes; Fix crash on spawning actor; Style;
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2017-11-21 03:19:08 -02:00 |
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GokuWeedLord
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bb42a771eb
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fix a compile warning
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2017-10-21 22:23:28 +11:00 |
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Maru
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961390ab62
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Fix issue with aggro when mob dies instantly from skill; Align cast interrupt packet with retail;
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2017-10-04 22:50:11 -03:00 |
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Mordred
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2d23c1e5ad
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Merge branch 'master' into master
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2017-10-02 10:43:09 +02:00 |
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Mordred
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e6c7eeef1f
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Merge pull request #115 from amibu01/master
Basic invincibility, StatusUpdate ( hp update packets ) need more investigation sending of em is situational
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2017-10-02 10:40:05 +02:00 |
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Maru
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5c23d1a6f3
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Merge branch 'master'
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2017-10-01 21:52:00 -03:00 |
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Maru
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15e1c32f8b
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ActionCollision implementation work; More definitions for actionInfo; Fix compiler warnings;
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2017-10-01 21:50:09 -03:00 |
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Mordred
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62837b83ae
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More refactoring, clean up
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2017-10-01 18:43:18 +02:00 |
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amibu
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69348f553b
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Style fixes
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2017-10-01 01:20:36 +02:00 |
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amibu
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d463319baf
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Forgot a comment
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2017-10-01 01:19:41 +02:00 |
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amibu
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53698cda86
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Basic invincibility
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2017-10-01 01:14:43 +02:00 |
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Maru
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0674744085
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Action Collision class (AoE, filtering); Refactoring script handler; Sorted action field + aoe_width property;
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2017-09-27 04:31:41 -03:00 |
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Maru
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069ab78e7e
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Adjustments to new definitions of action effect packet;
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2017-09-19 00:42:27 -03:00 |
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Maru
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597a7e8900
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Status effect source reference; ActionCast battle log work; Cleaning compiler warnings;
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2017-09-15 00:56:29 -03:00 |
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amibu
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1b49a53afc
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Make players spawn with StatusEffects
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2017-09-06 20:25:58 +02:00 |
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Maru
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610e824ac0
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Redefining: ActionModel and ActionAspect; Action for removing status effect off from HUD;
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2017-09-04 01:36:19 -03:00 |
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Maru
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93a7df304e
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Fix issue #68 (Wrong cast time info sent when multiple players are in a zone)
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2017-08-29 20:28:51 -03:00 |
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Maru
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1b6b7abfd2
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CalcBattle stuff;
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2017-08-20 19:20:37 -03:00 |
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Mordred
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cbe00da5f8
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Overhaul of packet system to allow for an arbitrary amount of packet definition sets
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2017-08-20 22:31:23 +02:00 |
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Mordred
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90ea65385d
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more restructuring
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2017-08-19 00:18:40 +02:00 |
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Mordred
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5439e42062
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Massivly modified project structure in server_zone
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2017-08-18 17:16:15 +02:00 |
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