Mordred Admin
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2382f72184
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#182 - Renamed targets to be less ambigious
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2017-12-19 09:27:22 +01:00 |
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Mordred Admin
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764b73b11c
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Moved and renamed Server_Common, now just src/common
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2017-12-18 12:36:52 +01:00 |
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Mordred Admin
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2f3433f24e
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Massive chunk of refactoring. Mainly includes and namespaces
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2017-12-08 15:38:25 +01:00 |
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Mordred Admin
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4981003789
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Greatly reduced usage of smart pointers to remove overhead from needlesly increasing reference count all the time
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2017-12-08 11:46:47 +01:00 |
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Mordred
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04ac6fc004
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Merge pull request #169 from itsMaru/SQL_REWRITE_OWN
Packet definitions; Item level; (WIP)
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2017-12-07 11:48:05 +01:00 |
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Mordred Admin
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c0c2c4b89d
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Removed statusEffectContainer, now directly part of Actor
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2017-12-05 11:21:56 +01:00 |
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Mordred
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bd4dc893c4
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refactoring various files
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2017-11-28 00:09:36 +01:00 |
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Mordred
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9825ab9e9f
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Simplification of packet templates
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2017-11-21 18:43:09 +01:00 |
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Maru
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8fc03cd2a0
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Packet definitions; Item level (WIP);
Packetdef for PlayerStats and PlayerClassInfo. ItemLvl currently broken and not optimized (constantly calling to calc due to equipitem).
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2017-11-16 00:03:36 -02:00 |
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Mordred Admin
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491cdcd59a
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Removed reference to database where unused
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2017-10-26 14:40:58 +02:00 |
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Mordred Admin
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2113e45a5b
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Merge http://www.github.com/SapphireMordred/Sapphire into SQL_REWRITE_OWN
Conflicts:
CMakeLists.txt
src/servers/Server_Common/Network/PacketDef/Ipcs.h
src/servers/Server_Zone/Actor/PlayerQuest.cpp
src/servers/Server_Zone/Actor/PlayerSql.cpp
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2017-10-25 14:49:35 +02:00 |
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GokuWeedLord
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bebde300f1
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compiler warning fix
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2017-10-21 23:40:51 +11:00 |
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ShelbyZ
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54548e1928
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Fixing spacing issues for casts
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2017-10-20 14:12:24 -07:00 |
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ShelbyZ
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3b42b1df9b
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Fixing some type alignments via casting
- static_cast for reasonable values
- at least one stray float
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2017-10-19 16:18:16 -07:00 |
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amibu
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77717d29f3
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Cleanup, mount DB saving;
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2017-10-18 17:54:17 +02:00 |
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amibu
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30aa9fe211
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Replicating retail packet flow for testing
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2017-10-17 23:03:47 +02:00 |
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Mordred Admin
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9987937934
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Merged most recent 4.1 fixes to SQL rewrites, new fields will have to be readded by hand
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2017-10-11 10:16:25 +02:00 |
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Maru
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2c34f47c98
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Title IPC updated for 4.1;
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2017-10-10 16:05:20 -03:00 |
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Maru
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13ecfe9906
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Player title SQL; Handle set player title;
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2017-10-09 01:56:47 -03:00 |
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Maru
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0b2f5c8cd1
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Title list SQL work; Clean-up;
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2017-10-09 00:31:31 -03:00 |
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Maru
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d59194899c
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More titlelist stuff (broken for half of the titles);
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2017-10-08 20:26:56 -03:00 |
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Maru
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a6a35ab8e5
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Please don't look
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2017-10-08 15:53:00 -03:00 |
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Maru
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1c4392cc0a
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Basic title list handling;
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2017-10-06 20:40:27 -03:00 |
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Maru
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a4c19198d5
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Fix crash when spamming cast action and cast interrupt (esc) while walking (null deref);
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2017-10-04 22:04:42 -03:00 |
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Mordred
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ac0a935885
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Sql updates now happen on a timer per player instead of controlled by flags
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2017-10-04 00:02:16 +02:00 |
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Maru
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597a7e8900
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Status effect source reference; ActionCast battle log work; Cleaning compiler warnings;
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2017-09-15 00:56:29 -03:00 |
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Maru
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610e824ac0
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Redefining: ActionModel and ActionAspect; Action for removing status effect off from HUD;
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2017-09-04 01:36:19 -03:00 |
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Maru
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be182edbfb
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Base raise skill;
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2017-08-29 21:52:40 -03:00 |
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Maru
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f75d17fb4d
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Fix action interrupt crash; Escaping character names; Adjustments to HP formula;
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2017-08-23 00:38:54 -03:00 |
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Maru
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13d784caff
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Cast interrupting; Skeleton of battle calculation stuff;
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2017-08-20 02:46:06 -03:00 |
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Mordred
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90ea65385d
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more restructuring
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2017-08-19 00:18:40 +02:00 |
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Mordred
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5439e42062
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Massivly modified project structure in server_zone
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2017-08-18 17:16:15 +02:00 |
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