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38 commits

Author SHA1 Message Date
NotAdam
467ce65a5d revert worldchannelpacket changes 2019-08-09 17:50:31 +10:00
NotAdam
b1e6ad3141 some cleanup, kinda working battle dmg calc 2019-08-09 17:50:31 +10:00
NotAdam
7f686ffee5 rename some getters and zonechannelpacket -> worldchannelpacket 2019-08-09 17:49:40 +10:00
NotAdam
891a73720d rename zone to territory 2019-08-09 17:49:40 +10:00
NotAdam
044030e944 add status entries to EffectResult packet 2019-08-09 17:49:40 +10:00
NotAdam
6b44dc9a6e rename InitUI -> PlayerSetup, AddStatusEffect -> EffectResult 2019-06-20 14:48:24 +10:00
NotAdam
90d1fbc3ea refactor Util -> Common::Util & Action to World::Action 2019-06-02 00:35:00 +10:00
NotAdam
ed3e44afcc Merge branch 'stat_calc' into develop 2019-05-29 21:35:07 +10:00
NotAdam
3468a149f4 correct autoattack potency calculation, fix attack power calc 2019-05-11 13:16:34 +10:00
Mordred
b6863678c8 Show default hit effect on autoattacks, also send 2nd hate packet 2019-04-30 22:54:35 +02:00
NotAdam
a0d596f40f fix autoattack range 2019-04-25 22:45:23 +10:00
NotAdam
0005b672a7 cleanup stat calculation code, slightly better working aa dmg calc 2019-04-25 21:57:41 +10:00
NotAdam
4de66b1064 autoattack damage stat calc funcs, bnpc stat calculation 2019-04-24 23:25:07 +10:00
NotAdam
6ebdad3855 make larger enemies stack further away from the player 2019-04-21 23:52:41 +10:00
NotAdam
19e6a0f748 more accurate bnpc scale calculation 2019-04-19 23:01:27 +10:00
Mordred
018096266a Detour crowd experiments 2019-04-19 00:39:42 +02:00
Mordred
6c43c79af1 First iteration of questbattle update logic 2019-04-17 00:10:32 +02:00
Mordred
69f3d47100 Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle 2019-04-15 23:41:43 +02:00
Mordred
2014ec41dc Refactored the way timestamps are passed through update handlers 2019-04-04 23:29:52 +02:00
NotAdam
a0aa7ea977 add primary cost handling for actions for mp/tp 2019-04-04 21:56:59 +11:00
NotAdam
142b5571b6 move m_bonusStats to std::array and zero it out on init 2019-03-26 17:33:00 +11:00
NotAdam
68cc187cc6 validate the time since the last combo action and ignore any old combos 2019-03-26 17:33:00 +11:00
NotAdam
789b5dfd9e add rudimentary action comboing, doesn't highlight actions on the hotbar 2019-03-23 20:59:51 +11:00
Mordred
8cacf35e4b Pieity bonus applies to mp and vitality to hp now 2019-03-21 18:53:32 +01:00
NotAdam
3099189cf2 cleanup unused getClassAsInt function 2019-02-09 18:01:53 +11:00
NotAdam
274a591fed move effectentry to common, minor refactoring 2019-02-09 17:07:53 +11:00
NotAdam
a90dfca45f remove most code related to the old action implementation 2019-02-08 21:18:01 +11:00
NotAdam
e6c59935e6 minor cleanup, some improvements to bnpc avoidance 2019-01-31 23:44:53 +11:00
Mordred
ace1d043ac Some more targetId fixes 2019-01-30 23:48:09 +01:00
Mordred
c5882e0ed9 #48 - Fixed bnpcs not despawning properly, aswell as not updating cell as they go 2019-01-30 22:37:58 +01:00
NotAdam
1bbc01f04f manage timer vars and call onTick from Chara update instead of derived classes 2019-01-28 19:16:44 +11:00
NotAdam
edd050ece9 heal npcs when retreating, set hp to max when retreat finishes, cleanup 2019-01-26 13:40:02 +11:00
Mordred
813ad98c5f Fixed bnpc movement 2019-01-20 23:49:43 +01:00
Mordred
46205e9db4 BNpcs will now also initiate combat when being attacked, Death should reset them properly. 2019-01-20 13:36:34 +01:00
Mordred
83a8fc4456 Cleaned up bnppc code, fixed effect packet 2019-01-19 01:15:17 +01:00
Mordred
b0ab052bd4 Changed sendDebug to use fmt aswell 2019-01-05 12:32:10 +01:00
Mordred
c345033aa5 Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
mordred
ea64b65331 Restructured project slightly 2018-12-13 12:40:42 +01:00
Renamed from src/servers/sapphire_zone/Actor/Chara.cpp (Browse further)