NotAdam
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467ce65a5d
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revert worldchannelpacket changes
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2019-08-09 17:50:31 +10:00 |
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NotAdam
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b1e6ad3141
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some cleanup, kinda working battle dmg calc
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2019-08-09 17:50:31 +10:00 |
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NotAdam
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7f686ffee5
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rename some getters and zonechannelpacket -> worldchannelpacket
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2019-08-09 17:49:40 +10:00 |
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NotAdam
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891a73720d
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rename zone to territory
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2019-08-09 17:49:40 +10:00 |
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NotAdam
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044030e944
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add status entries to EffectResult packet
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2019-08-09 17:49:40 +10:00 |
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NotAdam
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6b44dc9a6e
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rename InitUI -> PlayerSetup, AddStatusEffect -> EffectResult
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2019-06-20 14:48:24 +10:00 |
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NotAdam
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90d1fbc3ea
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refactor Util -> Common::Util & Action to World::Action
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2019-06-02 00:35:00 +10:00 |
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NotAdam
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ed3e44afcc
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Merge branch 'stat_calc' into develop
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2019-05-29 21:35:07 +10:00 |
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NotAdam
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3468a149f4
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correct autoattack potency calculation, fix attack power calc
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2019-05-11 13:16:34 +10:00 |
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Mordred
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b6863678c8
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Show default hit effect on autoattacks, also send 2nd hate packet
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2019-04-30 22:54:35 +02:00 |
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NotAdam
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a0d596f40f
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fix autoattack range
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2019-04-25 22:45:23 +10:00 |
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NotAdam
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0005b672a7
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cleanup stat calculation code, slightly better working aa dmg calc
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2019-04-25 21:57:41 +10:00 |
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NotAdam
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4de66b1064
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autoattack damage stat calc funcs, bnpc stat calculation
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2019-04-24 23:25:07 +10:00 |
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NotAdam
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6ebdad3855
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make larger enemies stack further away from the player
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2019-04-21 23:52:41 +10:00 |
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NotAdam
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19e6a0f748
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more accurate bnpc scale calculation
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2019-04-19 23:01:27 +10:00 |
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Mordred
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018096266a
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Detour crowd experiments
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2019-04-19 00:39:42 +02:00 |
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Mordred
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6c43c79af1
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First iteration of questbattle update logic
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2019-04-17 00:10:32 +02:00 |
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Mordred
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69f3d47100
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Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle
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2019-04-15 23:41:43 +02:00 |
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Mordred
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2014ec41dc
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Refactored the way timestamps are passed through update handlers
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2019-04-04 23:29:52 +02:00 |
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NotAdam
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a0aa7ea977
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add primary cost handling for actions for mp/tp
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2019-04-04 21:56:59 +11:00 |
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NotAdam
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142b5571b6
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move m_bonusStats to std::array and zero it out on init
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2019-03-26 17:33:00 +11:00 |
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NotAdam
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68cc187cc6
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validate the time since the last combo action and ignore any old combos
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2019-03-26 17:33:00 +11:00 |
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NotAdam
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789b5dfd9e
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add rudimentary action comboing, doesn't highlight actions on the hotbar
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2019-03-23 20:59:51 +11:00 |
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Mordred
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8cacf35e4b
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Pieity bonus applies to mp and vitality to hp now
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2019-03-21 18:53:32 +01:00 |
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NotAdam
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3099189cf2
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cleanup unused getClassAsInt function
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2019-02-09 18:01:53 +11:00 |
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NotAdam
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274a591fed
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move effectentry to common, minor refactoring
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2019-02-09 17:07:53 +11:00 |
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NotAdam
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a90dfca45f
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remove most code related to the old action implementation
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2019-02-08 21:18:01 +11:00 |
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NotAdam
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e6c59935e6
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minor cleanup, some improvements to bnpc avoidance
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2019-01-31 23:44:53 +11:00 |
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Mordred
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ace1d043ac
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Some more targetId fixes
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2019-01-30 23:48:09 +01:00 |
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Mordred
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c5882e0ed9
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#48 - Fixed bnpcs not despawning properly, aswell as not updating cell as they go
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2019-01-30 22:37:58 +01:00 |
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NotAdam
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1bbc01f04f
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manage timer vars and call onTick from Chara update instead of derived classes
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2019-01-28 19:16:44 +11:00 |
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NotAdam
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edd050ece9
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heal npcs when retreating, set hp to max when retreat finishes, cleanup
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2019-01-26 13:40:02 +11:00 |
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Mordred
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813ad98c5f
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Fixed bnpc movement
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2019-01-20 23:49:43 +01:00 |
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Mordred
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46205e9db4
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BNpcs will now also initiate combat when being attacked, Death should reset them properly.
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2019-01-20 13:36:34 +01:00 |
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Mordred
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83a8fc4456
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Cleaned up bnppc code, fixed effect packet
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2019-01-19 01:15:17 +01:00 |
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Mordred
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b0ab052bd4
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Changed sendDebug to use fmt aswell
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2019-01-05 12:32:10 +01:00 |
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Mordred
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c345033aa5
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Seems like everything works again... here is hoping
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2018-12-29 00:53:52 +01:00 |
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mordred
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ea64b65331
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
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