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9 commits

Author SHA1 Message Date
Biscuit Boy
b89ac35227 Added a whole lot of GM Stuff
Added Icons, Added Invis, Added Chat Types for what we have now
2018-04-18 21:00:20 +10:00
Mordred Admin
c2165e5f33 Cleanup of cmake files 2018-03-06 22:22:19 +01:00
Adam
416269dc63 move eobj/player spawnindex generation to common manager 2018-03-02 02:55:02 +11:00
Mordred
8b5d30802d More stuff moved over to actor baseclass 2018-02-22 18:12:36 +01:00
Mordred
dc1a7e4ae1 Actors are now used as base for any entity 2018-02-22 15:31:10 +01:00
Mordred
c664c5de90 Renaming classes in preperation of actor rework 2018-02-20 22:46:44 +01:00
goaaats
2383fb4321 Implement correct handling for private areas 2018-02-08 15:05:29 +01:00
goaaats
235f3cc8c8 zone: Add EventNpc + logic 2018-01-20 22:03:41 +01:00
Mordred Admin
2382f72184 #182 - Renamed targets to be less ambigious 2017-12-19 09:27:22 +01:00
Renamed from src/servers/Server_Zone/Network/PacketWrappers/PlayerSpawnPacket.h (Browse further)