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15 commits

Author SHA1 Message Date
Mordred Admin
2f3433f24e Massive chunk of refactoring. Mainly includes and namespaces 2017-12-08 15:38:25 +01:00
Mordred Admin
4981003789 Greatly reduced usage of smart pointers to remove overhead from needlesly increasing reference count all the time 2017-12-08 11:46:47 +01:00
Mordred
8174d4082c Even more refactoring for cleaner code 2017-11-28 17:43:00 +01:00
Mordred
9825ab9e9f Simplification of packet templates 2017-11-21 18:43:09 +01:00
amibu
240e06a634 ActionMount; 2017-10-18 15:49:19 +02:00
Maru
961390ab62 Fix issue with aggro when mob dies instantly from skill; Align cast interrupt packet with retail; 2017-10-04 22:50:11 -03:00
amibu
0887bbec92 Fixing Actor ID in Cast packet 2017-10-02 16:00:12 +02:00
Maru
f5f8acb774 Map actions as pointers; Prototype AoE healing; 2017-09-18 19:07:41 -03:00
Maru
597a7e8900 Status effect source reference; ActionCast battle log work; Cleaning compiler warnings; 2017-09-15 00:56:29 -03:00
Maru
a2c1d9f59a Might as well refactor a bit more; 2017-09-05 00:37:22 -03:00
Maru
302b50d8b3 Sorting out action effects (castbar, anim); Block heal and damage on dead actors; 2017-08-30 01:52:20 -03:00
Maru
93a7df304e Fix issue #68 (Wrong cast time info sent when multiple players are in a zone) 2017-08-29 20:28:51 -03:00
Mordred
cbe00da5f8 Overhaul of packet system to allow for an arbitrary amount of packet definition sets 2017-08-20 22:31:23 +02:00
Mordred
90ea65385d more restructuring 2017-08-19 00:18:40 +02:00
Mordred
5439e42062 Massivly modified project structure in server_zone 2017-08-18 17:16:15 +02:00
Renamed from src/servers/Server_Zone/ActionCast.cpp (Browse further)